# BeamNG.drive changelog > A dynamic soft-body physics vehicle simulator capable of doing just about anything. - Vendor: BeamNG - Category: Games - Official site: https://www.beamng.com - Tracked by: What's New (https://whatsnew.fyi/product/beamng-drive) - Harvested from: Steam (app 284160) - Entries below: 25 of 30 (newest first; the rest are on https://whatsnew.fyi/product/beamng-drive) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Hotfixes for v0.38 Released - Date: 2025-12-15 - Original notes: https://store.steampowered.com/news/app/284160/view/519732795817329774 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-519732795817329774 - **security** — Apply various security fixes and improvements - **fixed** — Fix an issue with the audio library that was causing widespread crashes - **added** — Add a special edition Fire Horse paint design to the Civetta Scintilla - **fixed** — Fix incorrect material names on several tires - **fixed** — Correct the sizes of Dreid CVTA wheel meshes and adjust JBeam scaling to suit - **fixed** — Fix Vehicle Selector breaking when deleting a mod instead of deactivating - **fixed** — Fix an error that could happen when looking at the insurance screen - **fixed** — Fix an error in nilController - **fixed** — Fix powertrain instability on Hirochi HT-55 that could occur when rear wheels detach from the axle - **changed** — Increase strength of the wheels attachment on Hirochi HT-55 - **fixed** — Fix instability on Hirochi WL-40 that could occur when removing the window glass - **fixed** — Fix several part names on Hirochi WL-40 - **fixed** — Fix instability on Hirochi WL-40 that could occur when removing the tilt links - **fixed** — Fix broken taillights on Gavril D-Series cargo box upfit - **fixed** — Fix an issue with the low beam headlights no longer emitting light on Ibishu Pessima (New) - **changed** — Update Cherrier Vivace headlight functionality to match with the new changes - **fixed** — Fix an issue with the transbrake binding - **fixed** — Fix an issue with relocated controllers not being correctly referenced by external interaction - **fixed** — Fix multiple issues in Drag Race including resetting practice mode, wrong drag type being loaded in APM, resetting after disqualification, and black screen lockout when resetting with the same opponent - **changed** — Blacklist the Dump Truck and Wheel Loader from Garage to Garage missions except for the Garage to Garage in Italy's Quarry Greetings everyone, We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.38. You can find all the details in the changelogs below: --- v0.38.6 [(May/18, 2026)](#v0.38.6) [ ## Game Engine ](#386S) - Various security fixes and improvements > **NOTE:** This hotfix contains routine security improvements that are part of our continued efforts to keep BeamNG as stable and safe as we can. These changes are preventative, not a reaction to a specific incident, and no further action is needed beyond installing the update. As a reminder, please make sure to keep your OS up-to-date and antivirus solution enabled. If you're aware of any security issue that has not been addressed, we would appreciate if you report it through [security@beamng.gmbh](mailto:security@beamng.gmbh). Thank you! > --- v0.38.5 [(April/08, 2026)](#v0.38.5) [ ## Audio ](#385A) - Fixed an issue with our audio library that was causing widespread crashes --- v0.38.4 [(February/16, 2025)](#v0.38.4) [ ## Vehicles ](#CE-26V1S) - **Civetta Scintilla** - Added a special edition _Fire Horse_ paint design --- v0.38.3 [(December/16, 2025)](#v0.38.3) [ ## Vehicles ](#CE-3S33LO) - ** ## Common** - ## Fixed incorrect material names on several tires - ## Corrected the sizes of Dreid CVTA wheel meshes, adjusted JBeam scaling to suit [ ## User Interface ](#CE-4GPW5R) - ## Fixed Vehicle Selector breaking when deleting a mod instead of deactivating [ ## Early Preview: Career Mode ](#CE-ZKV3ZB) - ## Fixed an error that could happen when looking at the insurance screen [ ## Vehicle Systems ](#CE-T13XS6) - ** ## Controller** - Fixed an error in _nilController_ --- v0.38.2 [(December/15, 2025)](#v0.38.2) [ ## Vehicles ](#CE-ILNGY2) - ** ## Hirochi HT-55** - ## Fixed powertrain instability that could occur when rear wheels detach from the axle - ## Increased strength of the wheels attachment - ** ## Hirochi WL-40** - ## Fixed an instability that could occur when removing the window glass - ## Fixed several part names - ## Fixed an instability that could occur when removing the tilt links - ** ## Simplified Traffic Vehicles** - ## Fixed broken taillights on Gavril D-Series cargo box upfit - ## Fixed an issue with the low beam headlights no longer emitting light on Ibishu Pessima (New) - ## Updated Cherrier Vivace headlight functionality to match with the new changes [ ## Vehicle Systems ](#CE-1DQ2SR) - ## Fixed an issue with the transbrake binding - ## Fixed an issue with the relocated controllers not being correctly referenced by external interaction [ ## Gameplay ](#CE-WX1DU5) - ** ## Drag Race** - Fixed an issue when resetting practice Drag Race - Fixed an issue with wrong drag type being loaded in APM Drag Race - Fixed an issue with resetting after being disqualified in drag race - Fixed a missing reset pin in drag race flowgraph, that was causing black screen lockout when resetting with the same opponent - ** ## Garage to Garage** - Blacklisted the Dump Truck and Wheel Loader from Garage to Garage missions except for the Garage to Garage in Italy's Quarry [ ## Early Preview: Career Mode ](#CE-8QB8KX) - ## **Delivery:** Fixed a fatal error in Lua that could occur when dropping off fluids or dry bulk materials - ## Fixed an error that could happen when starting career mode - ## Removed a debug menu that was unintentionally shown when negotiating [ ## Physics ](#CE-A9KPDQ) - ## FMI: Fixed a bug for the controller loading argument [ ## Linux ](#CE-NUDL2E) - ## Fixed an issue that could occur when loading into Career Mode - ## Fixed an issue that could occur when cloning a vehicle that has part modifications --- v0.38.1 [(December/10, 2025)](#v0.38.1) [ ## User Interface ](#CE-6YGJ6D) - ## Fixed an issue with the Vehicle Selector menu that could occur when the default vehicle is based on a mod that's _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/519732795817329774]_ ### A Heavy Haul in BeamNG.drive v0.38 - Date: 2025-12-10 - Original notes: https://store.steampowered.com/news/app/284160/view/536621208363335890 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-536621208363335890 - **added** — Add Hirochi HT-55 haul truck with 55-ton load capacity, hydraulically-powered orbital valve steering, front lockout brakes, manually adjustable hill assist, and optional locking differential, rock ejectors, and JATO rockets - **added** — Add Hirochi WL-40 large wheel loader with joystick-controlled articulated hydraulic steering, rigid front axle with pivoting rear axle, functional rimpull control pedal, universal bucket, heavy-duty forks, and hydraulically-operated log grapple attachment - **added** — Expand Italy map with new Marble Quarry area designed for heavy machinery gameplay including several new missions - **added** — Add new Marble Block prop in 19-ton and 38-ton variants with optional wooden supports - **added** — Add new Rock Pile prop with 100 rocks of varying sizes - **added** — Add new loads for Log and Flatbed trailers - **added** — Add Audio Ribbon Editor tool for designing dynamic audio zones with real-time ambient sounds - **added** — Add new tools for rally gameplay editing and asset deduplication - **added** — Add new Freeroam Session wizard with multi-step setup to configure session before loading, supporting grid selector, adjustable traffic and time of day options, and preset saving - **added** — Add new Gameplay Selector to replace old scenarios and campaigns menu with support for challenges, scenarios, campaigns, shortcuts, and preset filters - **changed** — Replace legacy Freeroam selection interface with refined multi-step setup wizard - **changed** — Replace old scenarios and campaigns menu with new Gameplay Selector - **changed** — Simplify Container trailer default interior to address performance issues while keeping full-detail versions available - **changed** — Overhaul and modernize Input Hints and Messages apps - **fixed** — Fix decalroads bugs across all maps - **fixed** — Ground floating trees and rocks on all maps - **fixed** — Apply polish and bug fixes to Launcher submenus and translations - **changed** — Reduce total file size of maps and their assets by approximately 33% through material deduplication and cleanup - **changed** — Improve World Editor tools with general enhancements Greetings, drivers, and welcome to our heavyweight holiday haul! Get ready to steel the season’s joy with, not one, but two brand-new vehicles, complimentary props and loads, Italy map expansion, continued user interface revamp, as well as a truck-load of optimizations, fixes, and general improvements. ##### Hirochi HT-55 First up, meet the Hirochi HT-55 - a haul truck designed for durability and long shifts running up and down the quarry roads. Built to efficiently handle any hauling predicament you may bring upon it, this rigid-frame off-highway dump truck boasts an impressive 55-ton load capacity, and comes equipped with a hydraulically-powered orbital valve steering and brakes with front lockout options, complete with manually adjustable hill assist. To top that off, this formidable frame features a variety of optional extras, including locking differential, rock ejectors, and JATO rockets, allowing you to customize it to your heart’s content. ##### Hirochi WL-40 Next up, we have the Hirochi WL-40 - a large wheel loader with varying lift capacity. This heavyweight hero is a multi-purpose machine, engineered with lifting capacity and rougher terrain in mind. It captures a unique operational experience through its joystick-controlled, articulated hydraulic steering system, a rigid front axle with a pivoting rear axle, and a functional rimpull control pedal. Capable of lifting and transporting large marble blocks thanks to a versatile front lift arm with a universal bucket and heavy-duty forks. The lineup also includes a hydraulically-operated log grapple attachment for sorting and loading tree logs. The WL-40 is a particularly perfect partner for the HT-55 when it comes to moving heavy loads, but we’re confident that you’ll have a blast discovering other uses for it too. ##### Italy Map Expansion To complement the headliners - the Italy map has been expanded with a new area - the Marble Quarry. This area is designed with heavy machinery gameplay in mind and includes several new missions that will surely challenge your skills. Alongside the new additions, we’ve also performed a number of optimizations and improvements across all maps. Most notably, as a result of a major behind-the-scenes cleanup, the total file size of maps and their assets has been reduced by about 33%. Additional tweaks include material de-duplication, bug fixes on decalroads, and grounding of some floating trees and rocks that were making a bid for freedom. ##### New Props and Loads You didn’t expect us to give you new vehicles and no toys to use them with, did you? The new Marble Block is a massive, breakable chunk of marble - a compelling contender for putting the new heavy machinery to the test. It comes in 19- and 38-ton variants, with optional wooden supports that make the rocks easier to pick up with the wheel loader. Accompanying it is the new Rock Pile - an assortment of 100 rocks of varying sizes. They’re an ideal cargo for the dump truck and can be easily picked up with the wheel loader’s bucket. Several new loads are now available for the Log and Flatbed trailers, and smaller improvements were made to others - in particular, while we kept the full-detail versions of the Container trailer, the default setup has been fitted with a simplified interior to address performance issues. ##### New Experiences & UI Improvements As part of the continued user interface revamp, we’re introducing a new Freeroam Session wizard and Gameplay Selector. The legacy Freeroam selection interface has been replaced with a refined multi-step setup wizard that gives you an opportunity to configure the session as a whole before loading. It utilizes the previously released grid selector to let you define the desired preferences from selectable locations and vehicles, with adjustable options for traffic and time of day, and includes support for saving the last used preset and favorites. The selection steps can be skipped if you wish to load directly int _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/536621208363335890]_ ### Hotfixes for v0.37 Released - Date: 2025-09-19 - Original notes: https://store.steampowered.com/news/app/284160/view/511843796724483375 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-511843796724483375 - **fixed** — Fixed missing license plate lights on widebody sport rear bumper for Bruckell Bastion - **fixed** — Fixed several incorrect support beams on Civetta Scintilla - **fixed** — Fixed duplicate spare wheel slot on cut chassis for Civetta Scintilla - **fixed** — Fixed rally configurations using wrong interior on ETK I-Series - **fixed** — Fixed instability when attaching certain spoilers or wings to the lightweight trunk on ETK K-Series - **fixed** — Fixed excessive brightness on the right mirror indicator for Gavril Roamer - **fixed** — Fixed missing paddle shifter on some configs for Hirochi Sunburst - **fixed** — Fixed wrong default horn for Hirochi Sunburst - **fixed** — Fixed rally configurations using wrong interior on Ibishu Covet - **fixed** — Repositioned nitrous bottle to work on every body style without clipping for Ibishu Miramar - **changed** — Updated the Frozen Dust color for ETK800 and ETKC - **fixed** — Fixed the ramp slot offset not working correctly at certain sizes for Props Trampoline - **fixed** — Fixed issues with Track Builder - **fixed** — Fixed an issue that caused inability to close the parts selector when license input is focused - **fixed** — Fixed an issue that could break mouse steering while hovering over a UI element - **fixed** — Fixed the CEF process not stopping after one shot render - **fixed** — Fixed an issue with manually drawn path nodes appearing as (0, 0, 0) in ScriptAI Editor window listbox - **fixed** — Fixed Launcher integrity check failing for vehicles/common.zip - **added** — Added support for steering wheel D-pads on Linux - **fixed** — Fixed Shift showing up as an active modifier on startup on Linux Greetings everyone, We’ve released several hotfixes to address the most critical and urgent issues reported with version 0.37. You can find all the details in the changelogs below: > **Note** Following the rollout of version 0.37, we've identified several mods that were impacted by unforeseen compatibility issues. Given that modding is essential to the BeamNG experience, we always aim for rigorous testing ahead of each release, but the sheer scope of creativity, variety, and complexity of community-made content makes comprehensive coverage increasingly challenging. We're prioritizing delivering the immediate fixes for the issues at hand, while also laying the groundwork to facilitate reliable mod support in the long-term. > --- v0.37.6 [(October/09, 2025)](#v0.37.6) [ ## Vehicles ](#CE-DJ9GNX) - ** ## Bruckell Bastion** - ## Fixed missing license plate lights on widebody sport rear bumper - ** ## Civetta Scintilla** - ## Fixed several incorrect support beams - ## Fixed duplicate spare wheel slot on cut chassis - ** ## ETK I-Series** - ## Fixed rally configurations using wrong interior - ** ## ETK K-Series** - ## Fixed instability when attaching certain spoilers/wings to the lightweight trunk - ** ## Gavril Roamer** - ## Fixed excessive brightness on the right mirror indicator - ** ## Hirochi Sunburst** - ## Fixed missing paddle shifter on some configs - ## Fixed wrong default horn - ** ## Ibishu Covet** - ## Fixed rally configurations using wrong interior - ** ## Ibishu Miramar** - ## Repositioned nitrous bottle to work on every body style without clipping - ** ## Common** - ## Updated the "Frozen Dust" color (ETK800 and ETKC) - ** ## Props - Trampoline** - Fixed the ramp slot offset not working correctly at certain sizes [ ## Gameplay ](#CE-KRCNQF) - ## Fixed issues with Track Builder [ ## User Interface ](#CE-56XNQK) - ## Fixed an issue that caused inability to close the parts selector when license input is focused [ ## Input & Force Feedback ](#CE-JWKW3V) - ## Fixed an issue that could break mouse steering while hovering over a UI element [ ## Game Engine ](#CE-ACRI9G) - ** ## Fixed the CEF process not stopping after one shot render** ## Usually, with the vehicle license plate render, the process would continue consuming resources instead of quitting once done [ ## World Editor ](#CE-1KHHZK) - ** ## ScriptAI Editor** - Fixed an issue with manually drawn path nodes appearing as (0, 0, 0) in window listbox [ ## Launcher ](#CE-292QIQ) - ** ## Fixed Launcher integrity check failing** ## Integrity would fail for _/vehicles/common.zip_ because it was bigger than 4GB and a leftover file from the build process was marked as missing even if not needed - ## Fixed English-only translation strings for one of the main buttons [ ## Linux ](#CE-BEWG1T) - ## Added support for steering wheel D-pads - ## Fixed Shift showing up as an active modifier on startup --- v0.37.5 [(September/23, 2025)](#v0.37.5) [ ## Vehicles ](#CE-QOO2QY) - ** ## Cherrier FCV** - ## Fixed clipping issues with fire extinguisher on race interior - ** ## ETK I-Series** - ## Removed leftover duplicate/test slots under the steering box - ## Fixed position on the navigator prop - ## Fixed missing and incorrect production years on certain configurations - ## Fixed clipping of exhaust tips with the bumper - ## Fixed position of the roofbar load (was too low) - ## Fixed numerous issues with parts not breaking off correctly - ## Fixed lifted front strut not appearing on the off-road config - ## Fixed white lines on the side of the Rotopad Livery - ** ## FPU Wydra** - ## Fixed missing transparency on the badge material - ** ## Gavril Barstow** - ## Fixed a Jbeam issue that caused the whole car to deform too easily - ** ## Gavril Bluebuck** - ## Fixed floating issues on 353 CUI V8 engine - ** ## Gavril _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/511843796724483375]_ ### Indulge the Luxury in BeamNG.drive v0.37 - Date: 2025-09-16 - Original notes: https://store.steampowered.com/news/app/284160/view/793318320683090847 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-793318320683090847 - **added** — Gavril Grand Marshal Limousine with coachbuilt stretch body, luxurious interior, and five configurations - **added** — Customization parts for Grand Marshal including boomerang antenna, bull horns, fender flags, tinted glass, and vinyl roof - **added** — Brake glow effect on all official vehicles with disc brakes - **added** — Spike Strip prop with four different types - **added** — Pressure Ball prop with selectable gas type and customizable size, weight, and paint design - **added** — Trampoline prop with adjustable mat size, frame height, spring strength and rate - **added** — Controller navigation support in Vehicle Selector screen - **added** — Favorite configs feature in Vehicle Selector screen - **changed** — Default User Folder location changed from appdata/local/BeamNG.drive/0.36/ to appdata/local/BeamNG/BeamNG.drive/current/ - **changed** — Vehicle Selector screen overhauled and ported to Vue with improved search, filtering, and customizable tile sizes - **changed** — Large Spinner prop remastered with new 3D model, materials, and textures, now colorable with paint presets - **changed** — Spinner variants now include two-arm variant with tow hitch options and mobile variant attachable to semi-truck - **changed** — Spinner powered by industrial electric motor with realistic performance - **changed** — Large Hamster Wheel prop remastered with new 3D models, updated physics, materials, and controls - **changed** — Hamster Wheel powered by industrial electric motor with three configurations: powered, unpowered, and barrel-only - **changed** — Ibishu Miramar given new engine meshes and textures with gauge adjustments and tail light fixes - **changed** — Majority of remaining old-format materials converted to PBR - **fixed** — UI performance and lag issues across the interface - **fixed** — Improved UI initial loading time and asset loading performance Hello, drivers, and welcome to our Version 0.37 Fall Update! We've got a bunch of features, improvements, and fixes for you this time. Let's dive in! ##### Important - User Folder Changes First up, we have an important announcement regarding changes to the User Folder. The main thing you need to know is that the default User Folder location has been slightly changed (from _**appdata/local/BeamNG.drive/0.36/**_ to _**appdata/local/BeamNG/BeamNG.drive/current/**_), but you will be able to open it using the _**Manage User Folder**_ option from the Launcher, as you've always been able to. For more information about the changes, the motivation behind it, and what effects it will have, please [check this announcement](https://beamng.com/game/news/announce/user-folder-migration-changes). ##### New Vehicle - The Limousine by Gavril Yes, you read that right - the epitome of luxury has finally arrived to BeamNG in the form of the new Gavril Grand Marshal Limousine. The Gavril Grand Marshal Limousine features a coachbuilt stretch limousine body with classic exterior styling, offering five configurations for every type of explorer, and complete with a luxurious interior that includes fancy lights, a bar, and even a TV! And if this is not enough - we've also included a number of parts for further customization: the boomerang antenna, bull horns, fender flags, tinted glass, and vinyl roof that will also be available for the standard Grand Marshal body. ##### Brake Glow But wait, there's more! We've added brake glow to all official vehicles with disc brakes! Check out the shiny new brake glow on your favorite vehicle - just note that this will naturally display better in less-than-full-light conditions. ##### User Interface Improvements In the meantime, the UI team has been hard at work to bring our UI into the modern era. We were finally able to to identify a number of issues that resulted in poor performance and lag across the UI. While we're continuing investigating this further, some of fixes were already implemented in v0.37, and we expect to deliver more soon. The default Vehicle Selector screen (Menu → Vehicles) has been overhauled and ported over to Vue, with the addition of several new features, UX improvements, and fixes. It now supports controller navigation, allows saving configs as Favorite, has better search and filtering functionality, and brings modern styling with customizable tile sizes. Please note that the updated selector is not yet available within Garage, Time trials, Bus Routes, and Level selection. We've also done some work on the UI that should improve the initial loading time as well as the time it takes players to load assets such as image previews, with the aim of reducing UI lag for most players. If you still experience performance issues, please [let us know in the UI feedback thread](https://www.beamng.com/threads/83199/). ##### New & Remastered Props We've been busy with props as well! Version 0.37 offers **several new and remastered props** that will undoubtedly bring joy to your inner child. The **brand-new Spike Strip prop** comes a choice of 4 different types of spike strips, all equally as capable of puncturing tires of the vehicle daring to cross them. This prop can be carried with the node grabber while in walking mode. Another newcomer to the lineup is the **new Pressure Ball prop**. Filled with pressurized gas, it's available in several configurations with selectable gas type (which affects its mass, and in turn the buoyancy), and customizable size, weight, and even paint design. Next up, we have the **new Trampoline prop**. Equipped with a ramp slot, and featuring adjustable mat size, frame height, spring strength and rate, this prop is a perfect companion for a broad range of destructive testing. The **Large Spinner has been remastered** to bring it in line with the newer props. We've redone the 3D model, materials, and textures from scratch. Several parts of the spinner are _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/793318320683090847]_ ### Hotfixes for v0.36 Released - Date: 2025-06-19 - Original notes: https://store.steampowered.com/news/app/284160/view/525346350588493999 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-525346350588493999 - **fixed** — Fixed various typos and mistakes in config info files on Burnside Special - **fixed** — Fixed an issue with all gauges using different material setups on Civetta Bolide - **fixed** — Fixed inaccurate tachometer on the Gavril MD-Series school bus - **fixed** — Fixed mesh breaking on Gavril MD-Series school bus safety cushion - **fixed** — Fixed engine clipping into the body upon high speed impacts on Gavril MD-Series - **fixed** — Fixed instability with some combinations of rear axle parts on Gavril MD-Series - **fixed** — Fixed rear axle being unable to fully break off with some part combinations on Gavril MD-Series - **fixed** — Fixed 1st tridem axle brake chambers being assigned to 2nd axle node structure on Gavril T-series - **fixed** — Fixed slightly incorrect offset on 3rd drive axle 10 lug hub mesh on Gavril T-series - **fixed** — Reactivated collisions on city_block5 in West Coast USA level - **fixed** — Fixed collision issues in police station in West Coast USA level - **added** — Enabled leaderboards on all Arrive missions in the game with end time tracking - **fixed** — Fixed wrong pedals setup for sequential shifter on Bruckell Bastion - **fixed** — Fixed missing clutch pedal with sequential shifter on Bruckell LeGran - **changed** — Adjusted prices of flathead engine parts on Burnside Special - **fixed** — Fixed wrong model on the 4-barrel carburetor on 423 CUI V8 engine on Burnside Special - **fixed** — Fixed Rennspecht config having the wrong badge on the engine cover on ETK K-Series - **fixed** — Fixed the late tailgate trigger being inside the mesh on Gavril D-Series - **fixed** — Fixed missing wig-wag headlights on unmarked police Gavril Grand Marshal - **changed** — Retuned armored truck deformation on Gavril MD-Series with overall strength reduction, especially on rear end and roof with improved force transfer and variable impact resistance Greetings everyone, We’ve released several hotfixes to address the reported issues with version 0.36. You can find all the details in the changelogs below: --- v0.36.4 [(July/8, 2025)](#v0.36.4) [ ## Vehicles ](#CE-USJWED) - ** ## Burnside Special** - ## Fixed various typos and mistakes in config info files - ** ## Civetta Bolide** - ## Fixed an issue with all gauges using different material setups - ** ## Gavril MD-Series** - ## Fixed inaccurate tachometer on the school bus - ## Fixed mesh breaking on school bus safety cushion - ## Fixed engine clipping into the body upon high speed impacts - ## Fixed instability with some combinations of rear axle parts - ## Fixed rear axle being unable to fully break off with some part combinations - ** ## Gavril T-series** - ## Fixed 1st tridem axle brake chambers being assigned to 2nd axle node structure - ## Fixed slightly incorrect offset on 3rd drive axle 10 lug hub mesh [ ## Levels ](#CE-22DGLM) - ** ## West Coast USA** - ## Reactivated collisions on _city_block5_ - ## Fixed collision issues in police station [ ## Gameplay ](#CE-6WTULW) - ** ## Enabled leaderboards on all Arrive missions** ## All Arrive missions in the game now have leaderboards and an end time --- v0.36.3 [(June/23, 2025)](#v0.36.3) [ ## Vehicles ](#CE-7TDFG7) - ** ## Bruckell Bastion** - ## Fixed wrong pedals setup for sequential shifter - ** ## Bruckell LeGran** - ## Fixed missing clutch pedal with sequential shifter - ** ## Burnside Special** - ## Adjusted prices of flathead engine parts - ## Fixed wrong model on the 4-barrel carburetor on 423 CUI V8 engine - ** ## ETK K-Series** - ## Fixed Rennspecht config having the wrong badge on the engine cover - ** ## Gavril D-Series** - ## Fixed the late tailgate trigger being inside the mesh, causing it to become not clickable - ** ## Gavril Grand Marshal** - ## Fixed missing wig-wag headlights on unmarked police - ** ## Gavril MD-Series** - ** ## Retuned armored truck deformation** - Overall strength was reduced, more so on the rear end and the roof, where it was nearly indestructible - Improved transfer of forces between the roof and the walls, making the truck easier to crush - The truck is especially weaker under high speed impacts, retains more strength when pushing cars out of the way - Door hinges are more resistant to shock impact, and therefore stronger - Rear axle is more resistant to frame shock, making it harder to break on head-on crashes (applies to all MD-Series variants) - Engine mounts affect the strength of the front frame section less, making it crush easier (applies to all MD-Series variants) - ## Fixed various issues with orbit camera on high speed crashes, on the school bus and armored truck - ## Fixed early front fender nodes clipping with school bus body - ## Tweaked some openables on the school bus - ## Fixed some front tires being on inside out (derby paint appeared on the inside) - ## Fixed wheel hubs naming inconsistency - ## Fixed camo livery being stretched on the armored truck body - ## Fixed driver camera being positioned too low on the armored truck - ## Fixed wrong material on armored truck mudflaps - ** ## Gavril Roamer** - ## Tweaked signal stalk position - ** ## Gavril T-Series** - ## Fixed TC83s Logging config having a right door panel while the rest of interior was stripped - ** ## Ibishu Miramar** - ## Made headlight covers hide front turn signal flares - ## Fixed rear seat cargo box attachment - ## Fixed column shifter animations being inverted on RHD dashboard - ** ## Ibishu Pessima (1988)** - ## Fixed gauge off and on materials being different - ** ## Simplified traffic vehicles** - ## Fixed incorrect glowmaps on Soliad Wendover indicators - ## Fixed inverted inner trunk normals on the Soliad Wendover - ## Updated Ibishu BX hatchback taillights to match the proper equivalent's _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/525346350588493999]_ ### Summertime Shakeup in BeamNG.drive v0.36 - Date: 2025-06-17 - Original notes: https://store.steampowered.com/news/app/284160/view/569255906735297988 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-569255906735297988 - **added** — New armored truck and school bus bodies for the MD-Series platform with unique liveries - **added** — New loads for the armored truck bank livery for added realism - **added** — Functional gadgets and features for the school bus - **added** — Two new body variants for the Ibishu Miramar: coupe and Ute - **added** — New facelift body parts for the Ibishu Miramar - **added** — New left-hand-drive interior parts for the Ibishu Miramar - **added** — Striped livery for the Miramar Ute body - **added** — Rusted or abandoned liveries for all Ibishu Miramar body variants - **added** — New body variants for the Burnside Special: two-door sedan and sport coupe with chopped version option - **added** — Flathead V8 engine option for the Burnside Special - **added** — Rollcage for the Burnside Special - **added** — Gasser exhausts for both OHC and Flathead V8 on the Burnside Special - **added** — I6 engine with new meshes and textures for the Burnside Special - **added** — Trunk tank for liquids transportation on the Burnside Special - **added** — Miramar Menace mission featuring a police chase in your Miramar Ute through East Coast, USA - **added** — Fragile Asset mission where you chase a thief in a stolen armored bank truck as a police interceptor - **added** — Outback Bangers mission in Johnson Valley - **added** — New Replay system for several supported mission types - **added** — New mission and navigation markers - **changed** — Main menu structure overhauled with two-page layout dedicated to quick-start experiences - **changed** — Quick-Start menu now provides shortcuts to different gameplay experiences with preset vehicles and settings - **changed** — Radial Menu now allows reconfiguring the layout and available actions - **fixed** — Mesh errors on chopped sedan pillars for the Burnside Special - **fixed** — Refreshed geometry and textures of engine variants for the Burnside Special - **changed** — Headlights bezel materials upgraded to PBR for the Burnside Special Hello, drivers, and welcome to our 0.36 summer update! We're turning up the heat this season with several vehicle refreshes, new missions, and a ton of optimizations. ##### **New School Bus and Armored Truck** “MD-Series was so much fun to make” we thought, “we should show off its full potential!” So in the spirit of innovation and taking advantage of all the Gavril MD platform has to offer, we've added several fun new options to its lineup. The MD-Series now offers **new armored truck and school bus** bodies, complete with unique liveries for the armored version - police and bank, as well as prison, off-road, and more for the bus. The bank truck livery **also brings several new loads** for added realism, while the bus includes various functional gadgets and features. ##### **Ibishu Miramar Refresh** The Ibishu Miramar is receiving a long awaited refresh! We know the community has been excited for a Miramar refresh for ages, and it's finally its time to shine! The Miramar is getting **two new body variants**, a coupe and an Ute, as well as new facelift body parts. We've added new left-hand-drive interior parts, and a striped livery for the Ute body. All Miramar body variants are also getting rusted or abandoned liveries for all body variants. ##### **Burnside Special Refresh** Burnside aficionados, rest assured, your beloved Special is also getting a refresh this summer! Coming with several new body variants and liveries, we're glad to finally bring it out of the 50s into 2025. We're **adding new body variants** in the refresh - both two-door sedan and sport coupe formats, the latter also offering a chopped version. The refresh **also brings a flathead V8 engine option**, a rollcage, Gasser exhausts for both OHC and Flathead V8, an I6 engine with new meshes and textures, and a trunk tank for liquids transportation. In the realm of fixes, we've addressed mesh errors on chopped sedan pillars, refreshed the geometry and textures of the engine variants, and upgraded the headlights bezel materials to PBR. ##### Gameplay Moving on to gameplay, we’ve got a couple of new missions for you! In the **Miramar Menace** mission, you'll lead police on a thrilling chase through East Coast, USA in your Miramar Ute as you attempt to evade their clutches. Apparently people have been complaining about your wreckless driving, how rude of them. In the **Fragile Asset** mission, you'll hop into your police interceptor to chase down a thief in a stolen armored bank truck. Be careful not to wreck the truck - those are expensive! And finally, in Johnson Valley, **Outback Bangers** has you chasing victory in the wasteland. Glory and bragging rights await! For more general mission-related improvements, we’ve made changes to the Missions Selection Screen, added a new Replay system for several supported missions types, and added new mission and navigation markers, among other changes. ##### **User Interface Improvements** **Main menu structure has been overhauled** for improved user experience. It's now split into two pages, with the main one dedicated for the new quick-start experiences. The Quick-Start menu provides a convenient shortcut to different gameplay experiences for newcomers and returning players. The 5 Freeroam Experiences at the top act like presets, to load the level with some vehicles and settings already in place. The 10 challenges are carefully chosen to be an accessible, but also varied sample of over 500 challenges currently available in BeamNG. **Radial Menu has also gotten a number of upgrades**. You can now make it your own by reconfiguring the layout and available actions. Additional polish includes overall navigation clean up, and several refreshed icons. We’ve also taken this opportunity to make a vast number of fixes, changes, and small improvements that should give all our drivers a better experience in the game overall. These include launcher changes, bug fixes, UI changes, and much, much more. In the backg _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/569255906735297988]_ ### Hotfixes for v0.35 Released - Date: 2025-04-03 - Original notes: https://store.steampowered.com/news/app/284160/view/525339374585381263 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-525339374585381263 - **fixed** — Fixed a crash when closing the application - **changed** — Improved force feedback in several steering wheels by reverting Automatic update rate from 2000Hz back to 400Hz or lower - **fixed** — Fixed mismatched sideskirts on rally configs for Hirochi Sunburst - **fixed** — Fixed slightly misaligned trigger for hazard lights on Hirochi Sunburst - **added** — Added sport mode position on CVT transmission for Hirochi Sunburst - **added** — Added 2.5 badge for Hirochi Sunburst - **fixed** — Fixed mirrored paddles on Hirochi Sunburst - **fixed** — Fixed a typo in Corse steering wheel name for Autobello Piccolina - **fixed** — Fixed missing generator pulley on I4 adjustable rev limiter for Bruckell Nine - **fixed** — Fixed incorrect names for rally configs for Civetta Bolide - **fixed** — Fixed clutch pedal duplication with certain dashboard and shifter combinations for Ibishu BX-Series - **fixed** — Fixed a typo in fire extinguisher slot name for SP Dunekicker - **fixed** — Fixed incorrect model for 13x7 TIMS koidara rear wheels in bronze - **changed** — Updated traffic version of Hirochi Sunburst with finalized trunk models to address license plates clipping - **fixed** — Fixed an issue with floating rocks in the north-west area of Johnson Valley - **fixed** — Fixed bad placement of grass/dirt decals near gas station in Italy - **fixed** — Fixed an issue with floating rocks in quarry of West Coast - **fixed** — Fixed missing roof in suburb area of West Coast - **fixed** — Fixed a variety of game crashes that affected multiple mods - **fixed** — Fixed a crash caused by mod audio playback when using loose audio files with the SourceGroup field Greetings everyone, We’ve released several hotfixes to address the reported issues with version 0.35. You can find all the details in the changelogs below: --- v0.35.5 [(April/10, 2025)](#v0.35.5) [ ## Game Engine ](#CE-KSFJJW) - ## Fixed a crash when closing the application [ ## Input and Force Feedback ](#CE-T8X0O0) - ** ## Improved force feedback in several steering wheels by reducing the refresh rate** ## In recent releases the _Automatic_ update rate was allowed to use up to 2000Hz, instead of the safer 400Hz that was used in the past. An excessive update rate will be detrimental for some steering wheels, resulting in poor force feedback. This hotfix reverts _Automatic_ back to using 400Hz or lower. > **Note:** If you want to experiment with higher rates, you can select them manually as usual, and test the results. We advice that you retest after any update to steering wheel drivers and firmware, or that you switch back to _Automatic_. > --- v0.35.4 [(April/9, 2025)](#v0.35.4) [ ## Vehicles ](#CE-HN032R) - ** ## Hirochi Sunburst** - ## Fixed mismatched sideskirts on rally configs - ## Fixed slightly misaligned trigger for hazard lights - ## Added sport mode position on CVT transmission - ## Added 2.5 badge - ## Fixed mirrored paddles - ** ## Autobello Piccolina** - ## Fixed a typo in Corse steering wheel name - ** ## Bruckell Nine** - ## Fixed missing generator pulley on I4 adjustable rev limiter - ** ## Civetta Bolide** - ## Fixed incorrect names for rally configs - ** ## Ibishu BX-Series** - ## Fixed clutch pedal duplication with certain dashboard + shifter combinations - ** ## SP Dunekicker** - ## Fixed a typo in fire extinguisher slot name - ** ## Common** - ## Fixed incorrect model for 13x7 TIMS koidara rear wheels (bronze) - ** ## Simplified Traffic Vehicles** - ## Updated traffic version of Hirochi Sunburst with finalized trunk models to address license plates clipping [ ## Levels ](#CE-D8EO59) - ** ## Johnson Valley** - ## Fixed an issue with floating rocks in the north-west - ** ## Italy** - ## Fixed bad placement of grass/dirt decals near gas station. - ** ## West Coast** - ## Fixed an issue with floating rocks in quarry - ## Fixed missing roof in suburb area [ ## Game Engine ](#CE-GO2RFP) - ## Fixed a variety of game crashes that affected multiple mods [ ## Audio ](#CE-K4XNEM) - ## Reverted changes to the BX-Series audio (engine-only) - ** ## Fixed a crash caused by mod audio playback** - Playing loose audio files from within mods using the _SourceGroup_ field of the sound emitter resulted in a crash [ ## User Interface ](#CE-Z9LMQ6) - ** ## Radial Menu** - Removed unnecessary file read/write operations while using radial menu. This should improve performance when using low-end hard drives - ## Fixed an issue with UI apps disappearing after changing the layout then switching to Bigmap and back to Freeroam - ## Implemented a potential fix for the translation service showing broken labels in Main Menu and several other screens - ## Fixed UI apps not loading layout with a scenario in Freeroam - ## Fixed incorrect milliseconds display under certain conditions - ## Fixed non-functioning events in Vue UI apps that are running under Angular - ## Implemented a potential fix for navigator not loading in mods [ ## Gameplay ](#CE-CF1OMI) - ** ## Orbit Camera** - Dynamic orbit camera pitch transition is now paused when the camera is rotated manually by the player [ ## Early Preview: Career Mode ](#CE-X8H9KY) - ** ## General Fixes** - Fixed AI Race challenges not showing default objectives in some cases - Added mileage to vehicle assessment results - Performance Test is canceled if the engine is too damaged - Fixed vehicles not requiring repairs for challenges if the performance index was not yet assessed --- v0.35.3 [(April/4, 2025)](#v0.35.3) [ ## User Interface _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/525339374585381263]_ ### Spring into Action in BeamNG.drive v0.35 - Date: 2025-04-02 - Original notes: https://store.steampowered.com/news/app/284160/view/831582351143208845 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-831582351143208845 - **added** — Fully remastered Hirochi Sunburst vehicle with Flat-4 drivetrain, wagon body, new customization options including body kits, interiors, and liveries - **added** — New parts, configs, and liveries for multiple vehicles - **added** — Drift Zones catalog expanded with seven new locations (four in Italy, two in Utah, one in Automation) - **added** — Freeroam Drag Mode added to Hirochi Raceway - **added** — Drift Statistics feature implemented in Drift Challenge end screen - **added** — Two new Drift UI apps to show total score and current drift information - **added** — Two new missions: Strut Brace Loop and Garage Gauntlet - **added** — New Radial Menu with full gamepad support and refined layouts - **added** — Anti-lag system (ALS) for turbocharged vehicles with automatic arm/disarm logic - **added** — Active center differential system for all-wheel drive vehicles - **added** — Experimental Building Architect Tool for procedural building generation and modification in World Editor - **added** — New Roof Crasher Tester prop for modding tools - **changed** — Vehicle loading speed improved through new optimized .cdae file format with cached data and compression - **changed** — Hirochi Sunburst vehicle model revised with increased detail and all-new textures - **changed** — Drift scoring system revamped to feature Tiers based on accumulated points - **changed** — Drift combo multipliers balanced with soft cap at 10x and hard cap at 25x - **changed** — Suspension revisions applied to majority of vehicles - **changed** — West Coast map upgraded with updated drag strip, dirt track area, and new drift track - **changed** — Hirochi Raceway received new drag strip area - **changed** — Foliage libraries updated across several maps - **fixed** — Crash detection logic improved for Drift mode Greetings, drivers, and welcome to our first update of 2025! Version 0.35 shifts into high gear and delivers a long-awaited vehicle remaster, several revamped user interface components, brand-new missions, expanded modding tools lineup, and countless other optimizations, fixes, and quality-of-life improvements. ##### REMASTERED VEHICLE: Hirochi Sunburst First up on the vehicle side, we’ve **fully remastered the Hirochi Sunburst**! The community has been requesting this one for a while, and we couldn’t be happier to unveil it at last. The makeover comes with a bunch of features, including a **Flat-4 drivetrain**, a wide variety of both factory and custom configurations, and, finally, that **wagon body** everyone's been craving for. The **vehicle model has now been revised with increased detail and all-new textures**. And to top that off, the lineup also **offers a good deal of new customization options**, including body kits, interiors, as well as striking new liveries. Beyond the Sunburst's remaster, we’ve also **added new parts, configs, and liveries for a number of other vehicles**! The majority of our vehicles also got slight revisions on suspension, as well as fixes and upgrades to materials, textures, and handling. ##### 3D Mesh Loading Optimizations In this update, we’ve substantially improved vehicle loading speed by transitioning to a new, optimized _.cdae_ file format. Leveraging cached data and compression to streamline the process, it drastically reduces vehicle loading times while also curbing performance hiccups when swapping parts. Please keep in mind that, as always, this is still ongoing work. ##### Level Upgrades As part of the **ongoing improvements for West Coast map**, we're rolling out another set of updated areas. These include the drag strip and the dirt track area, and a brand new drift track. To complement these changes, a round of optimizations was done to collisions in the city area and the overall drivability around race tracks. But improvements don't stop there, **Hirochi Raceway has gotten a new drag strip area** and foliage libraries were updated across several maps. ##### Gameplay The Freeroam **Drift Zones catalog was expanded** with new additions that will put your drifting skills to the test – four in Italy, two in Utah, and one in Automation. We’ve also added a Freeroam Drag Mode to Hirochi Raceway. Drift enthusiasts can now gain better insights into their performance from the newly **implemented Drift Statistics**, which can be found inside the Drift Challenge end screen. Additionally, two new Drift UI apps were added - one to show the total score, and another to show information about the current drift. The scoring system has been revamped, and now features Tiers. The more points accumulated - the higher the Tier. A couple of multipliers received a balancing pass and we’ve improved the crash detection logic. Combos now have a soft cap at 10x and a hard cap at 25x. Two new missions—Strut Brace Loop and Garage Gauntlet—round out the list of gameplay improvements. ##### User Interface Meanwhile, the UI team has been hard at work to bring you a **new Radial Menu**! The new menu was built from the ground up, and will be replacing the legacy one. Tailored for seamless user experience, it comes equipped with full gamepad support and refined layouts. Feel free to [share your feedback in the dedicated forum thread](https://www.beamng.com/threads/83199/), we'd love to hear your thoughts! ##### Vehicle Systems As part of the development process for the new rally vehicle variants, we are **introducing two long-awaited vehicle systems** in v0.35. **Anti-lag system (ALS)**: in turbocharged applications, lifting the throttle pedal will lead to a loss of turbo pressure, and the engine will take longer to respond to later throttle inputs. To prevent this increase in response time under competitive conditions, turbocharged rally cars often feature an ALS. Our air bypass anti-lag syste _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/831582351143208845]_ ### Hotfixes for v0.34 Released - Date: 2024-12-12 - Original notes: https://store.steampowered.com/news/app/284160/view/519699831627710539 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-519699831627710539 - **fixed** — Fixed conflicting beacon light colors when different colored beacons were equipped at the same time on Autobello Stambecco - **added** — Added front hotrod license plate to Bruckell Nine - **fixed** — Fixed an issue with 3.27 diff ratio not being a 3.27 diff ratio on Bruckell Nine - **fixed** — Fixed painted front shocks not being painted on Bruckell Nine - **fixed** — Fixed several configurations having wrong traffic roles on Bruckell Nine - **fixed** — Fixed right base pickup turn signal not working correctly on Bruckell Nine - **changed** — Tweaked strength of roof rack, luggage rack, and cargo box load on Bruckell Nine - **fixed** — Fixed a mesh issue on sedan widebody doors on ETK 800-Series - **fixed** — Fixed the Rollcage clipping the headliner on ETK 800-Series - **fixed** — Fixed floating police light bar on Gavril MD-Series - **fixed** — Fixed air suspension not working on Gavril T-Series - **fixed** — Fixed grille flashers not working on Gavril Roamer - **fixed** — Fixed a mapping issue on tube front frames on Ibishu BX-Series - **fixed** — Fixed broken Alder Vulcan wheels - **fixed** — Fixed several configs using incorrect horns on Simplified Traffic Vehicles - **fixed** — Fixed many terrain spikes along the central freeway in West Coast, USA - **fixed** — Rebuilt exit/merge ramp near Belasco City Garage to improve visibility and drivability around the corner - **fixed** — Rebuilt exit ramp at West end of the highway to improve visibility and drivability around the corner - **changed** — Adjusted AI paths to better follow freeway in West Coast, USA - **changed** — Improved Main Menu scaling on small screens Greetings everyone, We’ve released several hotfixes to tackle a number of reported issues with version 0.34. See all the details in the changelog below: --- v0.34.2 [(December/17, 2024)](#v0.34.2) [Vehicles ](#0342vehicles) - **Autobello Stambecco** - Fixed conflicting beacon light colors when different colored beacons were equipped at the same time - **Bruckell Nine** - Added front hotrod license plate - Fixed an issue with 3.27 diff ratio not being a 3.27 diff ratio - Fixed painted front shocks not being painted - Fixed several configurations having wrong traffic roles - Fixed right base pickup turn signal not working correctly - Tweaked strength of roof rack, luggage rack, and cargo box load - **ETK 800-Series** - Fixed a mesh issue on sedan widebody doors - Fixed the Rollcage clipping the headliner - **Gavril MD-Series** - Fixed floating police light bar - **Gavril T-Series** - Fixed air suspension not working - **Gavril Roamer** - Fixed grille flashers not working - **Ibishu BX-Series** - Fixed a mapping issue on tube front frames - **Common** - Fixed broken Alder Vulcan wheels - Minor consistency improvements in several info.json files - **Simplified Traffic Vehicles** - Fixed several configs using incorrect horns [Levels ](#0342levels) - **West Coast, USA** - Fixed many terrain spikes along the central freeway - Rebuilt exit/merge ramp near Belasco City Garage - improved visibility and drivability around the corner - Rebuilt exit ramp at West end of the highway - improved visibility and drivability around the corner - Adjusted AI paths to better follow freeway - Fixed and updated duplicated materials - Adjusted audio filtering near tunnel exit, it no longer bleeds into the side road beside the tunnel - Various forest and decal road tweaks and cleanup [User Interface ](#0342user-interface) - Improved Main Menu scaling on small screens - **Vehicle Configurator** - Improved the layout in the parts tree, now it’s more compact - Adjusted colors and transparency - Fixed the case when multiple dropdowns can be opened simultaneously - More settings are now shown in popover, with a saved state for selected preferences - Updated the options section for better responsiveness with different translations - Improved the gamepad support - Added an option to limit input field’s decimals (used in Drag Race bracket mode) - Fixed some rally bindings being shown too high in the Controls menu - Tweaked message and fixed broken link shown on the repository menu when failing to connect to the Mod Repository [Gameplay ](#0342gameplay) - Fixed being able to use teleport to camera _****_ action during drift missions - Fixed bus stop assets clipping in Gridmap V2 drift missions - Drag Race AI opponents will now use 100% throttle (was some 98% before) [Early Preview: Career Mode ](#0342early-preview-career-mode) - Fixed an issue where the vehicle would stay partly damaged when restarting a mission - Added a year range “1975-1987” to the Travel Trailer for minor Career Mode improvement [Virtual Reality ](#0342virtual-reality) - Improved support under Monado runtime on Linux --- v0.34.1 [(December/12, 2024)](#v0.34.1) [Vehicles ](#0341vehicles) - **Bruckell Nine** - Fixed right taillight turn signal wiring not working on some bodies - Fixed roof tack cargo load box being under the car - Fixed missing license plate slot on roadster body - Removed window trim option from chopped pickup as it doesn't work - Improved names for painted suspension components to make career parts menu less confusing - Fixed several typos - Adjusted range of flathead v8 rev limiter - Lakebed Jalopy: changed final drive ratios - Fixed incorrect production years - Fixed ignition system being removeable on I4 engine - **ETK I-Series** - Fixed broken headlights - Fixed wrong colors of police flasher flares - **ETK 800-Series** - _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/519699831627710539]_ ### Vintage Ventures in BeamNG.drive v0.34 - Date: 2024-12-10 - Original notes: https://store.steampowered.com/news/app/284160/view/511817979594278803 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-511817979594278803 - **added** — Bruckell Nine pre-war vehicle with nine different body styles including coupes, sedan, roadster, van variants, pickup styles, and bodyless frame - **added** — Hot rod and restomod parts, glass tint, and mechanical components for the Bruckell Nine - **added** — Vintage halogen bulb lighting system with gradual illumination and smooth transitions for headlight on and off on the Bruckell Nine - **added** — Slider widebody kit for Gavril Grand Marshall - **added** — New aftermarket parts for Drag configuration - **added** — Police, undercover, emergency beacon lights, light bars, and flashers on vehicles that previously lacked them - **added** — Selectable flash patterns, glass colors and accessories for modern light bars - **added** — Gravel off-road course at Belasco Motorsports Park - **added** — Additional off-road sections near the start of the mainland bridge on West Coast, USA - **added** — Seven Freeroam Drift Zones in West Coast, USA with blue road signs - **added** — Dial Racing challenge with precision-based target time gameplay - **added** — Challenge history feature for drag racing - **added** — Three new challenges: Bootleg Runner on Utah, Hotrod Club on East Coast, USA, and Vintage Hauler on Small Island - **changed** — Drift scoring system changed from time-based to distance-based - **changed** — Sound tuning applied to Drag configuration - **changed** — Improved automatic opponent selection for drag racing - **changed** — Bus shelters redesigned on Italy, West Coast, East Coast, Utah, and Jungle Rock Island maps with updated bus route map textures - **fixed** — Known issues fixed for Drag configuration - **fixed** — Multiple fixes, tweaks, and updates applied to Burnside Special, Civetta Scintilla, ETK 800-Series, ETK-I Series, Gavril MD-Series, Roamer, T-Series, Ibishu BX-Series, and Soliad Wendover Season's greetings, drivers, and welcome to the highlights blog for our 0.34 update! This release introduces a highly anticipated new vehicle, expands the selection of vehicle parts, delivers a set of fresh gameplay challenges, as well as numerous fixes and improvements. So follow along while we chaperon you through all the details. ##### NEW VEHICLE: Bruckell Nine Headlining this season's lineup is the **Bruckell Nine, a highly anticipated pre-war vehicle**. Carefully crafted to reflect the era's iconic design and historical authenticity, it's a perfect fusion of vintage sophistication and practical functionality. The Bruckell Nine is one of our most versatile and refined vehicles to date. With nine different body styles – two coupe options, a sedan, a roadster, two van variants, two pickup styles, and a driver seat on a bodyless frame, it offers extensive customization possibilities. The vehicle debuts with a heap of customization options that cater to both period-appropriate and modern applications. These include a hot rod and restomod parts, glass tint, and mechanical components. While factory variants retain the unique characteristic quirks and "janky" handling of a 1930s vehicle, modernized configurations bring smoother handling with advanced suspension and wheel upgrades, ideal for racing enthusiasts or those looking to test speed limits. With this release we're also expanding the lighting system to simulate the gradual illumination of vintage halogen bulbs. This improvement introduces smooth transitions when turning headlights on and off, rather than toggling them instantly. For now, this feature is exclusive to the Nine, complete with a slight dimming effect during engine startup. ##### New Parts, Tweaks, and Fixes But the holiday fun doesn't stop there! The **Gavril Grand Marshall is getting a new widebody kit** called the Slider, paired with a distinctive livery not likely to be seen on a big American sedan, it's tuned to take corners in style. The **Drag configuration also benefits from several new aftermarket parts**, sound tuning, and fixes for known issues. For our law enforcement enthusiasts, we've **upgraded police configurations across the board**! We've expanded options to include police, undercover, emergency beacon lights, light bars, and flashers on vehicles that lacked them. Older police models now include antennas and halogen flashers, and some have gained new interior controls for beacon lights and light bars. The modern light bar now features selectable flash patterns, glass colors and accessories, as well as better optimization. We didn't stop there - **fixes, tweaks, and updates were applied to a variety of vehicles**, including Burnside Special, Civetta Scintilla, ETK 800-Series, ETK-I Series, Gavril MD-Series, Roamer, and T-Series, the Ibishu BX-Series, and the Soliad Wendover, among others. Dive into the release notes for the full details! ##### West Coast, USA Improvements On the environment side, several areas on West Coast, USA received another round of polish. The Belasco Motorsports Park has been updated with a revamped parking lot and surroundings, along with a **brand-new gravel off-road course** adjacent to the track. **Additional off-road sections have been introduced** near the start of the mainland bridge, along with further optimizations on off-road areas throughout the map. **Bus shelters have been redesigned** to better align with the aesthetics of the maps on Italy, West Coast, East Coast, Utah, and Jungle Rock Island. These shelters also feature updated bus route map textures. []({STEAM_CLAN_IMAGE}/6559579/ff128ead71fca82703541e251446ed4a7ee1522f.jpg) []({STEAM_CLAN_IMAGE}/6559579/b6ed516e0718621c57491d35322479d66426ab58.jpg) []({STEAM_CLAN_IMAGE}/6559579/e4885c8f60f728d806b66c13b787f206f103d699.jpg) []({STEAM_CLAN_IMAGE}/6559579/4ef745a1cb73f489a206ee3db6cfcd121467e959.jpg) []({STEAM_CLAN_IMAGE}/6559579/2f97a852db01fb64092b7de57679b74f4537a029.jpg) []({STEAM_CLAN_IM _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/511817979594278803]_ ### Hotfixes for v0.33 Released - Date: 2024-09-19 - Original notes: https://store.steampowered.com/news/app/284160/view/4673136874560803249 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-4673136874560803249 - **fixed** — Gavril T-Series cabover extended cab frame cab mounts not working correctly on the rear - **fixed** — Gavril T-Series cabover cape console warnings - **fixed** — Gavril T-Series exhaust attach nodes clipping with cape - **fixed** — Gavril T-Series wrong braking behavior for conventional 8 inch exhaust stacks - **fixed** — Gavril T-Series wrong node groups on rear twin steer tires - **fixed** — Gavril MD-Series wrong name of rear final drive in parts selector - **fixed** — Gavril MD-Series extended cab exhaust Jbeam not fitting shape - **fixed** — Gavril MD-Series wrong node position on square roll bar lights - **fixed** — Gavril MD-Series chicken light positions - **changed** — Gavril MD-Series headlight bezel color and grille color slots renamed for clarity - **fixed** — Gavril MD-Series rear demountable rim wheels not breaking off correctly - **fixed** — Gavril MD-Series tanker upfit not working in career if installed manually - **fixed** — Gavril MD-Series stretcher getting stuck in rear wheels - **fixed** — Gavril D-Series wrong node position on square roll bar lights - **fixed** — Gavril D-Series flatbed/dryvan upfit cargo load box attach beams - **fixed** — Gavril D-Series D10 cargo load box instability - **fixed** — Gavril H-Series flatbed/dryvan upfit cargo load box attach beams - **fixed** — Gavril H-Series wrong spare tire height on most frame variants - **fixed** — Gavril Bluebuck rear suspension having no wheels if added manually - **fixed** — Gavril Bluebuck rear differential having no final drive if added manually Greetings everyone, We’ve deployed several hotfixes to address a number of reported issues after the release of version 0.33. You can find all the details in the changelog below: --- v0.33.3 [(October/07, 2024)](#v0.33) ##### Vehicles - **Gavril T-Series** - Fixed cabover extended cab frame cab mounts not working correctly on the rear - Fixed cabover cape console warnings - Fixed exhaust attach nodes clipping with cape - Fixed wrong breaking behavior for conventional 8 inch exhaust stacks - Fixed wrong node groups on rear twin steer tires - **Gavril MD-Series** - Fixed wrong name of rear final drive in parts selector - Fixed extended cab exhaust Jbeam not fitting shape - Fixed wrong node position on square roll bar lights - Fixed chicken light positions - Renamed headlight bezel color and grille color slots for clarity - Fixed rear demountable rim wheels not breaking off correctly - Fixed tanker upfit not working in career if installed manually - Fixed stretcher getting stuck in rear wheels - **Gavril D-Series** - Fixed wrong node position on square roll bar lights - Fixed flatbed/dryvan upfit cargo load box attach beams - Fixed D10 cargo load box instability - **Gavril H-Series** - Fixed flatbed/dryvan upfit cargo load box attach beams - Fixed wrong spare tire height on most frame variants - **Gavril Bluebuck** - Fixed rear suspension having no wheels if added manually - Fixed rear differential having no final drive if added manually - **Hirochi SBR4** - Fixed license plate clipping on custom rear bumper - **Cherrier FCV** - Fixed floppy steering column - Fixed rear doors not breaking off correctly - **Ibishu BX-Series** - Fixed outdated name displayed in career - Fixed parcel shelf rigidifier collision - Fixed LED light bar Jbeam issues - Fixed Nomi GTT wing wobble caused by missing beams - Made V8 exhaust slots make sense - Made battery location depend also on the chosen engine - Fixed race shifter on stock interior clipping through hole - Fixed Track (M) configuration having no clutch pedal - **ETK 800-Series** - Fixed 270 speed limiter price typo - Fixed sedan trunk load name typo - Fixed way too big population on Knallhart config - **ETK K-Series** - Fixed 270 speed limiter price typo - **ETK I-Series** - Fixed drift steering instability with big rims combined with negative offset - **Soliad Wendover** - Fixed wrong exhaust on Junkhana config - Fixed hardcoded license plate text on Junkhana config - Fixed manual shifter console warnings - Fixed manual shifter not being available on police center console - **Soliad Lansdale** - Fixed wobbly trunk boxes - **Burnside Special** - Fixed speedo needle on chopped body - **Ibishu Pigeon** - Removed pre-PBR hardcoded color from offroad config and added an actual color in paints for it to use - **Ibishu Covet** - Fixed some lights breaking when they shouldn’t - **SP Rockbasher** - Fixed wrong rotation direction of front right CV joint - **Simplified Traffic Vehicles** - Fixed mismatched wheel on parked ETK 800 - Adjusted LeGran wheel offset to closer match normal version - Improved stability of Ibishu BX-series rear end jbeam - Fixed Grand Marshal name spelling mistake - Improved UVs and material assignment on Ibishu BX-series - Fixed Lansdale foglight using wrong material - Tweaked taxi skins to closer match their normal counterpart’s shade of yellow - Improved windshield damage material - Improved cargobox texture quality - **Props** - Metal Ramp - Fixed missing config thumbnail - Large Tire - Converted thumbnails to jpg - Bales - Converted thumbnails to jpg ##### Levels - **East Coast** - Fixed grass popping from asphalt - Improved fuel station terrain - **West Coast** - Fixed different floating objects - Fixed billboard lod on drag strip - Fixed holes in island mesh - Fixed inconsistencies with toll _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/4673136874560803249]_ ### Haul the Harvest in BeamNG.drive v0.33 - Date: 2024-09-18 - Original notes: https://store.steampowered.com/news/app/284160/view/6470072677794070061 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-6470072677794070061 - **added** — Introduced Gavril MD-Series medium-duty truck with early and late variants, three cab options, multiple wheel and tire variants, and specialized upfits including logging, dumping, cargo boxes, ambulances, and tankers - **added** — Added four dedicated 4WD configurations for Gavril MD-Series, with two combining transfer case rangebox and gearbox splitter for very low gearing - **added** — Added JATO Rockets to some Gavril MD-Series upfits with updated materials - **added** — Added shorter fifth wheel frame variant for Gavril T-Series - **added** — Added twin-steer, tri-drive, and passive steering lift axle configurations for Gavril T-Series - **added** — Added V8 engine option with up to 3000 HP for Gavril T-Series drag racing - **added** — Added tridem rear suspension configuration to Gavril T-Series for steel coil transport - **added** — Added twin steer dump truck configuration for Gavril T-Series with better maneuvering - **added** — Added new configs, aftermarket parts, and fresh liveries to Ibishu Pessima and Hirochi SBR4 - **added** — Converted all single-player Scenarios into missions - **added** — Added seven brand-new missions including Delivery mission for Gavril MD-Series in Italy, Crawl mission in Johnson Valley, and Evade mission in East Coast USA - **added** — Added Time Trial mission in Italy - **added** — Added two Gymkhana drift missions to West Coast USA and one to Industrial Site - **added** — Implemented brand-new drag racing system with customizable drag race types usable in and outside of missions - **added** — Added four new drag missions to Gridmap V2 and West Coast USA - **added** — Added Drag Practice Mode in freeroam accessible without loading screen - **added** — Added drag nodes to Flowgraph system for creating drag missions anywhere - **added** — Introduced Road Architect Tool for World Editor enabling procedural design and configuration of detailed road networks - **changed** — Improved Drift mission type with fine-tuned scoring and combo systems - **changed** — Enhanced Drift mission stunt zones with updated drawing method for better drift detection accuracy especially at low speeds - **changed** — Improved West Coast USA including Belasco and Spearleaf Shuffleboard Logistics area, Spearleaf Marine Logistics road network, diner, dirt track, and tunnel lanes to the island - **changed** — Updated island refinery entrances, revamped parking, improved island sidewalks with better paths, and replaced highway toll booths with new models in West Coast USA - **fixed** — Fixed Porta Potty spawning in correct orientation - **fixed** — Resolved Porta Potty latch issue - **fixed** — Fixed West Coast USA unused materials, floating objects, and mesh errors - **changed** — Updated Chinatown shops with accurate Chinese signage As the days grow shorter and the weather colder, we're rolling out something to keep you cozy and entertained indoors. Version 0.33 brings a new vehicle, loads of fixes and improvements for vehicles, levels, and gameplay, along with a powerful new tool for the World Editor. Crucial work has also been done under the hood, clearing the path for future improvements. ##### NEW VEHICLE: Gavril MD-Series Introducing the Gavril MD-Series, a versatile medium-duty truck that bridges the gap between the D-Series light trucks and the T-Series heavyweights. This beast is available in both early and late variants, with three cab options and extensive customization possibilities. You can choose from various wheel and tire variants with several different sizes, and pick from a wide range of loading configurations, such as a pickup bed, fifth wheel, two flatbed sizes, and specialized upfits for logging, dumping, cargo boxes, ambulances, and tankers. For those who crave off-road adventure, the Gavril MD-Series offers four dedicated 4WD configurations, two of which uniquely combine the transfer case rangebox with the gearbox splitter for very low gearing. But that's not all - some upfits now include JATO Rockets with newly updated materials, and paired with the Ram Plow, they transform the truck into a traffic-destroying machine! ##### Gavril T-Series Remake Part 3 The T-Series remake is reaching its conclusion with this third and final update, which introduces several highly requested features. Among those is a new, shorter variant of the fifth wheel frame, several interesting axle configurations - such as twin-steer, tri-drive and a passive steering lift axle with rather interesting handling characteristics (lift it before reversing) and, for the racing enthusiasts, we've also added an option for a V8 engine with up to 3000 HP for loaded-truck drag races! And if that's not fast enough, how about adding JATO rockets? Theis round also brings several new configs, including one with a tridem rear suspension, suitable for steel coil transport, and a twin steer dump truck with better maneuvering. Some existing configurations have also been updated with the addition of more powerful engines, lift axle or twin steer for better handling of heavy loads. ##### New Vehicle Parts Ibishu Pessima and Hirochi SBR4 received a number of new configs, aftermarket parts, and fresh liveries. Smaller fixes and improvements were done for several other vehicles, including the Autobello Piccolina, Bruckell Legran, Civetta Scintilla, Hirochi Sunburst, and Soliad Lansdale, among many more, as well as some fixes to the container trailer and several props. And for those among you who appreciate the finer details: the Porta Potty now spawns in a correct orientation, and the latch issue has been resolved! For a full breakdown, be sure to check the patch notes. []({STEAM_CLAN_IMAGE}/6559579/10da694c7f1a995553bf90e5698ee10665255669.jpg) []({STEAM_CLAN_IMAGE}/6559579/3c9a90ae4dcfecab7d5b6fb55cca37bae0d8494c.jpg) []({STEAM_CLAN_IMAGE}/6559579/2fc0b232da6629c8464dbcd4594e3acc134bc22e.jpg) []({STEAM_CLAN_IMAGE}/6559579/fca3c7f7a1d057566dfecce942c847c2e55fee86.jpg) []({STEAM_CLAN_IMAGE}/6559579/55f07bcce3d868701b8d2d88b9e6b5d5ee9f5c4d.jpg) ##### West Coast, USA Improvements In the levels department, another round of improvements has been done to several areas in West Coast, USA, including the Belasco and Spearleaf Shuffleboard Logistics area, the road network in the Spearleaf Marine Logistics area, the diner, the dirt track, and the tunnel lanes to the island, among others. We've updated the island refinery entrances, revamped parking, improved island sidewalks with better paths, and replaced highway toll booths with new models. Smaller bug fixes address issues with unused materials, floating objects, and mesh errors. Plus, Chinatown shops now feature accurate Chinese signage. 加油! ##### Missions The missions system is getting a refresh with a range of new challeng _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/6470072677794070061]_ ### Hotfixes for v0.32 Released - Date: 2024-04-24 - Original notes: https://store.steampowered.com/news/app/284160/view/4205875095228704202 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-4205875095228704202 - **security** — Implement security improvements in the game engine - **fixed** — Fix crash when using the native Linux port - **fixed** — Fix bug where some users might suffer while the Ctrl-F framerate panel is displayed - **added** — Add Gambler 500 configuration to ETK I-Series with new parts, rim variation, lift, roof cage, front bumper, piano mount, and new skin - **changed** — Update lights on ETK I-Series - **added** — Add configurations with weight and value info displayed on UI to all props - **fixed** — Fix missing road and curbs mesh at fuel station near player garage in West Coast, USA level - **fixed** — Fix canal water in West Coast, USA level - **changed** — Adjust tunnel light bleed in West Coast, USA level - **fixed** — Fix waypoints and enhance AI flow in different areas of West Coast, USA level - **changed** — Update Shuffleboard logistics computer screen in West Coast, USA level - **fixed** — Fix different decalroads layering issues and materials in West Coast, USA level - **fixed** — Fix different normal errors on some meshes in West Coast, USA level - **fixed** — Fix some mesh collisions in West Coast, USA level - **fixed** — Fix texture stretch on sidewalk in Italy level - **fixed** — Fix Senseless Destruction Crawl scenario not working due to player vehicle breaking suspension on spawn - **added** — Add input mapping for Turtle Beach Velocity-one Race - **fixed** — Fix Lua exception in Mod Manager when zip file is not done transferring to mod folder - **fixed** — Fix crash to desktop when using a Varjo VR headset with native OpenXR support Greetings everyone, We've release a number of hotfixes intended to address some of the reported issues after the release of version 0.32. You can find all the details in the changelog below: --- ##### v0.32.5 (July/23, 2024) ##### Game Engine - This release implements more security improvements. Please update as soon as possible - Fixed a bug that some users might suffer while the Ctrl-F framerate panel is displayed --- ##### v0.32.4 (July/11, 2024) ##### Game Engine - Fixed a crash when using the native Linux port --- ##### v0.32.3 (July/10, 2024) ##### Vehicles - **ETK I-Series** - Added Gambler 500 configuration with new parts, new rim variation, lift, roof cage, front bumper, patent pending piano mount, and a new skin, it is based off of the vlog in the [real-life Gambler 500 series](https://www.youtube.com/playlist?list=PLxzDPcRXc-Rm6AHhkcOZesF1y1ngEZc1N) []({STEAM_CLAN_IMAGE}/6559579/b3189e0b27446963a031fc23ee50e52717a98940.jpg) []({STEAM_CLAN_IMAGE}/6559579/c5b1828da3e789232c0bab1c07feff1a5c1c7796.jpg) []({STEAM_CLAN_IMAGE}/6559579/308630cdd7f4248053961bd547c4269fc47e29aa.jpg) []({STEAM_CLAN_IMAGE}/6559579/b62e834973e250cf2e731843815b4e2f6a5807a1.jpg) - Updated lights - **Props** - Added configurations with weight and value info displayed on UI to all props. This is also needed for automated documentation ##### Levels - **West Coast, USA** - Fixed missing road/curbs mesh at fuel station near player garage - Fixed canal water - Adjusted tunnel light bleed - Fixed waypoints and enhanced AI flow in different areas - Updated Shuffleboard logistics computer screen - Fixed different decalroads layering issues and materials - Fixed different normal errors on some meshes - Fixed some mesh collisions - Deleted some materials duplicates - **Italy** - Fixed texture stretch on sidewalk - Deleted old test mesh - **Common** - Updated some old files version ##### Scenarios - Fixed Senseless Destruction Crawl scenario not working due to player vehicle breaking suspension on spawn ##### Input & FFB - Added input mapping for Turtle Beach Velocity-one Race ##### Game Engine - This release implements security improvements. Please update as soon as possible - **Mod Manager**: Fixed Lua exception when zip file isn’t done transferring to mod folder --- ##### v0.32.2 (May/23, 2024) ##### Vehicles - **Autobello Piccolina** - Fixed wrong model years on Baja Extreme configuration - Fixed incorrectly placed right mirror origin - **Bruckell Bastion** - Fixed wrong cargobox strap deform groups on rear seats - **Bruckell LeGran** - Fixed trunk opening/closing issues with some spoilers - **Civetta Scintilla** - Fixed seat cargo load box syntax error - **ETK 800-Series** - Improved stability of widebody doors to match the normal doors - **ETK I-Series** - Improved stability of mirrors - **Gavril D-Series** - Added log straps - Fixed issues with logs clipping with bed when high log diameter set - **Gavril T-Series** - Added lights to headache rack - Removed the ability to remove interior completely - Fixed mixer controls not working when default ignition state in settings is Off - Fixed duplicate stock ECU - **Hirochi Aurata** - Added cargo load box support - **Hirochi SBR4** - Added seat cargo boxes - **Ibishu BX-Series** - Added remaining parts to derby configs - Fixed duplicate flexbodies in sport intake - Fixed dynamic decals not working on aftermarket parts - Fixed brake booster position on LHD/RHD dashboards - Fixed some issues in the engine bay - Implemented improvements for arcade mode shift point - Implemented cooling improvements - Fixed steering breaking too easily with some 14x8 wheels - Fixed typo in rear bumper trim - **Ibishu Hopper** - Fixed headlight flares position - Added seat cargo boxes - **Ibishu Pigeon/Wigeon** - Made steering wheel prop move equal amount left/right (note, physical steering itself is now not symmetrical, car will turn more to one side than the o _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/4205875095228704202]_ ### Sprouting Makeovers in BeamNG.drive v0.32 - Date: 2024-04-16 - Original notes: https://store.steampowered.com/news/app/284160/view/5849687862888330429 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-5849687862888330429 - **added** — Remaster Ibishu BX-Series with fully updated meshes, textures, bodykits, customization options, and V8 Swap - **added** — Add Diana variants for Ibishu BX-Series - **added** — Add new coupe bodystyle for Ibishu BX-Series with brand-new design - **added** — Add logging upfit for Gavril T-Series with two frame variants (long and medium) - **added** — Add headache rack for Gavril T-Series logging and fifth wheel upfits - **added** — Add low air wig wag warning for Gavril T-Series - **added** — Add beacon lights and mirror antennas for Gavril T-Series - **added** — Add new Log Trailer with two-axle 27ft and three-axle 40ft variants - **added** — Add Logs prop with adjustable length, diameter, and wood type affecting weight - **added** — Add Steel Coil prop in 5, 10, 20, and 30-ton variants with adjustable size - **added** — Add five new missions: Desert Rally Stage and Outlander Valet in Johnson Valley, Prospector's Return in Utah, Mixed Surface Stage in East Coast USA, and Drop and Dive in West Coast USA - **added** — Add fuel station next to logistics garage in West Coast, USA map - **added** — Add speed cameras to West Coast, USA map - **changed** — Redo suspension geometry for Ibishu BX-Series - **changed** — Double the number of playable configurations for Ibishu BX-Series - **changed** — Turn Ibishu BX-Series old coupe bodystyle into a liftback - **changed** — Add visual customization options for Gavril T-Series bumpers, grills, and exhausts - **changed** — Add customization options for Gavril T-Series 900CUI Belasco diesel engine - **changed** — Remaster Gavril T-Series Mixer Upfit with new realistic self-leveling pneumatic suspension featuring single and multi-axle support and manual ride height override - **fixed** — Fix locker position on three-axle trailer bogie and address light-related clipping issues on trailers Greetings, drivers, and welcome to our first big update of 2024! We’ve got some great stuff waiting for you in this update, including a remastered vehicle, the continuing remake of Gavril T-Series, new props, new camera mode, and a ton of fixes and improvements. ##### Remastered Ibishu BX First up, we have the artist formerly known as Ibishu 200BX - now the Ibishu BX-Series -, which has **undergone a full remaster in this update**. This includes fully updated meshes and textures throughout, new bodykits and customization options, and a V8 Swap. We've added the new 'Diana' variants, completely redone the suspension geometry, and turned the old coupe bodystyle into a liftback. The BX-series is getting an additional coupe bodystyle with a brand-new design, and we've doubled the number of playable configurations! ##### Gavril T-Series Remake Part 2 As part of its continuing remake, the Gavril T-Series is receiving a logging upfit, with two frame variants: a long upfit frame with a short straight frame end, and a medium upfit frame with a medium straight frame end. The new headache rack will be equipped by default on the logging upfit, but is also available for the fifth wheel upfit. We’ve also added a ton of visual customization options for parts like bumpers, grills, and exhausts. The Gavril T-Series is also getting a low air wig wag warning, more customization options for the 900CUI Belasco diesel engine, beacon lights, and mirror antennas. The Mixer Upfit is being remastered, with a new realistic self-leveling pneumatic suspension. This new system offers single and multi-axle support, mechanical input for the self-leveling control, and a manual ride height override. Unfortunately, due to technical difficulties, some of the planned features were not included in the current release. This means that you have more to look forward to in future updates, including a V8 engine, additional frame options, and more axle configurations. ##### New Trailers, Loads, and Props We’ve added a new Log Trailer, with two variants - a two-axle 27ft variant and a three-axle 40ft variant, each with an optional headache rack. The 40ft variant is equipped with a fifth wheel, making B-Train configurations possible. You're also getting empty and loaded variants, with either eight or 12 logs of varying types of wood. The new trailers are compatible with the new 4m Logs prop. In addition to the new trailer, we’ve made some changes to the Dry Van, Flatbed, Small Flatbed, and Tanker trailers, as well as the Trailer Dolly. We’ve made a number of fixes to trailers as well, including fixing the locker position on the three-axle trailer bogie (we know you’ve been worried about that), addressing light-related clipping issues, and we did our best to fix a rare issue that caused trailers to explode when attached to the dolly. In the props department, two new props have been added. The new Logs prop is compatible with the Log Trailer as well as the T-Series’ new logging upfit, and comes in several variants, including single logs and stacks of between six and 23 logs. The length and diameter of the logs are adjustable, and will affect the logs’ weight, as will the type of wood the logs are made of - there are eight wood types available, each with its own density which will affect the weight of the log. All the logs can float on water. The new Steel Coil comes in 5, 10, 20, and 30-ton variants, and is excellent for overloading trailers and crushing cars. The size of the coils can be adjusted from the tuning menu when used as a standalone prop, which will affect their weight. The Steel Coil can be loaded on the Flatbed Trailer. ##### West Coast, USA Improvements The West Coast, USA map has received further improvements! We’ve updated the concrete batching plant area, the Quarry, and the Fast Automotive facility. Several floating and collision bugs were hunted down and eliminated without mercy, and we’ve continued the process of updating to PBR by updating _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/5849687862888330429]_ ### Hotfixes for v0.31 Released - Date: 2023-12-15 - Original notes: https://store.steampowered.com/news/app/284160/view/3907499744268376080 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-3907499744268376080 - **fixed** — Fixed missing texture on the nosecone on some variants of Bruckell Moonhawk - **fixed** — Fixed typo in FPU Wydra description - **fixed** — Fixed texture issues on stock right exhaust of Gavril Grand Marshal - **fixed** — Fixed facelift tailgate not closing after opening on Gavril Roamer - **fixed** — Fixed ram plow UV issue and increased texture density on Gavril T-Series - **fixed** — Fixed cargo load box attachment points on flatbed and box upfits of Gavril T-Series - **changed** — Improved ram plow collision on Gavril T-Series - **changed** — Tweaked FFB and power steering on Gavril T-Series - **fixed** — Fixed trailer fuel tank meshes being on wrong sides on Ibishu Covet - **fixed** — Fixed not showing broken fuel tanks UI message on Ibishu Covet - **fixed** — Fixed fuel still being transferred after the trailer broke off without damaging the fuel tanks on Ibishu Covet - **fixed** — Fixed Jbeam issues with door mirrors on Ibishu Miramar - **fixed** — Fixed carbon fiber hood not closing correctly on Ibishu Pessima (1988-1991) - **fixed** — Fixed issues with rear seats and fuel cell on Ibishu Pessima (1996-2000) - **fixed** — Fixed ram plow being invisible on Wentward DT40L - **changed** — Tweaked power steering on Wentward DT40L - **added** — Added ability for bogie to latch on the last available position on 48ft flatbed trailer - **removed** — Removed the ability to remove the cone completely in parts selector for Cone prop - **changed** — Refueling now ignores fuel tanks with the Air type - **fixed** — Fixed engine ignition V and handbrake Space bindings sometimes disappearing Greetings everyone, Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelogs below: --- ##### v0.31.3 (Jan/22, 2024) ##### Vehicles - **Bruckell Moonhawk** - Fixed missing texture on the nosecone on some variants - **FPU Wydra** - Fixed [literallyunplayable™️](https://www.reddit.com/r/BeamNG/comments/190xis1/literally_unplayable/) typo indescription - **Gavril Grand Marshal** - Fixed texture issues on stock right exhaust - **Gavril Roamer** - Fixed facelift tailgate not closing after opening - **Gavril T-Series** - Fixed ram plow UV issue and increased texture density - Fixed cargo load box attachment points on flatbed and box upfits - Improved ram plow collision - Tweaked FFB and power steering - **Ibishu Covet** - Fixed trailer fuel tank meshes being on wrong sides - Fixed not showing broken fuel tanks UI message - Fixed fuel still being transfered after the trailer broke off without damaging the fuel tanks - **Ibishu Miramar** - Fixed Jbeam issues with door mirrors - **Ibishu Pessima (1988-1991)** - Fixed carbon fiber hood not closing correctly - **Ibishu Pessima (1996-2000)** - Fixed issues with rear seats and fuel cell - **Wentward DT40L** - Fixed ram plow being invisible - Tweaked power steering - **Trailers** - Flatbed trailer - Added ability for bogie to latch on the last available position on 48ft trailer - **Props** - Cone prop - Removed the ability to remove the cone completely in parts selector ##### Gameplay - Refueling now ignores fuel tanks with the “Air” type - Fixed [literallyunplayable™️](https://www.reddit.com/r/BeamNG/comments/1906hlq/literally_unplayable/) typo in CentalHospital bus line ##### Input & FFB - Fixed engine ignition V and handbrake Space bindings sometimes disappearing (usually after driving the Gavril T-Series) ##### Missions - Fixed AI in Sawmill Brawl race mission ##### Early Preview: Career Mode - Fixed issue where some part slots could be missing from the part shopping menu in some cases - Fixed some issues with garage parking spots where vehicles could be placed in the wrong position ##### UI - **Vehicle Livery Creator** - Fixed texture fill layer projection when using a scale value of less than 1.0 - Fixed selected material being wrong in some cases (e.g. for the Gavril Roamer - Sheriff variant) - Fixed error when trying to open world editor in main menu - Fixed error where the tool was referencing a missing shape - Fixed the tool writing an empty json file even if no brushes have been created - Replaced a nice placeholder skin price with an elite value - World Editor tool: Changed the name of the tool in the ‘Windows’ dropdown from Dynamic Decals to Vehicle Livery Creator - World Editor tool: Link in news window now refers to forum thread - World Editor tool: Also allow JPG decal textures rather than just PNG files - World Editor tool: Fixed the table of contents sorting in the documentation window ##### Audio - Improved compression brake sounds for remastered T-Series ##### Game Engine - Fixed 2 common application crashes --- ##### v0.31.2 (Dec/20, 2023) ##### Vehicles - **Autobello Piccolina** - Fixed rear seat L Cargo Load Box being incompatible with the rear trunk Box - Fixed vented hood type D missed backfaces, missed wheelie bar - **Burnside Special** - Fixed #literallyUnplayable front signal flares misalignment by 4cm - **Civetta Bolide** - Removed broken powerglow skin - **Cherrier FCV** - Fixed no texture gauges with certain part combinations - **Gavril D-Series** - Fixed wrong deformGroups on long bed couch straps - Fixed wrong name on locking front differential - **Gavril T-Series** - Fixed sleeper rear door skin UV on cabover variant - Removed rear cab support bar on aero and sleeper, replaced with daycab ones - Fixed glow map leak issue on steering wheel - Removed spot mirrors AO burn - Fixed physics instabi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/3907499744268376080]_ ### Festive Freight in BeamNG.drive v0.31 - Date: 2023-12-14 - Original notes: https://store.steampowered.com/news/app/284160/view/6037702282762815568 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-6037702282762815568 - **added** — Gavril T-Series received an extensive overhaul including a new cabover variant, aerodynamic sleeper variants, tanker upfit, and walking beam tandem rear suspension - **added** — Gavril T-Series now offers many new frame options and different cab and sleeper configurations including an early model with round headlights - **added** — Implemented compression brake support and slidable fifth wheel with overhauled coupling and pneumatic simulations - **added** — Physical mirrors preview added, currently available only on T-Series - **added** — Container Trailer added with extendable chassis, scissor wire system, pneumatic locker, and available in 20ft and 40ft variants with diverse load configurations - **added** — Frameless Dump Trailer added as a 45ft square box end dump semi trailer with multiple axle configurations - **added** — New trailer dolly added with single axle fixed tongue and tandem axle drop-down tongue variants that attach to pintle hitches - **added** — Tanker trailer 20ft variant added with 20ft tanker variant featuring openable lids and multiple liquid load options - **added** — Cargo Load Box added in various sizes with adjustable weight capabilities for installation on most vehicles - **added** — West Coast USA expansion includes new fuel station location, commercial garage, and updated police station with parking garage facility - **added** — New missions added including Portside Slide, Spearleaf Loop, Stolen Steel on West Coast USA, Shipment Shunter on Industrial, Desert Driver on Utah, and Abseiling Fuel on Italy - **added** — Vehicle triggers can now be used for any vehicle without leaving your current vehicle, such as operating trailers without leaving the truck - **added** — AI now has improved lane awareness and traffic path planning that considers previous path traversed to avoid unnatural route continuation - **added** — VR mode option added to control headset resolution - **added** — VR controller can now use vehicle triggers like door handles and buttons from a small distance with blue line representation per controller - **added** — VR controller pointer vertical tilt can now be customized - **changed** — Mission vehicle setup module updated to allow multiple preset vehicles for challenges - **changed** — VR section of Options menu revamped to show help for possible errors when enabling VR and display VR system name - **fixed** — Fixed several issues relating to headset and camera position in VR mode - **fixed** — Fixed VRAM memory leak when modifying graphics options in VR mode - **deprecated** — I keybind deprecated in favor of R key, and Alt+R and Alt+Shift+R bindings deprecated in favor of F2 and Shift+F2 Season’s greetings, drivers! It’s that special time of year again, and our festive update has arrived, ready for you to explore! ##### VEHICLE REMAKE: Gavril T-Series The iconic Gavril T-Series has received **an extensive overhaul**. Key highlights include a brand new cabover variant, a remake of the conventional cab and mechanical components, complemented by new aerodynamic sleeper variants, tanker upfit, and new walking beam tandem rear suspension. The overall lineup has been expanded with an added early model with round headlights and no front brakes (on some configurations). The updated T-Series offers **many new frame options and different cab and sleeper configurations**. On a more technical note, we have **implemented compression brake support and slidable fifth wheel** with overhauled, more realistic coupling, as well as pneumatic simulations. As part of this remaster, we're also **adding a preview of the physical mirrors**, currently available only on T-Series. ##### NEW TRAILERS & LOADS In addition, we’re adding two new trailers; the **Container Trailer and the Frameless Dump Trailer**. The **Container Trailer** has an extendable chassis with a scissor wire system and a pneumatic locker, which can be customized in real-time or in the Tuning menu. You can attach and detach containers in real-time, just like you attach trailers to vehicles, and the Container Trailer offers diverse load configurations. The Container Trailer comes in two variants - 20ft and 40ft. The 20ft variant comes fitted with a fifth wheel to pull another trailer behind it, while the 40ft variant allows the transport of containers in three different configurations, adaptable in real-time. The Frameless Dump Trailer is a 45ft square box end dump semi trailer, with a unique frameless design popular in North America due to its low weight. Available with multiple axle configurations, from standard and wide spread 2 axles to a 3 axle variant. You’re **also getting a new trailer dolly**, which can be attached to pintle hitches on the Gavril T-Series and trailers. Every semi trailer can be equipped with a pintle hitch, which enables players to create long road trains. The new dolly is available in two variants - a single axle with a fixed tongue, and a tandem axle variant with a drop-down tongue. That’s not the only love the trailer line-up is getting, however - we’re making fixes and adjustments to the Dry Van trailer, Shipping Container, and the Tanker trailer. The latter of which is getting a 20ft variant as well as a 20ft tanker variant featuring openable lids and multiple liquid load options, among other things. You can learn more about the realistic fifth wheel operation and trailer usage in this tutorial: Next up in the selection of parts is the **new Cargo Load Box**. It comes in various sizes and adjustable weight capabilities, and can be installed on most vehicles. ##### EXPANSION: West Coast, USA We've continued the expansion process of West Coast USA, with a **new fuel station** location, a **commercial garage**, and **updated police station** that features a whole new parking garage facility. Several smaller improvements were made to the port area, as well as a wide variety of updates and fixes. ##### Missions We’ve also added a number of new missions, including the Portside Slide, Spearleaf Loop, Stolen Steel, and others on West Coast USA, Shipment Shunter on Industrial, Desert Driver on Utah, and Abseiling Fuel on Italy, among others. The format of the vehicle setup module in missions has been updated - multiple preset vehicles can now be assigned and used for challenges. You will no longer be able to start a challenge on foot, and if you wish to use your own vehicle in a challenge, it will need to be repaired if damaged. ##### Improvements and Fixes In gameplay changes, you will now be able to **use the vehicle triggers for any vehicle without having to leave your current vehicle** - for example, you can operate trigg _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/6037702282762815568]_ ### Hotfixes for v0.30 Released - Date: 2023-09-21 - Original notes: https://store.steampowered.com/news/app/284160/view/3723970276358563482 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-3723970276358563482 - **fixed** — Game crashing when switching audio output device in non-English Windows - **fixed** — Crashes upon generation - **fixed** — Missing decal roads in some mods - **fixed** — Navigation and mission marker decals being visible in only one view for VR and triple screen mode - **fixed** — Wrong shifter on Burnside Special Taxi config - **fixed** — License plates clipping on several Gavril H-Series bumper variants - **fixed** — Rear quarter spiking on Ibishu 200BX - **fixed** — Chassis instability on Ibishu 200BX with certain part combinations - **fixed** — Node alignment issues on Ibishu 200BX hood and trunk - **fixed** — Floating stop sign in West Coast, USA - **fixed** — Floating curbs near Turbo Burger in West Coast, USA - **fixed** — Invisible wall on bridge railway line in West Coast, USA - **fixed** — Performance issues during the recording and playback of replay files - **fixed** — Crashes on imposter generation - **fixed** — Navigation not turning off fully on FPU Wydra - **fixed** — D35 Chief Rancher Diesel using wrong transmission - **fixed** — H45 Rollback using wrong transmission - **fixed** — LXT35 variants using wrong transmissions on Gavril Roamer - **fixed** — Navigation not turning off fully on Hirochi Aurata - **fixed** — Mudflaps not appearing when equipped on Soliad Lansdale late front fenders Greetings everyone, We hope that most of you have had a chance to explore our latest update and that you've enjoyed it! Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelog below. As always, we appreciate your patience and thank you for bringing the bugs to our attention. --- ##### v0.30.6 (Oct/24, 2023) ##### Levels - **West Coast, USA** - Removed unused blockout/test meshes - Added decalroad to hide seam in sidewalk near new dock - Improved a concrete material to make it appear less flat - **Gridmap** - Deleted a duplicated material ##### Game Engine - Fixed game crashing when switching audio output device in non-English Windows - Fixed crashes upon generation - Fixed missing decal roads in some mods ##### Virtual Reality - Fixed navigation and mission marker decals being visible in only one view for VR and triple screen mode ##### v0.30.5 (Sep/29, 2023) ##### Vehicles - **Burnside Special** - Fixed wrong shifter on Taxi config - **Gavril H-Series** - Fixed license plates clipping on several bumper variants - **Ibishu 200BX** - Fixed rear quarter spiking - Adjusted trunk base - Fixed chassis instability with certain part combinations - Fixed node alignment issues on hood/trunk ##### Levels - **West Coast, USA** - Fixed floating stop sign - Fixed floating curbs near Turbo Burger - Fixed invisible wall on bridge railway line - Fixed sidewalk and building issues near fire station - Fixed missing fence collisions near steel factory - Fixed dealership building sidewalk and door details - Updated garage sidewalk texture - Fixed old_fence LoD - Fixed terrain popping out from sidewalk ##### Missions - Fixed obsolete suspect start position for the gas station chase mission in West Coast, USA ##### AI & Traffic - Fixed navigraph issues on West Coast, USA - Fixed incorrectly configured traffic signals on West Coast, USA - Fixed missing parked cars when spawning traffic in some cases ##### Replay - Fixed performance issues during the recording and playback of replay files ##### Game Engine - Fixed crashes on imposter generation ##### v0.30.4 (Sep/27, 2023) ##### Vehicles - **FPU Wydra** - Fixed navigation not turning off fully - **Gavril D-Series** - Fixed D35 Chief Rancher Diesel using wrong transmission - **Gavril H-Series** - Fixed H45 Rollback using wrong transmission - **Gavril Roamer** - Fixed LXT35 variants using wrong transmissions - **Hirochi Aurata** - Fixed navigation not turning off fully - **Ibishu Covet** - Fixed typo in The Unstable description - **Soliad Lansdale** - Fixed mudflaps not appearing when equipped on late front fenders - Fixed invisible brake calipers on some configs - Fixed locking transfer case being invisible ##### Levels - **West Coast, USA** - Added 4 more numbers for fuel pumps - Adjusted dealership icons height to be more on player eye level - Fixed small terrain, forest, and ground cover issues - Fixed portals making the vehicle disappear in steel factory - Updated refinery sign - Fixed a hole in wood piers - Fixed misaligned texture on the diner building - Fixed port_pier LoD UV stretch - Fixed dealership building’s door and curb - Fixed annotations - Simplified collision mesh of gas station pumps - Fixed misaligned tram lines near Apex gas station - Fixed gazebo normals ##### Game Engine - Fixed possible crash when exiting the program due to wrong handling of input devices - Fixed issue in Display options potentially leading to an incorrect screen refresh rate ##### Powertrain - Fixed wrong local usage of “clamp” in N2O tank ##### Missions - Fixed missing trash positions for Trash Grab missions if level terrain is missing or out of bounds ##### Virtual Reality - Fixed the Options > Display > Vertical Sync setting sometimes leading to unstable or low framerates while in VR - Fixed crash when exiting the sim if VR had been used - A _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/3723970276358563482]_ ### Gear Up for Fall Adventures in BeamNG.drive v0.30 - Date: 2023-09-20 - Original notes: https://store.steampowered.com/news/app/284160/view/3723970276354405535 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-3723970276354405535 - **added** — Add Hirochi Aurata two-seater Side by Side UTV with 3-cylinder turbocharged variants, continuously variable transmission, selectable Four-Wheel-Drive and low-range box, vehicle-specific wheel styles, and multiple factory and custom configurations - **added** — Add Tilt Deck Trailer with hydraulic-activated deck, three length variations, multiple suspension configurations, and two tongue options - **added** — Add Enclosed Cargo Trailer with fold-down ramp, side door, pre-configured loads, and paint design customization support - **added** — Expand West Coast, USA level with Spearleaf Island, Refinery, Steel Factory, new dealership, dock area, and movie studio lot - **added** — Add new missions including Downtown Rush and Superhighway Sweep on West Coast USA, Mudslide Gladiator on Jungle Rock Island, and Small Island Sprint and Downhill Sweep on Small Island - **added** — Make all Time Trials previously available only from Main Menu now available as missions - **added** — Add mission recovery options to flip vehicle upright or recover back onto road without restarting mission - **added** — Add experimental Virtual Reality support compatible with OpenXR standard headsets, including snap-turn and smooth-turn in-cockpit camera options, walking mode, and interactive 3D cockpit switches and door handles - **changed** — Revamp manual transmission gear shifting in Realistic Mode to measure how long gear shift buttons are held down to determine shift speed - **changed** — Update fuel stations on West Coast, USA level - **changed** — Improve all Time Trial missions - **fixed** — Simulate gear grinding noises and synchronizer damage when attempting to shift faster than transmission supports Greetings, drivers! As the landscapes transition to the mesmerizing autumn hues and a gentle breeze signals the approaching winter, it's time for transformation and renewal. Embracing the spirit of change that this season embodies, we're excited to unveil a heart-warming selection of new features and improvements. So let's dive in! ##### NEW VEHICLE: Hirochi Aurata First on the list is the new addition to our vehicle lineup: the Hirochi Aurata. This **two-seater ‘Side by Side’ UTV** was built for entry-level racing and recreation. It features a 3-cylinder engine with factory and aftermarket turbocharged variants, a continuously variable transmission, with selectable Four-Wheel-Drive and low-range box (also available with RWD conversion), and two new vehicle-specific wheel styles in two sizes, with tires to match. This model also comes with a full range of factory and custom configs, including off-road and track-ready specifications, a long travel suspension, and two different rollcage styles. Take this baby out for a spin, you won’t regret it! ##### NEW TRAILERS Next up, we are adding two new trailers - **the Tilt Deck Trailer and the Enclosed Cargo Trailer**. Introducing the Tilt Deck: outfitted with a hydraulic-activated deck, this trailer offers versatility with three length variations, several suspension configurations, and a choice of two tongue options. Designed for the demanding tasks, this heavy-duty trailer is tailored for robust tow vehicles in our lineup. It boasts a deck-over hydraulic tilt structure coupled with a load-balancing leaf spring suspension, making it perfect for transporting a variety of loads – from hay bales to off-road vehicles. Meet the Enclosed Cargo Trailer: it comes with a secure fold-down ramp and an additional side door for easy access, offering peace of mind while on the road. Choose from a range of pre-configured loads and enjoy the customization flexibility with support for paint designs. ##### EXPANSION: West Coast, USA But wait, there’s more! The West Coast, USA level is getting expanded with the addition of several new areas that will pave the way for a broader range of gameplay experiences. Welcome to Spearleaf Island, accessible through an entirely new road network, boasting unique locations to explore and missions to tackle. The Refinery will serve as the starting point for a variety of missions, including police chases and different types of deliveries, to name a few. The Steel Factory, especially its underground area, is an intricately built environment ideal for racing aficionados. The map also includes a new dealership, a dock area, and a movie studio lot, as well as an update to the fuel stations. ##### New Missions We’ve added a number of new missions to the the available selection, including the Downtown Rush and Superhighway Sweep on West Coast USA, Mudslide Gladiator on Jungle Rock Island, and Small Island Sprint and Downhill Sweep on Small Island. Additionally, all Time Trials that were previously only available from the Main Menu are now available as missions, and have been improved. We’ve also added some new recovery options to missions. Many mission types will now allow you to flip your vehicle upright or recover back onto the road, without needing to restart the mission completely. ##### Gear Shifting Rework We’ve heavily revamped how manual transmissions function under ‘Realistic Mode’. The main change which will be visible from the player's end in this first iteration, is that we are now taking into account how long the driver holds down the gear shift buttons. Previously, the gear shift buttons triggered a ‘user wants to shift’ event, but in the new version, we are measuring how long the buttons are held down, and use that information to determine how quickly the user wants to shift gears. We have several reasons for this: First off, it allows for a much broader range of realistic manual transmissions. It also lays the groundwork for future improvem _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/3723970276354405535]_ ### Hotfix 0.29.1 Released - Date: 2023-07-05 - Original notes: https://store.steampowered.com/news/app/284160/view/3683430269402358224 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-3683430269402358224 - **fixed** — Fixed missed backfaces on the hood of Autobello Piccolina - **removed** — Removed leftover fender support mesh from roof spoiler jbeam in Civetta Bolide - **changed** — Made Boost gauges work with superchargers in Civetta Bolide - **fixed** — Fixed typo causing rear wheels to move to 0,0,0 position when middle suspension was removed and tuning settings applied in Civetta Bolide - **fixed** — Fixed WidebodyRear Right Door name missing space in ETK 800-Series - **fixed** — Fixed Rear LEft Door Detent in Gavril D-Series - **removed** — Removed leftover placement meshes from .dae file in Ibishu Covet to fix potential overwriting issues - **fixed** — Fixed typo on quarter panel in Ibishu Covet - **fixed** — Fixed roofbar load collision fighting in Soliad Lansdale - **fixed** — Fixed engine pulley alignment in Soliad Lansdale - **removed** — Removed 2.5 engine displacement badging from 2.2 configs in Soliad Lansdale - **fixed** — Fixed 3.8 SE AWD config being unable to change color via vehicle selector in Soliad Lansdale - **fixed** — Fixed incorrectly named brown paint in Soliad Lansdale - **changed** — Tweaked orbit camera position in Soliad Lansdale - **fixed** — Fixed Speedometer Readings in Soliad Lansdale - **fixed** — Fixed light covers not being placed correctly in Soliad Wendover - **fixed** — Fixed front lightbar panel conflicting with roof lightbars in Soliad Wendover - **fixed** — Fixed typos on race shifters for Pessima and Lansdale - **fixed** — Fixed terrain spikes in Derby Arenas - **fixed** — Softened terrain near the watching tower in East Coast, USA - **fixed** — Fixed incorrect collision on fence in town in East Coast, USA Greetings everyone, We hope you've already had a chance to test drive the latest update! Here's a quick heads-up that we’ve deployed a hotfix to tackle some of the reported issues. The complete changelog can be found below: [expand type=details] ##### Vehicles - **Autobello Piccolina** - Fixed missed backfaces on the hood - **Civetta Bolide** - Removed leftover fender support mesh that was in roof spoiler jbeam - Made Boost gauges work with superchargers - Fixed a typo causing rear rear wheels to move to 0,0,0 position when middle suspension was removed and tuning settings applied - **ETK 800-Series** - Fixed WidebodyRear Right Door name missing space - **Gavril D-Series** - Fixed literally unplayable Rear LEft Door Detent - **Ibishu Covet** - Removed leftover placement meshes from .dae to fix potential overwriting issues and tiny spelling mistake on quarter panel - **Soliad Lansdale** - Fixed roofbar load collision fighting - Fixed engine pulley alignment - Removed 2.5 engine displacement badging from 2.2 configs - Fixed 3.8 SE AWD config being unable to change the color via vehicle selector - Fixed incorrectly named brown paint - Tweaked orbit camera position - Fixed Speedometer Readings - **Soliad Wendover** - Fixed light covers not being placed correctly - Fixed front lightbar panel (from Gambler 500 config) conflicting with roof lightbars - **Common** - Fixed typos on the #literllyunplyable race shifters for Pessima and Lansdale ##### Levels - **Derby Arenas** - Fixed terrain spikes - **East Coast, USA** - Softened terrain near the watching tower - Fixed incorrect collision on the fence in town - Fixed position on several blocks - **Gridmap v2** - Fixed position on several blocks - **Industrial Site** - Fixed some decal coordinates - Fixed bad LoD on tall plants - **Italy** - Covered house entrance over roof - Fixed terrain spikes - Fixed wall not lining up - **Johnson Valley** - Fixed terrain spikes and bad bush placement - **Utah, USA** - Fixed grass popping on asphalt ##### Missions - HooptieX Small Island - Increased goal times for all stars As always, we appreciate your patience and thank you for bringing the bugs to our attention. Should you encounter an issue, please let us know in the [dedicated forum thread](https://www.beamng.com/threads/92945/), and remember to double-check the [Known Issues list](https://documentation.beamng.com/known-issues/) before reporting! ### Gambler 500 x BeamNG.drive - v0.29 - Date: 2023-07-04 - Original notes: https://store.steampowered.com/news/app/284160/view/3683430269391461169 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-3683430269391461169 - **added** — Add Soliad Lansdale vehicle with support for all-wheel drive, I4, V6, and V8 engines, pre- and post-facelift bodywork variants, diesel-powered EUDM models, and functional sliding doors - **added** — Add eight exclusive Gambler 500 vehicle configurations: Ibishu Pigeon Poogeon, Civetta Bolide Iron Owl, Autobello Piccolina La Brutta Anatra, Ibishu Covet The Unstable, Ibishu Covet The Incapable, Gavril Grand Marshal Grand Scavenger, Soliad Wendover Croco, and Soliad Lansdale Landslide - **added** — Add new mission type and 25 new missions across multiple maps featuring trash collection challenges in East Coast, Small Island, Johnson Valley, and other locations As the summer heats up, it's time to rev your engines and gear up for this blistering content drop! As many of you already know, we've joined forces with none other than the legendary Gambler 500 to bring you this uniquely-themed adrenaline-fueled adventure. Get ready to **discover a collection of exclusive vehicle configurations**, all primed and ready to tackle **over 20 daring gameplay challenges**. But that's not all; we're also bringing **a brand new vehicle** to your virtual garage. So let's unpack the details! For those still unfamiliar, allow us to introduce Gambler 500. Far from a typical motorsports event, it's a one-of-a-kind, off-road, navigational adventure that puts the spotlight on budget-friendly, fun, and often outright extraordinary automotive creations. During the rally, participants are encouraged to leave the wilderness in better shape than when they found it by picking up trash along the route, reflecting a shared commitment to environmental stewardship. Our collaboration with Gambler 500 has been an epic journey that we're incredibly proud of, and we are truly grateful for their help and inspiration along the way. If you're up for more Gambler 500 action, [check out their website here](https://www.gambler500.com). ##### NEW VEHICLE: Soliad Lansdale Welcome the latest addition to the BeamNG roster: the Soliad Lansdale. Built on an updated LeGran/Wendover platform and featuring tried-and-tested Bruckell powerplants enveloped in a smooth aerodynamic shell, the Lansdale will make your school-run journey that bit more efficient. The Lansdale can be equipped with all-wheel drive, I4, V6, and V8 engines, and supports pre- and post-facelift bodywork with suitable factory, sport, and aftermarket variants for each. Even the European market isn't forgotten, with a handful of diesel-powered EUDM models. The van also features functional sliding doors, and brings a new set of wheels to the Soliad range. From a stripped-back cargo mule to an overpowered super-van, from a glitzy 2000s tuner to a backwoods-built off-road beast, the Lansdale has something for everyone! Naturally, it’s also included in our new suite of “Gambler 500” configurations. ##### Gambler Galore Of course this wouldn't be a true Gambler 500 experience without some appropriately rowdy machinery, so let's meet the contenders! **Ibishu Pigeon - Poogeon** Who doesn't love a wilderness adventure with friends - fresh air, sizzling steaks, and refreshing drinks? Alas, when nature calls in a facility-deprived landscape, problems may soon arise... After ending up in a such predicament, the author of this creation has firmly pledged to never let it repeat! With a rear axle from a truck, a powerful welded bed and a technologically advanced snorkel, this little companion is able to get to any mission-critical location. **Civetta Bolide - Iron Owl** Once burnt to a crisp, this Bolide was taken apart and reconstructed into a 6-wheel engineering marvel. Fitted with a drivetrain from the Bruckell LeGran Campagne, it channels that power to the four rear wheels for a truly unique driving experience. **Autobello Piccolina - La Brutta Anatra** This "ugly duckling" with an Italian flair owes its existence to an antique dealer's resourcefulness and ingenuity. This unorthodox blend of salvaged Piccolina parts, a charming Italian bathtub, and agricultural rear wheels is mounted atop an extended suspension from a classic dragster. Talk about Italian practicality! Now, you can haul vast amounts of garbage and enjoy a bath with rubber ducks after a hard day's work! **Ibishu Covet - The Unstable** This daring abomination's story began with a rear-ended Covet that lay rotting in a farmer's front yard next to a broken tractor. Of course, the only reasonable next step would be to merge the two. The Unstable's drivetrain incorporates an assortment of PTO shafts and 90 angle gearboxes from some old mowers, and a 1.8 engine from a retired Pessima to give it a slight cha _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/3683430269391461169]_ ### Hotfix 0.28.2 Released - Date: 2023-05-11 - Original notes: https://store.steampowered.com/news/app/284160/view/3710446793247250548 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-3710446793247250548 - **changed** — Updated the anniversary skin for Civetta Scintilla - **fixed** — Fixed triangle section breakgroup leak in Civetta Scintilla - **fixed** — Fixed beam section breakGroupType 1 leak in Cherrier FCV - **fixed** — Fixed beam section breakGroupType 1 leak in FPU Wydra - **fixed** — Fixed beam section breakGroupType 1 leak in Gavril Roamer - **fixed** — Fixed beam section leaking breakGroup and breakGroupType in Hirochi SBR - **fixed** — Fixed bridge floating above supports in East Coast, USA level - **fixed** — Fixed several terrain issues in East Coast, USA level - **fixed** — Fixed floating trash bags in Italy level - **fixed** — Fixed mission collision from fan palm in West Coast, USA level - **fixed** — Fixed water tower collision in West Coast, USA level - **fixed** — Fixed typo and minor logic issues in AI Race mission type - **changed** — Reverted player vehicle for Triple Threat Time Trial to ETK-K Kc6x 360 - **added** — Added control configurations for Fanatec ClubSport Pedals V1 via USB to PC - **added** — Added control configurations for Fanatec ClubSport Pedals V2 via USB to PC - **added** — Added control configurations for Fanatec ClubSport Pedals V3 via USB to PC - **added** — Added control configurations for Fanatec CSL Elite Pedals LC via USB to PC - **added** — Added control configurations for Fanatec CSL Pedals LCK via USB to PC - **added** — Added control configurations for Moza R5 steering wheel - **added** — Added control configurations for Simucube 2 Pro steering wheel Hi everyone, We've deployed another hotfix intended to resolve the issues reported after our latest major release. You can find the complete list of changes below: ##### Vehicles - **Civetta Scintilla** - Updated the anniversary skin - Fixed triangle section breakgroup leak - **Cherrier FCV** - Fixed beam section breakGroupType 1 leak - **FPU Wydra** - Fixed beam section breakGroupType 1 leak - **Gavril Roamer** - Fixed beam section breakGroupType 1 leak - **Hirochi SBR** - Fixed beam section leaking breakGroup and breakGroupType ##### Levels - **East Coast, USA** - Fixed bridge floating above supports - Fixed several terrain issues - **Italy** - Fixed floating trash bags - **West Coast, USA** - Fixed mission collision from fan palm - Fixed water tower collision ##### Missions - Fixed typo & minor logic issues in AI Race mission type - Reverted player vehicle for Triple Threat Time Trial to ETK-K Kc6x 360 ##### Input & Force Feedback - Added control configurations for: - Fanatec ClubSport Pedals V1 via USB to PC - Fanatec ClubSport Pedals V2 via USB to PC - Fanatec ClubSport Pedals V3 via USB to PC - Fanatec CSL Elite Pedals LC via USB to PC - Fanatec CSL Pedals LCK (Load Cell Kit) via USB to PC - Fanatec CSL Elite Pedals V2 via USB to PC - Fanatec ClubSport Handbrake via ClubSport USB Adapter - Fanatec ClubSport Shifter via ClubSport USB Adapter - Fanatec CSL Pedals via ClubSport USB Adapter - Fanatec CSL Elite Pedals via ClubSport USB Adapter - Moza R5 steering wheel - Moza R16 steering wheel - Moza R21 steering wheel - Moza SR-P Pedals - Simucube 2 Pro steering wheel - Simucube 1 steering wheel - Simucube 2 Sport steering wheel - Simucube 2 Ultimate steering wheel - Simucube ActivePedal clutch/brake/throttle - Adapted the Moza Universal HUB controls for gear shifting. Please update your HUB to firmware v1.2.1.1 or later ##### Powertrain - Fixed N2O not being used correctly when manually triggered - Fixed DCT not correctly displaying Park mode ##### UI - Fixed inability to click the button to delete bindings (it was incorrectly greyed out sometimes) ##### Game Engine - Fixed an issue where Borderless mode used resolutions greater than the current desktop resolution ##### AI & Traffic - Fixed AI making frequent u-turns in some cases ##### Audio - Increased volume on mid engine race Covet gear change - Fixed mid engine Covet turbo filtering in cabin view - Fixed mid engine Covet engine being forced panned to the front of the car in cabin view - Reduced high frequency EQ on aero in cabin view to cut down the distortion crackles, and better smoothed out the distortion effect - Fixed transmission whine filtering in cabin view not responding to cabinfiltercoef correctly ##### Cameras - Fixed issue where the camera could have a wrong tilt after pressing F8 ##### Render - Fixed issue with motion blur in vehicle's props ### Hotfix 0.28.1 Released - Date: 2023-04-18 - Original notes: https://store.steampowered.com/news/app/284160/view/6647917910565199473 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-6647917910565199473 - **fixed** — Autobello Piccolina gauge needles - **fixed** — Autobello buggy 5 speed sequential transmission launch RPM being too high for stock engine - **changed** — Bruckell Moonhawk shifter knob distortion during shifting reduced - **fixed** — ETK 800-Series gauge needles - **changed** — ETK 800-Series interior camera now dependent on chosen seat - **fixed** — ETK 800-Series 856 TT sport config using wrong inner fenders - **changed** — ETK 800-Series door detents re-adjusted - **changed** — ETK 800-Series aerodynamics tweaked - **fixed** — ETK 800-Series wrong 310 HP diesel ECU naming - **changed** — ETK 800-Series AWD and differential behavior tweaked - **changed** — ETK K-Series GT-IV model now uses S gearbox mode by default - **changed** — ETK K-Series aerodynamics re-adjusted - **fixed** — ETK K-Series calibration of gauges and position of needles - **added** — ETK K-Series missing widebody inner fenders - **fixed** — ETK K-Series beamNavigator windshield accessory position - **fixed** — ETK K-Series automatic shifter animation - **fixed** — ETK K-Series 310d config using wrong gauges - **fixed** — ETK K-Series wrong 310 HP diesel ECU naming - **changed** — ETK K-Series AWD and differential behavior tweaked - **fixed** — Gavril H-Series automatic gauge needles Greetings everyone, We hope you've been enjoying our latest update so far! We've investigated some of the reported issues and were able to identify their causes. So, today, we're rolling out a hotfix to tackle them, you will find a complete list of changes below. As always, we're grateful for your patience and for bringing the bugs to our attention. ##### Vehicles - **Autobello Piccolina** - Fixed gauge needles - Fixed autobello buggy 5 speed sequential transmission launch RPM being too high for stock engine - **Bruckell Moonhawk** - Reduced shifter knob distortion during shifting - **ETK 800-Series** - Fixed gauge needles - Made interior camera dependent on chosen seat - Fixed 856 TT sport config using wrong inner fenders - Re-adjusted door detents - Tweaked aerodynamics - Fixed wrong 310 HP diesel ECU naming - Tweaked AWD and differential behavior - **ETK K-Series** - GT-IV model now uses S gearbox mode by default - Re-adjusted aerodynamics - Fixed calibration of gauges and position of needles - Added missing widebody inner fenders - Fixed position of beamNavigator windshield accessory - Fixed automatic shifter animation - Fixed an issue with 310d config using wrong gauges - Fixed wrong 310 HP diesel ECU naming - Tweaked AWD and differential behavior - **Gavril H-Series** - Fixed automatic gauge needles - **Gavril Roamer** - Fixed beams braking when opening extended body rear doors - Fixed gauge needles - Fixed instability with the RoadSport bodykit - **Ibishu Hopper** - Fixed broken tube doors - **Ibishu Miramar** - Fixed steering wheel orientation - **Soliad Wendover** - Added turned off materials for gauges and screen ##### Levels - **Automation** - Updated spawn previews to show new terrain colors - Fixed skewed textures and vertex color on windows of the main building - Improved dam LODs and added a door to dam bridge wall - Improved roughness details on test track surface - Fixed a hole in the small dam building mesh - Fixed sidewalk curbs - Fixed terrain spikes - Fixed z fighting on some decalroads - Fixed cabin entrance height - Fixed a hole in water and adjusted overall water color - Fixed the bridges mesh and barriers - Fixed mesh collision issues on dam and factory storage - Fixed the gap between dam gates and walls - Applied annotations to the whole map - Fixed tire marks width in dam zone - Fixed duplicated material m_concrete_plain in misc folder - Fixed console errors - **East Coast, USA** - Fixed spiky terrain - Fixed stretched parking line - Fixed floating guardrails - **Italy** - Deleted a lot of duplicated forest elements - Deleted several trees over the gas station ##### Missions - Fixed UI layout not being editable in GarageToGarage Missions when competitive scenario conditions were disabled - Fixed missing obstacle in “Blocked Road” mission on Utah ##### UI - Added a scrollbar and fixed display issues for the “List possibly broken mods” tool (available in the Mods menu) - Adjusted Vehicle Config → Parts menu visuals based on community feedback - Fixed the “List possibly broken mods” tool not immediately writing the full list of conflicting files to logs (it used to require closing the game, or waiting until an error was logged later) ##### AI & Traffic - Fixed an issue where some traffic vehicles would exist but would not be visible - Fixed several traffic signals and intersections in West Coast USA - Reduced traffic spawning on dirt roads with low drivability ##### Script AI - Fixed Start Delay feature ##### Input & Force Feedback - Adjusted default Steering lock strength for all steering wheels down to 50%, to reduce oscillations at full lock ##### Game Engine - Fixed an issue that caused some vehicle’s skins to break - Fixed spawning height of props that are partially in the ground like the bollard ##### Cameras - Fixed wrong camera tilt that could happen after pressing F8 ##### Audio - Adjusted EQ/gain on ETK i6/v8 exhaust - Increased aero _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/6647917910565199473]_ ### Spring Renovations - BeamNG.drive v0.28 - Date: 2023-04-04 - Original notes: https://store.steampowered.com/news/app/284160/view/5514135357742159038 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-5514135357742159038 - **changed** — ETK 800-series and K-series models have been refreshed with new engines including naturally aspirated and twin turbo V8 options, overhauled existing engines, new gauge options, interiors, wheels, improved meshes and materials - **added** — ETK 800-series sedan body style and widebody ttSport models - **added** — ETK K-series widebody ttSport models, Turbo Rabbit widebody kit, and modern race steering wheel - **added** — Rennspecht parts for both ETK 800-series and K-series - **added** — Openable doors and panels on most vehicles including Bruckell Bastion, Autobello Piccolina, and Gavril Grand Marshal - **fixed** — Manual transmission clutch input now requires proper clutch control instead of registering brief inputs as perfect shifts - **changed** — Automation Test Track has been renovated with updated buildings and structures, revamped vegetation, and terrain and asset materials converted to PBR - **added** — Johnson Valley now offers several new trails to explore - **added** — Stats tracking system that tracks time spent on maps, vehicles driven, rollovers, and j-turns - **added** — 18 new missions across Automation Test Track, East Coast, Johnson Valley, and Italy - **added** — Automatic recording feature for mission attempts - **changed** — Missions backend code has been improved and cleaned up with support for custom police vehicle placement in Evade missions - **added** — Ground marker customization for several mission types - **changed** — Overview Map player icon updated to an arrow indicating vehicle direction - **added** — Ability to skip Overview Map transition animation by pressing the map button again - **changed** — Overview Map POI merge range adjusted and visible distance increased to address artifacting - **changed** — Overview Map camera speed and gamepad controls fine-tuned - **changed** — Parts Manager updated with new icons and consistent layout - **added** — Ability to spawn modded vehicles in garage mode - **added** — Mod Manager tool to identify possibly broken mods and conflicts with the game or other mods - **added** — Support for Logitech Trueforce effects with supported Logitech wheels Spring has sprung, the birds are singing, the bees are buzzing, and we've been buzzing with excitement to finally show you what we've been up to the past several months. So buckle up and don't forget your sunglasses 'cause it's gonna be blooming bright over here! ##### ETK Refresh First up, the ETK is getting refreshed for the spring season! While not as comprehensive as our typical revamps, the team has dedicated significant effort to update key areas of both models. This ensures that they maintain their distinct identity while offering a more complete and engaging driving experience. Throughout the development process, our primary focus has been on expanding the selection of available parts, which not only serves to give the vehicles a more unique and distinguishable feel across the board, but also to increase the variety of configurations available to drivers. The lineup is getting a shiny new V8 engine with naturally aspirated and twin turbo options, as well as an overhaul of all other engines. Also included among other things are several new gauge options, interiors, and wheels. We’ve updated all existing configurations with improved meshes and materials, and added several new ones to the revamped models. The ETK 800-series is getting a new sedan body style, as well as widebody ttSport models. There are several new engine options and skins, and a set of “Rennspecht” parts. The ETK K-series is getting much the same treatment, with new widebody ttSport models, a new “Turbo Rabbit” widebody kit, new engine options, skins, a modern race steering wheel, and “Rennspecht” parts. ##### Openable Doors We’ve also added openable doors and panels to most vehicles, like the Bruckell Bastion, Autobello Piccolina, and Gavril Grand Marshal, among others – check the patch notes for a full list, or experiment and find out for yourself! **IMPORTANT: We've resolved a problem related to manual transmissions and how they respond to clutch input!** Previously, even if the clutch assist feature was turned off and players expected full control over the clutch, this was not the case. Shifting gears only required a brief clutch input, resulting in perfect clutch timing every time, which is unrealistic. This issue has now been addressed, which is excellent news, however it also means that players will need to adapt to the new clutch behavior, as shifts may feel slower due to the removal of the unintended "God Mode." Despite this, actual shift times remain the same or may even be faster due to other improvements and changes. ##### Automation Test Track Renovation On the levels side, we are happy to report that Automation Test Track has received a fresh coat of paint. We've updated and added detail to the buildings and various structures, revamped vegetation, and updated terrain and asset materials to PBR, bringing Automation Test Track in line with other maps. Additionally, Johnson Valley now offers several new trails to explore. Many smaller issues were fixed, and improvements made to Utah, the Garage, Italy, and the Gridmap (v2) map. ##### Prototype – Stats Tracking We’re adding a Stats tracking system that will track how long you’ve spent on a given map or driven a particular vehicle. It will also support tracking rollovers and j-turns. Please note that this is still very much work in progress and the system will be improved and expanded in future updates. ##### Missions With this update to the game the missions team has introduced several changes and improvements to the system. There are 18 new missions available across different maps, including Automation Test Track, East Coast, Johnson Valley, and Italy. Players now have the ability to enable the automatic recording of mission attempts, although this feature may impact performance. The Missions backend code has also been improved and cleaned up, allowing custom placement of police vehicles at the start of Evade missions. Moreover, ground markers can now be customized for several _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/5514135357742159038]_ ### Hotfix 0.27.2 Released - Date: 2023-02-09 - Original notes: https://store.steampowered.com/news/app/284160/view/3633877993314328444 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-3633877993314328444 - **changed** — Allowed Autobello Stambecco to spawn in traffic - **added** — Added production years to FPU Wydra info - **fixed** — Fixed an issue where the Gavril Barstow engine would keep running after the subframe was torn off the body - **fixed** — Fixed SP Dunekicker steering lock - **fixed** — Fixed SP Rockbasher engine break group - **added** — Added production years to SP Rockbasher info - **fixed** — Fixed floating trees on East Coast, USA - **fixed** — Fixed missing material on ETK Driver Experience Center procedural track time trials - **changed** — Improved performance of tall plants on Industrial Site - **changed** — Optimized polycount of truck mesh on Johnson Valley - **fixed** — Fixed antenna collision on Johnson Valley - **fixed** — Fixed GPS road around the junction on Johnson Valley - **fixed** — Fixed a hole in the highway mesh on Johnson Valley - **fixed** — Fixed low detail road markings on Johnson Valley - **fixed** — Fixed several console errors on Johnson Valley - **fixed** — Fixed an issue with river on the small dam on Jungle Rock Island - **fixed** — Fixed ring race GPS display on Small Island, USA - **added** — Added a brand to the Canyon gas station on Utah, USA - **fixed** — Fixed glass material transparency on Utah, USA Greetings everyone, We are bringing you another small hotfix today, which should resolve several issues that were reported after the latest major release. If you encounter any further issues, feel free to reach out through our support form: https://support.beamng.com/ ##### Vehicles - **Autobello Stambecco** - Population tweaks - allowed Autobello Stambeco to spawn in traffic - **FPU Wydra** - Added production years to info - **Gavril Barstow** - Fixed an issue where the engine would keep running after the subframe was torn off the body - **SP Dunekicker** - Fixed steering lock - **SP Rockbasher** - Fixed engine break group - Added production years to info ##### Levels - **East Coast, USA** - Fixed floating trees - **ETK Driver Experience Center** - Fixed missing material on procedural track time trials - **Industrial Site** - Improved performance of tall plants - **Johnson Valley** - Optimized polycount of truck mesh - Fixed antenna collision - Fixed GPS road around the junction - Fixed a hole in the highway mesh - Fixed low detail road markings - Fixed several console errors - **Jungle Rock Island** - Fixed an issue with river on the small dam - **Small Island, USA** - Fixed ring race GPS display - **Utah, USA** - Added a brand to the Canyon gas station - Fixed glass material transparency - Fixed incorrect zone in west tunnel - **West Coast, USA** - Improved Movie studio / canyon road intersection - Cleaned up Movie studio sidewalk - Fixed inverted collision surface on quarry support structure - Fixed a hole in terrain near one of the highway overpasses - **Common**: Updated depthmap on most levels ##### Powertrain - Fixed an issue with braked differential steering when removing wheels - Fixed rotators not being usable as speedometer sources ##### Traffic - If the player transitions to or from walking mode while being pursued, traffic police will now continue tracking them - Improved speed limits for main highway in Johnson Valley - Slightly improved AI traffic driving at turns and corners ##### Missions - Fixed and Improved Backroads TT on ECUSA - Improved Small Island AI races - Balanced goal times on Triple Threat time trial mission on WCUSA - Fixed racepath detection for crawl missions - Fixed provided car config for Alleyway Hillclimb mission on WCUSA ##### Input and Force Feedback - Fixed bindings for PXN V10 steering wheel pedalset ##### UI - Fixed an issue where garage mode could be opened in unintended ways - Fixed an issue where icons in the overview map would not appear correctly if a map did not contain any missions ##### Audio - Mid engine and turbo unfiltered in cabin view - Mix structure change for doors when in cabin - Implemented cabin filter tweaks - Optimized tire cabin filters, reducing performance requirements ##### Launcher - Fixed an issue where launcher would use Locale (date, currency settings) instead of Windows Interface Language ##### World Editor - Added Groundcover UV Tool - Improved usability of Vehicle Screenshot Creator ##### Flowgraph Editor - Fixed broken function of Next Mission button for the end screen; this fixes campaign missions such as the ones for ETK Driver Experience Center ### Hotfix 0.27.1 Released - Date: 2022-12-15 - Original notes: https://store.steampowered.com/news/app/284160/view/6007270014645971300 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/steam-6007270014645971300 Greetings everyone, This is a reminder that we’ve deployed a hotfix intended to resolve the issues reported after our latest major release. We appreciate your patience and thank you for letting us know about the issues. The complete changelog can be found here: https://beamng.com/game/news/patch/beamng-drive-v0-27-1/