# BrainBread 2 Quick Hotfix - Patch 1.0.2.8 - Product: BrainBread 2 (https://whatsnew.fyi/product/brainbread-2) - Vendor: Reperio Studios - Date: 2019-05-22 - Original notes: https://store.steampowered.com/news/app/346330/view/5219065345492935988 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/2019-05-22-quick-hotfix-patch-1.0.2.8 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fred will no longer do friendly fire to himself and allies when doing the AOE rage attack - **changed** — Reduced the chance to play certain VO sounds - **fixed** — Fixed a rare bug which would make the weapon viewmodel and/or worldmodel invisible - **fixed** — Fixed a bug which allowed players to get points for every level after level 100 - **added** — Added auto skill reset check if the player has more than 125 points - **fixed** — Bandits will no longer friendly fire with grenades - **changed** — On Compound, securing the facility is now easier with extended trigger volume bounds - **added** — Added another ammo box in the Compound facility - **added** — Added a frag grenade spawn in the Compound facility - **changed** — On Compound, nerfed bandit respawn timer and zombie spawns near the second objective **Server owners please update your servers!** ##### Code - Fred will no longer do friendly fire to himself and allies when doing the AOE rage attack. - Reduced the chance to play certain VO sounds. - Hopefully fixed a rare bug which would make the weapon viewmodel and/or worldmodel invisible. - Fixed a bug which allowed players to get points for every lvl after lvl 100. - Added auto skill reset check, if the player has more than 125 points. - Bandits will no longer friendly fire with grenades, hopefully. ##### Maps **Compound** - Securing the facility is now a little easier, extended the trigger volume bounds. - Added another ammo box in the facility. - Added a frag grenade spawn in the facility. - Nerfed bandit respawn timer and zombie spawns near the second objective. **Island** - Boosted Mr. Seaghoooul... ##### Community Discord https://discord.gg/0TitkvlFlYoBak0V