# BrainBread 2 A blast from the past - Patch 1.0.2.7 - Product: BrainBread 2 (https://whatsnew.fyi/product/brainbread-2) - Vendor: Reperio Studios - Date: 2019-05-21 - Original notes: https://store.steampowered.com/news/app/346330/view/5219065345492936086 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/2019-05-21-a-blast-from-the-past-patch-1.0.2.7 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Major lag compensation update, the correct gun trajectory is now being properly lag compensated for every pellet, and improved melee hit detection to use better bounds checking - **fixed** — Steam Workshop will now work properly for dedicated servers, allowing workshop addons to be placed directly in the root/brainbread2/workshop/content/346330 folder - **changed** — Increased max skill points to 125 with LvL 100 awarding 2 points, every 100 level awarding 5 points until LvL 500, and LvL 500+ awarding 10 points - **changed** — Added new randomization maths for skill percentage perks such as Life Leech, Blazing Ammo, and Empowered Bullets to activate more fairly - **added** — server_workshop.cfg will be executed when workshop has been fully loaded on a dedicated server - **changed** — Minor performance improvements related to loading the game data - **changed** — Hashed all the VPKs so that dedicated servers will load faster - **changed** — Updated position and angle precision for gibs and ragdolls - **fixed** — Gib sounds should no longer play globally - **added** — logic_quest objectives can be progressed through hammer inputs allowing mappers to create quests like Fetch X items - **added** — logic_objective can be progressed through hammer inputs - **changed** — RPG rockets can now be detonated by firing at them, including M1A1 tank rocket projectiles - **changed** — RPG rockets now use proper gravity - **fixed** — You can no longer stand on Fred's head - **changed** — When Fred enters rage mode he will knock nearby enemies back and deal damage equal to 50% of afflicted targets health - **fixed** — Player zombies can no longer potentially activate Fred's rage mode - **added** — Added HP regen for Fred, when Fred has not taken damage within 10 seconds he will slowly regenerate his health - **added** — Added sk_npc_boss_fred_navmesh for Fred to control whether Fred can jump onto tall obstacles **Server owners please update your servers!** _**Make sure to update your keybinds, so that the new inventory and quest changes will work for you!**_ ##### Code **Base** - Major lag compensation update, the correct gun trajectory is now being properly lag compensated, and for every pellet. Previously only the first pellet was lag compensated, which was awful for shotguns! Also improved melee hit detection to use better bounds checking. - Steam Workshop will now work properly for dedicated servers, you can now put workshop addons in the root/brainbread2/workshop/content/346330 folder directly. Previously you had to install the addon(s) through the dedicated server. The dedicated server will also set the correct download ID for clients now. - Increased max skill points to 125! LvL 100 will award 2 points, and then every 100 level will award 5 points until you reach LvL 500, which in turn will award 10 points! **WRITE bb2_reset_skills INTO THE CONSOLE IN ORDER TO GET THE RIGHT AMOUNT OF POINTS WITH THIS NEW SYSTEM, THIS WILL NOT RESET YOUR LVL OR XP** - Added new randomization maths for the skill percentage perks and such, so that they activate more fairly. For example Life Leech, Blazing Ammo, Empowered Bullets, etc... - server_workshop.cfg will be executed when workshop has been fully loaded on a dedicated server. - Minor performance improvements related to loading the game data. - Hashed all the VPKs so that dedicated servers will load faster. **Gibs, Ragdolls & Gore** - Updated position and angle precision for gibs and ragdolls. - Gib sounds should no longer play globally. **Mapping Entities** - logic_quest objectives can be progressed through hammer inputs. Input , type can be 0 or 1. Type 0 = boolean, Type 1 = entity counting. (entity counting, set kill entity to custom) This will allow the mapper to make quests like 'Fetch X jugs of milk'. - logic_objective can be progressed through hammer inputs. (entity counting, set kill entity to custom) - RPG rockets can now be detonated by firing at them, including the M1A1 tank rocket projectiles. - RPG rockets now use proper gravity. **NPCs** - You can no longer stand on Fred's head. - When Fred enters his rage mode he'll knock nearby enemies back and deal damage equal to 50% of the afflicted targets health. - Player zombies can no longer potentially activate Fred's rage mode. - Added HP regen for Fred, when Fred has not taken damage within 10 sec he'll start to slowly regenerate his health. - Added sk_npc_boss_fred_navmesh for Fred, set this to 0 if you need Fred to jump onto tall obstacles. - Military npcs and custom actors will now collide with each another. - Added bb2_zombie_lifetime_advanced for regular zombies, when this is set to 1 it will make sure that old zombies die faster so that new zombies can spawn more rapidly. - Runners should no longer attack as frequently through walls. - Fixed broken health scaling for npc_custom_actor. - All NPCs will now fade in on the client. - NPCs using aiscripted_schedule or the integrated scheduling in the npc_auto_spawner or zombie_volume entities will now set stricter requirements for finishing the desired schedule. Previously the schedule would be interrupted very easily. **Players & Skills** - Fixed a minor bug which could result in the body and arms using the wrong skin. - Fixed a minor spectating bug, if you spectated in-eye and the target became a spectator the body would still be rendered. - Made sure to always clamp the skill tree values between 0-10. - Fixed a bug which would prevent a player from respawning if buttons were held down. This could also have been the cause for other bugs in the arena mode, and issues in arena hard mode. - If you leave the game in objective mode, then rejoin right away you'll spawn as a zombie even if late joining is enabled. This will reset when the round restart. This will prevent people from simply rejoining the game in order t _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/346330/view/5219065345492936086]_