New Year Hotfix Patch - 1.0.2.3!
- New HK-MP7 and Machete textures
- Bullet penetration now works properly with the new lag compensation system for enemies behind solids
- AFK kick time will be refreshed when players drop or use inventory items, use a keypad, use skill panels, vote, or write in chat
- FMOD will now be muted if snd_mute_losefocus is set to 1 and the game has no focus or has been paused
- Bandits spawning in the tunnel on Carnage will respawn faster
- Increased zombie spawn frequency for the last round on Carnage
- Moved Sawed-Off into the weapon armory locker on Last Stand
- Moved G36C into the weapon armory locker on Last Stand
- Proper lag compensation for melee
- Firstperson body no longer plays a T-pose animation when joining the game
- Bug preventing skin and bodygroup changes for hands and firstperson body without changing team or player model
- Weapon pickup issues, now allowing pickup through clips and teammates
- Bug allowing melee weapons to attack enemies through walls
- Nasty lighting in the open spawn room on Carnage
- Invisible windows bug on Last Stand
- REX from the weapon armory locker on Last Stand, now findable outside near the cannon
Server owners please update your servers!
Code
Base
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Fixed proper lag compensation for melee!
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Bullet penetration will now work properly with the new lag compensation system. (Lag compensates enemies behind solids in which the player can potentially penetrate through)
Players & Skills
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AFK kick time will be refreshed whenever a player tries to drop or use inventory items, using a keypad, use any of the skill panels, voting and writing in the chat.
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The firstperson body will no longer play a T-pose anim when you first join the game.
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Fixed a bug which would prevent you from changing the skin/bodygroup of your hands & firstperson body unless if you changed team or changed the actual player model.
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Fixed weapon pickup issues, you can now pickup weapons through clips, teammates and such. (Fixes weapon pickup issues in Salvage and other maps!)
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Fixed a potential bug which would allow melee weapons to attack enemies through walls.
Sound & Music
- FMOD will now be muted if snd_mute_losefocus is set to 1 and the game has no focus or if the game has been paused.
Weapons
- Added new HK-MP7 and Machete textures provided by 'El Negro'!
Maps
Carnage
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The Bandits spawning in the tunnel will respawn a bit faster.
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Increased zombie spawn frequency for the last round.
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Fixed nasty lighting in the open spawn room.
Last Stand
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Moved Sawed-Off into the weapon armory locker.
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Moved G36C into the weapon armory locker.
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Removed REX from the weapon armory locker, you can now find the REX outside near the 'cannon'.
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Fixed invisible windows bug.
Happy new year, folks!
- Reperio Studios