# Besiege 64Bit Support Is Here! - Update V1.10 - Product: Besiege (https://whatsnew.fyi/product/besiege) - Vendor: Spiderling Studios - Date: 2022-01-13 - Original notes: https://store.steampowered.com/news/app/346010/view/3109173124150507938 - Permalink: https://whatsnew.fyi/product/besiege/releases/2022-01-13-64bit-support-is-here-update-v1.10 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Switched to 64-bit support for Windows, Linux, and macOS - **added** — Added ability to switch keyboard inputs to variables in advanced building for complex logic systems - **added** — Increased maximum number of cloud saves from 1,000 to 10,000 - **added** — Added new connection type: Playfab - **added** — Added new level editor objects: Floating Crystal, Sandbox Mountain, Monk Idol statue, Crystal, Gold Nugget, Mine Cart, Dragon Ribs, and Rotating Crank - **added** — Added language support for Traditional Chinese (Taiwan), Traditional Chinese (Hong Kong), Italian, Polish, and Turkish - **added** — Added camera setting to look at the center of all blocks instead of the average - **added** — Added camera sensitivity setting - **added** — Added soft/hard shadows toggle setting - **added** — Added new logic gate options: Binary Counter, SR Latch, D Latch, and Random - **added** — Added new tutorial system with clearer step instructions and example base machine for level 1 - **added** — Made it possible to select thumbnails from PC when uploading to workshop - **added** — Made it possible to update thumbnails from in-game for previously uploaded items - **added** — Added ability to save and load menu workshop tabs for tracking subscriptions and uploads - **changed** — Machine bounding box no longer renders in front of machine - **changed** — Local snapping for level editor translate tool now snaps to local grid instead of global - **changed** — Transform gizmos for level editor now hide while holding shift - **changed** — Single broken blocks are now ignored by camera when following machine - **changed** — Skins are now off by default Hey Everyone! Hope you all had a good time over the holidays, today we’ve got a big quality of life update! The most important part of the update is that Besiege is switching to 64bit! This will mean players with powerful computers will see a huge performance boost when playing with larger machines, during testing we’ve seen up to a 3x FPS boost on certain workshop items! We feel like now is a good time to make the shift to 64bit as it will put Besiege in a good position going forward, allowing us greater freedom to pursue more exciting features in the future. If you’re still running a 32bit operating system then don’t worry! You’ll still be able to play Besiege as we’ve created a “legacy32bit” branch of the game on Steam, [click here](https://steamcommunity.com/app/346010/discussions/0/3192489717254126205/) for a guide on how to change to the 32bit branch! However, you will need a 64bit operating system in order to play newer updates for Besiege. In addition to shifting to 64bit we’ve got a host of new features, improvements and bug fixes for you. There’s a full changelog at the bottom of this post but here are some of the highlights: - Added more features for the logic system, including new gate options and support for variables in place of keyboard inputs, making complex logic systems easier to manage & track - Reworked Ipsilon campaign island that includes the advanced brick system, present in the later campaign islands, as well as fixing a bunch of issues with levels - Increased the number of maximum cloud saves from 1,000 to 10,000 - Added more level editor objects - Added language support for Italian, Polish, Turkish, Chinese Traditional (Taiwan), Chinese Traditional (Hong Kong) - Made UI improvements, New Tutorial system & a bunch more stuff! That’s all for today but watch this space, we’ve been working on a whole bunch of stuff since our last post and we have lots more to talk about in the next few weeks! :) Cheers, Von [](https://discord.gg/a4HaspPs) ##### Changelog: **FEATURES** - Updated to windows 64 bit (for windows, linux and macOS already support it) - Skins bottom bar fold out UI now shows you the most recently used skins in the first column if you use Advanced Building - In advanced building you can now switch keyboard inputs to variables to make complex logic systems easier to keep track of - Increased max number of cloud saves from 1000 to 10000 - Added new connection type: Playfab - New level editor objects - Floating Crystal - Sandbox Mountain - Monk Idol statue - Crystal - Gold Nugget - Mine Cart - Dragon Ribs - Rotating Crank - New languages - Traditional Chinese (Taiwan) - Traditional Chinese (Hong Kong) - Italian - Polish - Turkish - New Settings - Added setting to make the camera look at the center of all the blocks instead of the average - Camera Sensitivity - Soft / Hard shadows toggle - Updated ipsilon brick levels for modern breaking systems - Save + Load menu workshop tabs to more easily keep track of your subscriptions and uploads - Glass surfaces now cast semitransparent shadows - Glass surfaces now have slightly less intense reflection - Improved thumbnail generation code with better centering and colours - Scroll wheel now can interact with time slider for precision increments - Boulder pieces now don't overlap and they inherit the velocity from before breaking - Explosion updated to be more performant and minor visual improvements for slowmotion - Logic Gate options added: - Binary Counter - SR Latch - D Latch - Random - New tutorial system, that shows you more clearly how to do steps, with an example base machine for level 1 - Made it possible to select thumbnails from your pc for when uploading to the workshop - Made it possible to update thumbnails from in game for previously uploaded items (if not selected, it won't change the thumbnail) - When updating a workshop item it'll auto assign the tags that was _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/346010/view/3109173124150507938]_