# BeamNG.drive Spring into Action in BeamNG.drive v0.35 - Product: BeamNG.drive (https://whatsnew.fyi/product/beamng-drive) - Vendor: BeamNG - Date: 2025-04-02 - Original notes: https://store.steampowered.com/news/app/284160/view/831582351143208845 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/2025-04-02-spring-into-action-in-beamng.drive-v0.35 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Fully remastered Hirochi Sunburst vehicle with Flat-4 drivetrain, wagon body, new customization options including body kits, interiors, and liveries - **added** — New parts, configs, and liveries for multiple vehicles - **added** — Drift Zones catalog expanded with seven new locations (four in Italy, two in Utah, one in Automation) - **added** — Freeroam Drag Mode added to Hirochi Raceway - **added** — Drift Statistics feature implemented in Drift Challenge end screen - **added** — Two new Drift UI apps to show total score and current drift information - **added** — Two new missions: Strut Brace Loop and Garage Gauntlet - **added** — New Radial Menu with full gamepad support and refined layouts - **added** — Anti-lag system (ALS) for turbocharged vehicles with automatic arm/disarm logic - **added** — Active center differential system for all-wheel drive vehicles - **added** — Experimental Building Architect Tool for procedural building generation and modification in World Editor - **added** — New Roof Crasher Tester prop for modding tools - **changed** — Vehicle loading speed improved through new optimized .cdae file format with cached data and compression - **changed** — Hirochi Sunburst vehicle model revised with increased detail and all-new textures - **changed** — Drift scoring system revamped to feature Tiers based on accumulated points - **changed** — Drift combo multipliers balanced with soft cap at 10x and hard cap at 25x - **changed** — Suspension revisions applied to majority of vehicles - **changed** — West Coast map upgraded with updated drag strip, dirt track area, and new drift track - **changed** — Hirochi Raceway received new drag strip area - **changed** — Foliage libraries updated across several maps - **fixed** — Crash detection logic improved for Drift mode Greetings, drivers, and welcome to our first update of 2025! Version 0.35 shifts into high gear and delivers a long-awaited vehicle remaster, several revamped user interface components, brand-new missions, expanded modding tools lineup, and countless other optimizations, fixes, and quality-of-life improvements. ##### REMASTERED VEHICLE: Hirochi Sunburst First up on the vehicle side, we’ve **fully remastered the Hirochi Sunburst**! The community has been requesting this one for a while, and we couldn’t be happier to unveil it at last. The makeover comes with a bunch of features, including a **Flat-4 drivetrain**, a wide variety of both factory and custom configurations, and, finally, that **wagon body** everyone's been craving for. The **vehicle model has now been revised with increased detail and all-new textures**. And to top that off, the lineup also **offers a good deal of new customization options**, including body kits, interiors, as well as striking new liveries. Beyond the Sunburst's remaster, we’ve also **added new parts, configs, and liveries for a number of other vehicles**! The majority of our vehicles also got slight revisions on suspension, as well as fixes and upgrades to materials, textures, and handling. ##### 3D Mesh Loading Optimizations In this update, we’ve substantially improved vehicle loading speed by transitioning to a new, optimized _.cdae_ file format. Leveraging cached data and compression to streamline the process, it drastically reduces vehicle loading times while also curbing performance hiccups when swapping parts. Please keep in mind that, as always, this is still ongoing work. ##### Level Upgrades As part of the **ongoing improvements for West Coast map**, we're rolling out another set of updated areas. These include the drag strip and the dirt track area, and a brand new drift track. To complement these changes, a round of optimizations was done to collisions in the city area and the overall drivability around race tracks. But improvements don't stop there, **Hirochi Raceway has gotten a new drag strip area** and foliage libraries were updated across several maps. ##### Gameplay The Freeroam **Drift Zones catalog was expanded** with new additions that will put your drifting skills to the test – four in Italy, two in Utah, and one in Automation. We’ve also added a Freeroam Drag Mode to Hirochi Raceway. Drift enthusiasts can now gain better insights into their performance from the newly **implemented Drift Statistics**, which can be found inside the Drift Challenge end screen. Additionally, two new Drift UI apps were added - one to show the total score, and another to show information about the current drift. The scoring system has been revamped, and now features Tiers. The more points accumulated - the higher the Tier. A couple of multipliers received a balancing pass and we’ve improved the crash detection logic. Combos now have a soft cap at 10x and a hard cap at 25x. Two new missions—Strut Brace Loop and Garage Gauntlet—round out the list of gameplay improvements. ##### User Interface Meanwhile, the UI team has been hard at work to bring you a **new Radial Menu**! The new menu was built from the ground up, and will be replacing the legacy one. Tailored for seamless user experience, it comes equipped with full gamepad support and refined layouts. Feel free to [share your feedback in the dedicated forum thread](https://www.beamng.com/threads/83199/), we'd love to hear your thoughts! ##### Vehicle Systems As part of the development process for the new rally vehicle variants, we are **introducing two long-awaited vehicle systems** in v0.35. **Anti-lag system (ALS)**: in turbocharged applications, lifting the throttle pedal will lead to a loss of turbo pressure, and the engine will take longer to respond to later throttle inputs. To prevent this increase in response time under competitive conditions, turbocharged rally cars often feature an ALS. Our air bypass anti-lag syste _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/831582351143208845]_