# BrainBread 2 changelog > Grab a weapon, demolish your enemies, level up, become more powerful, let the gore flow, let the limbs fly. - Vendor: Reperio Studios - Category: Games - Official site: https://developer.valvesoftware.com/wiki/BrainBread_2 - Tracked by: What's New (https://whatsnew.fyi/product/brainbread-2) - Harvested from: Steam (app 346330) - Entries below: 25 of 30 (newest first; the rest are on https://whatsnew.fyi/product/brainbread-2) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### brain'o'ween 2025 - Patch 1.0.5.0 - Date: 2025-10-05 - Original notes: https://store.steampowered.com/news/app/346330/view/517473930105063216 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-517473930105063216 **Server owners please update your servers!** ##### New Maps **Hospital - Objective** **Halloween 2025 - Arena & Deathmatch** ##### Misc - Fixed issues related to func_transition being blocked by physics props. - Added bb2_body_blood, which will allow you to disable viewmodel & firstperson body blood. - Removed cheat flag on bb2_render_body. - Added an achievement for the MP-412 REX. ##### Community Discord https://discord.gg/0TitkvlFlYoBak0V ### Post-Xmas Update - Patch 1.0.4.8 & 1.0.4.9 - Date: 2024-12-28 - Original notes: https://store.steampowered.com/news/app/346330/view/526455930526631908 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-526455930526631908 **Server owners please update your servers!** - Added Fred's Farm as an official map (new achievement as well). - Fixed door transition softlock issues in the Evil Manor map. - Fixed elevator exploit in Nightclub, zombies can no longer break the map by calling the elevators before the objective to move up starts. - Updated FMOD to the latest version. - Updated Russian & Brazilian translations. - Minor optimizations. - Added native propper handling in VBSP, allow mappers to easily convert brushes to models automatically through the func_detail_model entity (used to get around brush limits in the Evil Manor map). _**Happy holidays!**_ ### Fred's hell-o-ween hotfix - Patch 1.0.4.7 - Date: 2024-10-30 - Original notes: https://store.steampowered.com/news/app/346330/view/4479485895126286346 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-4479485895126286346 **Server owners please update your servers!** **Ambit - Arena** - Adjusted bandit respawn times. - Added an extra item spawner. - Added an extra ammo box. - Minigun will be spawned for the chaos round. - Removed flamethrower bandits. - NPCs will drop their weapons. - Added frag grenades. - Reduced chaos round from max 8 min to 4 min, on avg in hardcore you couldn't even last 3 min. - Reduced last round ambush timer. - Added a few more reinforcements. **Backyard - Arena** - Adjusted zombie spawn rates. **Mecklenburg - Arena** - Reduced bandit obj timer. - Adjusted bandit spawn times. - Removed flamethrower bandits. - Added the minigun. **Rishika- Arena** - Reduced crystal cap times by 30 sec. **Evil Manor - Story** - Fixed NPC clip near lab door entrance and exit. - Clipped various areas in the lab area. - When +use'ing the prom room doors it should prompt needing the prom room key, if locked. - Fixed broken weapon placements. - Schienzel's lab doors will break when the goon objective is completed. **Misc** - Adjusted Deagle damage in Objective, Story & Arena mode, it should deal significantly more damage. - Prevent +use spamming of func_transition. - Reverted to the old ways of loading soundscapes, propdata and surfaceprops, this fixes buggy loading orders that can happen when you play on servers that do not have the workshop maps installed, e.g compound should work fine on all servers now. - Capture zone trigger should only start if at least one person in the volume meets the filter criteria. - Precache func_button spark, if enabled via spawnflag. ##### Community Discord https://discord.gg/U6MVpPD ### Fred'licious hell-o-ween - Patch 1.0.4.6 - Date: 2024-10-26 - Original notes: https://store.steampowered.com/news/app/346330/view/4520017657931497846 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-4520017657931497846 **Server owners please update your servers!** ##### New Maps **Dead City - Objective** **Ambit - Arena** **Rishika - Arena** **Backyard - Arena** **Mecklenburg - Arena** **Evil Manor - Story** ##### Existing Maps **Nightclub - Objective** - Fixed various exploits that could prevent Larry from spawning properly. - Removed godspot in the disco room. **Last Stand - Objective** - Runners will now count towards the objective kill counters. - Increased max zombies. - Fixed glitchy NAV near the cannon. **Compound - Objective** - Added halloween & festive props. ##### Code **Core** - XP event will only be triggered for Halloween & Christmas, at a 2.5x rate! - Game will no longer end when everyone becomes a zombie in an objective map. - Deprecated bb2 classic mode cvar. **Entities** - Added func_transition, useful for Resident Evil style door transitions. - Improved capture zone trigger, added a 2.5 sec grace period, meaning that progress will not be cleared immediately when you accidentally exit the trigger bounds. Also ensured that progress will persist when the required amount of players changes. Halting progress logic has also been reworked to work better. - Added AddReinforcements input for game_manager. - Bleedout particle will no longer spawn under the map in some cases, also ensure that the bleedout is dispatched when the ragdoll stops moving, to make it more realistic. - Do not spawn bleedout particle for suiciding zombies. - Added logic_festive_manager, you can use this to trigger map changes based on festive events. - Propane tank will no longer despawn when thrown. - Soundscapes can now set if looped sounds should be played using FMOD (up to 30 channels). - logic_objective can now use entity counting even if the count is not being displayed on the HUD, previously it required that the objective string had a param, e.g %s1. **NPCs** - Added some new enemy variants: Mummy, Turtle, Mafias, etc. - Updated the classic BB character models to have working anims, and zombie variants. - Added bb2_zombie_lifespan_disable, which can be used to disable zombie lifespan entirely, can be useful in some scenarios. - Added spawnflags for military/bandit NPCs to disable jump &/or melee logic. **HUD & VGUI** - Various HUD & GUI elements should scale better for ultra-wide resolution. - Scopes will now use a proper ratio, no more stretching in all directions. - Fixed achievement panel XP & date labels. - Exhaustible weapons should show up as item pickups, e.g grenades / propane. - NPC health bar will render properly if a custom render mode has been set. - Combat text will be merged per entity if possible, e.g when firing with a shotgun - do not show dmg text per pellet, merge it into one dmg value. - Removed compression from most GUI icons, backgrounds, etc. to make them less blurry on higher res. monitors. ##### Community Discord https://discord.gg/0TitkvlFlYoBak0V ### Pre-Anniversary Hotfix - Patch 1.0.4.4 - Date: 2022-06-11 - Original notes: https://store.steampowered.com/news/app/346330/view/3370395218644546359 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-3370395218644546359 **Server owners please update your servers!** - You can now hold down left or right mouse button to add/remove skill points more quickly. - XP Event rate has been changed to 2x. - Fixed a bug which prevented workshop addons with multiple maps from allowing global stats. - Fixed a rare crash which could occur during the loading screen. - Human & Zombie bosses will no longer prioritize human players with objective items, all enemies will be considered equally. **Disclaimer!** BrainBread 2 is now open source, the code is available (https://github.com/BerntA/BrainBread2), and for this reason all stats and achievements have been set to "Official GS", which implies that only whitelisted server IP addresses will allow global stats and achievements. If you want your server to be approved, please contact anyone in the team @ discord! **Community Discord** https://discord.gg/0TitkvlFlYpxtT63 ### Post-Release Hotfixes - Patch 1.0.4.3 - Date: 2022-03-31 - Original notes: https://store.steampowered.com/news/app/346330/view/3203755690111747683 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-3203755690111747683 **Server owners please update your servers!** - Zombie Players can no longer get to the elevators in Night Club before the humans reach this level. - Reduced damage from acid in Swamp Trouble, this will prevent breaking the map if someone falls into the acid near the raft/bridge with objective items. - Added a blocker to the last checkpoint in Swamp Trouble, you may only reach this area after defending the sewers. - Fixed Bandits in Swamp Trouble raft area, they should pay more attention to the players now. - Increased Blood Rage HP regen rate from 0.615 to 0.815 per point. - **Extended the XP event to be active for both Saturday and Sunday, plus increased XP gained by 50% (2.5X multiplier).** ##### Community Discord https://discord.gg/0TitkvlFlYpxtT63 ### Balance Hotfix - Patch 1.0.4.2 - Date: 2022-03-08 - Original notes: https://store.steampowered.com/news/app/346330/view/3120436560685709882 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-3120436560685709882 **Server owners please update your servers!** ##### Balancing **Players** - Reduced XP event rate from 3.5 to 2.0. **Weapons** - Reverted pickup penalty for the Flamethrower and Minigun from 3 min to 5 min. - Reverted pickup penalty for the Propane Tank from 3 min to 4 min. - Reverted level requirement for the Minigun and Flamethrower to 25 and 15 respectively. ##### Misc - Fixed a Steam Cloud issue which would continuously override your config when starting the game. - Fixed NAV issues in Swamp Trouble. - Updated Russian translation. ##### Community Discord https://discord.gg/0TitkvlFlYoBak0V ### Release Preparation - Patch 1.0.4.1 - Date: 2022-03-05 - Original notes: https://store.steampowered.com/news/app/346330/view/3120436560674847131 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-3120436560674847131 **Server owners please update your servers!** ##### Maps **Fever - Objective** - Added dbsoldier's new soundtrack for the Pyro fight. - Added missing door sounds to the military checkpoint door. - Zombie spawners in the farm and white house will be killed when you move to the labs area. - Zombies will be teleported to the lab area when the humans get to the lab. - You can no longer go back to the topside when you enter the labs. - Fixed floating manholes. - Added missing glowsticks near the other manhole. - Added FAR z to fog controller, this will limit the draw distance in the open part of the map. - Optimized area portals. - Zombie players should no longer get stuck on spawn. - Players now spawn with a fireaxe and glock17. - Increased escape time by a minute. - Reduced max zombie count from 60 to 40. - Top side zombie volumes will start spawning 35 sec after round start, rather than 10 sec. - Added objective icons to mark which house to capture. - Pyromaniac is smaller now, he should no longer get stuck. - Boosted Pyromaniac health. - Reduced gasmask respawn time. - Opening the doors to the parking lot will open them permanently. - Quarantine doors will force close. - Added a new checkpoint after you secure the lobby, when the main doors have opened. - Added more weapons across the map. - Added missing rotor sound to the choppers. - Escaping is finally easier. **Coltec - Objective** - Added dbsoldiers's new soundtrack for the Priest fight. - Priest no longer gets stuck when trying to go down from the balcony. - Reduced the bomb blast range. - Fixed an exploit which could break the map if a player who had the key to the church lost the key before someone entered the church door area, this would teleport everyone to the church and assume that someone had the key. - The ladder up to the church will glow when the key has been found, also added improved lighting in this area to make it easier to notice the ladder. - When the Priest boss fight starts, zombie players can no longer enter the human spawn. - Added more weapon, healthkit and armor items across the map. - Escaping is easier now. - Priest will spawn in the fight slightly later. **Nightclub - Objective** - Added a new alternate route to elevator hold out area. - Added a new zombie vent route which bypasses the need to use the elevator. - Boosted The Director (yes, we gave him extra viagra, but you didn't hear that from us). **Swamp Trouble - Objective** - Added global glow to the gear parts in the last objective. **Rooftop - Arena** - Improved visual design and NAV mesh. ##### Balancing **NPCs** - Bandit will award 20 XP instead of 10 XP. - Bandit Leader will award 35 XP instead of 15 XP. - Zombie Walker will award 15 XP instead of 7.5 XP. - Zombie Runner will award 10 XP instead of 5 XP. - Johnson will award 1000 XP instead of 500 XP. - Priest will award 1000 XP instead of 500 XP. - Increased Priest base damage from 7 to 12 with the Winchester. - Increased Priest base health from 5000 to 6500 with no scale. - Increased Priest health scale value from 7.5% to 35% increase per player. **Weapons** - Reduced pickup penalty time for Minigun, Propane and Flamethrower to 3 min instead of 4 to 5 min. - Reduced NPC Grenade damage from 120 to 105. **Misc** - Winning the game in Objective/Story mode will award 15% of your total XP needed to level up, rather than 7.5%. - Winning the game in Arena mode will award 8% of your total XP needed to level up, rather than 4%. - Winning a round in Arena mode will award 1.5% of your total XP needed to level up, rather than 1%. ##### Misc - Zombie players can no longer drown, or produce drowning sounds. - NPCs using flamethrower will no longer deal damage through doors, windows, etc. - Updated the textures for the Pyromaniac NPC. - Added missing normal map for Riot Police NPC helmet. - Removed map score loading screen image thingy. ##### Leaving Early Access Be sure to give fe _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/346330/view/3120436560674847131]_ ### Post-Corona Mayhem Update - Patch 1.0.4.0 - Date: 2022-02-12 - Original notes: https://store.steampowered.com/news/app/346330/view/6135594717196094301 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-6135594717196094301 **Server owners please update your servers!** ##### Maps **Fever: Cybercon's Notorious Lab** **Coltec: Brainobyl Returns (mad laughter)** **Surgery: Painkiller edition - Thanks to The deadly Cutsman** **[Biohazard: Workshop Map!](https://steamcommunity.com/sharedfiles/filedetails/?id=2397118615)** ##### New Achievements - Activate Gunslinger. - Activate Blood Rage. - Activate Zombie Rage. - Kill 25 Players as a Zombie Player. - Become Infected. - Complete Coltec: Objective with 4 or more players. - Complete Fever: Objective with 4 or more players. - Complete Surgery: Arena with 4 or more players. ##### Code **Core** - Added a recurring **XP event** which will happen every Saturday (lasts 24 hours), this system depends on the timezone of the server, to ensure that you will get the best possible experience. All XP will be increased 3.5 times, this will NOT affect NPC scale / difficulty! - Improved kick and ban vote system, the proper steam ID is now being used, and correct commands for auto kicking on ban, etc. **AI & NPCs** - Zombie NPCs and Fred will now actually play idle/moan sounds, some old bugs would prevent these sounds if there were more than 5 zombies in the game. - Human NPCs can now use flamethrowers, snipers and the winchester. - Added a new boss for the Coltec objective map - meet the Preacher, watch out for his spontaneous grenade attacks! - Added a cvar which can be used to alter the zombie's max speed, useful if you want your map to be more slow paced. - Fixed grenade attachments using the wrong hand attachment, grenades should now spawn in more suitable locations. - Humanoid bosses will now use the correct damage scale values when taking damage, implying some bosses may take less damage from certain weapons. - Improved NPCs fire rate with certain weapons like shotguns, snipers, etc. They no longer fire them as fast as assault rifles... **Entities** - trigger_capturepoint will no longer allow a capture percentage of 0, this would break the trigger - thus it would "auto" capture by itself. - Updated entity whitelist when a map is restarted, entities like func_brushes, player blockers, etc, were not fully restored on game restart. This issue could prevent players from progressing in the map if they failed once and had to start over again. - Added an OnProgressed output to logic_quest, this output is triggered for any quest objective, if it has been progressed in any way. - When a capture volume is captured it will fire the OnCaptured output using the last player interactor in the entity output message. - Areaportal windows can now be force closed, opened and support an initial state. - Any item type can now be respawned with the inventory item randomizer, such as actual inventory items, not consumables, etc. - bb2_prop_button now has a UseSound keyfield. - Color Correction will no longer fade in if the falloff is set to -1. - Added shared kill entity classname "bandits" for logic_objective, this will count any bandit, bandit leader, etc kill. Similarly to the "zombies" classname checker. - Updated the logic_objective with a list of choices for the kill entity type (in the FGD). - filter_character_type and smart_trigger will now properly register bandit NPCs if the filter is set to Humans NPCs only. - point_teleport TeleportHumans and TeleportZombies will now perform simple trace checks, to ensure that only players that are not within reach will be teleported. - Added bb2_zombie_spawner_continuous, this is enabled by default, and will revert to the old zombie volume behaviour, which is to spawn zombie waves every X sec even if the old wave did not fully spawn yet. Newer maps disable this for more optimal zombie spawning. - Fixed a bug which would show the objective icon for inventory items even if it was set to disabled by default. - Inventory items can now be set to unique, which ensures the player can only carry one unit of the item. - Inventory items can now have a desp _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/346330/view/6135594717196094301]_ ### Post-Christmas Update - Patch 1.0.3.9 - Date: 2021-12-28 - Original notes: https://store.steampowered.com/news/app/346330/view/3129437417958950775 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-3129437417958950775 **Server owners please update your servers!** ##### Code - Fixed issues related to leaderboards not uploading properly for PvP. - Cleaned up some unused HUD elements. ##### Maps **Swamp Trouble - Objective** - More zombies will spawn during the escape phase. - Zombies in earlier stages of the map will stop spawning when you progress further ahead. ##### Misc - Updated Arabic & Russian translation. - Added Dutch translation. - Updated map cfgs, altered the zombie spawn frequencies to be more frequent. ##### Community Discord https://discord.gg/0TitkvlFlYoBak0V **Happy Holidays!** ### A Swampy Adventure - Patch 1.0.3.8 - Date: 2021-12-05 - Original notes: https://store.steampowered.com/news/app/346330/view/3129435606039574394 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-3129435606039574394 **Server owners please update your servers!** ##### Code **Core** - Added **(https://steamcommunity.com/stats/346330/leaderboards/7417422)** leaderboards! - Added support for custom map based loading music again. - Moved admins.txt from server to settings. - Admin system works in local games again. - Increased default objective / story timelimit by 30 min. - Extended the admin system, you can now set which 'permissions' each admin has. **Players & Skills** - Fixed firstperson body being disabled when rendering the view in a point_viewcontrol. - Fixed a bug which would prematurely end the game when a player joined an empty game, especially in arena hard mode. - Activating perks will give you full hp. - Elimination Team Perks will no longer reset/re-activate while a perk is already active. - Changed the ammo sharing system, you no longer drop ammo, you share ammo for the gun you are currently holding with players who request ammo through the voice wheel, as long as your guns have matching ammo type, you can share. **HUD & VGUI** - Simplified the capture zone HUD, also fixed cases where it would run off the screen. - Added more loading tips. - Fixed a bug in the end map vote menu, the layout should be properly flexible now. - Refreshing the end map vote menu will now always give new options, rather than just doing another random selection, this will go on until all options have been presented, at that point it will reset and do a new random selection. - Fixed 2D keypad menu, used through bb2_prop_button. **AI & NPCs** - Bosses no longer have to reload their weapons. - Zombies will no longer try to hit you if you are way above them, fixes some NAV issues. - Crawling zombies / gibbed zombies will no longer go through displacements in some rare cases. - Updated NAV cost function to increase cost for ladder routes, and to decrease cost for crouch routes. Zombies should now only try to climb if there are no other viable alternatives. - NPCs fading in or out will no longer cast shadows. **Entities** - Inventory items can now be enabled/disabled, this will disable glow, +use input, etc. - Weapons will have a red glow if they have no ammo. - You will now get more ammo when you replenish ammo for the Sawed Off. - item_note can now use different models. - Added revert option to the trigger_player_block brush entity, this is useful if you want anything else but X to pass through it. - Added spawnflag support to npc_auto_spawner. - Improved color_correction and color_correction_volume, both are now fully client simulated, and multiple of the same correction type can be put around the map. - Added min and max zombie count to zombie_volume, the value is determined by the amount of players in the game (scaling). - Removed spawn frequency from zombie_volume, replaced spawn frequency convar with bb2_zombie_spawn_freq_min and bb2_zombie_spawn_freq_max. - Fixed zombie_volume spawn wave timer, for each spawned zombie, the timer should be pushed forward by X sec. - Improved zombie_volume visibility checks, the traces will now ignore static props, only brushes block their line of sight. - smart_trigger and character type filter entity can now filter by non-infected players. - Improved trigger_capturepoint, it now supports filters properly, for example you can have an inventory item filter, when the filter is valid it activates, and when it becomes invalid it will reset the capture process. - trigger_capturepoint can now fire the OnTouch output at a given interval. - trigger_soundscapes will now activate their target soundscape even if you cannot see it, and it can be set to not disable this soundscape when you leave the trigger bounds. - Increased respawn time for ammo entities. - inventory_item and bb2_prop_button will no longer catch +use when disabled. - smart_trigger & trigger_player_block will have client & npc flags set by default. - Improved glow functionality for bb2_prop_button. - bb2_prop_button _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/346330/view/3129435606039574394]_ ### Anniversary Update - Patch 1.0.3.6 - Date: 2021-07-24 - Original notes: https://store.steampowered.com/news/app/346330/view/2988685979119876307 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-2988685979119876307 **Server owners please update your servers!** ##### Code **Core** - All surfaceprops, propdata, soundscapes, etc. are now recursively loaded through the data folder, this allows modders to simply add their stuff here without the need to update a manifest file, or override existing files. - Improved workshop logic for dedicated servers, improved the verboseness. - Removed all AI node crap, from now on only NAV is used. **Update your custom maps if you have not yet added NAV!** **Players & Skills** - AFK kicker will no longer kick people during end vote screen, if it takes too long. - Coldsnap will reduce enemy movement speed by 45% and force the enemy to walk, if running. - All default soundsets are now available for each character. - You can now view quests + progress while spectating. - Firstperson body will not render if your view is rendered through a camera. - Disabled bloom effects when view is rendered through a camera. - Fixed armor damage pain sound, it was overriden by the default pain sound. - Improved player animation state blending, especially for the local player, less glitchy leg movement, proper YAW, etc. - Added a lost survivor soundset made by Seoras back in the day. - Added an option to enable automatic reload of weapons. **HUD & VGUI** - Updated credits logic, you can now increase/decrease the scroll speed by using mouse scroll, also fixed the layout. - Excluded maps can now show proper loading screens. **AI & NPCs** - Added npc_bandit_leader, npc_police, npc_riot and npc_swat (plus static versions). - npc_fred now has a disable jump option. - Added allow jump, and force static option to npc_custom_actor. - Fixed NPC auto-fire shotgun OPness. - Overhauled npc_custom_actor AI. - Fixed zombie NPCs wall hacking issues. - Improved overall zombie attack logic, they can reach you in trickier areas. - Fred can no longer walk thru military or bandit NPCs. - Fixed ai schedule route stuff if interruptability is set to Death, any interruptions will not cause the AI to break. - Added support for soundset override in the model override, defined in the maps script. Useful if you want the npc to use an entirely new soundset. - Crawling zombies are now non solid for all NPCs and players. - Improved zombie door breaking AI a bit, they will no longer randomly attack doors, only if the door obstructs their NAV path. - Fixed npc_custom_actor fire rate with certain weapons. - Disabled jumping for Johnson in Salvage. **Entities** - Added SetBreakable, SetUnBreakable, and breakable default state to prop_door_breakable. - Added filter_inventory_item which can be used to filter based on whether or not a player has a certain inventory item. - Added filter_damage_type, this can be used to filter entities based on classification. - Fixed messy smart_trigger outputs. - It is now possible to disabled the inventory item rotation effect by setting DisableRotationFX to 1 in the script for the item. Disabling the effect will also set the item to spawn using the orientation in hammer, and will revert to the ang_off_* ones when dropped. - Radius glow color can now be changed through LocalGlow R G B A. - Fixed +use hierarchy, sometimes if an inventory item was dropped into an ammo box or some other larger non solid entity you would not be able to pickup the item. - Improved zombie volume tracing. - Fixed item_ammo_crate +use trolling. - A thrown propane tank will have a red'ish glow outline rather than blue'ish, implying it can be detonated! - logic_objective no longer needs an index value. ##### Balancing - Updated Coldsnap to reduce speed by 45% instead of 15%. ##### Achievements - Complete Nightclub with at least 4 players. - Bandit Massacre. - Psychopatic Tendencies. - Healing Addiction. - Kung Flu Fighting. - Mazel Tov. - Prescripted with Pain. - Sweeper. - Head Traumer. ##### Maps - Added Nightclub, Objective. - Added Fever, Elimination. - Added Rooftop, Elimination. - Remaste _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/346330/view/2988685979119876307]_ ### Late Anniversary Update - Patch 1.0.3.5 - Date: 2020-08-14 - Original notes: https://store.steampowered.com/news/app/346330/view/5382318210055959306 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-5382318210055959306 **Server owners please update your servers!** ##### Code **Core** - Sourcemod and other plugins can now be used with Global Stats. - ALL custom maps are now whitelisted by default. Meaning any map is eligible for Global Stats! - Increased max points to 150, LvL 1-100 gives 100 points, while LvL 101-500 gives 50 points. Write **bb2_reset_skills** in the console to reset the points for your player. (LvL will not be affected!) **Players & Skills** - Fixed prediction issues. - You will no longer lose zombie credits if you have enough kills to respawn as a human. (on death) - Zombie Life Leech will no longer trigger on friendly fire / suicide attempts. - LvL 500 tiara should now fade out when the owner leaves your PVS. **HUD & VGUI** - Achievements will now display the XP you will receive when achieving said achievement. **AI & NPCs** - NPCs will no longer randomly fade in when they enter your PVS way after being created. **Entities** - Added TeleportHumans and TeleportZombies to point_teleport, which will teleport said team to this entity's origin. - Fixed potentially broken zombie_volumes when using respawn only on death. **Weapons** - Rex, Akimbo Rex and Deagle will no longer disorient the player view massively when playing with a high ping. - Switched Rex and Deagle viewpunch. Boosted viewpunch for Deagle, Rex and Akimbo Rex. - Hopefully fixed twitchy Deagle hand anim swap, when going from two hand to one hand and vice versa. ##### Balancing - Deagle will do twice as much damage in Deathmatch mode. - Upped Deagle fire rate with two hands to 0.6. ##### Textures **Beretta** - Resized the texture, it is now higher res which should give more visible detail. - Fixed the normal map so it works properly and is not a jagged-up improper mess. - Better, smoother shine. - Sights now have working tritium. ##### Maps - Added Rishika, a new awesome Deatmatch map! - Added Backyard, an improved version of the backyard deathmatch workshop map. **Termoil - Deathmatch** - Added Player CLIP to some areas to help pathing and prevent exploits. - Added major visual changes to hotel and ZED publishing building. - Adjusted some textures outside. - Adjusted lighting inside Pawn Shop and Book store. - Added color correction to improve red lighting and dark areas. - Added new snow texture outside. - Added small snow details around the map. - Fixed prop fading on some props. **Rooftop - Deathmatch** - Added lighting to third level leading into elevator. - Added more props to certain areas. - Added wooden platform in elevator room to help player pathing. - Extended skybox view. - Added Player CLIP to some areas to help player pathing. ##### Misc - Added Arabic translation provided by Mohammad AlHilwani AlRefaei (SY)! ##### Community Discord https://discord.gg/0TitkvlFlYoBak0V ### Easter Quick Fix - Patch 1.0.3.4 - Date: 2020-04-11 - Original notes: https://store.steampowered.com/news/app/346330/view/2218527951865666237 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-2218527951865666237 **Server owners please update your servers!** ##### Code **Core** - Fixed bad game stutter/occasional freezing, due to Steam Stats callback constantly refreshing the client achievement data. **Players & Skills** - Reality Phase will no longer make you immortal. - Reality Phase will no longer let you run through doors. - Netcode optimization. **HUD & VGUI** - You can now chat while the end score/stats panel is visible. **AI & NPCs** - Spawning zombies can no longer go through doors. - You can now kill spawning zombies again. - Enabled proper lag compensation for spawning zombies. - Increased Minigun firing frequency for NPCs. - NPCs will no longer spam auto-fire with shotguns. - Improved Zombies & Fred attack AI, they will now be able to attack you properly when you hide/camp in hard to reach areas. **Entities** - zombie_volume now has a new spawnflag which prevents the spawner from ever spawning more zombies than the amount specified in the trigger. Meaning that the spawner will only spawn new zombies when the old ones dies. - Ragdoll based gibs that have faulty bones or QC scripting in general will try to revert to physics only if possible. Rather than being removed entirely. **Weapons** - Frag grenades will no longer collide with or bounce off of friendly players or NPCs. - If extreme gore is disabled, gib impacts will trigger less to save performance. - Added more recoil to the Deagle when in 1H and 2H. - Added separate fire rate for Deagle 1H stance. - Deagle will now change between stances faster. ##### Balancing - Increased Deagle reload speed when using Pistol Mastery. - Reduced 2H stance Deagle fire rate. - Increased 1H stance Deagle fire rate. - Increased Deagle bash damage from 20 to 25. - Increased Deagle base damage from 37 to 40. - Increased Deagle Pistol Mastery damage increase by 30% per point. - Deagle will now use 8 bullets per mag, and can hold 6 mags rather than 5. ##### Textures **Deagle** - Fixed the normal map so there's no (or at the very least less) smoothing errors. - Sights should be slightly less shiny, it's not a shiny metal. - Added a missing important detail, the trigger button on the hammer. - Added some subtle fat-based dirt on areas that make sense it would have dirt. (like the sights) - Made the text and icon more visible, as it should be. - Added tritium sights, for some more eye-appealing decoration. - Improved the envmap, should make the gun even more reflective. - Improved shading on the gold. - Added crevices on the hammer. ##### Maps **Mecklenburg - Objective** - Bandits will no longer camp in the elevator shaft. - Fixed blocked NAV areas near the gunshop. - Several zombie spawners in tighter areas, like the apartment areas will use the new zombie volume spawning flags to prevent overflow of zombies. **Termoil - Objective** - Fixed bad player blockers for zombie players. ##### Community Discord https://discord.gg/0TitkvlFlYoBak0V _Happy Easter!_ ### CyberCorona Gibness Update - Patch 1.0.3.3 - Date: 2020-03-30 - Original notes: https://store.steampowered.com/news/app/346330/view/2103684893106499605 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-2103684893106499605 **Server owners please update your servers!** ##### Code **Players & Skills** - Cheetah Powerup will now ignore weapon weight. - Predator Powerup will ignore all falldamage. - When you reach LvL 500 you will be a **god** to everyone else. - Sliding into an escape trigger will no longer glitch out your view. - Fixed a minor bug which would not reset your kill or death counter when you respawned as a human while being a zombie. - Reality Phase will now make you properly non solid to all Players & NPCs. - Added bb2_end_game & bb2_end_round for testing purposes, which allows you to skip rounds in Arena mode. - Steam Stats will now be fetched properly for clients, even when Steam Overlay is disabled. - Max spawn protection cvar value has been lowered from 10 to 5 sec. **HUD & VGUI** - Scoreboard will be closed when the end map vote panel is displayed, to prevent panel rendering issues. - Fixed HUD ammo mag counter displaying faulty values for akimbo weapons. - Fixed HUD ammo bullets sometimes displaying 0 bullets when you actually had at least one bullet in the clip. - Updated scheme files to fix a faulty font name for Noto Sans, this should fix font rendering issues for some Linux distros. **AI & NPCs** - Optimized netcode for NPCs. - Humanoid NPCs will now fire their weapons more frequently. - Zombies & Fred will no longer wiggle back and forth sometimes when they try to attack someone facing a wall. - Zombies will no longer attack air because they think they can reach you, even when you're a story above them. - Improved Fred's AI, he is no longer **fully** brain dead. - Updated NPC collide rules, Fred will no longer get blocked by spawning NPCs or weapons. - Fred will no longer collide with Military or Bandit NPCs. **Entities** - func_precipitation is now preserved on level restart. - Cleaned up and removed a lot of unnecessary entities. - Improved trigger_player_blocker, it now blocks/unblocks smoothly and also supports a disabled state which can either block or unblock by default. **Weapons** - Fixed akimbo ammo inconsistency bug, if you had uneven amount of ammo. It would prevent you from firing/reloading properly. - Frag Grenades can no longer kill friendlies when you throw them before becoming infected, becoming a zombie or escaping/spectating. - Melee & Firearms will no longer trace against items, armor, ammo, and other weapons. - Melee & Firearms will now trace through friendlies, meaning you can for example shoot through your friends. No more blocking! - You can no longer consume propane tanks (ammo) when you already own propane. - Flamethrower sound is no longer global. It should be distance based, clear your sound cache if it still is global! - Added the Desert Eagle, plus its respective achievement! Credits to Lord B & Boss Negro! ##### Misc - Updated VPKs to include more game folders. - Added NAV related FGD entries. - Moved FGD files into the root/bin folder. ##### Balancing - Increased the effect from Weightless from 4% to 6.5% per point. - Increased the effect from Lightweight from 2% to 4% per point. ##### Maps **Shared** - Fixed akimbo weapon positions in the objective maps. - Added the Deagle to all objective maps and Salvage. **Mecklenburg - Objective** - Nerfed zombie spawners in the apartments, alley, prison and keycode area. - Rastamon and Wayne will get some extra time to flee before the other prison door opens, and will position themselves behind the military. **Compound - Objective** - Nerfed zombie spawners in the zone capture area and alley transit area. - Fixed player blocker being obsolete sometimes. **Laststand - Objective** - Increased zombie count. **Salvage - Arena** - Added a nav blocker in Johnson's container, to prevent the bandits from trying to go through it. ##### Community Discord https://discord.gg/0TitkvlFlYoBak0V ### Christmas Update - Patch 1.0.3.2 - Date: 2019-12-22 - Original notes: https://store.steampowered.com/news/app/346330/view/1705107447273031923 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-1705107447273031923 **Server owners please update your servers!** ##### Code **Added the latest SDK 2013 bins.** ##### Maps **New Beef** - Added Cargo - Deathmatch. - Added Rooftop - Deathmatch. **Termoil - Deathmatch** - Added some visual changes and lighting updates. - Modified some weapon placements, and added some new weapon spawns. ##### Misc - Added Polish translation, thanks to Kondi! - Added Russian closed-captions, thanks to Evil Apple! ##### Community Discord https://discord.gg/0TitkvlFlYoBak0V **Have a merry xmas!** ### Giblicious Summer Update - Patch 1.0.3.1 - Date: 2019-08-04 - Original notes: https://store.steampowered.com/news/app/346330/view/5219065345492935509 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-5219065345492935509 **Server owners please update your servers!** ##### Code **Players & Skills** - Blazing Ammo sound cue will no longer play when you damage NPCs with the flamethrower. - Skill Sound Cues should no longer be interrupted by other player sounds. - Added skill sound cue for Crippling Blow and Life Leech. - In Deathmatch mode you'll now pickup armor and health on touch rather than only on +use. If you walk over armor, it'll only be picked up if the armor type is greater or equal to your current armor type. - Removed armor weight in Deathmatch mode. **HUD & VGUI** - Human FLESH overlays will now render properly for clients that haven't entered your PVS at all. - Fixed map selection GUI pagination. - Opening the chat window will now properly position the mouse cursor so that you can easily scroll in the chat panel. - NPC based killfeeds can now be hidden by setting hud_deathnotice_npcs to 0. **AI & NPCs** - Fred should no longer get paralyzed sometimes when someone triggers his rage mode. - Zombies and zombie bosses can now attack targets when you stand on them / under them, improved their reach. - Improved climbing, crawling and jumping when using NAV. - Walkers & Runners will no longer randomly die as frequently, if they have an active player enemy within sight they'll not be flagged for death. - Improved AI responsiveness, **finally**! Bandits are no longer super lazy in big objective maps... - Improved crawler hull slightly. - Fixed YAW speed for crawlers. ##### Weapons - Fixed akimbo weapons fully, from now on they will work more like CS:S dualies. You only have to click one button. (LMB by default) - Fixed akimbo world models, sometimes the weapon would disappear entirely when dropped. - Fixed faulty attachment names on the akimbo Glock-17 and akimbo Beretta. - Melee weapons can now set how likely they are to stun an enemy, in addition to the default stun rate. **Misc** - Workshop will now load info for more than 50 addons on the client. If you had more than 50 addons previously, there could have been a chance that the map selection panel wouldn't list all of your subscribed workshop maps. - Gameservers can now load more than 50 workshop maps. ##### Maps **Mecklenburg** - The gunshop will no longer block players from entering if you fail to complete the map. The gunshop door block brush was not reset on round/game restart. - Added a few more clips to prevent camping on vehicles. - Fixed some NAV connection issues. **Termoil** - Fixed NAV issues. - Fixed invisible texture bug in the sewers. - Fred will no longer get stuck in the subway area, near the ticket booth. - Zombie Players can no longer +use and abuse the turtles. - Updated some props to be prop_static rather than prop_dynamic, plus disabled collision on a few of these props. **Compound** - The main door leading to the facility will now be killed when the first objective is completed. - Fixed an exploit which allowed the player to jump on top of some fences. - Nerfed zombie spawners near the spawn area and secure facility area. - Added more details to the map, thanks to Sethen! **Coltec** - Fixed an exploit which would allow the player to jump+crouch onto the clothing drape on the second floor. **Island** - Clipped palm trees. - Fixed AI nodes. - Fixed player spawn entities using PITCH spawn angles. **Misc** - Added navmesh to Rooftops, Barracks, Surgery and Devilscrypt. ##### Balancing - Boosted Remington 700 by 15% in Arena and Objective, against NPCs. - Nerfed Rex and Akimbo Rex by 13% in Deathmatch. - Nerfed Benelli M4 23% in Deathmatch. - Boosted Remington 870 by 5% in Deathmatch. - Boosted Sledgehammer by 10% in Arena and Objective, against NPCs. - Boosted Fireaxe by 8% in all modes. - Nerfed Hatchet by 5% in Deathmatch. - Sledgehammer is now 100% more likely to stun a target, if Crippling Blow > 0. - Baseballbat is now 25% more likely to stun a target, if Crippling Blow > 0. - Machete is now 50% less li _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/346330/view/5219065345492935509]_ ### June Inc. Hotfixes - Patch 1.0.3.0 - Date: 2019-05-31 - Original notes: https://store.steampowered.com/news/app/346330/view/5219065345492935616 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-5219065345492935616 **Server owners please update your servers!** ##### Code **Players & Skills** - Added skill activation sound cues, thanks to Boss Negro. These sounds will play when you for example activate Magazine Refill, Blazing Ammo, Life Leech, Bleed, Coldsnap and Empowered Bullets! You can enable/disable this through Options->Other. - Fixed the skill talent reset command, **bb2_reset_skills** will now work properly. - Fixed a rare bug which could force your FOV to be permanently zoomed in, when zooming with a weapon. - Removed ammo resupply punishment in Deathmatch and Elimination mode. - Ammo resupply punishment will punish ammo spammers for max 30 sec, this penalty can be reduced to minimum 15 sec if you use the resourceful skill. - Boosted flashlight lenght, width and radius. - Added bb2_vote_required_percentage_kickban in an effort to prevent kick and ban vote abusing. This is now used for the ban and kick votes, so that maps can use a lower percentage. (maps will use the old, bb2_vote_required_percentage) **HUD & VGUI** - Tweaked text positioning in the tooltip HUD. - Added music shuffle option to Options->Other. ##### Weapons - Improved akimbo firing logic, it should register the mouse clicks properly when you are spamming fast. Holding down both mouse buttons will trigger slow + harmonic auto-fire. - Added new textures for the Benelli M4, credits to Boss Negro. - Fixed bad shading on the Famas textures, credits to Boss Negro. - Guns in Deathmatch and Elimination may now have unique bullet spread values. ##### Maps **Mecklenburg** - Clipped multiple areas to prevent excessive exploiting. - Nerfed zombie spawns in the alley area and in the apartment corridors. - Improved the rescue quest, the two npcs in question will now move to the military NPCs rather than hanging around in the police station. **Laststand** - Fixed zombie spawns, zombies should spawn more frequently now. - Increased max zombie limit from 35 to 40. - Clipped some specific area which would get players stuck while fetching fuel. **Swamp Trouble** - Added navmesh, should improve the AI. ##### Balancing - Benelli M4 dropoff has been changed from 275 to 245. - Remington 870 dropoff has been changed from 400 to 420. - HK MP5 dropoff has been changed from 850 to 600. - Changed MP7 Pistol Mastery damage increase from 4% to 2.45% per point. - Changed MP5 Pistol Mastery damage increase from 1.65% to 2% per point. - Decreased MP5 damage by 4-5 points in Deathmatch mode. - Decreased Micro Uzi damage by 5-6 points in Deathmatch mode. - Increased Sawed Off pellet damage by 1 point in Deathmatch mode. - Decreased MP7 damage by 3-5 points in Deathmatch mode. - Applied tighter spread to the Sawed Off, akimbo Sawed Off and Remington 870 in Deathmatch mode. - Reduced akimbo Glock-17 and akimbo Beretta damage with roughly 20% in Deathmatch mode. ##### Community Discord https://discord.gg/0TitkvlFlYoBak0V ### BrainBread 2 Mod Tools Hotfix - Date: 2019-05-27 - Original notes: https://store.steampowered.com/news/app/346330/view/5219065345492935714 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-5219065345492935714 - Updated the SDK app, it will now launch properly again. **Happy Modding!** ### BrainBread 2 Mod Tools Update - Date: 2019-05-26 - Original notes: https://store.steampowered.com/news/app/346330/view/5219065345492935802 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-5219065345492935802 - Updated the workshopper to use the latest Steamworks C# Wrapper. - The workshopper will now be able to display more than 50 addons. - Switched the workshopper tool over to .NET 4.0 for better compatibility with older versions of Windows. - Added the latest weapon SMD source files. **Happy Modding!** ### Balance Hotfix - Patch 1.0.2.9 - Date: 2019-05-26 - Original notes: https://store.steampowered.com/news/app/346330/view/5219065345492935895 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-5219065345492935895 **Server owners please update your servers!** ##### Balancing - Ammo box re-supplying will no longer punish you for 2 min if you pickup 5 charges of ammo within a minute, from now on you have to pickup 6 charges within 10 sec intervals in order to get punished. The punishment time has been reduced to max 75 sec, this time can be lowered to roughly less than 50 sec with the resourceful skill. - Nerfed Johnson's HP and DMG scaling, also made him more vulnerable to damage in the head and chest. - Nerfed Johnson's damage with the remington 870 shotgun. ##### Misc - Added the new HK MP5 sounds, you might have to write snd_async_flush in the console while in-game in order to fully clear the sound cache. (in order to hear the new sounds) - Updated Neil playermodel, he is no longer super shiny and glossy. Credits to Boss Negro. ##### Community Discord https://discord.gg/0TitkvlFlYoBak0V ### Quick Hotfix - Patch 1.0.2.8 - Date: 2019-05-22 - Original notes: https://store.steampowered.com/news/app/346330/view/5219065345492935988 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-5219065345492935988 **Server owners please update your servers!** ##### Code - Fred will no longer do friendly fire to himself and allies when doing the AOE rage attack. - Reduced the chance to play certain VO sounds. - Hopefully fixed a rare bug which would make the weapon viewmodel and/or worldmodel invisible. - Fixed a bug which allowed players to get points for every lvl after lvl 100. - Added auto skill reset check, if the player has more than 125 points. - Bandits will no longer friendly fire with grenades, hopefully. ##### Maps **Compound** - Securing the facility is now a little easier, extended the trigger volume bounds. - Added another ammo box in the facility. - Added a frag grenade spawn in the facility. - Nerfed bandit respawn timer and zombie spawns near the second objective. **Island** - Boosted Mr. Seaghoooul... ##### Community Discord https://discord.gg/0TitkvlFlYoBak0V ### A blast from the past - Patch 1.0.2.7 - Date: 2019-05-21 - Original notes: https://store.steampowered.com/news/app/346330/view/5219065345492936086 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-5219065345492936086 **Server owners please update your servers!** _**Make sure to update your keybinds, so that the new inventory and quest changes will work for you!**_ ##### Code **Base** - Major lag compensation update, the correct gun trajectory is now being properly lag compensated, and for every pellet. Previously only the first pellet was lag compensated, which was awful for shotguns! Also improved melee hit detection to use better bounds checking. - Steam Workshop will now work properly for dedicated servers, you can now put workshop addons in the root/brainbread2/workshop/content/346330 folder directly. Previously you had to install the addon(s) through the dedicated server. The dedicated server will also set the correct download ID for clients now. - Increased max skill points to 125! LvL 100 will award 2 points, and then every 100 level will award 5 points until you reach LvL 500, which in turn will award 10 points! **WRITE bb2_reset_skills INTO THE CONSOLE IN ORDER TO GET THE RIGHT AMOUNT OF POINTS WITH THIS NEW SYSTEM, THIS WILL NOT RESET YOUR LVL OR XP** - Added new randomization maths for the skill percentage perks and such, so that they activate more fairly. For example Life Leech, Blazing Ammo, Empowered Bullets, etc... - server_workshop.cfg will be executed when workshop has been fully loaded on a dedicated server. - Minor performance improvements related to loading the game data. - Hashed all the VPKs so that dedicated servers will load faster. **Gibs, Ragdolls & Gore** - Updated position and angle precision for gibs and ragdolls. - Gib sounds should no longer play globally. **Mapping Entities** - logic_quest objectives can be progressed through hammer inputs. Input , type can be 0 or 1. Type 0 = boolean, Type 1 = entity counting. (entity counting, set kill entity to custom) This will allow the mapper to make quests like 'Fetch X jugs of milk'. - logic_objective can be progressed through hammer inputs. (entity counting, set kill entity to custom) - RPG rockets can now be detonated by firing at them, including the M1A1 tank rocket projectiles. - RPG rockets now use proper gravity. **NPCs** - You can no longer stand on Fred's head. - When Fred enters his rage mode he'll knock nearby enemies back and deal damage equal to 50% of the afflicted targets health. - Player zombies can no longer potentially activate Fred's rage mode. - Added HP regen for Fred, when Fred has not taken damage within 10 sec he'll start to slowly regenerate his health. - Added sk_npc_boss_fred_navmesh for Fred, set this to 0 if you need Fred to jump onto tall obstacles. - Military npcs and custom actors will now collide with each another. - Added bb2_zombie_lifetime_advanced for regular zombies, when this is set to 1 it will make sure that old zombies die faster so that new zombies can spawn more rapidly. - Runners should no longer attack as frequently through walls. - Fixed broken health scaling for npc_custom_actor. - All NPCs will now fade in on the client. - NPCs using aiscripted_schedule or the integrated scheduling in the npc_auto_spawner or zombie_volume entities will now set stricter requirements for finishing the desired schedule. Previously the schedule would be interrupted very easily. **Players & Skills** - Fixed a minor bug which could result in the body and arms using the wrong skin. - Fixed a minor spectating bug, if you spectated in-eye and the target became a spectator the body would still be rendered. - Made sure to always clamp the skill tree values between 0-10. - Fixed a bug which would prevent a player from respawning if buttons were held down. This could also have been the cause for other bugs in the arena mode, and issues in arena hard mode. - If you leave the game in objective mode, then rejoin right away you'll spawn as a zombie even if late joining is enabled. This will reset when the round restart. This will prevent people from simply rejoining the game in order t _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/346330/view/5219065345492936086]_ ### A late new years hotfix - Patch 1.0.2.6 - Date: 2019-03-16 - Original notes: https://store.steampowered.com/news/app/346330/view/5219065345492936181 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-5219065345492936181 **Server owners please update your servers!** ##### Misc - Updated gameinfo for every platform + dedicated servers, the dedicated servers used the wrong gameinfo which caused workshop issues on gameservers!!! ##### Localization - Updated skill localization for English localization. - Updated Russian localization, thanks to Evil Apple. - Updated Korean localization, thanks to 스팀유저 and kaishak7179. ##### Maps **Mecklenburg** - Reduced Fred stuck timer by 10 sec. - When the gunshop has been successfully defended you will no longer be able to go back to the police station area, the blockade will be lifted when your team has to find fuel for the escape vehicle. - Gunshop defend time has been reduced with at least 1-2 minutes. - Added more firearms and melee weapons, bandits will also drop their weapons. - Nerfed zombie spawns in the alleys during the gass station objective. - Flamethrower can now be found in the police station armory. - Improved navigation mesh. ##### Weapons - Reverted to the old Sawed-Off weapon viewmodel, get crackin! ##### Balancing - Reverted to old weapon balancing values for the different gamemodes, however melee has been boosted slightly. - Increased recoil factor for Micro Uzi by 25%. - Increased recoil factor for Famas by 20%. - Increased recoil factor for MP7 by 15%. - Increased recoil factor for MAC11 by 10%. - Decreased drop-off distance for Famas by 50. - Increased drop-off distance for Micro Uzi by 30. - Increased drop-off distance for Remington 870 by 50. - Increased drop-off distance for Benelli M4 by 75. - Increased drop-off distance for Sawed Off by 60. - Increased drop-off distance for Winchester by 100. - Decreased fire rate increase for AK-74 with Rifle Master from 3% to 1.3% per point. - Military NPCs will do slightly more damage with shotguns and rifles. - Reduced Runner damage-both from 15-19 to 12-15. - Walker health range is now between 90-110 instead of 125-135. - Reduced Walker damage-single from 15-18 to 13-16. - Reduced Walker damage-both from 20-24 to 18-21. - Reduced Walker max speed from 2.15 to 2.00 (randomized speed) - Team Bonus Damage will boost damage by 20% when 12 players stand together, (TeamBonusValue-5)*3 % damage increase. - Enhanced Reflexes Skill changed from 1% to 1.25% per point. - Health Skill changed from 5% to 6.5% per point, total health changed from 150 to 165. - Impenetrable Skill changed from 1% to 1.3% per point. - Life Leech Skill changed from 3% to 2% per point. - Power Kick Skill changed from 10% to 6% per point. - Zombie Player Damage Reduction Skill changed from 2% to 2.25%. - Zombie Player Mass Invasion Skill changed from 0.5% to 0.75%, will only have effect during team bonus, damage increases with 0.75% per point multiplied with the team bonus value! - Flamethrower will deal 15% more damage against player zombies in objective mode. - Player Zombies will deal 5% more damage against human npcs in objective mode. ### A gluton-free gibtastic hotfix - Patch 1.0.2.5 - Date: 2018-08-12 - Original notes: https://store.steampowered.com/news/app/346330/view/5219065345492936272 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/steam-5219065345492936272 **Server owners please update your servers!** ##### Maps **Mecklenburg** - Gave George Wayne and Rastamon custom NPCs some more health, but disabled health scaling, health scaling for npc_custom_actor is broken atm. - Minor optimization improvements in the gunshop area. - Added a bunch of playerclips here and there to prevent excessive camping. - Added more AI nodes for fallback purposes. - Fred can no longer get into the gunshop. - Zombie Players will spawn closer to the survivors during the last objectives, after the survivors have brought fuel to the extraction vehicle. - Capture zones now require 25% of the human team to help capture rather than 40%. - Capture zone time has been changed from 35 to 30 sec. - Increased respawn time by 10 sec for the bandits in the police station. - Increased respawn time by 5 sec for the bandits in the gas station. - One of the Military guards will use a Famas instead of an AK-74. - Nerfed multiple zombie spawners, especially the ones in the alley, when you've to use the boltcutters to get to the gas station. - Fixed buggy pink reflections @ textures. - Added some more randomized item spawners outside the police department. @start area. **Coltec** - Reduced the timelimit for the bandit wave. - Reduced max time for the last wave to 8 min rather than 8.5 min. - Increased kill count needed slightly for the bandit wave. - Bushmasta mini-boss will no longer have any HP scaling. (HP scaling is broken for npc_custom_actor atm) ##### Balancing **Overall** - Remington 870 fire rate has been fixed for Bandits & Military NPCs. - Benelli M4 fire rate has been fixed for Bandits & Military NPCs. - Benelli M4 reload start & reload start empty is slightly faster now. - Reduced the base damage for the Flamethrower down to 20 from 25. - Increased fuel depletion slightly for the Flamethrower. - Reduced Flamethrower damage against zombie and human players, the base dmg should be reduced by 75% in every gamemode. - Reduced Flamethrower damage against human & zombie bosses by 60%. **Gamemodes (_Updated damages for some weapons against zombie NPCs!_)** Objective - Increased damage with the fists by 20%. - Increased damage with the Fireaxe by 25%. - Increased damage with the Baseballbat by 15%. - Increased damage with the M9 Phrobis by 20%. - Increased damage with the Machete by 30%. - Increased damage with the Sledgehammer by 40%. - Increased damage with the Hatchet by 20%. - Increased damage with the Brick by 25%. - Increased damage with the zombie hands by 5%. - Increased damage with the AK-74 by 12%. Arena - Increased damage with the fists by 20%. - Increased damage with the Fireaxe by 14%. - Increased damage with the Baseballbat by 27%. - Increased damage with the M9 Phrobis by 15%. - Increased damage with the Machete by 25%. - Increased damage with the Sledgehammer by 30%. - Increased damage with the Hatchet by 13%. - Increased damage with the Brick by 24%. - Increased damage with the AK-74 by 15%. Elimination - Increased damage with the fists by 20%. - Increased damage with the Fireaxe by 23%. - Increased damage with the Baseballbat by 20%. - Increased damage with the M9 Phrobis by 20%. - Increased damage with the Machete by 27%. - Increased damage with the Sledgehammer by 45%. - Increased damage with the Hatchet by 20%. - Increased damage with the Brick by 15%. - Increased damage with zombie hands by 5%. - Increased damage with the AK-74 by 15%. ##### Misc - Added missing activities/sequences for Military & Bandits... Bandits may still T-pose due to faulty transitioning/anims in their .QC's... Blame Fuse!!! - Fixed countless broken .vmt's, having faulty reflections and such. - Updated localization for skill descriptions. **_Disclaimer:_** [Check this guide if you wish to create/import playermodels to BrainBread 2](https://steamcommunity.com/sharedfiles/filedetails/?id=1448809782)