# Blade and Sorcery U12 - The Mod Manager Update, is now available - Product: Blade and Sorcery (https://whatsnew.fyi/product/blade-and-sorcery) - Vendor: WarpFrog - Date: 2023-03-22 - Original notes: https://store.steampowered.com/news/app/629730/view/3636131061129298868 - Permalink: https://whatsnew.fyi/product/blade-and-sorcery/releases/2023-03-22-u12-the-mod-manager-update-is-now-available What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Physics-based swimming feature allowing players to swim using arm motions to propel and rise in water, or using thumbstick controls for alternative movement - **added** — Breakable items system where world objects react to physics forces and break based on significant force applied relative to object type - **added** — In-game mod manager for one-click mod installation and management from mod.io, with support for both PCVR and Nomad versions - **added** — Mod manager features including mod installation and uninstallation in-headset, toggling mods on and off, automatic prerequisite downloading, automatic mod updates, search functionality, tag filtering, and simultaneous multi-mod installation - **added** — Mod manager tabs for browsing new mods, popular trending mods, and most downloaded mods of all time - **added** — Account linking between Blade & Sorcery mod manager and mod.io to sync subscriptions across web browser and in-game - **added** — Manual mods appear in the mod manager as local mods for unified management - **added** — New Dungeon system allowing modders to create custom dungeons using the game's technology - **added** — 14 new side rooms and 24 entirely new rooms added to Outpost dungeon Hello, mates! The Baron here with the latest and goodest news about Update 12; after months of grueling bugs squashing, KospY and the Warpfrog team have managed to quash the worst offending bugs to the point that we now believe U12 is finally ready to release! What a whirlwind! Once again a self inflicted wound from Warpfrog adding features and creep that were not supposed to be included and creating bug hell, lol. ːsteamlaughcryː A ton of time was also spent troubleshooting a lot of the internal changes that we made, such as the creation of the new Dungeon system - But this was for a good cause because it will allow modders to now bypass copyright restrictions and make their own dungeons by freely using our own tech. But I digress, let's have a look at what's included in U12: ##### U12 - The Mod Manager Update ##### Physics-based swimming The simulation expands; physics-based swimming has arrived! From the moment we added the beach in U10 we were peppered with requests for swimming, and understandably so because it certainly seemed it would fit really well into the physics simulation as a feature. That is the gift/curse of B&S, lol. There are two methods to swimming - physics based, which is swimming with your arms in a motion like IRL; this will propel you and also rise in the water. Heads up though, you don't have to go hard at this motion for it to be effective. The other method is for those who are not interested in the physical motion, or maybe have discomfort with that motion; you can simply use the thumbstick to swim around and go up and down. Or of course you could use a combination of both methods. This is basically the first step in swimming as a feature; we don't have much application for it right now and it is just for simulation fun. We have a couple of small water sections in the Dungeons, but it is always optional. So for now swimming is really just for messing around! ##### Breakable Items Every few updates a feature comes along where something gets added to the game and you wonder how we played the game without it. Dismemberment, climbing, death animations, and now breakables. ːpraisesunː This feature is fun as hell. A lot of world objects will now react to the physics force applied, making them breakable. If you worried that means everything is now gonna explode on gentle impact, don't worry! The objects will only break based on a significant force of physics applied with relation to the object type. For example, if you swing a sword at a ceramic vase with enough force you may smash right through it in one hit, however slashing a wooden crate may not have enough force to break it. Smashing it with the power of gravity or over someone's head on the other hand... ːsteamlaughcryː ##### In-game mod manager The big boi... It has been a repeated request since day one, so finally here it is - an in-game mod manager for Blade & Sorcery for one click installs. Modders who upload their mods onto mod.io/g/blade-and-sorcery will have their mods show up for players in the mod manager. However, do take note that if you couldn't care less about the in-headset mod manager for whatever reason, mods can still be installed the old fashioned way by manually dropping mod folders downloaded from nexusmods or mod.io into the streamingassets/mods folder. We tried our absolute best to include every little user friendly feature we could think of, so for this feature the best thing may be just to break it down by bullet point on what it can do. Here is a list of its functions: - You can install and uninstall mods all in-headset (no pc required) for Blade & Sorcery or Nomad - If you use PCVR you will not see Nomad mods, if you play Nomad you will not see PCVR mods - It will only show you mods for the version of the game you are playing - no more downloading out of date mods accidentally - You can toggle mods on and off without uninstalling - It will automatically download any mod prerequisites - If you _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/629730/view/3636131061129298868]_