# Besiege Major Level Editor & Quality of Life Update (V1.60-22044) - Product: Besiege (https://whatsnew.fyi/product/besiege) - Vendor: Spiderling Studios - Date: 2024-10-19 - Original notes: https://store.steampowered.com/news/app/346010/view/4543660921244335096 - Permalink: https://whatsnew.fyi/product/besiege/releases/2024-10-19-major-level-editor-quality-of-life-update-v1.60-2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — 120+ new objects to the level editor including complex objects such as the Galleon ship - **added** — Splintered Sea Galleon and Airships to the Weaponry & Vehicles category in the level editor - **added** — All NPC cannons from Besiege that can be placed on the Galleon or Airships and automatically attach with a proper AI system to chase and attack machines - **added** — 24 new objects and variants to the Buildings and Structures category in the level editor - **added** — 45 new objects and variants to the Props category including Dragon Skull, Golden Egg, and Ancient Tome from campaign levels - **added** — All destructible wall pieces from Besiege's campaign to the Tiling Brick section - **added** — Campaign banners to the Tiling Brick section - **added** — More Splintered Sea creatures to the Animals and NPCs categories including Giant Squid, Shark Egg, and Giant Shark - **added** — Krolmar Javelin Thrower and Frozen Knight NPCs from Valfross to the level editor - **added** — New primitive objects useful for building roads, ramps, circuits, and loops - **added** — Additional materials and textures that can be applied to primitive shapes and other objects - **added** — Finish line object from Splintered Sea's race and gate levels to the Virtual category - **added** — Zero Gravity zone to the Virtual category - **added** — Joint object that can be placed between two objects to create a joint and connect them together - **added** — Options for setting water's altitude and surface roughness in water levels - **added** — Water type options with varying degrees of surface roughness - **added** — New camera mode that prevents the camera from passing through large objects and terrain for better machine tracking in tight spaces - **added** — UI Accent option to colour shift Besiege's UI - **added** — Saturation slider to control the colour intensity of the game overall - **added** — Display option to define which screen to output Besiege to - **changed** — Object categories in the level editor reorganised for better navigation - **changed** — Foliage and Environment category significantly reorganised with clearer thumbnail images to make browsing easier - **changed** — Build Zone now automatically adjusts size depending on whether you are playing in a water environment - **changed** — Sharp and Smooth ramps given softer incline and reworked collider to make them easier to drive on - **changed** — Doubled the playable area in Multiverse multiplayer sessions - **changed** — Improved machine loading performance in multiplayer sessions - **fixed** — Many objects fixed for issues like not being breakable or being able to catch fire - **fixed** — Object thumbnails improved throughout the level editor to make objects easier to find and understand Hello Everyone! Today we’ve released another major update, focussed around Besiege’s level editor, coupled with some quality of life features/changes. The update adds 120+ new objects (including complex objects for the first time, like the Galleon ship), a new camera mode for better machine tracking in tight spaces, improvements to multiplayer and other improvements & fixes! **Besiege is also 75% off and the Splintered Sea expansion will be 20% off, for the next week!** https://store.steampowered.com/app/2165710/Besiege_The_Splintered_Sea/ ##### Level Editor The core focus of this update was adding additional objects to the level editor and bringing some of the more complex, heavily requested items to it as well! During this process we felt the object categories could benefit from some reorganisation and we also spent time improving thumbnails to make objects easier to find & understand. Wherever possible we’ve tried to give everyone access to Splintered Sea objects, to avoid situations where players accidentally create maps that require the Expansion without realising it. This means that we’ve only locked off objects that are very obviously from the Expansion (such as the Squid, Sharks, Ships, etc). Let's start with the most exciting category; **Weaponry & Vehicles!** This section now features the Splintered Sea Galleon and the Airships from the base game, which have been long requested by the community. We've also added all the NPC cannons from Besiege, which can be placed on the Galleon or Airships and will automatically attach. These objects also have a proper ai system, enabling them to chase and attack your machines! In the **Buildings and Structure’s** category we’ve added 24 new objects/variants, most of which come from the Splintered Sea expansion but are available to all Besiege players. The **Props** category has gained 45 new objects/variants, most of which again come from the Splintered Sea expansion but many coming from the base game campaign as well, including some interesting objects like the Dragon Skull from Valfross, the Golden Egg from Autilis and the Ancient Tome from Tolbrynd. It’s our hope that adding some of the more unique campaign objects will enable you to create levels with more varied objectives and aesthetic features. The **Tiling Brick** section now includes all the destructible wall pieces used in Besiege’s campaign, which should allow for the creation of more interesting and varied fortresses in your levels! This section now also contains the various banners from across Besiege’s campaign islands. The **Foliage & Environment** category has benefitted from a significant reorganisation and much clearer thumbnail images. Although most of Besiege’s foliage was already present in the editor, much of it was hidden away as variants and was difficult to browse through, so in this update we’ve given many objects their own thumbnail in the panel to make it easier to choose which one you want. The **Animals and NPCs** categories have also received some love, with more Splintered Sea creatures added (including the Giant Squid, Shark Egg and Giant Shark) and the missing Krolmar Javelin Thrower, the Frozen Knight’s from Valfross and.. Something else as well.. The **Primitives** section has seen some love as well, with the addition of new objects useful for building roads/ramps/circuits and even loops! We’ve also added a ton more materials/textures which can be applied to primitive shapes and some other objects like the sand dune. All the campaign environment materials are present, as well as some extra ones we felt could be useful. The **Virtual** category now contains the “finish line” used in Splintered Sea’s race/gate level, a Zero Gravity zone and a “Joint” object. The Joint object can be placed to intersect between two other objects, creating a joint between them and connecting them together. For Water levels we've added options for setting the water's altitude and also how rough the surf _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/346010/view/4543660921244335096]_