A gluton-free gibtastic hotfix - Patch 1.0.2.5
- Added playerclips to prevent excessive camping on Mecklenburg
- Added more AI nodes for fallback purposes on Mecklenburg
- Added more randomized item spawners outside police department start area on Mecklenburg
- George Wayne and Rastamon custom NPCs have increased health but disabled health scaling on the Mecklenburg map
- Minor optimization improvements in the gunshop area on Mecklenburg
- Zombie Players spawn closer to survivors during last objectives on Mecklenburg after fuel delivery
- Capture zones on Mecklenburg now require 25% of human team instead of 40%
- Capture zone time on Mecklenburg reduced from 35 to 30 seconds
- Bandit respawn time increased by 10 seconds in police station on Mecklenburg
- Bandit respawn time increased by 5 seconds in gas station on Mecklenburg
- One Military guard on Mecklenburg uses Famas instead of AK-74
- Multiple zombie spawners nerfed on Mecklenburg, especially in the alley near boltcutters
- Reduced timelimit for bandit wave on Coltec
- Reduced max time for last wave to 8 minutes from 8.5 minutes on Coltec
- Increased kill count needed for bandit wave on Coltec
- Bushmasta mini-boss no longer has HP scaling on Coltec
- Benelli M4 reload start and reload start empty slightly faster
- Flamethrower base damage reduced to 20 from 25
- Flamethrower fuel depletion slightly increased
- Flamethrower damage against zombie and human players reduced by 75%
- Flamethrower damage against human and zombie bosses reduced by 60%
- Fists damage increased by 20% in Objective gamemode
- Fireaxe damage increased by 25% in Objective gamemode
- Baseballbat damage increased by 15% in Objective gamemode
- M9 Phrobis damage increased by 20% in Objective gamemode
- Machete damage increased by 30% in Objective gamemode
- Sledgehammer damage increased by 40% in Objective gamemode
- Hatchet damage increased by 20% in Objective gamemode
- Brick damage increased by 25% in Objective gamemode
- Zombie hands damage increased by 5% in Objective gamemode
- AK-74 damage increased by 12% in Objective gamemode
- Fred can no longer get into the gunshop on Mecklenburg
- Fixed buggy pink reflections on textures in Mecklenburg
- Remington 870 fire rate fixed for Bandits and Military NPCs
- Benelli M4 fire rate fixed for Bandits and Military NPCs
Server owners please update your servers!
Maps
Mecklenburg
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Gave George Wayne and Rastamon custom NPCs some more health, but disabled health scaling, health scaling for npc_custom_actor is broken atm.
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Minor optimization improvements in the gunshop area.
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Added a bunch of playerclips here and there to prevent excessive camping.
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Added more AI nodes for fallback purposes.
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Fred can no longer get into the gunshop.
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Zombie Players will spawn closer to the survivors during the last objectives, after the survivors have brought fuel to the extraction vehicle.
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Capture zones now require 25% of the human team to help capture rather than 40%.
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Capture zone time has been changed from 35 to 30 sec.
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Increased respawn time by 10 sec for the bandits in the police station.
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Increased respawn time by 5 sec for the bandits in the gas station.
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One of the Military guards will use a Famas instead of an AK-74.
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Nerfed multiple zombie spawners, especially the ones in the alley, when you've to use the boltcutters to get to the gas station.
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Fixed buggy pink reflections @ textures.
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Added some more randomized item spawners outside the police department. @start area.
Coltec
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Reduced the timelimit for the bandit wave.
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Reduced max time for the last wave to 8 min rather than 8.5 min.
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Increased kill count needed slightly for the bandit wave.
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Bushmasta mini-boss will no longer have any HP scaling. (HP scaling is broken for npc_custom_actor atm)
Balancing
Overall
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Remington 870 fire rate has been fixed for Bandits & Military NPCs.
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Benelli M4 fire rate has been fixed for Bandits & Military NPCs.
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Benelli M4 reload start & reload start empty is slightly faster now.
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Reduced the base damage for the Flamethrower down to 20 from 25.
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Increased fuel depletion slightly for the Flamethrower.
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Reduced Flamethrower damage against zombie and human players, the base dmg should be reduced by 75% in every gamemode.
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Reduced Flamethrower damage against human & zombie bosses by 60%.
Gamemodes (Updated damages for some weapons against zombie NPCs!) Objective
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Increased damage with the fists by 20%.
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Increased damage with the Fireaxe by 25%.
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Increased damage with the Baseballbat by 15%.
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Increased damage with the M9 Phrobis by 20%.
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Increased damage with the Machete by 30%.
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Increased damage with the Sledgehammer by 40%.
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Increased damage with the Hatchet by 20%.
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Increased damage with the Brick by 25%.
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Increased damage with the zombie hands by 5%.
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Increased damage with the AK-74 by 12%.
Arena
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Increased damage with the fists by 20%.
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Increased damage with the Fireaxe by 14%.
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Increased damage with the Baseballbat by 27%.
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Increased damage with the M9 Phrobis by 15%.
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Increased damage with the Machete by 25%.
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Increased damage with the Sledgehammer by 30%.
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Increased damage with the Hatchet by 13%.
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Increased damage with the Brick by 24%.
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Increased damage with the AK-74 by 15%.
Elimination
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Increased damage with the fists by 20%.
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Increased damage with the Fireaxe by 23%.
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Increased damage with the Baseballbat by 20%.
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Increased damage with the M9 Phrobis by 20%.
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Increased damage with the Machete by 27%.
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Increased damage with the Sledgehammer by 45%.
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Increased damage with the Hatchet by 20%.
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Increased damage with the Brick by 15%.
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Increased damage with zombie hands by 5%.
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Increased damage with the AK-74 by 15%.
Misc
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Added missing activities/sequences for Military & Bandits... Bandits may still T-pose due to faulty transitioning/anims in their .QC's... Blame Fuse!!!
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Fixed countless broken .vmt's, having faulty reflections and such.
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Updated localization for skill descriptions.
Disclaimer: Check this guide if you wish to create/import playermodels to BrainBread 2