# Blade and Sorcery U12.3 released - lots of bugfixes, mod manager fixes, Pico mod manager release - Product: Blade and Sorcery (https://whatsnew.fyi/product/blade-and-sorcery) - Vendor: WarpFrog - Date: 2023-07-26 - Original notes: https://store.steampowered.com/news/app/629730/view/3684558162503933318 - Permalink: https://whatsnew.fyi/product/blade-and-sorcery/releases/2023-07-26-u12.3-released-lots-of-bugfixes-mod-manager-fixes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add support for the Mod Manager on Nomad on Pico - **added** — Add a music stinger volume slider in the audio options - **added** — Add option to enable spell wheel names on the spell wheel - **added** — Add report bug functionality to submit logs with an ID for investigation - **added** — Add tooltips to slider options - **added** — Add a new mod manager window to inform the authentication code will be sent to the user email - **changed** — Update BHaptics plugin - **changed** — Add GameModeData catalog data - **changed** — Add GameModeModules which act like level modules, except for game modes - **changed** — Polish UI/UX with improved visual feedback and haptics and audio feedback to all UI buttons when interacting with the pointer - **changed** — Reduce build size by 100MB for Nomad and 1GB for PCVR - **changed** — Reduce mod addressables loading time by approximately 1 second per mod - **fixed** — Fix low-mass objects floating when picked up with one hand and touched with another - **fixed** — Fix Ocean SFX from stopping if many objects are destroyed at once in Home - **fixed** — Fix ID for MusicArena which had trailing whitespace - **fixed** — Fix mod manager search to display all mods instead of only the most recently uploaded 100 mods - **fixed** — Fix 3 star dungeons crashing on Nomad due to memory usage and memory leaks Hello mates! After a long time struggling with some frustrating tech issues, the Warpfrog team finally have gotten U12.3 ready for release. ːpraisesunː Besides general U12 bugfixes, the most notable fix is Pico players will now have access to the mod manager. Sorry for this delay to those effected - the issue was to do with authentication on Pico working different from other headsets and the long story short is it was a pain in the butt to get working but it should be all good now. If you are a Pico player, do take note however that even though the we uploaded the update, it can take a while for it to actually appear to the players as available - this is because Pico do their own approval process for each update which is something Steam/Meta don't. Another notable fix is for mod manager in general; we made a surprising discovery of an insidious bug in mod manager that surfaced when some folk from the community pointed out that a certain mod (Adammantium’s Multiplayer Mod) was not showing up in a mod manager search despite it being uploaded on modio and also showing up on the website. This was curious so it led us down a rabbit hole to discover why, only to make the shocking revelation that there were a bunch of mods were not showing up in mod manager search…. The bug was that only the most recently uploaded 100 mods were showing up with each search! That means mods older than the latest 100 were getting omitted in search results. This issue wasn't detectable in the beginning because when U12 went live that was only the beginning of modders uploading mods, so most mods were under that 100 limit and thus showing in a search. Then slowly over time the oldest of mods were quietly getting buried (like multiplayer mod) but no one really noticed because the impact was minimal. However now that there are hundreds of mods on modio it is more obvious that some are being buried, so it is lucky we addressed this bug now before too much time passed as it would have been the case that going forward 100s of mods in the future would have been unsearchable in mod manager. Anyway, this should be fixed now! The cool news about this is that the next time you go into mod manager after 12.3 you will likely see some new (technically old) mods showing up in your searches. Related to mods, there were some nice optimizations made that should dramatically reduce loading times for mods. On average the game loading speed is now saving about 1 second per mod, so that means the loading time increase for mods is approx 40%, which will surely be enjoyed by all! Also on the topic of optimization, there was some good work done to reduce build size on PCVR and Nomad. Nomad players will probably feel the benefits of this the most, where their hardware overhead is more precarious than PCVR; in particular 3 star dungeons should not crash anymore due to reducing Nomad’s memory usage and fixing some memory leaks. Last but not least, a little bonus is we finally add that stinger volume slider, so now you can control the volume of the stinger (or disable it) independent from the music. So that's just about it for now guys, have a look at the full changelog below. If there is a U12.4 it will be prob just some minor bugfixes, and other than that we are full steam ahead on 1.0 and Crystal Hunt.... _the final major update_! On the topic of Crystal Hunt, the good news to share is that the majority of the team has been working on this even while a few devs were working on 12.3, so there was no lost dev time on the 1.0 update. However, the amount of work left in 1.0 is colossal. This will be the final Early Access update and it will be our biggest by far; just about everything in the game is being touched on, enhanced or has new content. It's going to be an insanity update for us. So with that, I know a lot of you guys are chomping at the bit to know more about Crystal Hunt and see some previews, but mostly that is going to be kept until the "Road to 1.0" news, whic _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/629730/view/3684558162503933318]_