# BATTLETECH LIVE - BATTLETECH Update 1.1 Release Notes - Product: BATTLETECH (https://whatsnew.fyi/product/battletech) - Vendor: Harebrained Schemes - Date: 2018-06-21 - Original notes: https://store.steampowered.com/news/app/637090/view/5314766837580540488 - Permalink: https://whatsnew.fyi/product/battletech/releases/2018-06-21-live-battletech-update-1.1-release-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Players can now customize the appearance, callsign, name, pronoun, and voice of all non-Ronin MechWarriors in their mercenary company - **added** — Added granular difficulty settings including Lethality, 'Mech Destruction, No Rare Salvage, MechWarrior Progression, Advanced MechWarriors, Enemy Force Strength, Contract Payment, and Salvage that can be adjusted at any time from the Settings menu - **added** — Added new custom campaign mode with difficulty settings for Ironman Mode, Unequipped 'Mechs, and Parts for 'Mech Assembly that can only be adjusted when starting a new campaign - **added** — Ironman Mode limits campaign to a single save game slot that automatically updates as you progress, with game over upon running out of funds or failing a Priority Mission - **added** — Players can now press SPACEBAR to greatly accelerate the current action during combat - **added** — Added Speed-Up mode option in Gameplay Settings menu that significantly speeds up all combat actions - **added** — Added shortcut button in MechLab to bring up the Store directly, allowing players to buy weapons, equipment, and ammo without leaving the MechLab - **added** — Added support for ultrawide monitors - **changed** — Starting MechWarriors Behemoth, Dekker, Glitch, and Medusa are now considered Ronin - **changed** — Right-clicking in combat without holding the button down now acts like the ESC key, backing out of the current action or selection - **fixed** — General combat speed optimizations to decrease turn times even when not using new speed-up options Last month we talked about [what's next for BATTLETECH](https://forum.paradoxplaza.com/forum/index.php?threads/battletech-whats-next.1094890/), and outlined some key items we were working on for our first larger free Update to the game. Well - we've just released that Update 1.1.0! This Update is all about giving you more ways to customize your experience, as well as reacting to common pieces of feedback that we've heard from you about the game. It also includes a healthy dose of optimizations and general bugfixes across all areas of BATTLETECH. We're pleased to report that most of the items we mentioned last month made it into this 1.1.0 release. One thing that didn't is the "Tutorial Skip" feature, but that's still on the roadmap for our next Update. Many more things DID make it in beyond what we mentioned last month, though, like ultrawide monitor support and some additional quality-of-life improvements. The full release notes are below. The next items on our roadmap are Linux and localized versions of the game. We’re making good progress on Linux and hope to have more specifics to share soon. Unfortunately, we hit some unexpected setbacks on localization, and localized versions of the game (German, French, and Russian) will take longer than we previously thought. We're actively working through it and bringing more people onto the effort, as it’s a top priority for the studio. We’ll update you on Linux and localized version release dates as soon as we have them. Thank you for your support and please enjoy BATTLETECH 1.1! -- HBS **IMPORTANT: **If you experience any issues after updating, or see a [popup like this one](https://forumcontent.paradoxplaza.com/public/369104/steam_error.jpg) when trying to run the game - this is a known issue with Steam, where it can occasionally fail to apply the update as expected. Here's the most reliable way we've seen to get around it: - Remove an existing game file in your installation directory (e.g. BattleTech.exe) - Verify Integrity of Game Files (Right-click on BATTLETECH in your Steam Library, select Properties -> Local Files tab) - The update should now download and apply normally. **IMPORTANT:** Additional note for players who mod various game files…**Reminder that modding is not officially supported.** If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly. ##### **New Features & Content** **MechWarrior customization. **Players can now customize the appearance, callsign, name, pronoun, and voice of all non-Ronin MechWarriors in their mercenary company. The starting MechWarriors (Behemoth, Dekker, Glitch, and Medusa) are now considered Ronin. **Granular difficulty settings. **Added a wide variety of Granular Difficulty Settings that can be adjusted at any time from the Settings menu. - **Lethality **- when enabled, MechWarriors that are disabled in combat will always be killed. - **'Mech Destruction** - when enabled, 'Mechs disabled from Center Torso destruction are permanently lost. This setting is intended for veterans and those seeking a significant challenge. - **No Rare Salvage** - when enabled, + and ++ items are no longer generated as salvage results (but remain purchasable in stores). - **MechWarrior Progression** - adjust the amount of experience that MechWarriors gain after each mission. - **Advanced MechWarriors **- increase or decrease the frequency of more powerful MechWarriors appearing in Hiring Halls in later parts of the game. - **Enemy Force Strength **- increase or decrease the baseline strength of the enemy forces you'll face in procedural contracts. - **Contract Payment** - increase or decrease the amount of C-Bills paid by procedural contracts across the game. - **Salvage **- increase or decrease the amount of salvage you _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/637090/view/5314766837580540488]_