Bloons TD 6 v47.0 - Update Notes!
Update: Bloons TD 6 v47.0 - Update Notes!
Available now for most platforms please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.
Key New Features - Legends
- Legends heralds a new way of looking at designing and building updates for BTD6. The team has so many exciting ideas, many of which could be full standalone games, and Legends gives us a way to push forward with groundbreaking ideas while maintaining the continuity of BTD6 and its awesome community.
- These DLC should be separate and unique enough not to feel required but to offer a very alternate way of playing. We will continue to focus on a huge variety of content that players get at no additional cost to the base game, but as these features get bigger and bigger, the team does need to keep new IAPs and DLCs coming into the game to support future development.
Rogue Legends!
You’re gonna want to turn your sound on for this one! The first Legend available along with this update is a BTD rogue-lite adventure, featuring a randomly generated replayable single player campaign.
- Build a party as you progress through the campaign; with a hero, up to 10 accompanying pre-crosspathed towers, and Artifacts to enhance their power
- More than 10 unique hand-crafted tile based campaign maps to explore
- Campaign maps featuring multiple paths to plan your own route through to the world, then take on a multi round Stage Boss
- Featuring an all new, fast-paced Rogue Bloons roundset to learn and master (new hints included!)
- Challenge tiles with alternate conditions featuring Boss Rush, Races, Endurance Races & Least Cash; these are optional to play & but grant scaling rewards based on performance to boost your team through their journey, also no lives will be lost from your first attempt on any of these tiles so feel free to trial them!
- Merchants & Campfires to engage in trades and enhance your party
- Collect from over 60 unique Artifacts as you progress through the campaign, boosting towers with incredible power ups & unique mechanics
- Make impactful choices mid-game with temporary Boosts choices that last until the end of the current match including stat buffs, insta-monkeys & powers. Bad options? No problem - reroll them for in game cash
- Defeat the Stage Boss to find Legendary boss-only artifacts & extract any artifact from the current game to earn a permanent copy that can be applied right from the start of a new Campaign
- Stage Boss defeated & want to keep going? Continue through up to 5 stages of increasing difficulty, and unlock the endless CHIMPS campaign.
- Obtain Rogue Legend cosmetics on purchase & earned through full campaign gameplay
Check out our video rundown on Rogue Legends here: https://youtu.be/NerXoyaPCgg
Legends - Community Questions
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We have seen quite a few common questions among the community so we’d like to try and answer as many of them as possible!
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Why paid DLC?
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We are dedicated to continuing to support and create free updates and content for the base game. Beyond that, for update ideas that deliver standalone content, require huge amounts of work, and would be creatively constrained by trying to fund them through Monkey Money, we need to rely on IAP and DLC paid models to fund the development.
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Why does it cost more than the base game?
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This may sound a bit more like a Quora answer, but here’s a quick history and market snapshot of paid games on mobile, and do keep in mind the game does cost more on PC and console. By 2018, once mobile gaming services were dominated by free-to-play games, the available price points for paid games became severely constricted, with Minecraft effectively setting the high water price at US$6.99. As BTD6 grew we actually increased the price from US$4.99 to US$6.99 in 2022 to better reflect what we see as the incredible gameplay value available. We believe this is still significantly underpriced, and think a fair market value is more like US$19.99 on both PC and mobile. We are not yet prepared to raise the price of the base game again, but that app store delimited undervalued price should not be seen as a high water mark for the fair value of the incredibly robust Rogue Legend DLC. We see US$9.99 as a reasonable price relative to the fair market value of the mobile game, which would be much higher if not constrained by app stores dominated by free to play games.
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Will this make the base game pay-to-win or give players an advantage?
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No. We want Legends to be fun self-contained experiences, as the game mode itself is the only exclusive content and does not reward anything that feeds back into the base game outside of cosmetics and Legend stats for your profile so there is no Team or Leaderboard advantage applied to base game content for accounts that purchase Legends DLCs
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Will you continue to support and update this?
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Yes! If this is popular, there are still a few features we want to add
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Will future maps and content be usable in Rogue Legends?
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Unless something goes wrong or certain maps are banned in certain modes, our goal is that all future maps, heroes, skins, etc., will slot into Rogue and future Legends. We want this to passively grow with every content update alongside the new features we will continue to offer for free in the base game.
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Will this be on console/Netflix/Arcade?
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The console team is focused on getting all console platforms up to date with the main game content, but that update is still a while away and concurrent with our plans for Switch release! For Netflix and Arcade, yes, it will be coming but will be a few weeks delayed to allow for the additional testing required on those platforms.
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How will this affect normal updates, or will this make updates take more time?
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We plan on having the same number of updates each year (5 or 6) and we still have a huge year of content updates planned for the base game in 2025 and beyond.
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If I purchase this on one platform, will it be usable on my other platforms?
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Yes! In the same way our Double Cash or Fast Track purchases work, your purchase will carry over whenever you swap to another device, except for the existing restrictions for walled garden data on Arcade, Netflix, and consoles.
New Awesome
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New Hero Skin, Rosalia Tinkerfairy
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The tinkering-est fairy around has come to play!
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New Advanced Map, Enchanted Glade
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Help Tinkerfairy defend her home from the approaching Bloon assault
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New Quests
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Rogue Legends Preview - Get a glimpse of the Rogue Legends campaign. A free taste of what the Rogue Legend has to offer
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Moon Colony - Challenge Quest, Moon Landing transformed!
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Raft Defense - Challenge Quest on Spice Islands with a pontoon raft and no water towers. No land placement is allowed.
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New Trophy Store Items
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Bloons: Hearts Pop FX, Heart Glasses Bloons decal
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Game & UI: Corvus Summons banner, Blastapopoulos From The Past avatar
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New Limited Time trophy items (Note: Not available until the seasonal event begins!)
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Limited time - Lunar New Year avatar
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New CT Team Store items
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Team Banners: Team Effort Banner
Game Changes / Additions
- Accessibility options now includes alternate tower range circles with High Contrast & Color Blind options
- Accessibility options now includes an Ambient Map Effects on/off toggle
- Quests will no longer track all profile stats (You can now happily keep 0 powers used, and we can make more quests using powers)
- [Map Editor] Pips will now appear in editor leading players to paths that have errors
Bug Fixes & General Changes
- Resolved a scrolling issue with the Odyssey editor map-edit UI
- Ace Centered Path 'Advanced' hotkey will bring up the centered path position placement
- Super Monkey Storm & Thrive powers should correctly count to victory screen stats
- Resolved a crash that could occur when attempting to delete a custom Odyssey
- Sniper chameleon pet now transitions its color changes more smoothly
- Resolved a crash that could occur when reconnecting on co-op after starting the game during an internet disconnection
- [Map Editor] When toggling ‘Show Variants’ the selected prop (if any) should remain visible in the scroll panel
- Quincy should no longer fall stuck endlessly screaming at the player in a loop when closing the pause menu while adjusting hero volume
Event changes
- [Boss Event] The Rewards sub-section of the Boss Leaderboards UI should no longer break when attempting to view it post-game
- [Boss Event] Resolved an issue in which the leaderboard could fail to load scores
- [Boss Rush] Resolved an issue where track length speed multiplier was not calculating correctly for multi-path tracks
- Resolved an issue where other player CT scores wouldn’t appear on your teams roster until the CT World UI is viewed
Map Specific changes
- Damaged Ceramics should no longer display beneath waterfalls on Adora’s Temple
- Resolved Ice Monkey Snowstorm Layering Issues on the Ancient Portals map
Tower Specific Fixes
Mermonkey
- 4xx Abyss Dweller should no longer slow Lead Bloons without the correct damage type
- xx4 Totems should no longer be considered overclock targets
Engineer
- 200 Sentries when un-crosspathed should no longer deal bonus damage to MOABs
- xx5 Bloontrap Cooldown should no longer break depending on upgrade order
Hero Specific Fixes
Geraldo
- [Map Editor] Resolved an issue where Dart Monkeys that were turned into Super Monkeys with Geraldo’s cape item would sell themselves immediately when an interactable next to them is used to show or hide something.
- Geraldo’s action figure should no longer sometimes fail to increment price until 2nd round end after placement
Corvus
- Resolved a crash with the Echo spell being used while Corvus is standing on Water
- Resolved an edge case crash that probably doesn’t even happen unless you’re doing a handstand while playing
Platform Specific fixes
- Resolved a game softlock when attempting to login via Twitch
- : Game should no longer fail to localize when player selects Chinese (Traditional) Profile as default on initial launch
- : No longer displays a grey screen on launch
Balance Changes
Tower Balance
Rogue Legends took up nearly all of our balance time for this update, however as we know many players look forward to the balance changes each update we’ve included a quick list of simpler changes that shouldn’t be too game breaking. Also get me pictures of spider monkeys!
Dart Monkey
Shuffle on lower tier upgrade costs & increased attack speed across middle path in order to offer these upgrades more value both in and out of Super Monkey Fan Club transformation.
- 2xx Razor Sharp Shots price reduced from $220 > 200
- 3xx Spike-o-pult price increased from $300 > 320
- x3x Triple Shot price increased from $400 > 450
- x3x Triple Shot also reduces attack cooldown 25%
- x4x Super Monkey Fan Club price reduced from $7500 > 7200
- x4x Super Monkey Fan Club reduces attack cooldown further 25% > 50%
- xx3 Crossbow price reduced from $625 > 575
- xx4 Sharpshooter price increased from $2000 > 2050
Boomerang Monkey
While the higher tier upgrades work well, Bionic Boomerang is often not as effective as expected for this price range.
- x3x Bionic Boomerang price reduced from $1450 > 1250
Bomb Shooter
Nudging Bloon Impact price down, pushing it more in line with other early support options & as this is a support path. Frag damage is being greatly improved all the way up as there’s little reason to trade stun uptime for improved damage. Moving some cost up into MOAB Assassin so Maulers have more leeway early game & en masse. Cutting down roughly 10% on all bottom path upgrade costs as especially on Bomb Blitz even after recent buffs there are many downsides that need to be covered to use this path effectively.
- 4xx Bloon Impact price reduced from $3200 > 2800
- 202 Frag Bombs damage increased from 1 > 2
- 302 Really Big Bombs frag damage increased from 3 > 6
- 502 Bloon Crush frag damage increased from 24 > 36
- x3x MOAB Mauler price reduced from $1100 > 1000
- x4x MOAB Assassin price increased from $3350 > 3450
- xx3 Cluster Bombs price reduced from $800 > 700
- xx4 Recursive Cluster price reduced from $2800 > 2500
- xx5 Bomb Blitz price reduced from $25500 > 23,000
Ice Monkey
A long time coming - Absolute Zero will finally be able to slow MOAB-Class Bloons within its radius, and additionally the main attack while it can’t initiate attacks without Bloons in radius will freeze non MOAB-Class Bloons over the entire screen for a short time! Nudging bottom path Ice Monkey to keep up with similarly priced support options, and Icicles especially doesn't feel versatile enough, which limits chances to go down this path so it is gaining the attack rate increase from the T5.
- x5x Absolute Zero wind slow aura slows MOABs in radius 20%
- x5x Absolute Zero’s attack gains a second radius freezing one layer of non-MOAB Class Bloons anywhere on the map for 0.75s
- xx3 Cryo Cannon price reduced from $1950 > 1750
- xx4 Icicles attack cooldown reduced from 1s > 0.75
- xx5 Icicle Impale unchanged
Glue Gunner
Improved Ceramic Damage scaling up Bloon Dissolver compared to other support options, and a small price shuffling to make Glue Hose more favourable on the journey up to Glue Strike.
- 3xx Bloon Dissolver bonus damage to Ceramic increased from 1 > 2
- 4xx Bloon Liquefier unchanged
- x3x Glue Hose price reduced from $2100 > 1950
- x4x Glue Strike price increased from $3850 > 4000
Monkey Sub
Price reductions for Energizer to reduce the cost of related build synergies. Armour Piercing Darts subs are generally a tough choice as even though their single target damage is greatly improved the pierce is lacking for the cost, so price has been reduced at T4 and T5 has been granted extra airbursts to make it more desirable an upgrade for dealing with higher pierce itself
- 5xx Energizer price reduced from $31,000 > 28,000
- xx4 Armor Piercing Darts price reduced from $3000 > 2500
- xx5 Sub Commander number of airbursts increased from 3 > 5
Monkey Buccaneer
We’re currently happy with Pirate Lord, but Monkey Pirates has been hit hard by changes so cost is being pushed out of it to encourage multi mid path building.
- x4x Monkey Pirates price reduced from $4900 > 3900
- x5x Pirate Lord price increased from $26,000 > 27,000
Monkey Ace
Upgrades to the basic Bombing run are never why you move up this path, so we’re improving these across the board while also reducing the cooldown of Ground Zero to match the T5.
- x4x Ground Zero ability cooldown reduced from 45s > 35s
- x4x Ground Zero bombing run damage increased from 10 > 15
- x5x Tsar Bomba bombing run damage increased from 15 > 30
Heli Pilot
We’re raising move speed for Apache Dartship up to match Prime to improve skillful use in some more difficult situations mainly assisting on spread path maps
- 4xx Apache Dartship max move speed increased from 50 > 60
- 5xx Apache Prime unchanged
Mortar Monkey
Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands.
- 4xx The Big One damage increased from 8 > 10
- 402 The Big One damage over time increased from 7 > 12
- 502 The Biggest One damage over time increased from 60 > 65
- 032 Heavy Shells damage over time increased from 3 > 4
- 042 Artillery Battery damage over time increased 4 > 6
- xx4 Shattering Shells MOAB Burn damage increased 10 > 20
Dartling Gunner
Pushing around price for the underperforming T3, and pushing up the price further on the MAD that excels in MOAB destruction.
- x3x Hydra Rocket Pods price reduced from $4800 > $4500
- x4x Rocket Storm price reduced from $5550 > $5850
- x5x MAD price increased from $60,000 > 65,000
Wizard Monkey
Archmage still seems to prefer the 502 crosspathing, so the fire attacks are being taken even further. Summon phoenix falls off in single target fairly early so we are lowering the cost back again to bring back options to let it fly before it has to deal with so many stronger targets. Shimmer struggles as a de-camo option due to the low consistency, so the attack rate is being improved.
- 52x Archmage fireball bonus to MOAB-Class increased from 27 > 36
- 52x Archmage wall of fire bonus to MOAB-Class increased from 4 > 8
- 5xx Archmage dragon's breath bonus to MOAB-Class increased from 6 > 10
- x4x Summon Phoenix price reduced from $7000 > 6000
- x5x WLP dragon’s breath attack damage over time increased from 10 > 30
- x5x WLP dragon’s breath damage over time duration increased from 3s > 15s
- xx3 Shimmer camo pulse attack cooldown reduced from 2.5s > 2s
Ninja Monkey
Master Bomber is janky to build for given the high cost and the fuse time limits how much single target damage it can do as well, so we’ve given a massive rate boost to the sticky attack.
- xx5 Master Bomber sticky bomb attack cooldown reduced from 4.5s > 2.25
Alchemist
Middle path alchemists have complicated use cases that don’t bring enough of a payoff for the effort so the price is being reduced. Instead of being only a niche income source, the Rubber to Gold debuff is being reworked to now expire after a duration but for that duration it will nullify Bloon properties. Some seriously interesting build options from this.
- x3x Unstable Concoction price reduced from $3000 > 2800
- x4x Transforming Tonic price reduced from $4500 > 4200
- xx4 Rubber to Gold duration reduced from MAX > 7s
- xx4 Rubber to Gold debuff also disables Lead property for duration
- xx4 Rubber to Gold debuff also disables Black property for duration
- xx4 Rubber to Gold debuff also disables White property for duration
- xx4 Rubber to Gold debuff also disables Purple property for duration
Druid
Not a huge change on its own, but reduced price should add up and shave off some spending for full Poplust setups.
- xx4 Poplust price reduced from $2500 > 2350
Mermonkey
Middle path pierce was lacking all through to T5, so pierce is now being matched to T5 across the path. Symphonic Resonance is powerful, but Alluring Melody is inconsistent for a Bloon-only stall, so pierce here is also being matched up to the same as T4.
- x3x Riptide Champion pierce increased from 12 > 18
- x4x Arctic Knight pierce increased from 12 > 18
- x5x Popseidon pierce unchanged
- xx3 Alluring Melody trance pierce increased from 3 > 4