# Besiege Update V1.26: Improvements, Tons of Bug Fixes and Regional Pricing - Product: Besiege (https://whatsnew.fyi/product/besiege) - Vendor: Spiderling Studios - Date: 2024-01-22 - Original notes: https://store.steampowered.com/news/app/346010/view/6001676034307566166 - Permalink: https://whatsnew.fyi/product/besiege/releases/2024-01-22-update-v1.26-improvements-tons-of-bug-fixes-and-r What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Edge detector logic gate - **added** — Grabber button for attach and detach when not auto grabbing - **added** — Steering hinges and steering blocks now have a tension slider - **added** — Surface block texture flip on F - **added** — Surface block rotate texture on R - **added** — Spinning block free spin toggle - **added** — Ability to copy paste certain blockmapper values to and from Windows clipboard - **added** — Preview models to dragged blocks in skin template - **added** — New secondary joint connection window extension - **added** — Rudimentary pan by zoom for camera - **added** — Zoom dependent WASD move for camera - **changed** — Automation blocks no longer have framerate bound escape that would make automation respond differently depending on framerate - **changed** — Wheels now use a single slightly more round collider resulting in better performance and roll - **changed** — Wheels have new implementation of acceleration that also affects deacceleration and doesn't jump suddenly to infinite power - **changed** — Grabber uses more reliable grab phase - **changed** — Surface block texture tiling by world size - **changed** — Vacuum block uses much more reliable and performant cone of effect - **changed** — Vacuum radius now increases with distance - **changed** — Updated camera targeting lerp - **changed** — Save menu now returns back to the last folder you accessed a file in - **changed** — Made jaw selection easier - **changed** — Cannon and crossbow projectile now sync velocity before applying the shot force - **changed** — Enabled scroll dependent WASD move to work not just when shift was held - **changed** — Optimized flat surfaces collider further - **changed** — New experimental simulation start improvements for surface block joining - **fixed** — Fixed decoupler not working with automation - **fixed** — Fixed ropes chopping trigger lagging behind actual ropes - **fixed** — Fixed backward compatibility for springs scaled to 0 in 1 axis providing stabilisation - **fixed** — Drills no longer create sparks if they are spinning a block but themselves are not spinning - **fixed** — Fixed logs being inconsistent in terms of collision with what they attach to - **fixed** — Fixed steam cannons - **fixed** — Fixed vacuums affecting blocks in reverse - **fixed** — Fixed new wheels not grounding properly - **fixed** — Fixed a bug with bombs in MV - **fixed** — Fixed errors from opening MV because of new camera stuff - **fixed** — Fixed trying to delete a brace while placing it - **fixed** — Fixed secondary joint preprocessing - **fixed** — Fixed desync between projectiles and their source - **fixed** — Fixed continuous collision on crossbow bolts - **fixed** — Fixed jaw center of mass alignment - **fixed** — Fixed F4 hotkey issues with MV chat - **fixed** — Fixed an issue when focusing on a new object with the camera while the old one was destroyed - **fixed** — Fixed issue with pre-extended sliders not blocking secondary joints - **fixed** — Fixed a duplication issue where a networking merge would cross reference the wrong blocks and cause a significant error - **fixed** — Fixed water cannon emulation issue - **fixed** — Fixed water cannon client issue Hello Everyone! We hope you all had a good holiday season. Today we’ve got a new update for you, featuring a host of bug fixes and quality-of-life improvements for the game, including a huge decrease in simulation start times for surface blocks! A full list can be found in the changelog below. Thank you to everyone from the Discord community who’s pitched in and playtested this update over the holiday period! Your help has enabled us to cram in more bug fixes and get the update released quicker than expected. We’d also like to thank everyone who’s contributed to the new suggestions section on Discord. There’ve been some great discussions surrounding people’s ideas and it’s given us lots of inspiration for the future. Click below to join the Discord and add your suggestions too! [](https://discord.gg/M38Xp9pX4C) **Regional Pricing:** Valve recommends that developers update their regional prices regularly, which we have not done since the 1.0 release. We wanted to give some advanced warning before we do, as pricing in most regions (Asia, Canada, Europe, Mexico & South America) is likely to increase. To give everyone a chance to get the game at a discounted price before this happens, Besiege will be going on sale from the 29th of January to the 5th of February, after which the pricing update will take place. That’s all for now and we hope you enjoy this latest installment of Besiege! Cheers everyone, Von Changelog V1.26 - 20554 Changes: - Edge detector logic gate - Automation blocks now don't have a broken framerate bound escape that would make automation respond differently depending on framerate. - Wheels now use a single slightly more round collider, resulting in better performance and roll - old saves will use the original configuration of wheels - Wheels now have a new implementation of acceleration that also affects deacceleration and doesn't jump suddenly to infinite power - Grabber now has a button for attach and detach when not auto grabbing, if the button is the same on both it works like before - Grabber now uses a more reliable grab phase - Steering hinges and steering blocks now have a tension slider making it possible for them to be more or less wobbly than default - Surface block texture tiling by world size - Surface block flip texture on F - Surface block rotate texture on R (with no ghost visible) - Vacuum block now using a much more reliable and performant cone of effect - Vacuum radius now increases with distance, and reference cone point offsetting slightly - updated camera targeting (lerp update) - Save menu now returns back to the last folder you accessed a file in - Added xml options to skin packs (only 1 implemented atm) - Minor cleanup of brace code - Added Spinning block free spin toggle - Added ability for certain blockmapper values to be copy pasted to and from Windows clipboard - Added preview models to dragged blocks in skin template - Tweaked sim camera lerping - Added new secondary joint connection window extension - Made Jaw selection easier - Cannon and crossbow projectile now sync velocity before applying the shot force - Enabled the scroll dependent WASD move to work not just when shift was held - Optimized flat surfaces collider further - Added version number to surfaces controlling the use of new flat collider - Added rudimentary pan by zoom for camera - Added zoom dependent WASD move for camera - Added soft reset camera to grab reference position in certain cases - Client inputs are now trimmed and fragmented if they exceed packet size - One-sized cluster surfaces now included in center calculation - Stopped trying to emulate inputs on clients - New experimental simulation start improvements for surface block joining - Made surfaces connect based on latest target in hierarchy consistently Fixes: - Fixed Decoupler not working with automation - Fixed Ropes chopping trigger lagging behind actual ropes - Fixed backward compatibility for springs scaled to 0 in 1 axis providing stab _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/346010/view/6001676034307566166]_