# Besiege 2 New Blocks & Bug Fixes | Update V1.01-11100 - Product: Besiege (https://whatsnew.fyi/product/besiege) - Vendor: Spiderling Studios - Date: 2020-02-21 - Original notes: https://store.steampowered.com/news/app/346010/view/1711868557324796306 - Permalink: https://whatsnew.fyi/product/besiege/releases/2020-02-21-2-new-blocks-bug-fixes-update-v1.01-11100 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add Speedometer block that emulates a key press when machine reaches or drops below a certain speed - **added** — Add Anglometer block that detects angles on a single axis and emulates a key press when an angle is met or exceeded - **fixed** — Fix stuck on initializing issue by ignoring RemoteFile logic when CloudSaving is turned off - **fixed** — Fix setting no emulate key throwing errors - **fixed** — Fix World Conqueror achievement firing in first Krolmar zone - **fixed** — Fix Valfross unlock text to display CONQUER TOLBRYND TO UNLOCK in title screen - **fixed** — Fix display issues on Krolmar level select regarding conquered marking - **fixed** — Fix altimeter height displaying incorrectly in Misty Mountain - **fixed** — Fix logic gate input names - **fixed** — Make preextension work while bounds are disabled with allow intersection enabled even if something is in the way to be consistent with bounds enabled behavior - **changed** — Optimize textures for automation blocks - **changed** — Make automation blocks with dials place upright when on top of machine by default - **changed** — Remove debug log for falling AI - **changed** — Make key in Krolmar vault level ignored by splash force - **changed** — Make LevelXMLLoader public instead of internal for modders to access Hello Everyone! Today we’ve got another update for you, our first since Besiege left early access! This update, Version 1.01, adds 2 new blocks for the newly established Automation category and some fixes for minor bugs that have been reported since the V1.0 release. The team’s been super excited to see everyone enjoying the V1.0 launch and they’ve been working round-the-clock to get this next update done as quickly as possible! If you didn’t see our preview development post, here’s a quick rundown of what the new blocks do: **The Anglometer** This block detects angles on a single axis, emulating a key press when an angle is met or exceeded. The block should allow you to create gyroscopes and stabilization systems for your machines. **The Speedometer** The name’s pretty self explanatory for this one. The Speedometer is a new logic block that will emulate a key press when your machine reaches or drops below a certain speed. You will of course be able to adjust the speed in the blocks settings yourself. We’re already seeing some awesome machines made with the Automation blocks added in V1.0 and we’re super excited to see what you guys create with these 2 new ones! [](https://twitter.com/spiderlinggames)[ Follow us on Twitter](https://twitter.com/spiderlinggames) to stay up to date with what we’re working on, and see some of the awesome creations the community is coming up with! Thank you to everyone for all the support and positive feedback following Besiege’s release and we hope you enjoy this update! Cheers, Von Changelog V1.01-11100: ADDITIONS: Speedometer Block Anglometer Block FIXES: Fixed 'Stuck on Initializing' issue by ignoring the RemoteFile logic when CloudSaving is turned off Setting no emulate key will now not throw errors Fixed World Conquerer achievement firing in first Krolmar zone Valfross unlock text is now "CONQUER TOLBRYND TO UNLOCK" in title screen Fixed some display issues on the krolmar level select in terms of conquered marking Fixed altimeter height being displaying wrongly in misty mountain Fixed logic gate input names Making preextension work while bounds are disabled and allow intersection enabled, even if something is in the way to be consistent with when bounds are enabled. CHANGES: optimised textures for automation blocks Made automation blocks with dials place upright when on top of the machine per default removing debug log for falling ai key in krolmar vault level ignored by splash force for modders: Make LevelXMLLoader public instead of internal so mods can access it