# Besiege Splintered Sea Campaign Update (V1.56) - 5 New Levels, Improvements & Fixes! - Product: Besiege (https://whatsnew.fyi/product/besiege) - Vendor: Spiderling Studios - Date: 2024-07-22 - Original notes: https://store.steampowered.com/news/app/346010/view/6188592074204577204 - Permalink: https://whatsnew.fyi/product/besiege/releases/2024-07-22-splintered-sea-campaign-update-v1.56-5-new-levels What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added 5 new campaign levels to the Splintered Sea: The Sunken Stronghold, Stormrunner's Grave, Ironweave Passage, Feeding Frenzy, and The Devouring Pit - **changed** — Rearranged campaign levels to incorporate new levels and account for existing level adjustments to ensure steady difficulty progression and coherent narrative - **changed** — Aquatic Screw now has top speed dictated by angular velocity to emulate ideal rotation speed, with speed slider max increased from 2 to 3 - **added** — Added Mirrored toggle to Aquatic Screw to select blade chirality - **fixed** — Fixed unproportional forces between Harpoon Launcher and harpoon - **changed** — Harpoon Launcher reel in behaviour has been slightly tweaked - **fixed** — Fixed Harpoons breaking non-physics objects in user-made levels and level editor - **fixed** — Fixed Harpoon sometimes being stuck when trying to retract - **changed** — Rudder now works as a control surface or aileron in air - **added** — Rudder now has proper health - **changed** — Paddle push force is now proportional to how intact it is - **fixed** — Fixed collision issue on the Sail - **added** — Sail now has proper health - **fixed** — Fixed Source Cube behaviour where newly spawned cubes now solve as accurately as wheels to match feel when placing wheels on machines - **fixed** — Fixed modded Spring interaction issue when dimensions were scaled down to near zero in certain axes - **fixed** — Fixed immense lag when tall terrain and water could be seen by Sensors - **fixed** — Fixed Sensors detecting floor when ignoring static - **changed** — Flying Screw is now less effective under water - **changed** — Water Cannon now updates force particles during physics ticks for more consistent forces at all time scales and framerates - **added** — Added option for follow machine orientation camera similar to console implementation Hello everyone! Today we’ve released our first big update since the launch of The Splintered Sea expansion. In this update we’ve added 5 additional levels to the Splintered Sea’s campaign, rebalanced some of the existing levels and implemented general improvements & fixes based on your feedback! https://store.steampowered.com/app/2165710/Besiege_The_Splintered_Sea/ The campaign’s levels have been rearranged to incorporate the new levels and account for adjustments made to existing ones. We did this to ensure a steady ramping up of difficulty and an understandable narrative for your progression through it. _Please note that if you've edited your completed_levels.txt file in the past, the new levels may show as completed already._ **The Sunken Stronghold** First in the lineup of new campaign levels is The Sunken Stronghold, a dilapidated underwater fortress, used by the Offlanders to protect a strange new mineral they’ve been trying to extract from the nearby rockface. **Stormrunner’s Grave** The Stormrunner, once the pride of the Offlander fleet, now lays at the bottom of the sea, along with its precious cargo. With such a prize carried in her hull, you can be sure someone will come to recover it sooner or later. Perhaps something can be done about that… **Ironweave Passage** The Ironweave Passage is a defensive fortification, designed to prevent uninvited guests from traveling deeper into the Offlander’s territory. A sequence of huge, powerful metal gates can be closed to keep their enemies out, but maybe you can squeeze through in time. **Razortooth Cave (Updated)** A mysterious and shiny golden egg has found its way into Razortooth Cave. Rather an odd place for such an object, surely there’s somewhere better for it... The Razortooths won’t mind if you move it, right? **Feeding Frenzy** Razortooths are among the most common predators in the seas of Autilis, tending to live & hunt in small groups (or “shivers), with their innate pack-like behavior & hierarchy generally preventing the formation of larger groups. In rare cases however, much greater quantities of Razortooths can join together, if their pack leader is strong enough to keep them all in check. **The Devouring Pit** At the bottom of the sea there is a pit filled with darkness, caged off with giant iron bars, and there resides an ancient horror none are known to have survived. Turn back now, or join the countless souls it has devoured… Our goal with this update was not only to increase the amount of levels for the Splintered Sea Campaign, but also to offer greater challenges for you to overcome and new gameplay experiences that water makes possible. We hope you feel we’ve accomplished this goal and, as always, we look forward to hearing about your experiences and seeing the new content you produce! 🙂 Cheers everyone, Von **Besiege & The Splintered Sea will be joining a host of other great simulation games in the Steam Simfest sale, starting later today and running through to the 29th of July!** **Changelog Version 1.56:** Block changes Aquatic Screw: - now has a top speed dictated by the angular velocity to emulate the ideal rotation speed for the pitch of the blades - speed slider max value has increased from 2 to 3 - "Mirrored" toggle added to select the chirality of the screw Harpoon Launcher: - Fixed unproportional forces between launcher and harpoon - Reel in behaviour has been slightly tweaked - Harpoons now don't break non physics objects in the user made levels and level editor - Fixed Harpoon sometimes being able to be stuck when trying to retract Rudder: - Now works as a control surface or aileron in air - Rudder now has proper health Paddle: - paddle push force now is proportional to how intact it is Sail: - fixed a collision issue on the sail - Sail now has proper health Source Cube: - newly spawned source cubes (i.e. not loaded from old saves) will be solved as accurately as wheels, to stop the behaviour where placing a wheel on a mac _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/346010/view/6188592074204577204]_