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Changelog

Minor Technical Patch

Added
  • Implement seasonal reset structure for ranked ladder with 6-month-long seasons starting in September and March
Changed
  • Ranked queue will undergo short downtime between 1 and 2 hours to support season system changes

Hello Brawlers!

We’re just posting to alert you of a small technical patch we’re releasing to support a change we’ll be making to Battlerite’s ranked queue. There will be a short downtime, most likely lasting between 1 and 2 hours.

Recently, some community members came together to send us a researched and carefully considered document presenting some desired changes to the game. Many of those changes are related to balance, which would be dangerous to mess with, so we’re going to hold off on those. However, the most popularly requested change was to introduce a regular seasonal reset to the ranked ladder.

We’ve decided to implement the structure necessary to do that, including generating around 50 years of future seasons. We can’t say we’ll have 50 more years of Battlerite, but now our rolling season system supports it! We’ll be doing rolling, consistent 6-month-long seasons starting in **September **and March. The reason we’re waiting until September to implement it is that it requires some attention from us on the back end, and we want to be reliably on hand to do it. September and March are ideal months for that, and should continue to be into the far-flung future.

The patch we’re introducing today is just setting the groundwork to allow us to activate the season changes. Doing so will require an hour of downtime, but you’ll be notified when the time comes.

Thanks for playing, Brawlers. While our attention is on our current project, Battlerite and its community will always mean a lot to us.

If you want to get updates on what we’re working on, make sure to sign up for our newsletter below, or follow our studio on Steam!

Sign up for the Stunlock Newsletter! Follow Stunlock here on Steam!

See you in the arena!

/// The Stunlock Studios Team

Battlerite Patch 2.3.0 is Live!

Hi guys, This is the last content update scheduled for Battlerite. We will stay in maintenance mode with both titles for the foreseeable future. If you missed out on our announcement regarding “the future of Battlerite”, it’s available here: https://blog.battlerite.com/the-future-of-battlerite/

The October patch includes a couple of quality of life updates and season changes along with four brand new outfits. The majority of event cosmetics and all seasonal events cosmetics not previously available for purchase will now be purchasable. Let’s dive into the details!

GAMEPLAY UPDATES
  • Season levels have been removed and replaced by Account Levels which now are shared between Battlerite Arena and Battlerite Royale
  • XP Progression values are now displayed in the reward screen
  • Battle Pass removed and old Battle Pass items/cosmetics are now available for purchase
  • Sponsors are no longer available. From now on there are no rewards connected to seasons/sponsors and Daily Quests are rewarded with Battle Coins only
  • Rewards are now received in Private and Custom Game Lobbies
  • A notification redirecting the player to the Custom Game browser now appears when the player has been queuing for 5 minutes
COSMETICS

Outfits:

  • Blossom Succubus - Legendary Halloween Outfit
  • Jamila Techno Stalker - Legendary Outfit
  • Ruh Kaan Plague of the River Valley - Epic Outfit
  • Jamila Frozen Blade - Epic Winter Outfit
  • BPL Outfits (Outfits for Sirius, Rook, Jade, Oldur & Shifu)
  • Jade Classic Outfit Set
  • Ashka Stormbringer Outfit
  • Raigon Enzan Praetorian
  • Destiny Chroma Guardian
  • Ruh Kaan Corrupted Treant
  • Outfits released in Korea for Blossom, Rook, Freya, Jumong & Raigon

Seasonal items are available in the same way as before, through event chests or Tokens/Gems/Diamonds and will be 50% off during their Seasonal dates. All other items listed are available to purchase through Tokens/Gems/Diamonds, with the exception of some color variations that are available through Battle Coins only.

Mounts:

  • Mighty White Tiger
  • Crimson Stormy Cloud
  • Crimson Battle Strider
  • Elemental Steed
  • Armored Black Bear
  • Thunder Serpent
  • Deathstalker Scorpion
  • Magic Moonlight Carpet
  • Bouncy the Llama
  • Stormy Cloud
  • Enzan War Strider
  • Razer Serpent
  • Razer Warhound
  • Lovehound
  • Mountain Zebra
  • Champion's Glider

Weapons:

  • BPL Weapons (Weapons for Sirius, Rook, Jade, Oldur & Shifu)
  • Ruh Kaan Unholy Scythe
  • Shifu Guardian Spear
  • Ashka Stormbringer Bracer
  • Raigon Enzan Enforcer
  • Chroma Blaster
  • Weapons released in Korea for Blossom, Rook, Freya, Jumong & Raigon

Poses:

  • BPL Poses (Poses for Sirius, Rook, Jade, Oldur & Shifu)
  • Ahska Gaming Pose
  • Raigon Blade Master Pose

+ALL SEASONAL OUTFITS, POSES, AND WEAPONS!

**Champion Updates **

Croak Battlerites: Vicious Strike (M1) - Fixed an issue where charged Blade Flurry hits would dispel buffs when consuming Toxin

Rook Battlerites: Crushing Leap (M2) - Fixed an issue where Pummel would not reduce the cooldown of Crushing Blow correctly when this battlerite was chosen

Ulric Aegis of Valor (F) Can no longer be picked up when traveling in the air above or for example traveling beneath it with Pearl's Dive (Space)

Seasonal Events

We scheduled upcoming seasonal events with 50% discounts on seasonal cosmetics during these events. Here are some upcoming dates to keep track of:

Halloween Event October 23th - November 7th **Winter Event ** December 17th - January 7th **Lunar New Year ** January 18th - February 8th Easter Event April 5th - April 26th - 2020 **Tribal Event ** June 17th to July 8th - 2020 **Prehistoric Event ** August 17th to September 7th - 2020

Thanks again for the years of loyalty. You are our inspiration in doing our very best with upcoming projects. Quoting Raigon: “This is one step of a long journey.''

/The Stunlock Team

Battlerite Arena Patch 2.2 - Battle Season 3

Battlerite Patch 2.2 is scheduled to go live on Wednesday, July 10th at 8:00 AM UTC. Downtime is scheduled to last up to one hour. This patch includes Battle Season 3, the Public Custom Lobby List, and balance changes.

The Future of Battlerite

We've made an announcement on future development for Battlerite and Battlerite Royale, with Battle Season 3 being having our final Battle Pass for the foreseeable future.

You can read the full announcement here.

General Updates

Battle Season 3 features an extended Battle Pass, with twice as many populated tiers in the Free Pass as previous seasons (up to Tier 59) and 75 tiers of content in the Premium Pass. We've extended the season to 15 weeks, and the preliminary end of Season date is Wednesday, October 23rd. This Season players will only be able to upgrade to the Premium Pass by purchasing it in game for 950 Gems. Players can also purchase the Premium Pass and 15 Tiers for 2,500 Gems.

Along with the new Pass, the five sponsors from last season return. The Stewards of the Arena are again available for all players to progress and will reward a unique Jade pose, outfit, and weapon. The Halls of Triumph sponsor is only available to purchasers of the Premium Pass and rewards a unique Legendary Jamila Outfit and Weapon.

For this season's there's only one season quest per week, each giving out 16 Battle Pass "Stars" - the same amount of as the two weekly season quests used to give out in previous Battle Passes. There's one quest for all of the 15 weeks that Battle Season 3 lasts for.

You can view items available in the Battle Pass over at the Battle Pass Website.

End of Battle Season 2

Battle Season 2 concludes on July 10th. After this point rewards in the Season 2 Battle Pass will no longer be available to earn. If you are still signed with a sponsor from Battle Season 2 you will still be able to complete it. All sponsors from previous seasons will be marked with a star.

The avatar your receive this Season will reflect the highest league you've reached in Battlerite or Battlerite Royale.

Players Season Levels will be reset. Season Level history will be viewable in the player profile.

New Feature - Public Custom Lobby List We've made some changes to private games, and now players will be able to find and create Public Custom Lobbies. When players create a public custom lobby, their lobby will be displayed in the public lobby list in the "Custom" option in the play menu. Other players will be able to join matches by browsing this list.

When browsing the Custom Lobby list, you will be able to view:

  • Players

  • Settings

  • Maps

  • Regions

  • Latency to lobby

Players will also be able to view Custom Lobbies currently in a match, though will not be able to join them. The creator of the lobby is the host as well, and when they leave a new host will be assigned according to join order.

Players will still be able to create private lobbies by checking the appropriate setting when creating a lobby.

New Community Outfit - Corrupted Treant Ruh Kaan

The outfit for our second Battlerite Community Concept Art Contest has been completed! Players will now be able to claim Corrupted Treat Ruh Kaan, who's placed in Tier 5 of the Free Battle Pass.

Updated Champion Pricing We've adjusted the in-game prices for Champions, removing the previous 700 Gems/3,350 Battle Coins and 900 Gems/4,450 Battle Coin price tiers. Champions can now be purchased at the following prices:

  • Minimum Price

  • 300 Gems

  • 950 Battle Coins

  • Maximum Price

  • 500 Gems

  • 2,150 Battle Coins

Updated Pricing for DLC

We will be lowering the price of the All Champion's Pack and Battlerite Soundtrack on July 10th by 50%.

Gameplay Updates

General

  • Casual has been changed back to Bo5

  • Shen Rao has been added to the Free Rotation

Armory and Overload

  • Removed from Casual and League

  • Still available as an option in Custom Lobbies

Increased Champion Levels

Champion levels have been increased to 40, though there are no rewards awarded past Level 20. Each level after 20 takes subsequently more XP to reach.

Daily Quests and Season Quests

  • Daily Quests

  • Players will receive twice the amount of Daily Quests every day

  • Players will be able to have up to 6 Daily Quests at a time

  • Season Quests

  • Now progressable in vs AI

  • There will be one Season Quest in Battlerite per week during Battle Season 3, all available as part of the Free Pass

  • Season Quests will now reward 16 Battle Stars

Trials of the Sun God Event Quests

The Trials of the Sun God event will take place during the first three weeks of Battle Season 3. There will be one new Event Quest every Wednesday at 8:00 UTC starting on July 10th, and all quests will end on July 31st at 8:00 UTC. These quests will only be available in Battlerite Arena.

  • Quest 1 - Deal 250 permanent damage without dying in 10 matches

  • Available from July 10th at 8:00 UTC until July 31st at 8:00 UTC

  • Rewards Legendary Infernal Shaman Ezmo Outfit and Epic Tribal Disc Weapon for Ezmo

  • Quest 2 - Avoid triggering enemy counters or shields 300 times

  • Available from July 17th at 8:00 UTC until July 31st at 8:00 UTC

  • Rewards Legendary Ancient Dark Deity Ruh Kaan Outfit and Epic Obsidian Ravager Weapon for Ruh Kaan

  • Quest 3 - Gather 300 energy without dying in 10 matches

  • Available from July 24th at 8:00 UTC until July 31st at 8:00 UTC

  • Rewards Legendary Feathered Serpent God Shen Rao Outfit and Epic Relic of the Sun Eater Weapon for Shen Rao

The following themed cosmetics are now available for purchase until July 31st:

  • Epic Night Jaguar Jamila Outfit

  • Purchasable for 12,000 Tokens or 500 Gems

  • Epic Panther Blade Jamila Weapon

  • Purchasable for 6,000 Tokens or 400 Gems

  • Epic Truth Seer Poloma Outfit

  • Purchasable for 12,000 Tokens or 500 Gems

  • Epic Hand of the Seer Poloma Weapon

  • Purchasable for 6,000 Tokens or 400 Gems

Duel Returns!

We've gotten out the wrench and fixed up Duels, making it another available option in the Play tab and in Custom matches.

Duels now also features a mirror mode, where players swap champions. Win 2 rounds more than your opponent to win the match.

Champion Updates

Alysia

  • Ice Block (EX Q)

  • Ice Block now slides when hit

  • Snow Cone (EX E)

  • Range increased from 5.2 to 6.2

Blossom

  • Gust (R)

  • Range increased from 3.5 to 5

  • Movement speed while channeling increased from 60% to 80%

  • Knockback range increased from 4.5 to 6

  • Knockback duration increased from 0.25s to 0.35s

  • Turn speed increased from 4 to 6

  • Now knockbacks in aim direction

  • Tag (EX Space)

  • Damage increased from 25 to 30

  • Cast time increased from 0.5s to 0.6s

  • Forest Sanctuary (EX Q)

  • Radius increased from 3.3 to 4

  • VFX has been updated

  • Health increased from 45 to 50

Ezmo

  • Siphon Life (EX M1)

  • Movement speed while channeling increased from 70% to 80%

  • Arcane Ward (EX Q)

  • Shield value increased from 24 to 28

Freya

  • Shock Vault (EX Space)

  • Damage increased from 8 to 12

Iva

  • Concussive Shot (EX E)

  • Now compatible with EMP and Igniting Spark rites

Battlerites

  • Igniting Spark (E)

  • Text updated to be accurate

Jamila

  • Shuriken (M2)

  • Cooldown reduced from 6s to 5s

  • Blood Kunai (EX M2)

  • Healing increased from 16 to 20

Oldur

  • Stone Glass (R)

  • Cast time reduced from 0.5s to 0.4s

  • Chrono Bolt (EX M1)

  • Cast time reduced from 0.5s to 0.4s

  • Knockback duration increased from 0.25s to 0.35s

  • Knockback distance increased from 1.5 to 1.75

  • Damage increased from 16 to 18

  • Chronoflux (EX Q)

  • Duration reduced from 2.4s to 2s

Pearl

  • Overflow (EX M1)

  • Cast time reduced from 0.9s to 0.8s

  • Unstable Bubble (EX E)

  • Reduced duration from 1.5s to 1s

  • Max air time reduced from 0.4s to 0.2s

  • Player slow factor reduced from 60% to 40%

  • Projectile slowdown reduced from 95% to 88%

Pestilus

  • Vomit (EX M2)

  • Damage increased from 8 to 10

  • Root duration increased from 1.5s to 1.6s

  • Knockback range increased from 1.2 to 1.5

  • Brain Bug (EX E)

  • Cast time reduced from 0.7s to 0.6s

Rook

  • Meat Bolt (EX M2)

  • Moved to EX E

Ruh Kaan

  • Reaping Scythe (EX Space)

  • Damage and healing increased from 30 to 42

Shen Rao

  • Soaring Thunder (EX E)

  • Delay before second hit reduced from 1s to 0.8s

  • Stun duration increased from 1s to 1.2s

  • Damage increased from 15/20 to 15/25

Sirius

  • Celestial Rift (EX Space)

  • Range increased from 9 to 10.5

Taya

  • Spinning Boomerang (EX M2)

  • Reduced time before return from 1s to 0.5s

  • Minimum range reduced from 10 to 6

Thorn

  • Burrow (Space)

  • Cooldown reduced from 9s to 8s

  • Cooldown now set when you emerge

  • Root Network (EX Space)

  • Damage increased from 14 to 16

  • Pulls allies in a larger area (2 to 2.5)

Battlerite Arena Patch 2.1.2

Battlerite Arena Patch 2.1.2 is scheduled to go live on June 19th, 2019 at 8:00 UTC. Downtime is scheduled to last up to one hour.

We opened up a channel in the Official Battlerite Discord Server to allow for the community to make some suggestions as to new Battlerites to add to the game, and we got a ton of suggestions! This patch is to implement the rites that we felt would work well in the game, credits to the community members at the bottom!

Champion Updates

Alysia

  • Ice Crown (R)

  • Fixed a bug where Ice Crown explosion wouldn't apply Chill.

Battlerites

  • New Rite! - Icy Citadel (R)

  • Ice Crown launches 3 crowns at 50% range.

Blossom

Battlerites

  • New Rite! - Bloom Burst (E)

  • Boom Bloom detonates instantly upon hitting Tree of Life, destroying it in the process.

Croak

Battlerites

  • New Rite! - Vicious Strike (M1)

  • Charged Blade Flurry hits consume Toxin to deal the remaining damage of Toxin instantly.

  • New Rite! - Puddle Jumper (Space)

  • The first leap of Frog Leap grants Lesser Camouflage after landing.

Ezmo

Battlerites

  • New Rite! - Keep Away! (M2)

  • Chaos Grip always pushes enemies away. Also increases knockback force by 20%.

Iva

Battlerites

  • New Rite! - Flip the Switch (R)

  • Tractor Beam can be cast while moving and also pushes enemies away instead of pulling them in.

Jade

Battlerites

  • New Rite! - Hit and Run (M1)

  • Hitting the same enemy with 4 consecutive Revolver Shots grants 15% Haste for 1.5s.

Lucie

Battlerites

  • New Rite! - Fully Stocked (Q)

  • Clarity Potion gains 1 ability charge but decreases radius by 33%.

Oldur

Battlerites

  • New Rite! - Temporal Strike (R)

  • Replaces Stone Glass with Temporal Strike, a warp strike that deals 16 damage and inflicts both Fading Snare for 1s and Time Bomb.

Pestilus

Battlerites

  • New Rite! - Proliferate (M2)

  • Bloodsucker no longer collides with ally Champions at full health. Also increases range by 10%.

Rook

Battlerites

  • New Rite! - Belly Bounce (Space)

  • Allows Rush to bounce once upon wall hit.

Ruh Kaan

Battlerites

  • New Rite! - Accumulate (M2)

  • Shadow Bolt gains 1 ability charge but base damage is reduced to 60%.

Shifu

Battlerites

  • Manta (Q)

  • Healing reduced from 14 to 10

  • Now affects Readiness

  • Poised to Strike (Q)

  • Bonus damage reduced from 10 to 8

  • Now affects Readiness

  • New Rite! - Readied Blade (R)

  • Tendon Swing grants you Readiness when hitting at least one enemy.

Taya

  • Razor Boomerang (M1)

  • Damage reduction per hit increased from 35% to 50%

  • X-Strike (M2)

  • Damage reduction per hit increased from 35% to 50%

  • Wind Strike (Q)

  • Damage reduced from 12 to 10

  • Zephyr (EX Q)

  • Damage reduced from 16 to 14

Battlerites

  • New Rite! - Tornado Boomerang (R)

  • Replaces Tornado with Tornado Boomerang, a piercing boomerang that deals 8 damage and launches the first enemy hit into the air.

Thank you to:
  • Windsheep

  • Chamon

  • JunoGaming

  • TucaNes_KinG

Battlerite Arena Patch 2.1.1

Battlerite Arena Patch 2.1.1 is scheduled to go live on Wednesday, May 22nd, at 8:00 UTC. Downtime is scheduled to last up to one hour.

Trolobian Nights

New Map - The Great Market

A brand-new arena is here for you to prove yourself in! Travel to the distant, southern lands of Trolobe and fight in the Great Market during the day and night - featuring large building, wide passages, centrally located shards, and plenty of fruit to smash!

New Cosmetics

What's a desert land without a genie? The following outfits have been permanently added to the game and can now be purchased for Gems or Tokens or found in Chests:

  • Epic Trolobe Spear Dancer Shifu Outfit

  • Epic Serpent Sage Pearl Outfit

  • Epic Trolobian Impaler Shifu Weapon

  • Epic Staff of the Golden Serpent Pearl Weapon

  • Three new Magic Carpet Mounts

New Premium Cosmetics New Premium cosmetics have been added to the game for Varesh:

  • Legendary Azure Djinn Outfit

  • Purchasable for 950 Gems

  • Epic Azure Katar Weapon

  • Purchasable for 250 Gems

Up until May 12th you will be able to purchase these cosmetics together in the Azure Djinn Bundle for 300 Gems.

General Updates

Private Match Settings

You've asked for this feature! We're giving a lot more options to let you adjust your private match experience.

There are now a set of additional Private Match Lobby options for you to customize:

  • Armory enabled/disabled

  • Soul Orb enabled/disabled

  • Death Vortex enabled/disabled

  • Cooldown Reduction %

Tutorial

To make it easier to use Disabling Shot on the Junker minion during the tutorial, we've opted to enable the health and cast bars permanently on this minion type.

  • Junker minion now has health bar and cast bar always displayed
Gameplay Updates

Wait Time Changes

Waiting times have been reduced between each round to improve match flow. Less waiting, more action!

  • Time between rounds from 30s to 20s
League Draft Lobby
  • Reduced draft picking times from 30s/20s/10s to 20s/15s/10s

AI Improvements

Sirius and Ruh Kaan didn't like to attack the center orb when their charged weapon was ready. This fix addresses that problem.

  • Sirius and Ruh Kaan bots can now properly use their charged melee attack against the center orb.
Champion Updates

Croak

Battlerites

  • All Toxin Muck (M2) rites now use the proper Toxin Muck icon

[uRuh Kaan

  • Various Victory Poses now have sound effects

Battlerite Arena Patch 2.1

Battlerite Arena Patch 2.1 is scheduled to go live on Wednesday, May 1st at 8:00 UTC. Downtime is scheduled to last up to one hour. This patch contains the end of Battle Season 1, the start of Battle Season 2, and various balance changes.

General Updates

Battle Season 1

Battle Season 2 begins on May 1st, with brand new items for players to earn in the Season 2 Battle Pass. Upgrade to the Premium Pass and unlock more rewards by purchasing it (https://www.battlerite.com/battlepass/) or in-game for 950 Gems.

Along with the new Pass, the five sponsors from last season return. The Stewards of the Arena are again available for all players to progress and will reward Taya and a unique Taya outfit and weapon. The Halls of Triumph sponsor is only available to purchasers of the Premium Pass and rewards a unique Ulric pose, outfit, and weapon.

View all new items in the Season 2 Battle Pass over on the Battle Pass Website.

End of Battle Season 1

Battle Season 1 concludes on May 1st. After this point rewards in the Season 1 Battle Pass will no longer be available to earn. If you are still signed with a sponsor from Battle Season 1 you will still be able to complete it. All sponsors from previous seasons will be marked with a star.

The avatar your receive this Season will reflect the highest league you've reached in Battlerite or Battlerite Royale.

Players Season Levels will be reset. Season Level history will be viewable in the player profile.

Matchmaking

Over the course of the past few weeks, we've rolled out various small updates to matchmaking. Now that we've had time to assess their effects on matchmaking data, we've found the following results:

  • Average time to find a match has been improved in most regions by about ~15 seconds

  • Matchmaking times have been slightly crunched, so super long and super short queue times occur less frequently

  • Average match quality has been slightly improved, as the player pool has been expanded due to algorithm changes

However, players may still get longer queue times than we'd like due to these changes being counteracted by the decreasing player population. We'll continue to work on improving matchmaking as much as possible, but our upper cap is currently limited by concurrent users.

General

  • Casual and VS AI is now played as a Best of 3
Gameplay Updates

Bugfixes

  • Otherside and Ice Block will no longer "stack" with Barbed Husk

  • Emotes no longer trigger spellblock

Armory

  • Aegis of Symphony

  • Added Passive effect - Max Health +10

  • Heart of Boulder Pass

  • No longer takes shields into consideration when triggering

  • Void Reaper

  • Healing debuff increased from 15% to 20%

  • Melee M1 attacks now apply Healing debuff for double duration

  • Timestone Pendant

  • Every 100 Energy spent will refund 4s of your last ability cast

Overload

  • No longer grants charges on ally death

  • Soul Orb (the orb that allies leave behind when they die) now grants 1 Overload charge on pickup

  • Can now be disabled in private games

Champion Updates

Alysia

  • Ice Crown (R)

  • No longer applies Chill on hit

Blossom

  • Thwack! (M1)

  • Knockback reduced from 0.7 to 0.5

  • Knockback duration decreased from 0.35s to 0.25s

  • Tree of Life (Q)

  • No longer grants energy on hit

  • Forest Sanctuary (EX Q)

  • No longer grants energy on hit

Destiny

  • Transform WEapon (EX M1)

  • Moved to EX M2

Ezmo

  • Chaos Grip (M2)

  • Changed slowdown on and after cast to feel less sluggish when releasing M2 immediately

Iva

Battlerites

  • EMP (E)

  • Now dispels on spellblock trigger instead of on hit

Jade

Battlerites

  • Concussion Bomb (Space)

  • Removed

  • Evasive Measures (New Space Rite)

  • Blast Vault now applies Lesser Stealth at the end of the jump

  • Ambush (Q)

  • Cooldown reduction reduced from 4s to 3s

Jamila

  • Phantom Strike (EX Space)

  • No longer incapacitates before the returning dash starts

Jumong

Battlerites

  • Marksman (Space)

  • Now reapplies Seeker's Mark when consuming it

Oldur

Battlerite

  • Stolen Power (Q)

  • Increased amplify power from 20% to 30%

  • Updated tooltip to more clearly indicate that the amplify affects the recasted projectile as well

Pestilus

  • Queen (Q)

  • No longer grants energy on hit

Taya

  • Zephyr (EX Q)

  • Post cast in increased from 0.2s to 0.3s

Battlerites

  • Wind Fury (Q)

  • Now increases the duration of your active Haste by 1.5s

  • No longer reapplies your active Haste buff

Thorn

  • Burrow (Space)

  • Cooldown increased by 1s

Varesh

Battlerites

  • Ruin (Q)

  • Now reduces the cooldown of Shatter for 1.5s per buff consumed

  • No longer applies Judgement

Battlerite Arena Patch 2.0.3

Battlerite Arena Patch 2.0.3 will contain the traditional Spring event, the return of the Egg Brawl, and new cosmetics. This patch is scheduled it go live on Wednesday, April 17th at 8:00 AM UTC. Downtime is scheduled to last one hour.

Spring in Battlerite

The seasons are turning and the snow is melting - it's Spring in Battlerite!

The Egg Brawl Returns!

Magical Eggs have been hidden within the Arena, find them with your teammates and throw them at your enemies - the infamous Egg Brawl is back! This year Bakko has a challenger in Raigon - try out both and jump into the egg-slinging fun, discovering what all of the colored eggs do. The old Battlerite system (choosing one per round) has returned for this mode. For those who were here last year, a couple of changes have been made to update the brawl:

  • All maps and their Day/Night variants are included in the map pool

  • Armory and Overload are both disabled for Egg Brawl

  • Purple Egg always panics enemies directly away from you, rather than picking a random direction

  • Egg behavior when bouncing off walls has been made more consistent

Egg Brawl Champion Updates

Bakko

  • Bulwark (Q)

  • Cooldown has been reduced from 5s to 4.5s

  • Battlerites

  • Egg Deflector

  • Cooldown reduction has been reduced from 1.5s to 1s

  • Shield Rush

  • Haste has been increased from 40% to 50%

  • New Tier 2 Battlerites:

  • Egg Tosser

  • Egg Specialist

  • Egg Marauder

  • New Tier 3 Battlerites:

  • Egg Punch

  • Egg Thief

  • Manly Punch

Raigon

  • Palm Slap (M1)

  • Raigon takes a quick step forward, slapping enemies with his palm. This move has a weighty follow-through!

  • Parry (Q)

  • Raigon blocks a single melee or ranged attack, stunning melee attackers and reflecting eggs in the aimed direction

  • Battlerites

  • Raigon's Battlerites Mirror Bakko's

Spring Outfits Return

Chicken Suit Bakko and the Roosters from last year are back, and this time can be purchased individually with Tokens or Gems. The Chicken Suit Outfit and it's color variations can be purchased for 500 Gems or 12,000 Tokens each, and the Golden Rooster and it's color variations can be purchased for 650 Gems or 20,000 Tokens.

Chicken Emote

If you're eggcited to get clucking during Spring, the Chicken Emote is here for you! For a limited time the Chicken Emote is purchasable for 1400 Gems, unlocked on all Champions and complete with sound effects and music, so that you can out-dance and out-swag all your opponents. This bundle is available only until May 1st.

Spring Quests

Quest for new Egg Mounts in both Battlerite Arena and Battlerite Royale! Collect all of the limited-time mounts by completing Event Quests in both Battlerite and Battlerite Royale. Check out the Battlerite Royale Patch Notes to see what eggs you can unlock there!

  • Deflect 100 Eggs

  • Reward: Free-Range Egg Epic Mount

  • Available from April 17th at 8:00 UTC until May 1st at 8:00 UTC

  • Hit Enemies with Colored Eggs 75 Times

  • Reward: Eggniter Egg Epic Mount

  • Available from April 24th at 8:00 UTC until May 1st at 8:00 UTC

Bringer of Spring Bundle

Who makes the flowers bloom after winter? It's the Bringer of Spring, of course! For a limited time, the Bringer of Spring Bundle is available to purchase for 400 Gems in game. This bundle contains the Bringer of Spring Legendary Outfit and Staff of Spring Epic Weapon for Blossom, and is purchasable until May 1st.

And More on the Horizon...

A mysterious new bunny appears, available for a limited time at the low price of 750 Gems. This bundle will be revealed (and available) April 24th, and be purchasable until May 1st - but you might have a clue at who's hopping in next!

General Updates

UI

  • Bakko's Egg Brawl is now available to play in the Private Lobby again

  • Fixed an alignment error where the name of an item dropped in a chest was overflowing the background.

  • Fixed a bug where the "You have unsigned sponsors" prompt would be triggered when no sponsor were available.

  • Fixed a bug where some cosmetic items that are currently unavailable was included in the Owned Items / Total Items count in various areas in the UI.

Gameplay Bugfixes

  • Holy Flame no longer dispels buffs on self

  • Alysia's Ice Lance (M2) now correctly applies bonus damage when Chilled if both Cryogenic Lance and Piercing Cold rites are taken

  • Visual indicator for Bakko's Valiant Leap (Space) is now correct

Battlerite Arena Patch 2.0.2

Battlerite Arena Patch 2.0.2 is scheduled to go live on Wednesday, March 27th at 8:00 UTC. Downtime is scheduled to last up to one hour.

General Updates

Report Feedback Notification

A notification will now be displayed on login when action has been taken against a player that you have recently reported for misconduct! This notification will appear once when you log in if applicable, so y'all good fellas reporting naughty gremlins will not be spammed with notifications.

UI

  • Daily quest notifications should now properly trigger upon login.

  • Fixed an issue where achievements related to Champion Levels did not progress correctly.

  • Season quests tab will now jump directly to current week when entered

Audio

  • Black Steed mount has received the proper sprint sound

  • "Yo" phrase removed from Jamila's wave emote

  • Fixed a bug that played the voice-over off-screen in MVP screen on certain maps

  • Fixed a bug the stopped music playing during match

Gameplay Updates

Bugfixes

  • Cooldowns now all reset correctly at the start of the round.

Dynamic Map Objects

So many Explosive Barrels were detonated in the Arena that we ran out of barrels for the foreseeable future. If new dynamic map objects return, we intend to release them on maps they are designed for.

  • Explosive Barrels removed from Blackstone Arena (Day & Night) and Meriko Summit (Day & Night).

Armory

We've continued to refine the Armory and shape it in the direction that fits Arena best. Elements that contributed to a chaotic feel have been removed, and many items have been changed. Explosive Barrels have run out for Armory as well.

Equipment

  • Timestone Pendant removed from Armory

  • Champion's Blade removed from Armory

  • Teldo's Quickblade

  • No longer grants bonus damage or Fading Snare

  • Now inflicts a 20% Snare on the target that lasts 2s

  • Now grants a 20% haste to self that lasts 2s

  • A new VFX has been added to indicate how much time is remaining until the effect may be triggered

  • Crown of Power

  • No longer increases damage to self for Champions who deal self-damage

  • Additional damage and healing from shield increased from 12% to 15%

  • Damage and healing is no longer increased by 3%

  • Void Reaper

  • Healing reduction debuff duration increased from 2s to 3s

  • Ahmrilas Ward (Reworked)

  • No longer increases health and energy received from Health and Energy shards.

  • No longer increases healing received by 10%.

  • Allies receive 50% of the benefit you do when you pick up Health or Energy shards.

  • Any excess healing you receive is transferred to your nearest ally.

  • New Equipment - Aegis of Symphony

  • Your allies with 50% or less of your current health take 20% reduced damage

Consumables

  • Explosive Barrel removed from Armory

  • Runic Shield

  • Rarity increased from Common to Rare

  • Number of uses reduced from 3 to 2

  • Chronometer

  • Haste increased from 40% to 60%

  • Can now be cast without dismounting

Overload _Overload was released in a big, splashy experimental state to ensure that it made an impact on Arena rounds. Overload was designed to increase skillful play on both sides in situations where one team is down a player, rather than allowing the game to get into a stale state. In certain situations, Overload is perfect for remedying this problem. In other situations, Overload is overly effective and puts too much emphasis on the game state after a player has died. We want to scale this back to make sure that the portion of the game before a player dies is always vital in all matches.

While we're adjusting Overload now, we're simultaneously looking into other combinations of methods to address those stale game situations. If Overload can't be adjusted to a less polarizing state, then it's on the table to disable Overload in Arena until we can re-evaluate this kind of mechanic. We'll also be adding the option to toggle Overload in Private Lobbies in the near future._

  • Can now be cast without dismounting.

  • Healing reduced from 25 to 20

  • Cooldown Reduction Bonus reduced from 40% to 30%

  • Incoming Damage Multiplier reduced from 40% to 30%

  • Damage Bonus reduced from 40% to 30% (unless noted below)

  • Haste reduced from 40% to 30% (unless noted below)

Champion-Specific Changes

  • Overload for Lucie

  • Damage bonus reduced from 55% to 45%

  • Haste reduced from 40% to 30%

  • Overload for Poloma and Blossom

  • Damage bonus reduced from 50% to 40%

  • Haste reduced from 40% to 30%

  • Overload for Thorn, Iva, and Pestilus

  • Damage Bonus reduced from 45% to 35%

  • Haste reduced from 40% to 30%

  • Overload for Freya, Ashka, and Ruh Kaan

  • Damage Bonus reduced from 35% to 25%

  • Haste reduced from 40% to 30%

  • Overload for Rook, Shifu, Croak, and Jade:

  • Damage Bonus reduced from 30% to 20%

  • Haste reduced from 30% to 20%

  • Overload for Taya:

  • Damage Bonus reduced from 40% to 30%

  • Haste reduced from 20% to 10%

Champion Updates

Alysia

  • Ice Lance (M2)

  • Chill duration reduced from 2s to 1.5s

  • Arctic Wind (Space)

  • Chill duration reduced from 2s to 1.5s

  • Glacial Prism (Q)

  • Chill duration reduced from 2s to 1.5s

Battlerites

  • Frozen Muse (M1)

  • Empowered Frost Bolt duration increased from 3s to 3.5s

  • Piercing Cold (M2)

  • Damage reduction per target increased from 30% to 50%

  • Froze Nova (Space)

  • Root duration increased from 1s to 1.75s

  • Wintry Blast (Q)

  • Damage increased from 10 to 14

Bakko

Bulwark (Q) has been made consistent with other directional shield abilities in the game. You can use escape or mobility skills while Bulwark is active, but you will not be able to use regular abilities unless you cancel cast first.

  • Bulwark (Q)

  • Using War Axe, Blood Axe, or War Shout no longer cancels your Bulwark automatically

  • All other abilities can still be used while Bulwark is active to cancel Bulwark early

  • War Shout (R)

  • Reduced duration from 3s to 2.5s

Battlerites

  • Bravery (Space)

  • Damage reduction reduced from 30% to 25%

  • Shield Bash (Q)

  • Weaken duration reduced from 2s to 1.5s

  • Mobile Defense (Q)

  • Haste reduced from 50% to 45%

Blossom

Battlerites

  • Nature's Cycle (M1)

  • Cooldown reduction reduced from 30% to 25%

  • Weakening Pitch (M1)

  • Weaken factor reduced from 40% to 30%

  • Hop and Skip (Space)

  • Duration of second jump increased from 0.35s to 0.45s

  • Nature's Presence (Space)

  • Damage and healing factor increased from 20% to 30%

  • Cautious (Space)

  • Bonus Invisibility duration increased from 1s to 1.5s

  • Refreshing Seed (Q)

  • Haste duration reduced from 2.5s to 2s

  • Healthful Bark (Q)

  • Bonus health increased from 10 to 15

  • Puff (R)

  • Recast duration increased from 2.2s to 2.5s

  • Projectile speed increased from 16 to 20

  • Enemy and self knockback increased from 2.5 to 3

Croak

  • Camouflage (Q)

  • Duration reduced from 3s to 2s

  • Haste increased from 30% to 40%

  • Fading Haste duration reduced from 1.5s to 1s

  • Deceit (EX Q)

  • Duration reduced from 2.5s to 2s

  • Haste increased from 30% to 40%

  • Fading Haste duration reduced from 1.5s to 1s

Destiny

  • Charged Bolt (M2)

  • Movement speed while casting increased from 20% to 40%

  • Destiny start regaining movement speed 0.2s earlier

  • Magnetic Orb (Space)

  • Cooldown reduced from 9s to 8s

Battlerites

  • Plasma Infusion (M1)

  • Shield decreased from 10 to 8

  • Violent Revolution (Space)

  • Bonus damage increased from 4 to 6

  • Bonus knock back increased from 20% to 25%

  • Globetrotter (Space)

  • Bonus duration increased from 0.5s to 1s

  • Haste increased from 20% to 35%

  • I/O Throttling (Q)

  • Damage and healing reduction increased from 40% to 50%

  • Sizzle (E)

  • Damage increased from 6 to 10

  • Snare increased from 40% to 50%

  • Plasma Booster (E)

  • Shield duration reduced from 3.5s to 3s

  • Shield reduced from 16 to 12

Jamila

  • Shuriken (M2)

  • Damage increased from 18/12/6 to 20/14/8

  • Elusive Strike (Space)

  • Minimum damage increased from 10 to 12

  • Max damage increased from 16 to 20

Battlerites

  • Taste of Blood (M2)

  • Healing reduced from 8/9/10 to 6/8/10

  • Deep Wounds (M2)

  • Bonus Snare duration increased from 1.5s to 2s

  • Cripple (Space)

  • Fading Snare duration increased from 1s to 2s

  • Push Off (Space)

  • Bonus range increased from 15% to 25%

  • Quick Strike (Space)

  • Elusive Strike Bonus damage reduced from 8 to 6

  • Lesser Phantom Cut damage reduced from 14 to 12

  • Crimson Blur (Q)

  • Fading Haste duration increased from 0.75s to 1s

  • Shroud of Shadows (Q)

  • Damage reduction increased from 30% to 35%

  • Drawing Blood (Q)

  • Healing increased from 10 to 13

  • Phantom Blade (Q)

  • Damage increased from 8 to 9

  • Firing Mechanism (E)

  • Range increased from 15% to 20%

Lucie

  • Barrier (Space)

  • Cooldown reduced from 11s to 10s

Oldur

  • Shifting Sands (Space)

  • Cooldown reduced from 10s to 9s

  • Time Bender (Q)

  • Knockback increased from 5.5 to 7

  • Quicksand (E)

  • Damage increased from 16 to 18

Shen Rao

  • Empowered Shock Blast (Empowered M1 from Dragon Force, Storm Drain, and Sphere of Influence Rites)

  • No longer deals 2 additional damage

  • Storm Bolt (M2)

  • Cooldown reduced from 9s to 8s

  • Dismissal (Q)

  • Knockback distance increased from 5.5 to 6.5

  • Cooldown reduced from 7s to 6s

Battlerites

  • Eyewall (M2)

  • Affect radius reduced from 1.8 to 1.5

  • Heavenly Grace (Space)

  • Healing increased from 8 to 14

  • Subdue (Space)

  • Snare increased from 25% to 35%

  • Regal Aura (F)

  • Duration increased from 1.5s to 2s

Shifu

  • Impale (M2) and Tendon Swing (R) have received updated SFX and VFX

Ulric

Like Bakko's Bulwark, Ulric's Radiant Shield has been made consistent with other directional shield abilities in the game. You can use escape or mobility skills while Radiant Shield is active, but you will not be able to use regular abilities unless you first cancel cast.

  • Radiant Shield (Q)

  • Using Hammer of Justice, Smite, and Sanctuary no longer cancels your Radiant Shield automatically

  • All other abilities can still be used while Radiant Shield is active to cancel Radiant Shield early

Varesh

  • Shatter (E)

  • Cooldown increased from 5s to 6s

  • Hand of Punishment (EX M2)

  • Damage reduced from 18 to 16

Battlerites

  • Fervor (M1)

  • Haste per stack increased from 8% to 10%

  • Devastation (M2)

  • Bonus damage reduced from 4 to 3

  • Zeal (Space)

  • Healing increased from 12 to 16

  • Wonder (Space)

  • Additional shield reduced from 12 to 10

  • Return (Q)

  • Recast duration increased from 2.5s to 3s

  • Inhibitor (E)

  • Movement speed while casting reduced from 60% to 50%

  • Law Bender (E)

  • Cooldown reduction per buff consumed increased from 3s to 4s

  • Kinetic Corruption (R)

  • Cooldown reduction increased from 3s to 4s

  • Synergy

  • Bonus factors for Corruption and Judgement increased from 5% to 7%

Battlerite Arena Hotfix 2.0.1.2

At 14:30 UTC we deployed a hotfix to address some additional issues from last week's patch.

Gameplay Updates

Armory

  • Fixed a bug where purchasing with high latency could result in getting duplicate items
Consumables
  • Holy Flame

  • Fixed an issue where the damage-over-time effect applied by Holy Flame was counted as a buff instead of a debuff for dispelling purposes

Champion Updates

Pestilus

  • Moth Command (M1)

  • Buff and debuff name changed to Moth

Battlerite Arena Hotfix 2.0.1.1

Yesterday we rolled out an additional hotfix to Battlerite Arena Patch 2.0.1 addressing some small bugs that came with the patch.

Gameplay Updates

Consumables

  • Holy Flame

  • Now displayed correctly in the score menu

  • Fixed an issue that made Holy Flame's air time the same regardless of range. Air time at max range is now increased from 0.5s to 0.7s

Champion Updates

Jumong

  • Fixed a bug where Jumong's EX M2 could instantly hit the same target three times

Taya

  • Fixed a bug where the Haste from Taya's Space now properly fades at the end

  • Fixed a bug where Taya's Windfury didn't refresh the duration of haste correctly

Battlerite Arena Patch 2.0.1

Battlerite Arena Patch 2.0.1 is scheduled to roll out on Thursday, March 7th, at 8:00 UTC. Downtime is expected to be one hour.

General Updates

Pestilus Hex Doll Bundle

A new Legendary Pestilus Weapon and Outfit have been added to the game! Hex Doll Pestilus and the Rotten Reaper are our first Premium items, being only obtainable by directly purchasing them with Gems or Diamonds. For a limited time you can purchase both at 75% off in the Pestilus Hex Doll Bundle at 400 Gems.

You can also purchase the items directly at the following prices:

  • Hex Doll Pestilus

  • 950 Gems

  • Rotten Reaper

  • 650 Gems

New Mounts

New color variations have been added to two of the previously existing Rare Mounts. You can now directly purchase the Quick Furrycorn, Agile Furrycorn, Silverdeep Moose, and Glorious Moose with Gems or Tokens, or find them in chests.

UI

  • Equip All has been added to emotes, allowing you to equip an emote on all Champions on a specific slot

  • "Add a Friend" achievement now displays the correct reward

  • Updated the nameplate texture shown in the lobby, which fixed some pixel artifact issues

  • Daily Quests now reset at 8:00 UTC

Audio

  • Certain victory poses have received sound effects

  • Fixed a bug that would cause Champion voicelines to be heard in the center of the map

  • Fixed a bug affecting sound when playing a Champion with a charged ability

Gameplay Updates
  • Fixed a bug where charged-up abilities would be released when hovering the ability bar

  • Armory purchases are now correctly hidden from enemies during purchase

  • All armory purchases now visible to observers

Playground

  • Overload is now always usable in Playground

  • Fixed consumable bug in Playground where you could no longer buy consumables after buying and using them

The Armory

  • All Champions have updated recommended items

  • Equipment buffs now reset at start of round

Equipment

  • Teldo's Quickblade

  • Now triggers on non-characters

  • Bonus damage reduced from 8 to 4

  • Fading Snare duration increased from 1s to 1.2s

  • Heart of Boulder Pass

  • Now has a UI indicator

  • Invulnerability duration reduced from 2.5s to 2s

  • Wind Walkers

  • Bonus movement speed decreased from 7% to 5%

  • No longer grants movement speed to wielders with Ultimate ready

  • Now grants 8% haste that lasts for 2s every time the player spends 25 energy

  • Champion's Blade

  • Now triggers on non-characters

  • Crown of Power

  • Shield health increased from 25 to 30

  • Damage and healing increase reduced from 15% to 12%

  • Base damage and healing increase reduced from 5% to 3%

  • Jolting Amulet

  • No longer increases max energy by 25%

  • Now grants 20 energy at the start of the round

  • Void Reaper

  • No longer triggered by indirect damage (things that don't break Incapacitate)

Consumables

  • Vampire Potion and Rock have been removed from the Armory

  • Healing Salve

  • Healing increased from 36 to 40

  • Excess healing is now converted to a shield that lasts 4s

  • Grappling Hook

  • Cast time reduced from 0.35s to 0.25s

  • Now classified as a Rare item

  • Number of uses reduced from 3 to 2

  • Meteor

  • Knockback radius reduced from 2.5 to 1.5

  • Meteor health reduced from 100 to 60

  • Collision radius reduced from 2 to 1.2

  • Cast time reduced from 0.4s to 0.3s

  • Air time reduced from 0.5s to 0.3s

  • Knockback reduced

  • Chronometer

  • Haste bonus reduced from 60% to 40%

  • Haste no longer fades

  • No longer grants an haste buff to yourself and nearby allies when used

  • Now grants an aura that increases movement speed for you and nearby allies during its duration

  • Now classified as an Epic item

  • Number of uses reduced from 2 to 1

  • Rabbit Potion

  • Duration reduced from 3s to 2s

New Consumables

New Common Consumable - Holy Flame

  • Throw a holy flame to a target location that removes positive effects from enemies and set them on fire, dealing 20 damage over 5s

  • Stacks: 3

  • Cast Time: 0.4s

  • Cooldown: 15s

New Common Consumable - Rune Ward

  • Grant a target ally a shield that lasts 1.5s, absorbs up to 15 damage, and removes negative effects from that target if broken

  • Stacks: 3

  • Cast Time: 0.2s

  • Cooldown: 15s

Overload

  • No longer heals 20% of missing health

  • Now heals 25 health when activated

  • Bonus damage and speed changed for some Champions (these changes are also recorded below in the Champion Updates section):

  • Damage bonus increased from 40% to 55% for Lucie

  • Damage bonus increased from 40% to 50% for Poloma and Blossom

  • Damage bonus increased from 40% to 45% for Thorn, Iva, and Pestilus

  • Damage bonus reduced from 40% to 35% for Freya, Ashka, and Ruh Kaan

  • Damage bonus reduced from 40% to 30% for Rook, Shifu, Croak, and Jade

  • Haste reduced from 40% to 30% for Rook, Shifu, Croak, and Jade

  • Haste reduced from 40% to 20% for Taya

Champion Updates

Ashka

  • Overload (T)

  • Damage bonus reduced from 40% to 35%

Blossom

  • Overload (T)

  • Damage bonus increased from 40% to 50%

Croak

  • Camouflage (Q)

  • Fixed an issue where Camouflage had higher cooldown than Deceit. They both have the proper cooldown now (8s)

  • Overload (T)

  • Damage bonus reduced from 40% to 30%

  • Haste reduced from 40% to 30%

Freya

  • Overload (T)

  • Damage bonus reduced from 40% to 35%

Iva

  • Overload (T)

  • Damage bonus increased from 40% to 45%

Jade

  • Overload (T)

  • Damage bonus reduced from 40% to 30%

  • Haste reduced from 40% to 30%

Lucie

  • Overload (T)

  • Damage bonus increased from 40% to 55%

Pearl

Battlerites

  • Water Walk (E)

  • Fading Haste increased from 30% to 50%

Pestilus

  • Moth (M1)

  • Renamed to Moth Command

  • Overload (T)

  • Damage bonus increased from 40% to 45%

Poloma

  • Overload (T)

  • Damage bonus increased from 40% to 50%

Raigon

  • Sword Slash (M1) with Slicing Winds buff

  • Renamed Slicing Winds in tooltip and scoreboard

  • Now properly triggers Teldo's Quickblade and Champion's Blade

  • Fixed a bug where movement speed of Slicing Winds cast was slower than regular Sword Slash

Rook

  • Overload (T)

  • Damage bonus reduced from 40% to 30%

  • Haste reduced from 40% to 30%

Ruh Kaan

  • Reaping Scythe (EX Space)

  • Movement speed during haste increased from 33% to 60%

  • Overload (T)

  • Damage bonus reduced from 40% to 35%

Shifu

  • Overload (T)

  • Damage bonus reduced from 40% to 30%

  • Haste reduced from 40% to 30%

Taya

  • Razor Boomerang (M1)

  • Movement speed when using Razor Boomerang during Haste (Space) increased from 75% to 100%

  • Haste (Space)

  • Taya's Haste indicator bar appearance now made more prominent from all sources

  • Haste factor reduced from 70% to 45%

  • Duration increased from 2s to 3s

  • Overload (T)

  • Haste reduced from 40% to 20%

Thorn

  • Burrow (Space)

  • Fixed a bug causing multiplicative scaling haste buffs

  • Overload (T)

  • Damage bonus increased from 40% to 45%

Battlerite Patch 2.0

The Big Patch™ hits servers one day before the free to play launch of Battlerite Royale, on February 18th at 9:00 AM CET. Downtime is scheduled to last up to 2 hours. Both Battlerite and Battlerite Royale will be offline during this time.

There are lots of large changes coming to Battlerite with this patch. You can read up on the thought process behind these changes in our Dev Update.

Battle Season 1

Unlock unique rewards every Battle Season with the new Battle Pass feature! Battle Pass progress is shared between Battlerite and Battlerite Royale, giving players the freedom to progress their Pass however they choose.

With the introduction of the Battle Pass come the Battle Seasons, starting with Battle Season 1. We're restarting the season counter to make it clear when the Battle Pass and its related changes was introduced and that the Season is shared between both games.

The Battle Pass

Progress your Battle Pass by leveling your Tier level, with each Tier level having new rewards to potentially unlock. Advancing to the next Tier level requires 10 Battle Stars, which can be earned by leveling up your Season Level, completing Daily Quests, or completing Season Quests.

The Free Pass

Everyone has access to the Free Battle Pass, which gives rewards at Tier levels 2, 5, 7, 11, 13, 16, 19, 23, 27, 31, and 36. These rewards include:

  • 6x Silver Chests

  • 2x Avatars

  • 2x Rare Weapons

  • 1x Rare Pose

The Premium Pass

Upgrade your Battle Pass to the Premium Pass to unlock rewards at every Tier level. Pre-purchase the Premium Pass here or purchase it in-game for 950 Gems.

Players also have the option to upgrade to the Premium Pass and purchase an additional 15 Tiers for 2500 Gems in game (unless already pre-purchased).

Premium Pass owners can unlock all the Free Pass rewards, as well as potentially:

  • 1x Legendary Mount

  • 2x Legendary Outfits

  • 2x Legendary Weapons

  • 1x Epic Mount

  • 9x Epic Pets, including variations (27 total)

  • 2x Epic Poses

  • 2x Epic Emotes, including variations (4 total)

  • 3x Epic Weapons

  • 1x Rare Mount

  • 6x 100 Gems or Diamonds (players can choose which currency)

  • 5x 10% Season XP Boosts (Season XP Boosts stack additively)

  • 8x Avatars

  • 1x Legendary Chest

  • 2x Dragon Chests

  • 1x Arctic Chests

  • 1x Creepy Chest

  • 1x Ancient Chest

  • 1x Gold Chest

Purchasing Tiers

Players who upgrade to the Premium Pass can purchase Tiers directly for

  • 1 Tier for 150 Gems

  • 5 Tiers + 1 Extra for 750 Gems

  • 10 Tiers + 4 Extra for 1,500 Gems

Tiers purchased after the max Tier of 50 will be converted into Season XP. All Battle Star progress is kept and applied to your new Tier level.

Season Level

The Season Level is a new type of Account Level that resets every Season. Gain 2 Battle Stars every time you level up, and 5 Battle Stars every 5th level. Once a player has reached a max Tier level of 50, any Battle Stars earned will be converted into Season XP, which increases a player's Season Level. Season Level history will be shown in the profile from Battle Season 2 onward.

Account Level

Account Levels are still around! Account Levels now represent your total accumulated level from previous and current Seasons in both Battlerite and Battlerite Royale. No legacy Account Levels have been lost. Account Level is displayed in the profile, above your current Season Level, and in the Friends List.

New Season Quests

Every Battle Season now brings new quests that unlock each week for ten weeks! Season Quests are not shared between Battlerite and Battlerite Royale and can only be progressed in their respective game client. However, both will contribute to the same Battle Pass progress. Season quests can only be progressed in Casual and League. There are Free and Premium Quests - Free Quests can be progressed by all players, but Premium Quests require upgrading the Battle Pass to progress. In Battlerite there are:

  • 1 Free Quest per week

  • 1 Premium Quest per week

  • Total of 20 Quests per Season

  • 8 Battle Stars rewarded per completed Quest (Free and Premium)

Daily Quests

Daily Quests have been reworked and are now shared between Battlerite and Battlerite Royale. Each completed Daily Quest rewards 150 Battle Coins and 3 Battle Stars. Daily Quests can be progressed in Vs AI, Casual, and League. Don't forget that Daily Quests still progress signed Sponsors!Additionally, some old Daily Quests have been removed and new ones added. The new Daily Quest pool consists of the following quests:

  • Play 6 Matches

  • Play 4 Matches as a Ranged Champion

  • Play 4 Matches as a Melee Champion

  • Strike a Killing Blow in 2 different games

  • Deal 5000 Damage

  • Heal or Absorb 2000 Damage

  • Deal 300 Damage with Ultimate Abilities

  • Play a match in a Party

  • Collect 1000 Season XP

  • Gather 2000 Energy

  • Hit 5 projectiles in a row in 4 matches

  • Hit 5 melee attacks in a row in 4 matches

Sponsors

Sponsors are still around with the introduction of the Battle Pass, and can still be progressed by completing Daily Quests. They are now shared between Battlerite and Battlerite Royale.

Champions that are rewarded through sponsors are now unlocked in both Battlerite and Battlerite Royale, though Champions no longer provide token compensation when the Champion is already owned.

There are five sponsors for Battle Season 1. Three Sponsors return from previous seasons and two new Sponsors join them. The Stewards of the Arena are available for all players to progress and will unlock Raigon and a unique Raigon weapon and outfit. The Halls of Triumph sponsor is only available for players who have upgraded to the Premium Battle Pass and contains a unique pose, outfit, and weapon for Jumong.

If you are still signed with a sponsor from Season 5 you will still be able to complete it. All sponsors from previous seasons will be marked with a star.

Boosts

Due to the change to Season Levels and introduction of the Battle Pass, Boosts have much more value than previously. For this reason, Boosts now grant a 50% Season XP bonus instead of 100% Account Level XP bonus. Boosts will still grant 100% Champion XP and double the Battle Coins earned from matches as previously. You can purchase XP Boosts in your profile.10% Season XP Boosts can be earned by progressing through the Premium Battle Pass and stack additively.

General Updates

Leaderboards

  • To be considered for leaderboard placement, you or your team must have at least 20 games played

UI

  • Improved NEW Tag - you can now more clearly see which items were newly unlocked and clear all tags with the click of a button

  • See your Season XP progress and any related Battle Stars gained right after the match in the new in-game reward screen

  • Season End Dates changed to a timer format

  • Top Bar adjusted to display Season Level

  • Main menu navigation bar now has a blur behind it to improve legibility

  • Fixed a bug where the Daily Quest timer would sometimes display a highly inaccurate time until refresh

  • Fixed a bug where Emotes weren’t equipped correctly when entering a league match

In-Game Lobby

The lobby now shows your team members, including their equipped Outfit, Weapon, Pose, and Pet!

Emotes

The number of emote slots has increased from 4 to 6. The UI will also now show which slot an Emote is equipped to with an icon indicator, and now shows the HUD Emote icon for easier recognition.

Gameplay Updates

General

  • Footstep sounds for Mounts and Champions have been added

  • Stealth Eye Indicator radius increased by 0.2 for all three indicator ranges

  • Red: 2.8 → 3

  • Orange: 5.3 → 5.5

  • Yellow: 7.8 → 8

  • Mount Up cast time decreased from 1s to 0.8s

The Armory As we addressed in a previous Dev Update on the Big Patch™, we've been looking at ways to diversify player choices and repetitive nature of rounds. We've decided to add in a new system that will allow players to personalize and customize each and every round to their liking with the Armory.

Available before each new round, players can now pick a set of items (Equipment and Consumables) to bring with them into battle. These items are not persistent between rounds and the number of items you can choose to take into the fight increases by one each round, up to maximum of three.

Equipment

Teldo's Quickblade

  • Every 15s, your primary ability deals 8 bonus damage and inflicts Fading Snare for 1s.

Heart of Boulder Pass

  • When you fall below 50% health, you become invulnerable for 3s. Only triggers once per round.

  • Bonus - Max Health: +20

Wind Walkers

  • When your Ultimate is ready, your movement speed is increased by 10%.

  • Bonus - Movement Speed +7%

Ahmrilas Ward

  • You receive +50% healing from Health Shards and +50% energy from Energy Shards.

  • Bonus - Healing Received: +12%

Champion's Blade

  • Every 15s, your primary ability heals you for 14 health. Excess healing is converted into a shield that lasts for up to 6s.

Crown of Power

  • Begin the round with a shield that absorbs up to 25 damage. You gain +15 % damage and healing output while the shield last.

  • Bonus - Damage and Healing Output: +5 %

Jolting Amulet

  • After using your Ultimate, regain 25% energy.

  • Bonus - Energy Gain from Abilities: +10%

Void Reaper

  • Whenever another player dies, you gain +20% damage output for 8s.

  • Bonus - Dealing damage to an enemy reduces their healing received by 15% for 2s.

Timestone Pendant

  • Every 15s, your current cooldowns are reduced by 1s each.

  • Bonus - Cooldown Reduction: +5%

Consumables

Healing Salve

  • Apply a salve that heals you for 36 health over 6s. Taking any damage breaks the effect.

  • Stacks: 3

  • Cast time: 0.1s

  • Cooldown: 6s

Rock

  • Throw a rock. Hitting an enemy deals 5 damage, inflicts Fading Snare for 0.5s and knocks them back.

  • Stacks: 3

  • Cast time: 0.5s

  • Cooldown: 8s

Grappling Hook

  • Throw a grappling hook. Hitting a wall pulls you to that wall.

  • Stacks: 3

  • Cast time: 0.25s

  • Cooldown: 0.5s

Meteor

  • Call down a meteor with 100 health at target location that knocks enemies back and blocks the path for 8s

  • Stacks: 2

  • Cast time: 0.4s

  • Cooldown: 15s

Chronometer

  • Activate to grant you nearby allies 75% Fading Haste for 3s

  • Stacks: 2

  • Cast time: 0.1s

  • Cooldown: 15s

Explosive Barrel

  • Roll a barrel that explodes on impact, dealing 24 damage to nearby enemies and igniting the area to deal an additional 30 damage over 4s

  • Stacks: 2

  • Cast time: 1.2s

  • Cooldown: 15s

Vampiric Potion

  • Drink to increase your damage output 20% and gain 50% life leech for 6s

  • Stacks: 1

  • Cast time: 0.1s

Rabbit Potion

  • Drink to break out of any negative effect and turn into a rabbit for 3s. While you are a rabbit, you gain 50% increased movement speed and can hop twice to knock enemies back.

  • Stacks: 1

  • Cast time: 0.1s

Rocket Booster

  • Dash forward and grab the first enemy hit, dealing 6 damage. Upon hitting a wall with a grabbed enemy, inflict Stun for 1.2s to that enemy.

  • Stacks: 1

  • Cast time: 1.2s

Overload

Overload was designed specifically to deal with boring endgame scenarios. On the winning side, having an additional player means you have time on your side and incentivizes you to play in a safe and drawn out way. The losing side can't win the long game against a team with reliable value like healing and more available abilities, so they have to take a risk to make a comeback happen. However, many players won't take the risk even if it's their only chance to win the round. Instead, they will run away hoping for their enemies to make a big mistake. It's not a fun or particularly skillful way to play the game for either side and the predictable way these scenarios play out makes it even less fun. This wait is doubly painful if you are dead and want the round to end.

Overload is meant to end rounds in way that is quick, fun, and fair. The damage amplification in both directions rewards aggressive play from both sides. The movement speed reduces cooldown reliance and allows the user to set the pace while the time limit forces them to take the initiative. We are increasing the comeback chances by making the game more volatile rather than giving the losing team an advantage. The winning team may need to play better to close out a round but they still have the advantage. Even if a user equalizes the game state through a kill, the remaining enemies have the option to overload if they too want to gamble on their skill.

For additional reading material on Overload, check out your latest Dev Update at the local blog.

The ability works as follows:

  • Default Keybind: T

  • You gain 1 Overload charge each time an ally dies

  • Heals self for 20% of your missing health and boosts damage and healing output, movement speed, and ability cooldown rate. You take 40% increased damage during the effect.

  • Damage Output increased by 40%

  • Healing Output increased by 40%

  • Movement Speed increased by 40%

  • Ability Cooldown Rate increased by 40%

  • Duration: 8s

  • Cast time: 0.1s

  • Cooldown: 8s

  • Default Keybind: T

Arena Updates As we mentioned in the Dev Update, we're adding some variety to our Arenas and adding some experimental new map objects. The follow maps have received updates:

  • Meriko Summit (Day and Night) now has Explosive Barrels

  • Blackstone Arena (Day and Night) now has Explosive Barrels

  • Daharin Battlegrounds (Day and Night) now has Jump Pads

  • Skyring (Day and Night) now has Jump Pads

Explosive Barrels

  • When damaged, the Explosive Barrel explodes after a 1.2 second delay. It deals 20 damage, and leaves a damaging fire area that deals 30 damage over 4 seconds.

Jump Pads

  • By stepping into the jump pad circle, you are blasted high into the air where you are unhittable. You rise and fall over a total of 4 seconds. After landing, you are stuck in a recovery animation for 1s and you inflict Incapacitate for 1.5s on nearby enemies.

  • Jump Pads have a cooldown period of 40 seconds and begin each round on cooldown.

Movement Speed Increases

As mentioned in the aforementioned Big Patch™ Dev Update, movement speed will be increasing across the board in this patch while Champion's health is also being lowered. The following changes to health and Champion movement speed will be implemented:

Champion Updates

Here's the part of the notes that we usually go over all of the individual Champion balance changes that are en route. HOWEVER we have a bit of a problem in that the inclusion of all the balance changes actually makes the Patch Notes for the Big Patch™ has too many characters to post as an announcement.

So the Big Patch™ Notes are too big for Steam.

So if you want to see the Champion Balance changes, you'll have to head over to our blog where we also post the Patch Notes! And you'll definitely want to do that before there is a LOT of stuff that's changing.

Click here for Patch Notes with Champion Updates

Battlerite Patch 1.11

Battlerite Arena Patch 1.11 brings Legends of Quna to Talon Island. As stated in our earlier Dev Update, this is a smaller event as we prepare for the coming Big Patch™.

Lunar New Year

Lunar New Year has begun! It's time to celebrate the changing of the moons and this year's zodiac animal - the Pig!

Lunar Cosmetics are once again displayed in game and available for direct purchase with either Tokens or Gems. During this event Silver Chests can no longer be purchased with Battlerite Coins and have been replaced with Lunar Chests. Likewise, leveling up your Account Level will reward a Lunar Chest instead of a Silver Chest during this event. Lunar Chests contain three random drops and guarantee at least one rare drop and one random Lunar Item.

Dragon Chests are also available for purchase with Gems. These contain three drops and guarantee a non-duplicate Epic or Legendary Lunar cosmetic.

Lunar Cosmetics

One new Legendary Outfit has been added to the game, along with a brand-new Legendary Mount. These are obtainable either through direct purchase or through event chests. Champions that previously did not have a Lunar Weapon or Pose have now received one as well.

Quests

  • Win 15 Casual or League Rounds as a Melee Champion

  • Available between January 30 at 8:00 AM UTC to February 6 at 8:00 AM UTC

  • Rewards 3 Lunar Chests

  • Win 15 Casual or League Rounds as a Support Champion

  • Available between February 6 at 8:00 AM UTC to February 13 at 8:00 AM UTC

  • Rewards 3 Lunar Chests

  • Win a Casual or League Match as a Champion of each Champion Type (Melee, Ranged, Support)

  • Available between February 13th at 8:00 AM UTC to February 19 at 8:00 AM UTC

  • Rewards 1 Dragon Chest

General Updates

Audio

  • Voiceover balance has been adjusted for Poloma, Croak, Freya, Jumong, Shifu, Jamila, Ezmo, Raigon, Thorn, and Bakko.
Gameplay Updates
  • Reflected piercing projectiles can now hit targets they have previously hit. Generally this affects orbs caught between a piercing projectile and a reflect ability.
Champion Updates

Our midrange Champions have a long-standing issue for dipping in and out of combat. Against ranged Champions, moving closer to the enemy makes it easier to be hit before the midrange champion can even start attacking. Against melee Champions, closing the distance is extremely dangerous. Ezmo, Jade, and Taya gain a slight amount of movement speed in this patch and we are considering further adjustment in the future.

Ezmo

  • Movement speed increased from 3.4 to 3.5

Jade

  • Movement speed increased from 3.4 to 3.5

Pearl

  • Dive (Space)

  • Range increased from 6 to 7

Ruh Kaan

By taking Demonic Hunt, Ruh Kaan has a whopping three (!) instant escapes between his Sinister Strikes and Nether Void. Once you add in Consume, especially when backed up by his Gorge rite, Ruh Kaan barely has a vulnerable window in common situations. While he has always had a weakness of finishing his victims slowly, Ruh Kaan should not be able to achieve this level of safeness by only investing two rites. To further amplify his drawback, damage has been moved from Sinister Strike to Nether Chains to incentivize taking more offensive rites for players seeking to apply pressure.

  • Sinister Strike (Space)

  • Damage reduced from 16 to 12

Battlerites

  • Nether Chains (Space)

  • Now grants 6 bonus damage in addition to inflicting Curse

  • Demonic Hunt (Space)

  • Cooldown penalty increased from 2s to 4s

  • Gorge (Q)

  • Cooldown reduction per negated attack reduced from 1.5/1.0/0.5s to 1/0.6/0.4s

Shen Rao

Shen Rao’s most commonly taken rites and most complained about rites are those that give him empowered Shock Blasts. The intention for Shen Rao's empowered Shock Blast area is to make an ability that rewards you for being at a very specific range, similar to Croak’s Frog Leap. While that range is currently too large, his ability to siege from afar and force his targets to approach is a defining feature and we do not want to remove this entirely. Shock Blasts now have reduced area and detonate further away, offering greater counterplay.

As Ascension is Shen Rao’s only dodge ability, we hesitate to nerf Ascension too much. A reduction in max range for both the initial cast and the recast for those who take the rite reduce the speed at which Shen Rao can close the gap or escape any given situation.

As we often do for new champions, we will be buffing some of his less popular rites (Roar of the Heavens, Entertainment & Effortless Defense) to increase flexibility. It's not meant to make him stronger overall but to open up more options. We’re keeping an eye out for his Storm Bolt rites Eyewall & Puppeteer as both rites taken together form a strong combo that zones out an entire enemy team with every Storm Bolt hit.

  • Ascension (Space)

  • Max range reduced from 5 to 4.5

  • Dragon Storm (F)

  • Snare factor reduced from 35% to 15%

Battlerites

  • Empowered Shock Blast (Dragon Force, Storm Drain, and Sphere of Influence Rites)

  • Radius reduced from 0.8 to 0.65

  • Area of Effect is more consistently placed in the center of the explosion

  • Bonus damage reduced from 3 to 2

  • Puppeteer (M2)

  • Recast goes away if the projectile misses or hits a wall

  • Entertainment (M2)

  • Healing increased from 12 to 16

  • Shen Rao also finds it particular entertaining to watch his weakling foes run away in fear

  • Dragon Descent (Space)

  • Airtime increased from 0.45s to 0.5s

  • Max range reduced from 5 to 4.5

  • Storm Drain (Q)

  • Empowered Shock Blast count reduced from 3 to 2

  • Effortless Defense (Q)

  • Cooldown reduction increased from 1.5s to 2.0s

  • Roar of the Heavens (E)

  • Movement speed while casting increased from 60% to 100%

  • Now decreases cast time from 0.35s to 0.25s

  • Mandate of Heaven (F)

  • Number of additional dragons summoned reduced from 2 to 1

Taya

  • Movement speed increased from 3.4 to 3.5

Battlerites

  • Wind Fury (Q)

  • Fix for Zephyr (EX Q) not correctly refreshing Haste duration when affected by a Haste applied through Wind Bomb

  • Wind Shield (R)

  • Fixed a bug that caused Wind Shield to not work

Ulric

  • Health increased from 230 to 240

  • Movement Speed decreased from 3.6 to 3.4

Battlerites

  • Enchanted Weapon (M1)

  • Wording fixed to indicate actual behavior, rite was working as intended

Varesh

Battlerites

  • Zeal (Space)

  • Now works with the rite Perpetuity

Zander

  • Portal (Q)

  • Post-wait time decreased from 0.1s to 0s