# BeamNG.drive Spring Renovations - BeamNG.drive v0.28 - Product: BeamNG.drive (https://whatsnew.fyi/product/beamng-drive) - Vendor: BeamNG - Date: 2023-04-04 - Original notes: https://store.steampowered.com/news/app/284160/view/5514135357742159038 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/2023-04-04-spring-renovations-beamng.drive-v0.28 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — ETK 800-series and K-series models have been refreshed with new engines including naturally aspirated and twin turbo V8 options, overhauled existing engines, new gauge options, interiors, wheels, improved meshes and materials - **added** — ETK 800-series sedan body style and widebody ttSport models - **added** — ETK K-series widebody ttSport models, Turbo Rabbit widebody kit, and modern race steering wheel - **added** — Rennspecht parts for both ETK 800-series and K-series - **added** — Openable doors and panels on most vehicles including Bruckell Bastion, Autobello Piccolina, and Gavril Grand Marshal - **fixed** — Manual transmission clutch input now requires proper clutch control instead of registering brief inputs as perfect shifts - **changed** — Automation Test Track has been renovated with updated buildings and structures, revamped vegetation, and terrain and asset materials converted to PBR - **added** — Johnson Valley now offers several new trails to explore - **added** — Stats tracking system that tracks time spent on maps, vehicles driven, rollovers, and j-turns - **added** — 18 new missions across Automation Test Track, East Coast, Johnson Valley, and Italy - **added** — Automatic recording feature for mission attempts - **changed** — Missions backend code has been improved and cleaned up with support for custom police vehicle placement in Evade missions - **added** — Ground marker customization for several mission types - **changed** — Overview Map player icon updated to an arrow indicating vehicle direction - **added** — Ability to skip Overview Map transition animation by pressing the map button again - **changed** — Overview Map POI merge range adjusted and visible distance increased to address artifacting - **changed** — Overview Map camera speed and gamepad controls fine-tuned - **changed** — Parts Manager updated with new icons and consistent layout - **added** — Ability to spawn modded vehicles in garage mode - **added** — Mod Manager tool to identify possibly broken mods and conflicts with the game or other mods - **added** — Support for Logitech Trueforce effects with supported Logitech wheels Spring has sprung, the birds are singing, the bees are buzzing, and we've been buzzing with excitement to finally show you what we've been up to the past several months. So buckle up and don't forget your sunglasses 'cause it's gonna be blooming bright over here! ##### ETK Refresh First up, the ETK is getting refreshed for the spring season! While not as comprehensive as our typical revamps, the team has dedicated significant effort to update key areas of both models. This ensures that they maintain their distinct identity while offering a more complete and engaging driving experience. Throughout the development process, our primary focus has been on expanding the selection of available parts, which not only serves to give the vehicles a more unique and distinguishable feel across the board, but also to increase the variety of configurations available to drivers. The lineup is getting a shiny new V8 engine with naturally aspirated and twin turbo options, as well as an overhaul of all other engines. Also included among other things are several new gauge options, interiors, and wheels. We’ve updated all existing configurations with improved meshes and materials, and added several new ones to the revamped models. The ETK 800-series is getting a new sedan body style, as well as widebody ttSport models. There are several new engine options and skins, and a set of “Rennspecht” parts. The ETK K-series is getting much the same treatment, with new widebody ttSport models, a new “Turbo Rabbit” widebody kit, new engine options, skins, a modern race steering wheel, and “Rennspecht” parts. ##### Openable Doors We’ve also added openable doors and panels to most vehicles, like the Bruckell Bastion, Autobello Piccolina, and Gavril Grand Marshal, among others – check the patch notes for a full list, or experiment and find out for yourself! **IMPORTANT: We've resolved a problem related to manual transmissions and how they respond to clutch input!** Previously, even if the clutch assist feature was turned off and players expected full control over the clutch, this was not the case. Shifting gears only required a brief clutch input, resulting in perfect clutch timing every time, which is unrealistic. This issue has now been addressed, which is excellent news, however it also means that players will need to adapt to the new clutch behavior, as shifts may feel slower due to the removal of the unintended "God Mode." Despite this, actual shift times remain the same or may even be faster due to other improvements and changes. ##### Automation Test Track Renovation On the levels side, we are happy to report that Automation Test Track has received a fresh coat of paint. We've updated and added detail to the buildings and various structures, revamped vegetation, and updated terrain and asset materials to PBR, bringing Automation Test Track in line with other maps. Additionally, Johnson Valley now offers several new trails to explore. Many smaller issues were fixed, and improvements made to Utah, the Garage, Italy, and the Gridmap (v2) map. ##### Prototype – Stats Tracking We’re adding a Stats tracking system that will track how long you’ve spent on a given map or driven a particular vehicle. It will also support tracking rollovers and j-turns. Please note that this is still very much work in progress and the system will be improved and expanded in future updates. ##### Missions With this update to the game the missions team has introduced several changes and improvements to the system. There are 18 new missions available across different maps, including Automation Test Track, East Coast, Johnson Valley, and Italy. Players now have the ability to enable the automatic recording of mission attempts, although this feature may impact performance. The Missions backend code has also been improved and cleaned up, allowing custom placement of police vehicles at the start of Evade missions. Moreover, ground markers can now be customized for several _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/5514135357742159038]_