# Besiege 10 Year Anniversary Extras Update - Product: Besiege (https://whatsnew.fyi/product/besiege) - Vendor: Spiderling Studios - Date: 2025-03-27 - Original notes: https://store.steampowered.com/news/app/346010/view/530968239863234714 - Permalink: https://whatsnew.fyi/product/besiege/releases/2025-03-27-10-year-anniversary-extras-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added The Withered King and Admiral Drasckar as final two rulers to the Besiege campaign - **added** — Added new sounds to Piston, Rope & Winch, Grenade, and Flying Block - **added** — Added missing objects from the Anniversary update to the level editor, including objects from the new Legacy sandbox level - **added** — Added island rulers as placeable objects in the level editor - **added** — Added two new Source Cube skins unlockable by completing Completionist and Splintered Sea Completionist achievements - **added** — Grenades now have a fuse delay for detonation that can be started by fire - **added** — Grenades now have continuous collision - **added** — Cannons now have a projectile size slider - **added** — Cannons now have chainshot selectable as ammunition - **added** — Speedometer can now track angular velocity instead of normal velocity - **added** — Pin now has a mod-able option for pinning more than a single block - **added** — Sensor block now has an offset to set where the detection area starts, not just ends - **added** — Added Drowning poses to all humanoid AI's in the Level Editor - **added** — Added Toggle to Conquered VFX in the Title Screen - **changed** — Build surfaces with modded thickness can now be up to 10 units thick - **changed** — You can now see block collisions and breaks in joint stress mode marked with x's and o's - **changed** — Optimized key emulation for ticks with many key and variable uses - **changed** — Logic blocks now have a limited amount of sounds they can play at once - **changed** — Updated the way histogram data is interpreted to be easier to understand - **fixed** — Fixed Valfross knights to properly avoid fire again Hello everyone! Today we’ve got another update for you, containing extras that we weren’t quite able to squeeze into the Anniversary Update. We’d also like to take this opportunity to update you on our Roadmap for Besiege in 2025. It is subject to change, but we wanted to give you some idea of what you can expect over the next year. The first thing we’ve added in this update are the final two rulers from the Besiege campaign; The Withered King & Admiral Drasckar. Technically Drasckar was already present in the Splintered Sea campaign, but he’s received a cool makeover to make him stand out more! Next up, we’ve added a whole bunch of new sounds to Besiege’s blocks, including the; Piston, Rope & Winch, Grenade and Flying Block. In particular these sounds create a really visceral experience when creating mechanical engines in game. https://youtu.be/X3zmXEXTIX8 We’ve also added some missing objects from the Anniversary update to the level editor, including those from the new “Legacy” sandbox level, which you can now use to create your own playgrounds! The island rulers are also placeable in the level editor. Additionally, we’ve added two new “Source Cube” skins into the game, which can be unlocked by completing the base game & Splintered Sea "Completionist" achievements respectively. We hope this’ll be a nice little reward/recognition of your achievements! :) Lastly, we’ve made a bunch of small improvements and added new options to the game, which you can read about in the changelog below. We also have a bit of bad news. The main reason this update took so long to release is that we spent a lot of time trying to fix an issue on Mac that was causing crashes. Unfortunately, after considerable effort, we've come to the conclusion that the issue is caused by the steam Leaderboards we added last update and it is not currently fixable. This has meant that we've had to disable leaderboards indefinitely on M-core Macs. We apologise for this and if a solution ever presents itself, we will endavour to fix the problem and reenable leaderboards. We hope the additions and improvements in this update are welcome ones, and we’re looking forward to an exciting year for Besiege & Spiderling! Cheers, Von PS: We're really interested in getting your feedback and thoughts on Besiege and have created a quick player survey which you can fill out and let us know your opinions on things! :) ##### [Player Survey](https://docs.google.com/forms/d/e/1FAIpQLSd4ZpIk4lEAPfibrpFq7QoX01oOS_d7W4Hdf0fCHwatudma8Q/viewform) Changelog V1.73 - 22995 #### change log from experimental - Mac M1, M2 and M3 crash due to the ARM interpretation of the steam leaderboard integration, for these CPUs the leaderboards have been disabled to stop crashes. - Build surfaces with NaN thickness now "properly" generate fragments when breaking in a way that ddoes not cause crashes. The fragments have colliders but are invisible. #### new changes - Added a sourcecube skin as reward for completing the Completionist and Splintered Sea Completionist Achievements - You can now see block collisions and breaks in joint stress mode (marked with x's and o's) - Sensor block now has an offset so you can set shere the detection area not just ends but where it starts - Grenade got a fuse delay for detonation (fire will start the fuse as well) - Grenades now have continuous Collision - Pistons got a new sound - Build Surfaces with modded thickness is now able to be up to 10 units thick - Added more sounds to blocks (Rope and Winch, Grenade, flying block) - Cannons have a projectile size slider - Cannons now have a chainshot selectable as ammunition - Speedometer can now track angular velocity instead of normal velocity - Pin now has a mod-able option for pinning more than a single block - Fixed Valfross knights to properly avoid fire again - Optimized key emulation for ticks with many key/variable uses - Logic blocks now have a limited amount of sounds it can play at once - Rendering optim _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/346010/view/530968239863234714]_