# Battlerite Battlerite Arena Patch 2.0.2 - Product: Battlerite (https://whatsnew.fyi/product/battlerite) - Vendor: Stunlock Studios - Date: 2019-03-25 - Original notes: https://store.steampowered.com/news/app/504370/view/5156014950378306697 - Permalink: https://whatsnew.fyi/product/battlerite/releases/2019-03-25-battlerite-arena-patch-2.0.2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Display a notification on login when action has been taken against a player you have recently reported for misconduct - **fixed** — Daily quest notifications now properly trigger upon login - **fixed** — Achievements related to Champion Levels now progress correctly - **changed** — Season quests tab now jumps directly to current week when entered - **fixed** — Black Steed mount now has the proper sprint sound - **removed** — Remove "Yo" phrase from Jamila's wave emote - **fixed** — Fixed a bug that played the voice-over off-screen in MVP screen on certain maps - **fixed** — Fixed a bug that stopped music playing during match - **fixed** — Cooldowns now all reset correctly at the start of the round - **removed** — Remove Explosive Barrels from Blackstone Arena (Day & Night) and Meriko Summit (Day & Night) - **removed** — Remove Timestone Pendant from Armory - **removed** — Remove Champion's Blade from Armory - **changed** — Teldo's Quickblade no longer grants bonus damage or Fading Snare, now inflicts 20% Snare for 2s and grants 20% haste for 2s - **added** — Add new VFX to Teldo's Quickblade to indicate time remaining until effect may be triggered - **changed** — Crown of Power no longer increases damage to self for Champions who deal self-damage, additional damage and healing from shield increased from 12% to 15%, and damage and healing is no longer increased by 3% - **changed** — Void Reaper healing reduction debuff duration increased from 2s to 3s - **changed** — Ahmrilas Ward reworked to transfer excess healing to nearest ally and grant allies 50% of the benefit when you pick up Health or Energy shards - **added** — Add new Equipment Aegis of Symphony granting allies with 50% or less of your current health 20% reduced damage Battlerite Arena Patch 2.0.2 is scheduled to go live on Wednesday, March 27th at 8:00 UTC. Downtime is scheduled to last up to one hour. ##### General Updates **Report Feedback Notification** A notification will now be displayed on login when action has been taken against a player that you have recently reported for misconduct! This notification will appear once when you log in if applicable, so y'all good fellas reporting naughty gremlins will not be spammed with notifications. **UI** - Daily quest notifications should now properly trigger upon login. - Fixed an issue where achievements related to Champion Levels did not progress correctly. - Season quests tab will now jump directly to current week when entered **Audio** - Black Steed mount has received the proper sprint sound - "Yo" phrase removed from Jamila's wave emote - Fixed a bug that played the voice-over off-screen in MVP screen on certain maps - Fixed a bug the stopped music playing during match ##### Gameplay Updates **Bugfixes** - Cooldowns now all reset correctly at the start of the round. **Dynamic Map Objects** _So many Explosive Barrels were detonated in the Arena that we ran out of barrels for the foreseeable future. If new dynamic map objects return, we intend to release them on maps they are designed for._ - Explosive Barrels removed from Blackstone Arena (Day & Night) and Meriko Summit (Day & Night). **Armory** _We've continued to refine the Armory and shape it in the direction that fits Arena best. Elements that contributed to a chaotic feel have been removed, and many items have been changed. Explosive Barrels have run out for Armory as well._ Equipment - Timestone Pendant removed from Armory - Champion's Blade removed from Armory - Teldo's Quickblade - No longer grants bonus damage or Fading Snare - Now inflicts a 20% Snare on the target that lasts 2s - Now grants a 20% haste to self that lasts 2s - A new VFX has been added to indicate how much time is remaining until the effect may be triggered - Crown of Power - No longer increases damage to self for Champions who deal self-damage - Additional damage and healing from shield increased from 12% to 15% - Damage and healing is no longer increased by 3% - Void Reaper - Healing reduction debuff duration increased from 2s to 3s - Ahmrilas Ward (Reworked) - No longer increases health and energy received from Health and Energy shards. - No longer increases healing received by 10%. - Allies receive 50% of the benefit you do when you pick up Health or Energy shards. - Any excess healing you receive is transferred to your nearest ally. - New Equipment - Aegis of Symphony - Your allies with 50% or less of your current health take 20% reduced damage Consumables - Explosive Barrel removed from Armory - Runic Shield - Rarity increased from Common to Rare - Number of uses reduced from 3 to 2 - Chronometer - Haste increased from 40% to 60% - Can now be cast without dismounting **Overload** _Overload was released in a big, splashy experimental state to ensure that it made an impact on Arena rounds. Overload was designed to increase skillful play on both sides in situations where one team is down a player, rather than allowing the game to get into a stale state. In certain situations, Overload is perfect for remedying this problem. In other situations, Overload is overly effective and puts too much emphasis on the game state after a player has died. We want to scale this back to make sure that the portion of the game before a player dies is always vital in all matches. While we're adjusting Overload now, we're simultaneously looking into other combinations of methods to address those stale game situations. If Overload can't be adjusted to a less polarizing state, then it's on the table to disable Overload in Arena until we can re-evaluate this kind of mechanic. We'll also be adding the option to toggle Overload in Private Lobbies in the near future._ - Can now be cast w _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/504370/view/5156014950378306697]_