# Besiege New Build Surface Feature - Update V1.05 - Product: Besiege (https://whatsnew.fyi/product/besiege) - Vendor: Spiderling Studios - Date: 2020-06-09 - Original notes: https://store.steampowered.com/news/app/346010/view/2198262387487265157 - Permalink: https://whatsnew.fyi/product/besiege/releases/2020-06-09-new-build-surface-feature-update-v1.05 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Introduce Build Surface feature, a customizable block/tool for creating custom shaped panels from wood or glass - **added** — Build Surface tool uses a grid system where you select 4 points to create panels that can be manipulated into curved shapes using the advanced building tool - **added** — Custom shaped panels have aerodynamic properties for constructing flying machines and airplanes - **added** — Add health system to custom panels that can be damaged over time or smashed through with splintering fragments - **added** — Add symmetry tool mode for automatic selection of corresponding blocks on opposite sides of machines - **added** — Add symmetry tool mode for mirrored deletion of blocks on machines - **added** — Add ability to modify mirrored blocks simultaneously with the advanced building tool - **changed** — Panel size now affects how panels react to damage and stress for more realistic machine structures - **changed** — Updated Chinese, French, German, Portuguese and Russian localisation with new surface-related entries - **added** — Add new Japanese translations - **fixed** — Fix centering via C on selection - **fixed** — Fix issue where removing a surface while building a surface could result in errors - **fixed** — Fix issue where joints would complain on rotated machines being respawned immediately - **fixed** — Fix pin blocks flickering on and off when being placed on a surface block - **fixed** — Fix surface tessellation when curving opposite edges in different directions - **fixed** — Fix burning surfaces being persistent on clients in Multiverse - **fixed** — Fix bloom options not applying properly - **fixed** — Fix undo functionality where errors could happen from duplication and other actions on surfaces - **fixed** — Fix outlines on modded objects Hello everyone! Today we’ve got another update for you, Version 1.05, bringing an awesome new feature we’ve been working on for a while now called “Build Surface” and some highly requested additions to the symmetry tool. The Build Surface feature is a simple, highly customizable & powerful block/tool that allows you to create custom shaped blocks/panels for your war machine. These panels can be made from either wood or glass, both with their own characteristics that will affect the durability of your creation and how it reacts when damaged. The tool uses a simple grid system that’s easy to master, even for you novice builders out there. You simply select 4 points on the grid and the tool will create a panel to fill the shape you have chosen. Once you’ve created a panel you can then manipulate it into curved shapes using the advanced building tool. You simply select the advanced building tool, click one of the panel’s nodes and drag it to the shape you want. The custom shaped panels you create also have aerodynamic properties which should unlock a whole range of new possibilities when constructing flying machines and airplanes. The new panels have a health system that you can wear down by damaging them over time but it’s also possible to smash right through them, splintering the panels and sending fragments flying in every direction. The size of the panels you make will affect how they react to damage or being put under stress, creating a more realistic structure for you machines.The panels also use the existing joint system, meaning that shapes you draw will attach to surrounding blocks and form a cohesive structure for your machine. This new block/tool unlocks many more possibilities for designing your machines and makes creating complicated shapes and intricate detail on your machines even easier than before. The tool is currently considered ‘Experimental’ which means we’re still actively working to improve it and give it a polish that we’re happy with. In addition to the new block/tool we’ve made some additions to the symmetry tool that give it increased functionality, with two new modes that will further aid you in both building and editing your machines. The first new mode revolves around selection and modification of your machine. When you select a block with this option enabled, it will automatically select the corresponding block on the opposite side of your machine. For example if you select the front left wheel on your car, it will also select the front right wheel for you. If you use the advanced building tool with a mirrored selection, the blocks will behave in a mirrored fashion. For example if you have the front left & right wheels of your car selected and move the left wheel further away from the car’s center, the right wheel will also move further away from the center. In addition this symmetry tool setting allows you to modify mirrored blocks at the same time, for example changing the speed of the front left wheel also changes the speed of the front right wheel. The second new mode lets you perform mirrored deletion of blocks on your machine, for example deleting the front left wheel also deletes the front right wheel. That’s all for now and we truly can’t wait to see what madness you guys concoct with this awesome new feature! Happy building! Von Hot Fix Version 1.05-12524 Changelog: - Fixed centering via C on selection - Fixed an issue where removing a surface while building a surface could result in errors. - Fixed an issue where joints would complain on rotated machines being respawned immediately - Fixed pin blocks flickering on and off when being placed on a surface block - Fixed issue with the surface tessellation when curving opposite edges in different directions - Fixed burning surfaces being persistent on clients in Multiverse - Fixed an issue where bloom options would apply properly - Fixed a problem with undoing where an error could happen from duplication and other actions on su _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/346010/view/2198262387487265157]_