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Bloons TD 6 — Bloons TD 6 - Update Notes! Version 43.0

Bloons TD 6 - Update Notes! Version 43.0

Update: Bloons TD 6 v43.0 - Update Notes!

Available now for most platforms please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.

Update Video: https://youtu.be/97SrSDiSNfk

Key New Features
  • New Event, Boss Rush!

  • We are so psyched to release this event! We have heard the many requests for more Team activities, and after testing some functionality in Quests, we are so happy to release a very different way to play as a Team. Thank you for your feedback and patience, and we truly hope you enjoy!

  • Band together with allies to defend against the powerful Boss Rush threatening your Team. With multiple Boss threats looming on the horizon, you and your Team must work together to defend nearby islands from a variety of invaders!

  • To assist in pushing back the threat players are outfitted with Relic Knowledge to leverage and a number of Revive Shields that will recover you from 0 lives! But be careful, Revives are limited and each time one is triggered the Boss will rush closer to the exit.

  • These Bosses cannot be destroyed alone, so when defending any island your goal is to deal as much damage as you possibly can before they make it past. When your Team reaches enough combined total damage the island is successfully defended and you can progress to the next island, with a new Boss to defend against!

  • Between islands some monkey types must stay behind to defend, but additional Relic Knowledge will be acquired to assist in the next challenge.

  • Defend 5 islands, each with a fast paced Boss challenge against different Bosses out of the initial 3 available: Bloonarius, Dreadbloon & Phayze. (Vortex & Lych to be coming at a later date!).

  • Immediately after defending an island, all Team members can claim the island rewards!

  • For launch we are releasing with a pure Team focus without competitive leaderboards. This allows us to review balance and get feedback from players before making changes in future updates. Boss Rush has evolved to be much bigger than the minigame-like concept it was initially planned to be and we look forward to seeing all of your Teams defend their islands together!

  • The Event Timer shows when the next Boss Rush will start - less than a day after launch.

  • New Code Redemption System

  • This new system will allow us to create gift packs that can be redeemed by anyone with the code for free in-game rewards, so keep an eye out for any codes we may share (or hide…) in future!

  • Due to privacy requirements, certain platforms won’t be able to enter the codes directly in the game. Instead, you will need to visit a Ninja Kiwi website where you can log in to your LiNK account and redeem the code.

New Awesome
  • New Hero Rosalia! (responds to Lia for short!)

  • Jetpack Monkey joins the team! Try out Rosalia right away in her new trial quest! Rosalia is built to be a strong ‘set and forget’ hero who also happens to work well with a techbot. The ability to swap weapon to handle her own weaknesses exists for people who wish to play her as their sole DPS, but the power of both her weapons is balanced to scale up together at a fair rate so there's no reason not to pick a preferred weapon forever, and build the rest of your towers to cover any weakness left.

  • Rosalia freely jumps around her large workshop area, attacking faster the more Bloons are nearby while swapping between a powerful single target laser & bouncing cluster grenades to deal with different threats!

  • Enhanced special attacks for the 10th shot fired on either weapon, showering Bloons in a fog of explosions, or Shocking and pushing them back with powerful Plasma blasts

  • Reduce all upgrade costs for Monkey Ace & Heli Pilot, plus one other friend!

  • Lv3 Scatter Missile ability, to clean up Bloons with a barrage of powerful stuns

  • Lv7 Hover ANYWHERE and gain the Flight Boost ability to temporarily pursue Bloons everywhere around the track and temporarily boost the flight speed of Aces & Helis

  • Lv10 Kinetic Charge ability, which sticks MOAB-class Bloons with a charge that explodes after a short duration and amplifies this explosion based on the amount of damage that hits the target before the charge explodes. Focus fire!

  • You could try this code: ROSALIAROCKS

  • New Beginner Map Tinkerton

  • Explore Rosalia’s workshop and help defend it against Bloon incursion! Who knew orange juice had so many uses?

  • New Quests

  • Tinkerer’s Tutorial: discover Rosalia’s strengths and weaknesses

  • A Strange Bloonomaly: Dr. Monkey wants your help investigating some unusual Bloons

  • New Trophy Store Items

  • Heroes: Obyn Wolf Dance placement animation for Standard Obyn

  • Monkeys: Boomer ‘Roo pet for the Boomerang Monkey

  • Bloons: BAD Scarab skin

  • Game & UI: Boomer and ‘Roo profile banner, Distinguished Gentlemonkey avatar

  • Limited Time Trophy Store Item

  • Druid of the Rainbow avatar

  • New CT Team Store items

  • Icons: Battle Monkey Icon

  • Frames: Boss Rush Clouds Frame

Game Changes / Additions
  • Map Editor Beach items

  • It may be getting colder in New Zealand, but we know it’s getting back to beach weather for most of you!

  • Beach water path x1

  • Areas x2

  • Stamps x3

  • Props x22

  • Map Editor ‘full path’ settings to modify how entire paths work

  • Set paths to be alternating, sequential, or a specific pattern

  • Map Editor ‘path node’ settings to modify small sections within a path

  • Invulnerable MOABs: MOABs will not be targetable until the next node

  • Invulnerable Bloons: Bloons will not be targetable until the next node

  • All Bloon Speed: Speed modified by a set multiplier until the next node

  • Scale Bloon: Bloons will increase in visual size until the next node

  • Scale MOAB: MOABs will increase in visual size until the next node

  • FPS is no longer capped by default, instead a 60 FPS limit can be enabled from the screen resolution menu

Bug Fixes & General Changes
  • Endurance Roundset used in the Phayze One quest has been extended from 100 to 205 rounds, and now has naturally spawning Camo Bloons added
  • David Vs Goliath achievement now works in Boss Challenge
  • Resolved a crash that could occur when logging out
  • Resolved a crash that could occur when exiting out of the received accolades menu too quickly after entering
  • Resolved a case in which ‘login required’ could incorrectly display on arcade builds
  • Unlocking a new hero should always select that new hero
  • Resolved some UI overlap issues within Map Editor
  • Resolved some minor visual issues with quests forcing hero level ups
  • Map Editor vfx should no longer sometimes become locked to the player’s selection and block interaction / clicking on other items
  • Resolved an issue that could sometimes fail to load the ‘My Teams’ button
  • Resolved an issue where tower outlines would incorrectly misalign from the tower
  • Improved resolution of the default App icon
  • Restarting a game in the Content Browser should no longer render that run invalid for the ‘first winner’ slot
  • The ‘messages’ page is now loaded by default when interacting with the My Team button
  • Income modifiers used in challenge rules should correctly apply to all sources of income
Event bug fixes
  • Team island props should once again animate when interacted with
  • Game should no longer crash when in the Odyssey scene as the event ends
Map Specific Fixes
  • Protect the Yacht quest map’s Boss Spawn Point art has been corrected
  • Protect the Yacht quest map should no longer use the #ouch odyssey statue
Tower Specific Fixes

Tack Shooter

  • 5xx Inferno Ring’s fire aura is now visually disabled when VFX slider is set to 0%

Ice Monkey

  • x3x Arctic Wind ice aura is now visually disabled when VFX slider is set to 0%

Glue Gunner

  • x4x Glue Gunner can no longer debuff Dreadbloon in Primary Immune phase

Monkey Sub

  • x5x Pre-Emptive Strike now works on Castle’s Revenge
  • Resolved a crash that could occur when building a sub paragon as Vortex spawns.
  • 3xx+ Monkey Sub aura no longer shrinks with the VFX slider, but is disabled at 0%

Monkey Buccaneer

  • 4xx Aircraft Carrier planes now have camo restored when Polyphemus Eye is opened
  • xx4 Favored Trades no longer increases the sell value of towers in CHIMPS above $0

Heli Pilot

  • Swapping to Lock in Place while moving should no longer visually jam the rotation

Super Monkey

  • Resolved a hypersonic automatic blink teleport attacks issue that never happened in a live build but is kinda fun to talk about, and honestly less hype than i’m making it out to sound anyway.
Hero Specific Fixes

Gwendolin

  • Lv4 Gwendolin's Heat It Up buff no longer fails to apply if the attack runs out of pierce
  • Resolved a buggy visual that could occur when Heat It Up attacks too fast

Etienne

  • Etienne should no longer consume the ‘Box of Monkey’ Relic Knowledge

Geraldo

  • Resolved a rare crash that could occur when using hotkeys
  • Resolved an issue where Geraldo’s skin displayed the wrong portrait when viewing the full upgrades page

Corvus

  • Resolved a crash that could occur when sold at Lv2

Platform Specific fixes

  • [Vision Pro] Gentlemonkey Geraldo skin should now show on the Monkey Tray

Balance Changes The combination of towers you are able to pass round 1 with can change quite a lot in any overall strategy, especially for more restrictive game modes, so for this update we have made an effort to open up new starter combinations with improvements to a number of initial placement towers.

Tower Balance

Dart Monkey

While we have been working to increase this niche with many new maps, Juggernaut’s functions sub-optimally for the majority of current maps in the game as the knockback doesn’t scale well without good rebound opportunities; to help with this we’re increasing their knockback force slightly with even more emphasis on the less-favored crosspath. We are slightly reducing the cost of Super Monkey Fan Club to overall improve the value of taking multiple to maintain higher uptime

  • 4xx Juggernaut Knockback duration increased 0.1s > 0.15
  • 402 Juggernaut Knockback to heavy targets 1.5 > 2.25
  • 402 Juggernaut Knockback to light targets 3 > 4.5
  • x4x Super Monkey Fan Club price reduced $8000 > 7500

Boomerang Monkey

Boomerang base price is being slightly reduced, already a decent start in many cases though this seemed enough to make slight game start changes and price it differently to other towers. The main attack for MOAB Domination has been scaled up as overall it is a good upgrade but the pierce on this main attack was previously unchanged from the T3. Glaive Lord’s main thrown attacks will now be able to bounce back again and hit the same target multiple times, this can be a very powerful effect so there is a cooldown on how frequently any single Bloon can be re-targeted.

  • Boomerang Monkey price reduced $325 > 315
  • xx5 Moab Domination Main projectile pierce increased 18 > 54
  • 205 Moab Domination Main projectile pierce increased 27 > 81
  • 5xx Glaive Lord main attack can bounce back to the same target: cooldown 0.6s

Bomb Shooter

Bloon Crush does its job locking down all movement in an area, but we feel it could see more damage to reduce the stall time without the balance really changing much. Bomb Blitz was recently refitted to a cheaper price range while proportionally keeping a similar power level for the cost, however seeing it now in this spot we feel keeping higher damage will give it the edge it needs to feel more impactful than spamming Recursives.

  • 5xx Bloon Crush damage increased 12 > 24
  • 502 Bloon Crush Frags damage increased 12 > 24
  • 502 Bloon Crush Frags bonus damage to ceramic 12 > 0
  • xx5 Bomb Blitz damage increased 3 > 5

Tack Shooter

Tack is a very powerful base tower technically, but it is unable to achieve high uptime of that potential power in many early rounds, so some base cost is moving into the cheaper xx1 and xx2 upgrades to make it easier for other towers to start alongside the tack. Additionally, while we’ve held out on this change as there are strong use cases in prior upgrades, Blade Maelstrom lacks the single target punch to last late in Modern Bloons. While it is designed as a high pierce cleanup of low tier Bloons we want to try shifting some pierce to single target damage to feel good for longer.

  • Tack shooter price reduced $280 > 260
  • xx1 More Tacks price increased $100 > 110
  • xx2 Even More Tacks price increased $100 > 110
  • x4x Blade Maelstrom damage increased 1 > 2
  • x4x Blade Maelstrom pierce reduced from 200 > 100
  • x5x Super Maelstrom damage unchanged
  • x5x Super Maelstrom pierce reduced 500 > 300

Glue Gunner

Increased duration has limited use on upgrades that completely destroy targets anyway, so a better crosspath benefit is being added onto 401 glue puddles. Bloon Solver’s pierce is being reduced as it is over-overkill for how many Bloons you realistically see at once, but this reduction should not be noticed for most players. Glue Splatter stands out as weirdly expensive for T2, and is rarely even needed so we’re significantly cutting its price to bring it down to a more affordable range with less pierce, we hope this should make it more worth considering for splatter coverage over piercing. Now that Glue Storm is extremely good for damage type & debuff support we’re removing the bonus speed reduction that should otherwise require xx2 crosspath and lowering the duration of the Glue Storm. New Relentless Glue finally offers something quite powerful so cost is slightly increasing.

  • 401 Stickier Glue allows track puddles to last +1 round
  • 5xx The Bloon Solver pierce reduced 5 > 4
  • x2x Glue Splatter price reduced $1450 > 970
  • x2x Glue Splatter pierce buff reduced 3 > 2
  • x5x Glue Storm ability ‘storm’ duration reduced 20s > 15
  • x5x Glue Storm ability glue slow 75% > 50%
  • 052 Glue Storm ability glue slow 90% > 75%
  • xx4 Relentless Glue price increased 3000 > 3400

Sniper Monkey

Lower tier Shrapnel crosspathing balance doesn’t feel great currently, so the damage crosspath benefits at T1 & T2 are improving. Even with the high damage per shot, Cripple MOAB still has low value outside of debuff capability, we feel that these shots pack enough of a punch now that they should do a little collateral damage - so lets do it! (we’ve also increased shrapnel pierce at this tier to not tip crosspath balance too far to one side).

  • 120 Shrapnel Shot damage increased from 1 > 2

  • 220 Shrapnel Shot damage increased from 2 > 3

  • 320 Shrapnel Shot damage unchanged (4)

  • 520 Cripple MOAB’s Shrapnel Shot pierce increased from 2 > 3

  • 5xx Cripple MOAB now damages Bloons around the main target

  • Radius 8

  • Pierce 10

  • Damage 28

Monkey Sub

Bloontonium Reactor’s unsubmerged damage is increasing to encourage unsubmerged possibilities. The bonus to Lead on Reactor currently doesn't apply to T5, so this bonus is being carried up and improved along with a small price reduction to Energizer as strategies using it have fallen somewhat in viability. Nautic Siege Core’s hero buff is being improved as currently this is an under-utilized part of the tower.

  • 4xx Bloontonium Reactor dart & airburst damage 1 > 2
  • 520 Energizer gains bonus damage to Lead +5 when submerged
  • 502 Energizer price reduced $32,000 > 31,000
  • Paragon Hero attack cooldown increase reduced 1.5x > 1.3
  • Paragon Hero damage multiplier increased 4x > 5x

Monkey Buccaneer

While buccaneer is technically already a very good starter tower for maps that happen to have ideal spots allowing it to attack in both directions we feel this situation isn’t common enough that the tower should be priced around that expectation - this reduced cost is added back to top and bottom T3 upgrades as they do not need the buff. As the paragon has exceptionally powerful scaling mechanics as well as being a paragon that continues to produce cash the XP Unlock requirement is increasing, this increase will not affect players who have already unlocked it.

  • Buccaneer price reduced $500 > 400
  • 300 Destroyer price increased 2950 > 3050
  • 003 Merchantman price increased 2300 > 2400
  • Navarch unlock XP increased 500,000 > 750,000

Monkey Ace

Minor catchup changes to some parts have fallen out of line slightly due to balance changes for other parts of the Ace.

  • x1x Exploding Pineapple attack cooldown reduced 1.7s > 1.6s
  • xx5 Flying Fortress radial dart damage increased from 3 > 6

Ace - Goliath Doomship

A lot of stats shuffled around here; this should keep the power level roughly similar overall but with proportionally more of that power coming from the seeking attacks, and less from micro aiming the faster firing frontal gun.

  • Seeking Radials projectile count increased 4 > 8
  • Seeking Radials damage increased 200 > 300
  • Seeking Radials boss bonus increased 200 > 300
  • Non-seeking Radials projectile count reduced 16 > 12
  • Non-seeking Radials damage increased 200 > 300
  • Non-seeking Radials boss bonus increased 200 > 300
  • Frontal Gun damage reduced 300 > 150
  • Frontal Gun boss bonus reduced 300 > 150

Heli Pilot

Overall Comanche cleanup and stats shuffle; with the goal of improving baseline non-buffed performance and making it less demanding of Geraldo’s Pickle for high damage.

  • x5x Special Poperations Marine can now be sold in CHIMPS
  • xx4 Comanche Defense mini's attack rate 0.151848 > 0.228
  • xx5 Comanche Commander mini heli dart damage increased 2 > 3
  • xx4 Comanche Defense mini's missile damage 1 > 4
  • xx4 Comanche Defense mini's missile pierce 80 > 60
  • xx4 Comanche Defense mini's missile ceramic bonus increased 1 > 2
  • xx4 Comanche Defense mini's missile moab bonus removed 2 > 0
  • xx5 Comanche Commander mini's missile ceramic bonus increased 1 > 10
  • xx5 Comanche Commander mini's missile moab bonus removed 8 > 0

Mortar Monkey

Artillery Battery use has really exploded (!) and over the past few updates it has been sitting fairly steady in a great spot, the current power level feels good but we don’t want to create too big of a gap from the T3 yet so only a very slight cost increase. Blooncineration’s 025 crosspath currently works so much better with external buffs so we're tweaking the 205 crosspath to feel better in some situations.

  • x4x Artillery Battery price increased $5500 > 5900
  • 105 Blooncineration walls of fire pierce increased 25 > 36
  • 205 Blooncineration walls of fire damage increased 2 > 3

Wizard Monkey

Wizard has a weaker base tower so the base cost is going down in exchange for a small price increase to the cost to value ratio for t

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