# BeamNG.drive Hotfixes for v0.39 Released - Product: BeamNG.drive (https://whatsnew.fyi/product/beamng-drive) - Vendor: BeamNG - Date: 2026-07-30 - Original notes: https://store.steampowered.com/news/app/284160/view/695394018676180073 - Permalink: https://whatsnew.fyi/product/beamng-drive/releases/2026-07-30-hotfixes-for-v0.39-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed rear fog light not breaking on Cherrier Ardente - **fixed** — Fixed tailgate not always closing depending on which sub-parts are fitted to it on Cherrier Ardente - **fixed** — Fixed the wrong ESC part on the Carminsport config of Cherrier Ardente - **added** — Added sport exhaust and upgraded brake pads to top trim configs of Cherrier Ardente - **fixed** — Fixed missing transfer case and driveshaft meshes for the RWD transfer case on Cherrier Ardente - **added** — Added anti-lag and passenger seats to rally configs of Cherrier Ardente - **fixed** — Fixed hard-coded license plate text on the S 310 config of Cherrier Ardente - **fixed** — Fixed rear-quarter glass not breaking under some conditions on Cherrier Ardente - **fixed** — Fixed dual exhaust tips being labeled as single on Cherrier Ardente - **fixed** — Fixed the hood disintegrating when the retractable spoiler falls off on Cherrier Ardente - **changed** — Improved stability of the hillclimb front splitter on Hirochi SBR4 - **fixed** — Fixed missing meshes on the eSBR front bumper on Hirochi SBR4 - **fixed** — Fixed Polizia config being categorized as a sedan instead of a wagon on Hirochi Sunburst - **changed** — Improved behavior of hood scoop attachment beams on Hirochi Sunburst - **fixed** — Fixed dual-filament headlights where low-beam brightness was as high as high-beam brightness on Gavril D-Series - **fixed** — Fixed the Diesel Drag config being unable to restart the engine after it was turned off on Gavril D-Series - **fixed** — Fixed air suspension height adjustment not working on certain airbag tandem suspension setups on Gavril T-Series - **added** — Added door panels to Trackday config on Ibishu Hopper - **fixed** — Fixed broken translation string on Turbo Rabbit Side Skirts on ETK K-Series - **fixed** — Fixed missing right tailgate light guard on Gavril Roamer - **fixed** — Fixed trunk license plate light locations on Ibishu Pessima - **fixed** — Fixed incorrect mesh assignment for GTz headlight surrounds on Ibishu Miramar - **changed** — Moved welcome screens to CEF to free up the glowmap for dimming on Cherrier Vivace, Tograc, Ardente, Bruckell Bastion, and Hirochi eSBR - **changed** — Improved behavior of new engine damage deformGroups on Cherrier FCV Platform - **changed** — Adjusted final drive ratios on multiple configs of Cherrier FCV Platform - **fixed** — Fixed wobbling issues on some vehicle tow hitches - **fixed** — Fixed street lights still working after being broken off - **added** — Added basic screen dimming behavior to vehicles featuring LED screens and gauges - **fixed** — Fixed an issue where the free camera roll value was kept from the previous camera - **fixed** — Fixed driver camera not moving correctly when looking back in RHD vehicles - **added** — Added proper support for camera ring options with free cameras sortable and enabled like vehicle cameras - **changed** — Drone camera is now a vehicle camera and supports camera controls - **added** — Added options for shake strength, camera height, and default field of view on Steadycam - **fixed** — Fixed broken text in the support tool - **added** — Safe Mode now supports DX11 as a fallback for GPUs with 4 GB of VRAM or less - **changed** — Improved all three new aerodynamics systems - **fixed** — Fixed driveInLane not being kept when switching away from traffic mode - **fixed** — Fixed crash in texture streaming - **fixed** — Fixed trailing shadows behind moving cars when viewing from far away - **fixed** — Fixed multi-monitor rendering issues - **fixed** — Fixed initial long loading times caused by terrain cooking when it wasn't needed - **fixed** — Fixed a startup crash on some laptops using Windows on Arm - **fixed** — Fixed interior sounds changing after reloading Lua and then immediately reloading the vehicle - **fixed** — Fixed mod sounds being too loud - **fixed** — Fixed incorrect spoiler behavior on Scintilla - **fixed** — Fixed an issue where gamepad steering didn't work while holding both shoulder buttons - **fixed** — Fixed memory corruption crash when saving vehicle thumbnails in Career Mode - **changed** — Refueling UI now properly supports vehicles with multiple tanks - **fixed** — Fixed delivery mode rewards when delivering late-game materials - **fixed** — Blocked users from deleting the last save of a career profile - **changed** — HUD apps no longer take over the controller thanks to new UINav capabilities - **changed** — The Options menu now supports manual apply logic in Display options - **changed** — Improved BngButton to better handle controller hold events in some situations - **added** — Added configs list to the vehicle config save screen - **fixed** — Fixed style leak that prevented hold button styles from showing in some situations - **changed** — Updated main menu slideshow position to improve appearance on ultrawide screens - **added** — Added AI actions back to the radial menu - **fixed** — Fixed being unable to select a day length of 24 hours - **fixed** — Fixed syntax errors in Latin American Spanish that prevented access to some UI screens Greetings everyone, We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.39. You can find all the details in the changelogs below: --- v0.39.3 & v0.39.4 [(August/7, 2026)](#v0.39.3) [ ## Vehicles ](#CE-CJ6L7Z) - ** ## Cherrier Ardente** - ## Fixed rear fog light not breaking - ## Fixed tailgate not always closing depending on which sub-parts are fitted to it - ## Fixed the wrong ESC part on the Carminsport config - ## Added sport exhaust and upgraded brake pads to top trim configs - ## Fixed missing transfer case and driveshaft meshes for the RWD transfer case - ## Added anti-lag and passenger seats to rally configs - ## Fixed hard-coded license plate text on the S 310 config - ## Fixed rear-quarter glass not breaking under some conditions - ## Fixed dual exhaust tips being labeled as single - ## Fixed the hood disintegrating when the retractable spoiler falls off - ** ## Hirochi SBR4** - ## Improved stability of the hillclimb front splitter - ## Fixed missing meshes on the eSBR front bumper - ** ## Hirochi Sunburst** - ## Fixed "Polizia" config being categorized as a sedan instead of a wagon - ## Improved behavior of hood scoop attachment beams - ** ## Gavril D-Series** - ## Fixed dual-filament headlights where low-beam brightness was as high as high-beam brightness - ## Fixed the Diesel Drag config being unable to restart the engine after it was turned off - ** ## Gavril T-Series** - ## Fixed air suspension height adjustment not working on certain airbag tandem suspension setups - ** ## Ibishu Hopper** - ## Added door panels to "Trackday" config - ** ## ETK K-Series** - ## Fixed broken translation string on "Turbo Rabbit Side Skirts" - ** ## Gavril Roamer** - ## Fixed missing right tailgate light guard - ** ## Ibishu Pessima** - ## Fixed trunk license plate light locations - ** ## Ibishu Miramar** - ## Fixed incorrect mesh assignment for GTz headlight surrounds - ** ## Moved welcome screens to CEF** ## This frees up the glowmap to be used for dimming. Affected vehicles are: Cherrier Vivace/Tograc, Cherrier Ardente, Bruckell Bastion, Hirochi eSBR - ** ## Cherrier FCV Platform** - ## Improved behavior of new engine damage _deformGroups_ - ## Adjusted final drive ratios on multiple configs - ## Fixed wobbling issues on some vehicle tow hitches - ## Fixed street lights still working after being broken off - ## Added basic screen dimming behavior to vehicles featuring LED screens and gauges [ ## Cameras ](#CE-MK2Q9P) - ## Fixed an issue where the free camera roll value was kept from the previous camera - ## Fixed driver camera not moving correctly when looking back in RHD vehicles - ** ## Cleanup of freecam rings and settings** ## Version 0.39 added a new feature called Camera Rings: - ## All vehicle cameras (orbit, driver, hood, etc.) were on one ring - ## All freeroam cameras (free, cinematic, steadycam, drone) were on another ring - ## You can switch between rings using Ctrl+C. You can cycle through cameras in a ring using _C_ ## This hotfix now adds proper support for options: - ## Free cameras can be sorted and enabled like vehicle cameras - ## Drone camera is now a vehicle camera and supports camera controls (tilt, move, etc.) - ## Steadycam now has options for shake strength, camera height, and default field of view [ ## Launcher ](#CE-5QH6BO) - ## Fixed broken text in the support tool - ## Safe Mode now supports DX11 as a fallback for GPUs with 4 GB of VRAM or less, which is below the minimum requirements [ ## Physics ](#CE-Y7P4LD) - ## Improved all three new aerodynamics systems [ ## Vehicle AI & Traffic ](#CE-2N8XQK) - ## Fixed driveInLane not being kept when switching away from traffic mode [ ## Rendering ](#CE-XYH9A4) - ## Fixed crash in texture streaming - ## Fixed trailing shadows behind moving cars when viewing from far away _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/284160/view/695394018676180073]_