# Besiege 10 Year Anniversary Update - Product: Besiege (https://whatsnew.fyi/product/besiege) - Vendor: Spiderling Studios - Date: 2025-01-30 - Original notes: https://store.steampowered.com/news/app/346010/view/500563872868991064 - Permalink: https://whatsnew.fyi/product/besiege/releases/2025-01-30-10-year-anniversary-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — 25 new achievements, some of which are for the Splintered Sea expansion - **added** — Strange Fragments that appear related to the source cube and are revealed after accomplishing main achievement tasks - **added** — Global leaderboards displaying time, damage taken, and block score upon campaign level completion - **added** — Block score metric that calculates total point value of all blocks used in simulation, with lower scores ranking higher - **added** — Steam Trading Cards that unlock by playing the game over time, tradeable for special badges, emojis, and profile backgrounds - **added** — Automatic Timescale feature that adjusts the game's timescale slider when FPS drops due to heavy load - **added** — Legacy Sandbox with new models, textures, and rescaled environment to fit larger machines - **added** — Campaign island rulers now appear in the final level of each island fighting alongside their army - **added** — Alpha version of Besiege from 2015 available to play through Steam's Betas selection tab - **changed** — Tolbrynd island final level reworked into a cooler and more exciting version - **changed** — Legacy Sandbox environment rescaled and extended to create more of a circuit to traverse - **fixed** — ARAS' REFUGE achievement is now possible to get - **fixed** — Leaderboard tooltips and secondary objective tooltips no longer affected by the tooltip setting - **fixed** — Several localisation issues - **removed** — Some disliked achievements that were multiplayer focused Hello Everyone! This year is Besiege’s 10th anniversary since its launch into early access in 2015! Ten years of development has absolutely transformed the game from its humble origins- combining hundreds of new features, blocks and levels to make Besiege the machine building & destruction extravaganza it is today. We are incredibly proud of the community that has grown around Besiege during its first decade, overflowing with creativity, ingenuity and people willing to help others learn new ways of building their ultimate machines. You’ve never ceased to amaze and inspire us at Spiderling! This is going to be an exciting year for Spiderling, we can’t wait to show you our future plans for Besiege and more... We’ll be celebrating Besiege’s 10th birthday throughout this year, with community events & future updates. We’re even working on a small video featuring some of our team talking about Besiege’s journey; from inception to where the game is now. Before we get into the details of the 10 year anniversary update, we just want to take the opportunity once again to thank all of you; Besiege’s fans & players, for your wonderful support and your contribution to Besiege’s awesome community. Thank you. ##### **10th Anniversary Update** For this update we wanted to focus on additions centering around Besiege’s community & core playerbase. Adding some extra replayability to the campaign, bringing back some nostalgia and improving the quality of the game. **Achievements** As part of this update we decided to spend some time going through Besiege’s achievements, improving some of the less interesting ones, adding in new challenges and removing some the most disliked ones (multiplayer focused). In total we’ve added 25 new achievements, some of which are for the Splintered Sea expansion. Many of the new achievements require you to collect a “Strange Fragment” in order to complete them. These strange fragments appear to be related in some way to the source cube and are often revealed after accomplishing the main achievement task. **Stat Tracking & Ranking** Besiege’s scoreboards have received a major upgrade, with your time, damage taken and “block score” displayed upon completion of a campaign level. Your scores are also added to a global leaderboard so you can compare your performance with other Besiege players. Time & Damage Taken are quite obvious, but Block total is a more complicated metric. Each block in Besiege is assigned a point value (with more powerful blocks having a higher point value). The total value of all the blocks you use in simulation is added together, to give you your “Block Total” score. The lower your score is, the better you’ve done and the further up the leaderboards you’ll be placed. Using a machine downloaded from the workshop means you won’t be able to get your score added to the scoreboards. **Steam Trading Cards** (Steam Profile Badges) Besiege now has Steam Trading Cards, which you unlock by playing the game over time. These cards are tradeable and can be used to unlock special Besiege badges, emojis (for use in Steam’s chat system) and backgrounds for your Steam profile. (Steam Trading Cards) The art in Besiege’s trading cards was produced by daichi, a prominent member of the Japanese Besiege community! Thank you daichi for your hard work on these! (Steam Emoticons) (Steam Profile Backgrounds) **Tolbrynd Level** We’ve long been unhappy with the final level of the Tolbrynd island, so for this update we decided to rework it into something cooler and more exciting! The new version looks awesome, is challenging to complete and a lot of fun! **Automatic Timescale** A new feature we’ve added to Besiege for this update automatically adjusts the game’s Timescale slider when your computer is under heavy load and your FPS drops. This means that when lots of physics interactions are occurring at the same time, the game slows down time to ensure a smooth gameplay experience. An added bonus of this _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/346010/view/500563872868991064]_