Block Update - New Blocks & Tools - V1.65
- Drag Block that applies large drag when moving in a specific direction but is aerodynamic when moving in the opposite direction
- Fly Wheel block that resists rotational change, stores angular momentum, and releases it at a steady rate with customizable inertia, power, and clutch key
- Bounce Pad block that creates a substantial repelling force in the opposite direction when force is applied to it
- Roller Wheel set of smooth, freely rotating wheels locked on a specific axis with customizable stiffness
- Drag Visualizer tool that shows which parts of your machine are creating or experiencing the most drag during simulation
- Joint Stress Visualizer tool that shows how much strain the joints of your machine are under during simulation
- Modding option to stop the fixed camera from responding to terrain
- Invincibility mode can now be toggled in simulation
- Steering block now has optional limits similar to the steering hinge
- Cluster mode now has textures and looks similar to the new modes
- Harpoon gatling guns nerfed
- Multiplayer sounds not syncing for client
- Various issues with blocks in Multiplayer
- Lag issue with thumbnail generation
- Small Barrel not showing that it broke
- Errors caused by collisions with harpoon launcher
- Various localization issues
- Issue where wind could impact machine while loading into simulation
- Issue with beacon object not setting things on fire
- Issue with Big Barrel texture when burned
Hello everyone!
Today we’ve released V1.65 of Besiege, bringing 4 new blocks, 2 new tools to help you perfect your machine building and some block related changes and fixes!
Drag Block The drag block applies a large amount of drag when moving in a specific direction, but is aerodynamic (applies low drag) when moving in the opposite direction.
Fly Wheel The Fly Wheel is a block that resists rotational change, storing angular momentum and then releasing it at a steady rate (like charging up a battery and then outputting power at a steady rate). Put simply, a Fly Wheel will rotate at a steady rate regardless of how much the rotational speed of the input changes. The Fly Wheel’s inertia & power can be customized with the parameter tool, as can the key used for engaging its clutch.
Bounce Pad The Bounce Pad works like a pogostick, when force is applied to it, it creates a substantial repelling force in the opposite direction, causing it to bounce.
Roller Wheel The Roller Wheel is actually a set of wheels that are perfectly smooth, allowing them to rotate freely, without a motor. Unlike a caster wheel, the Roller Wheels are locked on a specific axis and have great grip, making them useful for steering. Stiffness of the wheels can be customized allowing them to bend on a horizontal axis or remain completely rigid.
In addition to the new blocks, we’ve also added 2 new visualization modes to Besiege that will help you better understand your machine’s performance and identify areas that could be improved.
The first one is a “Drag Visualizer” which, when activated in simulation, will show you which parts of your machine are creating/experiencing the most drag. This tool works for drag through the air and water alike.
The other tool is a “Joint Stress Visualizer”. During simulation, while activated, this tool shows you how much strain the joints of your machine are under. It’s an excellent way to check which parts of your machine are likely to break and could do with additional strengthening.
Something else we wanted to mention in this post is that, by popular request, we have made Besiege’s soundtrack purchasable on its own, no longer requiring you to purchase the “Supporter Edition” to receive it.
That’s all for today but we’ll be releasing the 10th year anniversary update for Besiege early next year so stay tuned for details!
Cheers everyone! Von
PS: The Steam awards are coming up and we'd really appreciate your support as we approach 10 years of Besiege's development! :)
Changelog V1.65 - 22360
- Added 4 new blocks
- Added 2 new visualizer modes
- Nerfed Harpoon gatling guns
- Fixed Multiplayer sounds not syncing for client
- Fixed various issues with blocks in Multiplayer
- Added modding option to stop the fixed camera from responding to terrain
- Fixed lag issue with thumbnail generation
- Fixed Small Barrel not showing that it broke
- Cluster mode now has textures and looks similar to the new modes
- Steering block now has optional limits similar to the steering hinge
- Added no new easter eggs
- Fixed errors caused by collisions with harpoon launcher
- Fixed a thing or two
- Fixed various localization issues
- Fixed issue where wind could impact machine while loading into simulation
- Fixed issue with beacon object not setting things on fire
- Fixed issue with Big Barrel texture when burned
- Fixed issue where Zero-G zone would disable freezing zones
- Fixed issue where water shader blocked grid of build surface
- Fixed issue preventing clients from joining hosts who have broken surface fragments
- Invincibility mode can now be toggled in simulation
- Fixed issues with various level editor objects
- Fixed issue where focusing on a camera and stopping sim would cause an error
- Fixed issue preventing various destroyed blocks from being cleaned up properly in multiplayer
- Fixed issue where balloons couldn't be popped