# BATTLETECH changelog > Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find… - Vendor: Harebrained Schemes - Category: Games - Official site: http://battletechgame.com/ - Tracked by: What's New (https://whatsnew.fyi/product/battletech) - Harvested from: Steam (app 637090) - Entries below: 13 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### BATTLETECH Security Hotfix - Date: 2025-10-30 - Original notes: https://store.steampowered.com/news/app/637090/view/539994465116360002 - Permalink: https://whatsnew.fyi/product/battletech/releases/steam-539994465116360002 Hello everyone, Due to a Unity engine security issue, we’re releasing a Hotfix update for BATTLETECH. This update only addresses Windows and Mac builds; we are still investigating options for Linux and expect to have a solution shortly. You can read more about the security issue here: [https://unity.com/security/sept-2025-01](https://unity.com/security/sept-2025-01) ### LIVE - BATTLETECH 1.9.1 Update Release Notes - Date: 2020-03-03 - Original notes: https://store.steampowered.com/news/app/637090/view/1709617390889615042 - Permalink: https://whatsnew.fyi/product/battletech/releases/steam-1709617390889615042 Thank you for playing BATTLETECH! Release 1.9.1 is now available on Steam and GoG. Other platforms will release as soon as possible. The main areas of improvement are: a fix for crash-on-exit, a fix for the debug console, improved error handling, updates to the mod support readme, several mod support fixes, and a small number of visual map fixes. **Release 1.9.1 Notes, 02/25/2020** **Fixes** - Fixed an issue where under certain circumstances the game did not exit cleanly after saving - Fixed an instance of a visible debug string showing in place of a percentage value in the After Action Report and during some events - The mod support readme has been updated: - WIN: C:\Users\user_name\MyDocuments\MyGames\BattleTech\mods - LIN: /home/user_name/MyGames/BattleTech/mods - OSX: /Users/user_name/MyGames/BattleTech/mods - HTTPS://forum.paradoxplaza.com/forum/index.php?threads/mod-support-readme-documentation.1285684/ - Fixed an issue where mod names were displayed twice in the tooltip on the mod panel - Fixed an issue where one mod was not displayed in the list of required mods in the ‘Mods are missing or not enabled’ prompt - Fixed a date issue that would have prevented Paradox accounts from being created under certain conditions - The debug console, build number widget, and combat debug options can now be evoked when using their corresponding shortcut combinations - Fixed several visual map bugs **Roll Back** It is possible to revert to past versions of our game in case you have trouble. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/forum/index.php?threads/how-to-rollback-to-a-previous-patch-version.1112335/ As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com ### LIVE - BATTLETECH 1.9 Update Release Notes - Date: 2020-02-20 - Original notes: https://store.steampowered.com/news/app/637090/view/1709616757504899223 - Permalink: https://whatsnew.fyi/product/battletech/releases/steam-1709616757504899223 ##### LIVE - BATTLETECH 1.9 Update Release Notes Thank you for playing BATTLETECH! Release 1.9 is now available on Steam, GOG, Humble, and Paradox Plaza. The main areas of improvement are: ‘Mech and vehicle variants, gameplay options, Convoy AI, and mod support. **Release 1.9 Notes, 2/20/2020** **‘Mech Variants** - Trebuchet TBT-7K - Grand Dragon DRG-1G - Warhammer WHM-7A - Marauder MAD-2R - Marauder MAD-3D - Zeus ZEU-5T - Zeus ZEU-6T - BattleMaster BLR-1GB - BattleMaster BLR-1S - Crab CRB-27b - Cyclops CP-10-HQ - Javelin JVN-10A - Raven RVN-3X - Cataphract CTF-0X - Phoenix Hawk PXH-1b - Rifleman RFL-4D **Vehicle Variants** - Striker Narc - Scorpion Mk.II - Schrek Snub PPC Carrier - Galleon TAG - Demolisher LBX - Inferno Carrier - Arvakr APC - Alsvin APC **Gameplay Options** - Added a Career Mode Difficulty Setting that allows players to reduce Argo upgrade costs - Added a Settings option that allows players to speed up the real-world time it takes for an in-game day to pass - Added a Settings option to assist those with color blindness allowing them to select alternate LOS lines and indirect fire colors **Mod Support ** - The mod installation folder is now configurable - The ModLoader is now patchable - Added more Dynamic Enumerations - Added more logging and error reporting - DLC checks have been added to ModDef - The ModLoader is now easier to use - Fixed many other mod support related bugs - Added several mod support quality of life improvements **Convoy AI** - Fixed some long-range and short-range pathfinding issues - Escort vehicles can now move through the player’s ‘Mechs and each other - Killing the entire OpFor now auto-completes escort missions **Other** - A new ammo tab is now in stores and the ‘Mech Bay - Half-ton machine gun ammo is now available - +/++ variants of machine guns are now available - Fixed an issue that prevented some players from being able to delete their GOG saves **Known Issues (to be fixed asap) ** - The debug console, build number widget, and combat debug options cannot be evoked when using their corresponding shortcut combinations - Under certain circumstances the game does not exit cleanly after saving **Roll Back** It is possible to revert to past versions of our game in case you have trouble. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/forum/index.php?threads/how-to-rollback-to-a-previous-patch-version.1112335/ As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com ### LIVE - BATTLETECH 1.8.1 Update Release Notes - Date: 2019-12-10 - Original notes: https://store.steampowered.com/news/app/637090/view/1717491079195607821 - Permalink: https://whatsnew.fyi/product/battletech/releases/steam-1717491079195607821 Thank you for playing BATTLETECH! Release 1.8.1 is now available for users on Steam and GoG. Other platforms will release as soon as possible. The main areas of improvement are: mod support, UI, and visual effects. The previously released LBX2 ammo fix has been replicated across all platforms. **Release 1.8.1 Notes, 12/10/2019** **UI** - Fixed an issue where the weapon hover panel didn’t update COIL damage and heat correctly - Fixed an issue where Thumper heat did not preview correctly - FIxed an issue that caused a black screen to occur when loading a save after going bankrupt - Fixed an issue where entering the Main Menu after bankruptcy did not end the previous session - Fixed an issue where a black screen could occur if the Store panel was open while loading a save file or returning to the Main Menu and then loading another save file - The “Mechwarrior Info Panel” no longer caps at displaying three as the maximum number of injuries **Visual Effects** - Rubble is now consistently applied when destroying buildings on urban maps - Missile trail visual effects have been restored **Mod Support** - Fixed an issue where asset bundles were failing to load - Fixed an issue with the Mod loader merging .csv files - The overlay for save states made with mods is now present when mods are disabled or deleted - Fixed an issue with loading external assets - Fixed load ordering for DynamicEnum data - Mods that fail to load now show up in the mod list screen - Removed mods no longer show up as loaded on the mod list screen - Mod dependencies are now multilayer aware - Mod loader logging is now on by default - Note the updates to the mod support readme: - WIN: C:\Users\user_name\MyDocuments\MyGames\BattleTech\mods - LIN: /home/user_name/MyGames/BattleTech/mods - OSX: /Users/user_name/MyGames/BattleTech/mods - HTTPS://forum.paradoxplaza.com/forum/index.php?threads/mod-support-readme-documentation.1285684/ **Other** - Fixed an issue with Unity pathing related to Apple Notarization - Fixed an issue where the AI displayed an assert toast message if the ally convoy unit had no ‘Mechs within its range - Fixed a problem that prevented players from registering a new Paradox account **Known Issues** - Removing a mod does not remove its entries from the MDD, players can delete the cache file manually **Roll Back** It is possible to revert to past versions of our game in case you have trouble. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/forum/index.php?threads/how-to-rollback-to-a-previous-patch-version.1112335/ As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com ### LIVE - BATTLETECH Update 1.8 and Heavy Metal Paid Expansion Release Notes - Date: 2019-11-21 - Original notes: https://store.steampowered.com/news/app/637090/view/1625166014494709488 - Permalink: https://whatsnew.fyi/product/battletech/releases/steam-1625166014494709488 Thank you for playing BATTLETECH! Release 1.8 is now available! This release contains a number of content additions, cool new features, official mod support, as well as bug fixes and optimizations. We have also released the Heavy Metal paid expansion. Both 1.8 and Heavy Metal have French, German, and Russian localizations. ##### Release 1.8 Notes, 11/21/2019 **1.8 HIGHLIGHTS:** 2 free classic BattleMechs: Marauder and Warhammer, mod support, over 40 new contracts, 2 new maps, new events, performance optimizations, and more… See details in the “New Free Features & Content” section below. **BATTLETECH: Heavy Metal expansion now available:** Heavy Metal contains 7 classic BattleMechs, 1 brand new “HBS Original” BattleMech, 8 new weapon systems, and a new linked Flashpoint campaign that brings you face-to-face with two legendary characters from BattleTech lore! Purchase the Season Pass to get a deal on all three BATTLETECH expansions (Flashpoint, Urban Warfare, and Heavy Metal)! BATTLETECH update 1.8 and the Heavy Metal paid expansion are available now for Steam, GOG, and Paradox Plaza on Windows, Mac, and Linux platforms. **Note for Paradox Plaza users:** After purchase of the Heavy Metal expansion, you will need to be logged in within the game in order to see Heavy Metal content. **Where to find your new Heavy Metal paid expansion content: **All new ‘Mechs have been added to the general pool for spawning enemy lances, and all of them can be found in the stores of planets controlled by different factions. New weapon systems can be reliably found in various stores using our new star map filters (see below). **Please note: new weapons systems are not available in skirmish mode (including multiplayer). **As an added bonus, starting a new Career Mode will prompt you with an offer from your MechTech Yang to give you a new Heavy Metal ‘Mech and some weapons that “fell off the back of a freighter.” A different batch of items will be available every time you start a new career. We hope you enjoy our latest BATTLETECH releases! -- HBS **IMPORTANT:** Additional note for players who mod various game files… **Guess what? Modding is now officially supported!** What does that mean (other than this repeated release note warning can finally go away)? See details in the “New Free Features & Content” section below. ##### New Free Features & Content - **Classic BattleMechs** - **MARAUDER (75 Tons)** - perhaps the most iconic 'Mech in BattleTech, known for its ability to hang back and snipe from a distance. Its **Lance Command Module** decreases the damage taken by it and its allies and gives a boost to Called Shots. - **WARHAMMER (70 Tons)** - known for dealing devastating particle cannon strikes, it exists to destroy other 'Mechs quickly and efficiently. Its **Optimized Capacitor Feeds** increase the damage of all equipped Energy weapons. - **Official Mod Support **- With this release of BATTLETECH, we are introducing official mod support to the game and now support the ModTek format that the modding community is currently using. Mod locations are now external to the game, making them more portable and less prone to Steam interference and breakage. We’ve also added new mod management UI to the main menu to streamline mod use. **As usual, use mods at your own risk. Some mods may not work at launch. In-game modding tools are not included. ** - Formalized mod installation location and process - We have included documentation on where to find mods, how to add/delete mods, and links to the BATTLETECH modding community. - Simpler mod injection process - The current approach effectively requires a mod for mod support to be enabled. Our version will integrate the mod loading process into BATTLETECH, allowing modders to focus more on mod generation rather than mod loading. - Support for most existing mods with minimal changes to their existing data format - Save game mod awareness. Save games that include active mods become unava _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/637090/view/1625166014494709488]_ ### LIVE - BATTLETECH 1.7 Update Release Notes - Date: 2019-09-10 - Original notes: https://store.steampowered.com/news/app/637090/view/1600389240463272120 - Permalink: https://whatsnew.fyi/product/battletech/releases/steam-1600389240463272120 Thank you for playing BATTLETECH! Release 1.7 is now available! The main areas of improvement are issues identified by the community, AI, combat performance improvements, and map graphics. We have also improved gameplay difficulty balance in the Kamea campaign and addressed many minor glitches. **Release 1.7 Notes, 9/10/2019** **From the Community** - Fixed a formatting problem with the json for the PNT-9R - Updated the Hatchetman HCT-3X faction so that it is part of more lore relevant enemy lances - Fixed an issue where the ‘Double Agent’ Flashpoint awarded the wrong faction reputation - The Packrat now moves as a light wheeled vehicle - Stock lances in skirmish mode are no longer duplicated in the dropdown when the budget is unlimited - Several libraries for Ubuntu Linux users are now installed along with the game by default **AI** - Improved AI’s ability to avoid a potential ECM exploit - ECM carriers will now work harder at keeping their allies cloaked - Further pathing fixes for several missions where the AI could become stuck - Updated lance role tags for a number of ‘Mechs (such as “tank”, “sniper”, “scout”, etc.) **Combat Performance Improvements** - Particle system optimization - UI rendering optimization **Map Graphics** - Many small map polish fixes - closing seams, grounding assets, clipping corrections, etc. **UI** - Fixed a bug where an event may reference a random star system rather than the currently orbited one **Other** - Re-balanced the Attack/Defend encounter type - Fixed many small grammar and translation errors - Improvements to missile trajectories - Balance adjustments to the Kamea story campaign: - Lowered mechwarrior hiring cost - Increased payout in c-bills for contracts - Increased base salvage for contracts - Increased the frequency of non-weapon rare items in salvage - Increased the starting cbills from 980k to 1000k - Increased the starting morale from 25 to 28 - Increased MechWarrior XP per mission from 400 to 500 - Updated difficulty settings to match new defaults - Fixed an issue where certain sounds on Urban maps would persist after save/load - Fixed an issue where player ‘Mechs could not melee units cloaked within an ECM field - The 'White Lies' Flashpoint is now available during career mode as well as after completing the campaign - Fixed an issue where buildings could collapse while they still had health - Fixed the contract results page for the ‘Hearts and Minds’ Flashpoint with the correct objectives - Fixed an issue where ally defense turrets would not turn on in Attack and Defend - Retaliation contracts - Fixed an issue where attacks would pass through buildings without causing stray shot damage - Gyro+++ component gameplay effects can no longer be stacked - Fixed an issue where Pre and Post mission autosaves would not properly generate for procedural contracts when any Flashpoint was active **Known Issues** - Small amounts of text remain untranslated - The game does not always enter turn-based mode when hostiles drop in **IMPORTANT:** Additional note for players who mod various game files…**Reminder that modding is not officially supported. **If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly. **Roll Back** It is possible to revert to past versions of our game in case you have trouble with this update. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/forum/index.php?threads/how-to-rollback-to-a-previous-patch-version.1112335/ As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com ### LIVE - BATTLETECH Update 1.6 and Urban Warfare Paid Expansion Release Notes - Date: 2019-06-04 - Original notes: https://store.steampowered.com/news/app/637090/view/5314766837580538974 - Permalink: https://whatsnew.fyi/product/battletech/releases/steam-5314766837580538974 Welcome to BATTLETECH 1.6! This release contains a number of content additions, quality of life improvements, and optimizations, as well as some cool new features. We have also released the Urban Warfare paid expansion. Both 1.6 and Urban Warfare have French, German, and Russian localizations. **1.6 HIGHLIGHTS:** Missed shots w/collateral damage, a free new encounter type, expanded star map, career mode improvements, and more… See details in the “New Free Features & Content” section below. **BATTLETECH: Urban Warfare expansion now available:** Urban Warfare brings 'Mech combat to the vast cityscapes of the Inner Sphere! Electronic warfare, large-scale building destruction, environmental mechanics, two new BattleMechs, new enemy units, a new Attack and Defend encounter type, and more flashpoints make the urban sprawl a whole new battlefield. Purchase the Season Pass to get a deal on all three BATTLETECH expansions (Urban Warfare, Flashpoint, and coming this winter, Heavy Metal)! BATTLETECH update 1.6 and the Urban Warfare paid expansion are available now for (https://store.steampowered.com/app/1047180/BATTLETECH_Urban_Warfare/), GOG, and Paradox Plaza on Windows, Mac, and Linux platforms. **Note for Paradox Plaza users:** After purchase of the Urban Warfare expansion, you will need to be logged in within the game in order to see Urban Warfare content. **Where to find your new Urban Warfare paid expansion content:** Our new urban environments can be easily found using the star map biome filter noted below. The Raven BattleMech, along with its electronic warfare suite of components can be found in the Prototype flashpoint, which is the first flashpoint available during Career Mode or after the Restoration campaign. The Javelin BattleMech will appear in enemy lances throughout the game and its partial salvage can be found in some stores. Contracts for our new Attack and Defend encounter type can be found throughout the game. We hope you enjoy our latest BATTLETECH releases! -- HBS **IMPORTANT:** Additional note for players who mod various game files… **Reminder that modding is not officially supported.** If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly. As always, if you experience further issues please contact Customer Support at: [https://support.paradoxplaza.com](https://support.paradoxplaza.com) ##### New Free Features & Content **Star Map Upgrade** - We've added 50 new systems to the Star Map, expanding it toward the more populated areas of the Inner Sphere. The Star Map also now features the ability to filter by biome and difficulty, and will indicate which systems you've already visited. Navigating the periphery has never been easier! **Battle+ Encounter Type** - We’ve updated our Battle encounter to bring more variety and fun to the battlefield! Battle+ includes a bunch of surprises including optional secondary objectives, and allies for friendly and enemy teams. **Stray Shots and Collateral Damage** - The battlefield is more dangerous than ever! Stray shots now have the chance to hit nearby buildings - and you won’t want one of your units standing on one when it collapses. In addition, stray shots have the chance to hit nearby enemies in the line of fire. This is true for the opposing force too, so watch your spacing. Note that this feature is not available in multiplayer. **More Mech Variants** - UrbanMech UM-R60L - The same walking trashcan, sporting an AC20. - UrbanMech UM-R90 - The 'Suburban Mech', a more energy-efficient war machine. - Banshee BNC-3S - Slower, but packing far more guns of varying ranges. - Catapult CPLT-C4 - Sporting dual LRM-20s to make it rain (death). - Vindicator VND-1AA - Half the armor, twice the speed. - BlackJack BJ-1DB - The Large Lasers on _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/637090/view/5314766837580538974]_ ### LIVE - BATTLETECH 1.5.0 Release Notes - Date: 2019-03-12 - Original notes: https://store.steampowered.com/news/app/637090/view/5314766837580539464 - Permalink: https://whatsnew.fyi/product/battletech/releases/steam-5314766837580539464 Welcome to BATTLETECH 1.5! This release is focused on delivering more quality-of-life improvements and bug fixes. We have resolved several stability issues as well as some nasty bugs that, under certain circumstances, could cause file corruption. For more behind-the-scenes information check out the Dev Diary from Mitch Gitelman, our Game Director and co-founder at: https://forum.paradoxplaza.com/forum/index.php?threads/dev-diary-10-spinning-plates.1155666/ Please enjoy our latest BATTLETECH update! -- HBS **IMPORTANT:** As an ongoing note for players who mod various game files… **modding is not officially supported.** If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly. If you experience further issues please contact Customer Support at: https://support.paradoxplaza.com **Highlights** - File corruption issues have been addressed and force quitting during shutdown will no longer potentially cause multiple issues, including the loss of contracts in the command center. - Mac users should now be unblocked if their volume of save files becomes large. - We've reduced some delays for MechWarrior combat VOs and camera moves to speed the pace of combat. **Bugfixes** - Fixed an issue where the user could become stuck if none of the user’s remaining ‘Mechs were operational or all of the user’s MechWarriors were injured. The issue occurred in Flashpoints with consecutive deployment missions and in consecutive deployment late in the story campaign playthrough. - Fixed an issue where some missions could not be completed when an enemy 'Mech failed to load. - Unit Flags are now properly deleted on unit destruction. - Multiplayer no longer desyncs each round if the host and guest use different decimal separators based on language. - Enemy 'Mechs no longer get shut down after using JumpJets when being deployed in specific Capture Base contracts. - COMMUNITY REPORTED: LRM variants stability damage has been corrected. - COMMUNITY REPORTED: Trebuchet TBT-5N now has correct max armor for the Center Torso. - COMMUNITY REPORTED: Zeus ZEU-6S now has the correct number of max Jump Jets. - COMMUNITY REPORTED: Atlas AS7-D AC/20 ammo is now correctly located in the right torso instead of in the legs. It should now be more difficult to get a knockdown or incapacitate the Atlas. - COMMUNITY REPORTED: ER-PPC's now properly have sensor degradation effects. - COMMUNITY REPORTED: Crab CRB-27 is no longer slower than intended. - COMMUNITY REPORTED: The BL-6-KNT's PPC no longer appears in the wrong location on its right arm. - COMMUNITY REPORTED: Atlas AS7-D and AS7-D-HT Center Torso internal structure and max armor values are no longer off by 5. - COMMUNITY REPORTED: Several PVP MechWarriors are no longer missing traits. - COMMUNITY REPORTED: The weapon mounts for the head location on the Crab no longer appear incorrectly. - Destroyed enemy units no longer become targetable after loading a combat save. - The store icon on the star map now displays properly after becoming an ally with Magistracy Of Canopus or Taurian Concordat. - Store prices in the Black Market are now affected by your reputation with the Pirates faction. The System owner's reputation price modifier is no longer applied. - Achievement - "I Thought You Were Dead" can now be obtained, however it is not granted retroactively. - Achievement - "Professional Scavenger" can now be obtained, however it is not granted retroactively. - Vehicle nameplates no longer remain visible if destroyed with a single attack. - Fixed two issues that might cause a softlock to occur during the story campaign. - Many issues relating to the Big Steel Claw have been resolved. - An event involving antivirals now works properly. - Numerous localization issues have bee _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/637090/view/5314766837580539464]_ ### LIVE - BATTLETECH 1.4.0 Release Notes: The One with Localization! - Date: 2019-01-31 - Original notes: https://store.steampowered.com/news/app/637090/view/5314766837580539572 - Permalink: https://whatsnew.fyi/product/battletech/releases/steam-5314766837580539572 Welcome to BATTLETECH 1.4! This release contains a number of quality-of-life improvements and bug fixes, as well as the official localized releases of BATTLETECH in French, German, and Russian. We have also improved performance for saving and loading games. A few things to note about localization: - If you switch to a different language and it isn’t showing up on screen, back out to the main menu so that the language pack can refresh. - There is no noun declension in procedurally generated contracts. - BattleMech names are consistently not translated, as consistent with other BATTLETECH translations. We hope you enjoy our latest BATTLETECH update! -- HBS **IMPORTANT:** Additional note for players who mod various game files… **Reminder that modding is not officially supported.** If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly. As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com **Highlights** - **Localized versions of BATTLETECH** - French, German, and Russian players, rejoice! BATTLETECH has now officially moved out of the localization beta and into a full release! We’ve implemented an increased number of translations, and improved translation accuracy. - **UI improvements** - We’ve removed excess symbols and fixed many occurances of text truncation/bleeding and incorrect line breaks for text in all languages. **Improvements** - Fixed the splash screen delay that some users experienced and reported. - Some conversation and narrative text was updated for clarity. - Updated tree placement around hexes so that players can navigate to forest positions more easily. - The player is now notified about reputation requirements for events. **Bugfixes** - Fixed an issue with video settings not saving in fullscreen or windowed modes. - Player ‘Mechs are no longer submerged in deep water. - Fixed store issues that prevented some players from selling items in Ironman career mode. - Fixed functionality with the Big Steel Claw that prevented players from selling and storing it. - Corrected an issue that could cause the wrong follow-up event to trigger after completing - Operation: Flattened Earth. - Flashpoint owners can now play multiplayer games against non-Flashpoint owners. - Fixed issues with enemy ‘Mechs getting stuck in geometry when spawning outside the map in some combat missions. - Fixed an audio issue with turret generator destruction in Target Acquisition missions. - “Spore Cloud” debuff icon is now present in the jungle biome. - Dropships that fly in at the end of the Steel Beast flashpoint land correctly and no longer float above the map. - Fixed issues with UI card on the star map for the Kurita Alliance Flashpoint. - Fixed the Mechwarrior VO played after successfully damaging an enemy structure. - Fixed UI issues with reputation icons and tooltips. **Known Issues ** - On rare occasions, a small amount of partly unlocalized mission objective text may appear in French, German, and Russian versions of the game. - Custom Mechwarrior callsigns and ‘Mech names may appear localized if the custom name is a word that is already used elsewhere in the game. - A desync notification may appear during rounds in Multiplayer if the Host and Guest use different decimal separators (e.g. English vs Russian, French, or German). However, clicking “Continue” will clear the notification, and the match can be finished. ### LIVE - BATTLETECH Update 1.3, Flashpoint Expansion, and Localization Beta Release Notes - Date: 2018-11-27 - Original notes: https://store.steampowered.com/news/app/637090/view/5314766837580539762 - Permalink: https://whatsnew.fyi/product/battletech/releases/steam-5314766837580539762 Welcome to BATTLETECH 1.3! This release contains a number of quality-of-life improvements and bug fixes, as well as some cool new features. We have also released the Flashpoint paid expansion and the Beta version of French, German, and Russian localizations. **1.3 HIGHLIGHTS:** Career Mode, Revision to MechWarrior Abilities, Revisions to Reputation, Revision to Stores… See details in the “New Free Features & Content” section below. **BATTLETECH: Flashpoint expansion now available:** Beyond adding over 30 hours of exciting Flashpoints (branching, multi-mission short stories) to BATTLETECH, this paid expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet. Purchase the Season Pass to get a deal on Flashpoint plus the next two expansions! **Localized Beta versions of the game:** Localization is officially in Beta on Steam and GOG for all OS versions! Select the “public_beta_localization” branch to opt-in, then select German, Russian, or French in the in-game Settings menu. This Beta includes translated Flashpoint paid expansion content for owners of Flashpoint. We will continue to work on bug fixes (including updating any missing string translations), improving the quality of the translations, and updating this beta branch. We also look forward to hearing your feedback on [the PDX Forum](https://forum.paradoxplaza.com/forum/index.php?threads/localization-beta-feedback-and-suggestions.1131630/). Habe Spaß! Повеселись! S'amuser! **Localization known issues:** - If you switch to a different language and it isn’t showing up on screen, you may need to back out to the main menu so that the language pack can refresh. - Subtitles may play quite fast in cinematics. - Some text in labels, Career Mode, Flashpoints, and multiplayer may appear unlocalized. - There may be some minor cosmetic issues with text formatting. - The test language we used to develop our localization system is visible in the settings menu. It is strongly advised that you do not play the game with this enabled. - There is no noun declension in procedurally generated contracts. **Linux Beta update:** The Linux Beta along with fixes and updates has been integrated with the main game version and is available on Steam, GOG, and Humble! **Linux known issues:** - The game must have write access to the installation directory. If you get infinite loading screens on launch or when starting a new game make sure the directory is writable: sudo chmod -R 777 BattleTech_Data - Non-English Linux systems may experience infinite loading screens. Please opt-in to the Localized Beta (below) or use the launch option work-around: LC_ALL=C We hope you enjoy our latest BATTLETECH releases! -- HBS **IMPORTANT:** Additional note for players who mod various game files… **Reminder that modding is not officially supported.** If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly. As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com ##### New Free Features & Content **All-new Career Mode** - Career Mode challenges you to begin the game with the Argo in a random system, with a random group of MechWarriors, with no story missions to rely on for big payouts. Wander the Periphery taking contracts (and Flashpoints, if you own Flashpoint!) and manage and grow your mercenary company to earn a final score. Career mode is played in Ironman mode by default, so it is also possible to “lose” this mode unrecoverably. (But Ironman mode can be disabled, and all the same granular difficulty settings from the campaign can also be adjusted in Career Mode _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/637090/view/5314766837580539762]_ ### LIVE - BATTLETECH Update 1.2.1 and Linux Beta Release Notes - Date: 2018-09-27 - Original notes: https://store.steampowered.com/news/app/637090/view/5314766837580540096 - Permalink: https://whatsnew.fyi/product/battletech/releases/steam-5314766837580540096 Welcome to BATTLETECH 1.2.1! This release contains a hotfix for various issues related to lances with custom ‘Mechs. Separately, the Linux version is also now available as a Beta! ##### Live Update 1.2.1 Issues surrounding custom ‘Mechs should be resolved. Specifically, if you had created a custom Mech or a lance including a custom ‘Mech in Skirmish, there were several issues with loading into the Skirmish lobby list, editing a custom lance, or changing custom ‘Mech names, these issues should all be resolved with this update. ##### Linux Beta The Linux version of BATTLETECH is now available in Beta on Steam only! When it goes live, it will release on all supported distribution platforms. If you are a Linux Steam user interested in participating in this Beta, you can opt-in to the "public_beta_linux" branch on Steam. It contains the Linux platform and a number of small bugfixes. **Warning:** If you are moving from Win/Mac games in progress to the Linux Beta, we advise that you back up your save games. You should also not expect to be able to move a saved game back from the Linux Beta to the current live Win/Mac version. However, when the Linux version goes live, a saved game created in the Beta should be forward compatible. **Multiplayer Warning:** Both Beta and Live version players will be able to see each other in multiplayer lobbies. If Beta and non-Beta players try to join each other’s games, they will get a version mismatch error. BATTLETECH only supports multiplayer games between players using the same version of the game. ##### Linux Known Issues - Typed characters are being doubled when naming a 'Mech or a Lance. - Some menus may be extra light or extra dark depending on the system’s set screen resolution. - Hyperlinks are not functional on SteamOS. - Logging into a Paradox account always ends in a failure on the first attempt on SteamOS. - Multiplayer on SteamOS has intermittent connection issues (better as host than joiner). - Refreshing the save game list can sometimes hang on the main menu. Restarting the game should fix the issue. **IMPORTANT:** Additional note for players who mod various game files… **Reminder that modding is not officially supported.** If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly. As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com ### LIVE - BATTLETECH 1.2.0 Release Notes, MechWarrior Abilities Re-Spec Beta, and More! - Date: 2018-08-27 - Original notes: https://store.steampowered.com/news/app/637090/view/5314766837580540216 - Permalink: https://whatsnew.fyi/product/battletech/releases/steam-5314766837580540216 **Welcome to BATTLETECH 1.2!** This release contains a number of quality-of-life improvements and bug fixes, as well as some cool new features. We have also released an overhaul of MechWarrior special abilities to Beta (see details below), and have updates on Linux and Localized versions of the game. **HIGHLIGHTS:** Players using the Custom Campaign options introduced in 1.1 can now take advantage of a new "Prologue Skip" setting to fast-track new campaigns (this is definitely not recommended for first-time players, though!). The combat Morale system in the campaign has received a significant overhaul (and is now called Resolve - more on that below). We've added a Memorial Wall in the Argo so that you can honor Dekker's sacrifice whenever you want. We've made several improvements to our save game management systems (and you can now name Manual Saves when creating them). And lastly, we added new events for you to discover during your mercenary adventures.See further details below. **Linux update:** The team is still actively working on our Linux release. We hit a snafu with playback of audio (as in, “There’s no sound in the game”) but we’ve gotten support from an external party and appear to be back on track. We expect the Linux version to be available in Beta within the next few weeks. **Localized versions of the game:** Players looking for BATTLETECH in French, German, and Russian still have a wait ahead of them. Our localization testing team recently discovered a bug that was preventing our translators from seeing a large quantity of content waiting to be translated. The issue has been fixed and localization is back on track. Unfortunately, release will be delayed for another couple of months. We apologize to our Kickstarter Backers and to others waiting to play the game in Linux or their native language and we’re doing our best to get this work done as soon as possible. More details regarding localization can be found in this BATTLETECH Community thread: https://forum.paradoxplaza.com/forum/index.php?threads/in-depth-localization-update.1116568/ **MechWarrior Abilities Beta:** We're also excited to share a big revision to MechWarrior abilities, now released in Beta form. Before putting these live, we wanted to give interested players the opportunity to try these ability revisions and share their thoughts. Thus, we are releasing this work on a separate "public_preview" beta for dedicated testing. This beta is identical to the live state of 1.2, except for the abilities revision. We'll be reviewing beta feedback on these abilities in weeks following and expect to push this revision to live in our next big release, Update 1.3. Please read BATTLETECH Lead Designer Kiva McGinn’s Dev Diary post describing the new abilities: https://forum.paradoxplaza.com/forum/index.php?threads/developer-diaries-1-mechwarrior-ability-revision.1116566/ **Note:** Players switching to the public_preview beta will have all of their MechWarriors XP refunded, since the new abilities change each skill’s progress fairly significantly. This free re-spec will also be offered to players on the live branch when it’s officially released. It is highly recommended that you make a backup of your save games folder, as you will not be able to use a save game file from the new version in the case that you roll back to the live 1.2. This is especially important if you are in the middle of an iron man playthrough. Please enjoy BATTLETECH 1.2, and also consider jumping in to the "public_preview" branch to give the MechWarrior abilities revision a spin! -- HBS **IMPORTANT:** If you experience any issues after updating, or see a popup regarding a missing executable...This is a known issue with Steam, where it can occasionally fail to apply the update as expected. Here's the most reliable way we've seen to get around it: - Remove an existing game file in your installation directory (e.g. BattleTech.exe) - Verify Integrity of Game Files (Right-click on BATTLETE _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/637090/view/5314766837580540216]_ ### LIVE - BATTLETECH Update 1.1 Release Notes - Date: 2018-06-21 - Original notes: https://store.steampowered.com/news/app/637090/view/5314766837580540488 - Permalink: https://whatsnew.fyi/product/battletech/releases/steam-5314766837580540488 Last month we talked about [what's next for BATTLETECH](https://forum.paradoxplaza.com/forum/index.php?threads/battletech-whats-next.1094890/), and outlined some key items we were working on for our first larger free Update to the game. Well - we've just released that Update 1.1.0! This Update is all about giving you more ways to customize your experience, as well as reacting to common pieces of feedback that we've heard from you about the game. It also includes a healthy dose of optimizations and general bugfixes across all areas of BATTLETECH. We're pleased to report that most of the items we mentioned last month made it into this 1.1.0 release. One thing that didn't is the "Tutorial Skip" feature, but that's still on the roadmap for our next Update. Many more things DID make it in beyond what we mentioned last month, though, like ultrawide monitor support and some additional quality-of-life improvements. The full release notes are below. The next items on our roadmap are Linux and localized versions of the game. We’re making good progress on Linux and hope to have more specifics to share soon. Unfortunately, we hit some unexpected setbacks on localization, and localized versions of the game (German, French, and Russian) will take longer than we previously thought. We're actively working through it and bringing more people onto the effort, as it’s a top priority for the studio. We’ll update you on Linux and localized version release dates as soon as we have them. Thank you for your support and please enjoy BATTLETECH 1.1! -- HBS **IMPORTANT: **If you experience any issues after updating, or see a [popup like this one](https://forumcontent.paradoxplaza.com/public/369104/steam_error.jpg) when trying to run the game - this is a known issue with Steam, where it can occasionally fail to apply the update as expected. Here's the most reliable way we've seen to get around it: - Remove an existing game file in your installation directory (e.g. BattleTech.exe) - Verify Integrity of Game Files (Right-click on BATTLETECH in your Steam Library, select Properties -> Local Files tab) - The update should now download and apply normally. **IMPORTANT:** Additional note for players who mod various game files…**Reminder that modding is not officially supported.** If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly. ##### **New Features & Content** **MechWarrior customization. **Players can now customize the appearance, callsign, name, pronoun, and voice of all non-Ronin MechWarriors in their mercenary company. The starting MechWarriors (Behemoth, Dekker, Glitch, and Medusa) are now considered Ronin. **Granular difficulty settings. **Added a wide variety of Granular Difficulty Settings that can be adjusted at any time from the Settings menu. - **Lethality **- when enabled, MechWarriors that are disabled in combat will always be killed. - **'Mech Destruction** - when enabled, 'Mechs disabled from Center Torso destruction are permanently lost. This setting is intended for veterans and those seeking a significant challenge. - **No Rare Salvage** - when enabled, + and ++ items are no longer generated as salvage results (but remain purchasable in stores). - **MechWarrior Progression** - adjust the amount of experience that MechWarriors gain after each mission. - **Advanced MechWarriors **- increase or decrease the frequency of more powerful MechWarriors appearing in Hiring Halls in later parts of the game. - **Enemy Force Strength **- increase or decrease the baseline strength of the enemy forces you'll face in procedural contracts. - **Contract Payment** - increase or decrease the amount of C-Bills paid by procedural contracts across the game. - **Salvage **- increase or decrease the amount of salvage you _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/637090/view/5314766837580540488]_