# BrainBread 2 New Year Hotfix Patch - 1.0.2.3! - Product: BrainBread 2 (https://whatsnew.fyi/product/brainbread-2) - Vendor: Reperio Studios - Date: 2018-01-01 - Original notes: https://store.steampowered.com/news/app/346330/view/5219065345492936479 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/2018-01-01-new-year-hotfix-patch-1.0.2.3 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Proper lag compensation for melee - **changed** — Bullet penetration now works properly with the new lag compensation system for enemies behind solids - **changed** — AFK kick time will be refreshed when players drop or use inventory items, use a keypad, use skill panels, vote, or write in chat - **fixed** — Firstperson body no longer plays a T-pose animation when joining the game - **fixed** — Bug preventing skin and bodygroup changes for hands and firstperson body without changing team or player model - **fixed** — Weapon pickup issues, now allowing pickup through clips and teammates - **fixed** — Bug allowing melee weapons to attack enemies through walls - **changed** — FMOD will now be muted if snd_mute_losefocus is set to 1 and the game has no focus or has been paused - **added** — New HK-MP7 and Machete textures - **changed** — Bandits spawning in the tunnel on Carnage will respawn faster - **changed** — Increased zombie spawn frequency for the last round on Carnage - **fixed** — Nasty lighting in the open spawn room on Carnage - **changed** — Moved Sawed-Off into the weapon armory locker on Last Stand - **changed** — Moved G36C into the weapon armory locker on Last Stand - **removed** — REX from the weapon armory locker on Last Stand, now findable outside near the cannon - **fixed** — Invisible windows bug on Last Stand **Server owners please update your servers!** ##### Code **Base** - Fixed proper lag compensation for melee! - Bullet penetration will now work properly with the new lag compensation system. (Lag compensates enemies behind solids in which the player can potentially penetrate through) **Players & Skills** - AFK kick time will be refreshed whenever a player tries to drop or use inventory items, using a keypad, use any of the skill panels, voting and writing in the chat. - The firstperson body will no longer play a T-pose anim when you first join the game. - Fixed a bug which would prevent you from changing the skin/bodygroup of your hands & firstperson body unless if you changed team or changed the actual player model. - Fixed **weapon pickup** issues, you can now pickup weapons through clips, teammates and such. (Fixes weapon pickup issues in Salvage and other maps!) - Fixed a potential bug which would allow melee weapons to attack enemies through walls. **Sound & Music** - FMOD will now be muted if snd_mute_losefocus is set to 1 and the game has no focus or if the game has been paused. **Weapons** - Added new HK-MP7 and Machete textures provided by 'El Negro'! ##### Maps **Carnage** - The Bandits spawning in the tunnel will respawn a bit faster. - Increased zombie spawn frequency for the last round. - Fixed nasty lighting in the open spawn room. **Last Stand** - Moved Sawed-Off into the weapon armory locker. - Moved G36C into the weapon armory locker. - Removed REX from the weapon armory locker, you can now find the REX outside near the 'cannon'. - Fixed invisible windows bug. _Happy new year, folks!_ - Reperio Studios