BrainBread 2 — New Year Hotfix Patch - 1.0.2.3!

New Year Hotfix Patch - 1.0.2.3!

Added 1
  • New HK-MP7 and Machete textures
Changed 7
  • Bullet penetration now works properly with the new lag compensation system for enemies behind solids
  • AFK kick time will be refreshed when players drop or use inventory items, use a keypad, use skill panels, vote, or write in chat
  • FMOD will now be muted if snd_mute_losefocus is set to 1 and the game has no focus or has been paused
  • Bandits spawning in the tunnel on Carnage will respawn faster
  • Increased zombie spawn frequency for the last round on Carnage
  • Moved Sawed-Off into the weapon armory locker on Last Stand
  • Moved G36C into the weapon armory locker on Last Stand
Fixed 7
  • Proper lag compensation for melee
  • Firstperson body no longer plays a T-pose animation when joining the game
  • Bug preventing skin and bodygroup changes for hands and firstperson body without changing team or player model
  • Weapon pickup issues, now allowing pickup through clips and teammates
  • Bug allowing melee weapons to attack enemies through walls
  • Nasty lighting in the open spawn room on Carnage
  • Invisible windows bug on Last Stand
Removed 1
  • REX from the weapon armory locker on Last Stand, now findable outside near the cannon

Server owners please update your servers!

Code

Base

  • Fixed proper lag compensation for melee!

  • Bullet penetration will now work properly with the new lag compensation system. (Lag compensates enemies behind solids in which the player can potentially penetrate through)

Players & Skills

  • AFK kick time will be refreshed whenever a player tries to drop or use inventory items, using a keypad, use any of the skill panels, voting and writing in the chat.

  • The firstperson body will no longer play a T-pose anim when you first join the game.

  • Fixed a bug which would prevent you from changing the skin/bodygroup of your hands & firstperson body unless if you changed team or changed the actual player model.

  • Fixed weapon pickup issues, you can now pickup weapons through clips, teammates and such. (Fixes weapon pickup issues in Salvage and other maps!)

  • Fixed a potential bug which would allow melee weapons to attack enemies through walls.

Sound & Music

  • FMOD will now be muted if snd_mute_losefocus is set to 1 and the game has no focus or if the game has been paused.

Weapons

  • Added new HK-MP7 and Machete textures provided by 'El Negro'!
Maps

Carnage

  • The Bandits spawning in the tunnel will respawn a bit faster.

  • Increased zombie spawn frequency for the last round.

  • Fixed nasty lighting in the open spawn room.

Last Stand

  • Moved Sawed-Off into the weapon armory locker.

  • Moved G36C into the weapon armory locker.

  • Removed REX from the weapon armory locker, you can now find the REX outside near the 'cannon'.

  • Fixed invisible windows bug.

Happy new year, folks!

  • Reperio Studios
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