# BrainBread 2 A gluton-free gibtastic hotfix - Patch 1.0.2.5 - Product: BrainBread 2 (https://whatsnew.fyi/product/brainbread-2) - Vendor: Reperio Studios - Date: 2018-08-12 - Original notes: https://store.steampowered.com/news/app/346330/view/5219065345492936272 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/2018-08-12-a-gluton-free-gibtastic-hotfix-patch-1.0.2.5 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — George Wayne and Rastamon custom NPCs have increased health but disabled health scaling on the Mecklenburg map - **changed** — Minor optimization improvements in the gunshop area on Mecklenburg - **added** — Added playerclips to prevent excessive camping on Mecklenburg - **added** — Added more AI nodes for fallback purposes on Mecklenburg - **fixed** — Fred can no longer get into the gunshop on Mecklenburg - **changed** — Zombie Players spawn closer to survivors during last objectives on Mecklenburg after fuel delivery - **changed** — Capture zones on Mecklenburg now require 25% of human team instead of 40% - **changed** — Capture zone time on Mecklenburg reduced from 35 to 30 seconds - **changed** — Bandit respawn time increased by 10 seconds in police station on Mecklenburg - **changed** — Bandit respawn time increased by 5 seconds in gas station on Mecklenburg - **changed** — One Military guard on Mecklenburg uses Famas instead of AK-74 - **changed** — Multiple zombie spawners nerfed on Mecklenburg, especially in the alley near boltcutters - **fixed** — Fixed buggy pink reflections on textures in Mecklenburg - **added** — Added more randomized item spawners outside police department start area on Mecklenburg - **changed** — Reduced timelimit for bandit wave on Coltec - **changed** — Reduced max time for last wave to 8 minutes from 8.5 minutes on Coltec - **changed** — Increased kill count needed for bandit wave on Coltec - **changed** — Bushmasta mini-boss no longer has HP scaling on Coltec - **fixed** — Remington 870 fire rate fixed for Bandits and Military NPCs - **fixed** — Benelli M4 fire rate fixed for Bandits and Military NPCs - **changed** — Benelli M4 reload start and reload start empty slightly faster - **changed** — Flamethrower base damage reduced to 20 from 25 - **changed** — Flamethrower fuel depletion slightly increased - **changed** — Flamethrower damage against zombie and human players reduced by 75% - **changed** — Flamethrower damage against human and zombie bosses reduced by 60% - **changed** — Fists damage increased by 20% in Objective gamemode - **changed** — Fireaxe damage increased by 25% in Objective gamemode - **changed** — Baseballbat damage increased by 15% in Objective gamemode - **changed** — M9 Phrobis damage increased by 20% in Objective gamemode - **changed** — Machete damage increased by 30% in Objective gamemode - **changed** — Sledgehammer damage increased by 40% in Objective gamemode - **changed** — Hatchet damage increased by 20% in Objective gamemode - **changed** — Brick damage increased by 25% in Objective gamemode - **changed** — Zombie hands damage increased by 5% in Objective gamemode - **changed** — AK-74 damage increased by 12% in Objective gamemode **Server owners please update your servers!** ##### Maps **Mecklenburg** - Gave George Wayne and Rastamon custom NPCs some more health, but disabled health scaling, health scaling for npc_custom_actor is broken atm. - Minor optimization improvements in the gunshop area. - Added a bunch of playerclips here and there to prevent excessive camping. - Added more AI nodes for fallback purposes. - Fred can no longer get into the gunshop. - Zombie Players will spawn closer to the survivors during the last objectives, after the survivors have brought fuel to the extraction vehicle. - Capture zones now require 25% of the human team to help capture rather than 40%. - Capture zone time has been changed from 35 to 30 sec. - Increased respawn time by 10 sec for the bandits in the police station. - Increased respawn time by 5 sec for the bandits in the gas station. - One of the Military guards will use a Famas instead of an AK-74. - Nerfed multiple zombie spawners, especially the ones in the alley, when you've to use the boltcutters to get to the gas station. - Fixed buggy pink reflections @ textures. - Added some more randomized item spawners outside the police department. @start area. **Coltec** - Reduced the timelimit for the bandit wave. - Reduced max time for the last wave to 8 min rather than 8.5 min. - Increased kill count needed slightly for the bandit wave. - Bushmasta mini-boss will no longer have any HP scaling. (HP scaling is broken for npc_custom_actor atm) ##### Balancing **Overall** - Remington 870 fire rate has been fixed for Bandits & Military NPCs. - Benelli M4 fire rate has been fixed for Bandits & Military NPCs. - Benelli M4 reload start & reload start empty is slightly faster now. - Reduced the base damage for the Flamethrower down to 20 from 25. - Increased fuel depletion slightly for the Flamethrower. - Reduced Flamethrower damage against zombie and human players, the base dmg should be reduced by 75% in every gamemode. - Reduced Flamethrower damage against human & zombie bosses by 60%. **Gamemodes (_Updated damages for some weapons against zombie NPCs!_)** Objective - Increased damage with the fists by 20%. - Increased damage with the Fireaxe by 25%. - Increased damage with the Baseballbat by 15%. - Increased damage with the M9 Phrobis by 20%. - Increased damage with the Machete by 30%. - Increased damage with the Sledgehammer by 40%. - Increased damage with the Hatchet by 20%. - Increased damage with the Brick by 25%. - Increased damage with the zombie hands by 5%. - Increased damage with the AK-74 by 12%. Arena - Increased damage with the fists by 20%. - Increased damage with the Fireaxe by 14%. - Increased damage with the Baseballbat by 27%. - Increased damage with the M9 Phrobis by 15%. - Increased damage with the Machete by 25%. - Increased damage with the Sledgehammer by 30%. - Increased damage with the Hatchet by 13%. - Increased damage with the Brick by 24%. - Increased damage with the AK-74 by 15%. Elimination - Increased damage with the fists by 20%. - Increased damage with the Fireaxe by 23%. - Increased damage with the Baseballbat by 20%. - Increased damage with the M9 Phrobis by 20%. - Increased damage with the Machete by 27%. - Increased damage with the Sledgehammer by 45%. - Increased damage with the Hatchet by 20%. - Increased damage with the Brick by 15%. - Increased damage with zombie hands by 5%. - Increased damage with the AK-74 by 15%. ##### Misc - Added missing activities/sequences for Military & Bandits... Bandits may still T-pose due to faulty transitioning/anims in their .QC's... Blame Fuse!!! - Fixed countless broken .vmt's, having faulty reflections and such. - Updated localization for skill descriptions. **_Disclaimer:_** [Check this guide if you wish to create/import playermodels to BrainBread 2](https://steamcommunity.com/sharedfiles/filedetails/?id=1448809782)