# BrainBread 2 Giblicious Summer Update - Patch 1.0.3.1 - Product: BrainBread 2 (https://whatsnew.fyi/product/brainbread-2) - Vendor: Reperio Studios - Date: 2019-08-04 - Original notes: https://store.steampowered.com/news/app/346330/view/5219065345492935509 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/2019-08-04-giblicious-summer-update-patch-1.0.3.1 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Blazing Ammo sound cue will no longer play when damaging NPCs with the flamethrower - **fixed** — Skill Sound Cues should no longer be interrupted by other player sounds - **added** — Added skill sound cue for Crippling Blow and Life Leech - **changed** — In Deathmatch mode, armor and health are picked up on touch rather than only on +use, with armor only picked up if the armor type is greater or equal to your current armor type - **removed** — Removed armor weight in Deathmatch mode - **fixed** — Human FLESH overlays will now render properly for clients that haven't entered your PVS - **fixed** — Fixed map selection GUI pagination - **fixed** — Opening the chat window will now properly position the mouse cursor for easy scrolling in the chat panel - **changed** — NPC based killfeeds can now be hidden by setting hud_deathnotice_npcs to 0 - **fixed** — Fred should no longer get paralyzed when someone triggers his rage mode - **changed** — Zombies and zombie bosses can now attack targets when you stand on them or under them with improved reach - **changed** — Improved climbing, crawling and jumping when using NAV - **fixed** — Walkers and Runners will no longer randomly die as frequently if they have an active player enemy within sight - **changed** — Improved AI responsiveness and Bandits are no longer lazy in big objective maps - **changed** — Improved crawler hull slightly - **fixed** — Fixed YAW speed for crawlers - **fixed** — Fixed akimbo weapons to work like CS:S dualies with only one button click required - **fixed** — Fixed akimbo world models from disappearing when dropped - **fixed** — Fixed faulty attachment names on the akimbo Glock-17 and akimbo Beretta - **added** — Melee weapons can now set how likely they are to stun an enemy in addition to the default stun rate **Server owners please update your servers!** ##### Code **Players & Skills** - Blazing Ammo sound cue will no longer play when you damage NPCs with the flamethrower. - Skill Sound Cues should no longer be interrupted by other player sounds. - Added skill sound cue for Crippling Blow and Life Leech. - In Deathmatch mode you'll now pickup armor and health on touch rather than only on +use. If you walk over armor, it'll only be picked up if the armor type is greater or equal to your current armor type. - Removed armor weight in Deathmatch mode. **HUD & VGUI** - Human FLESH overlays will now render properly for clients that haven't entered your PVS at all. - Fixed map selection GUI pagination. - Opening the chat window will now properly position the mouse cursor so that you can easily scroll in the chat panel. - NPC based killfeeds can now be hidden by setting hud_deathnotice_npcs to 0. **AI & NPCs** - Fred should no longer get paralyzed sometimes when someone triggers his rage mode. - Zombies and zombie bosses can now attack targets when you stand on them / under them, improved their reach. - Improved climbing, crawling and jumping when using NAV. - Walkers & Runners will no longer randomly die as frequently, if they have an active player enemy within sight they'll not be flagged for death. - Improved AI responsiveness, **finally**! Bandits are no longer super lazy in big objective maps... - Improved crawler hull slightly. - Fixed YAW speed for crawlers. ##### Weapons - Fixed akimbo weapons fully, from now on they will work more like CS:S dualies. You only have to click one button. (LMB by default) - Fixed akimbo world models, sometimes the weapon would disappear entirely when dropped. - Fixed faulty attachment names on the akimbo Glock-17 and akimbo Beretta. - Melee weapons can now set how likely they are to stun an enemy, in addition to the default stun rate. **Misc** - Workshop will now load info for more than 50 addons on the client. If you had more than 50 addons previously, there could have been a chance that the map selection panel wouldn't list all of your subscribed workshop maps. - Gameservers can now load more than 50 workshop maps. ##### Maps **Mecklenburg** - The gunshop will no longer block players from entering if you fail to complete the map. The gunshop door block brush was not reset on round/game restart. - Added a few more clips to prevent camping on vehicles. - Fixed some NAV connection issues. **Termoil** - Fixed NAV issues. - Fixed invisible texture bug in the sewers. - Fred will no longer get stuck in the subway area, near the ticket booth. - Zombie Players can no longer +use and abuse the turtles. - Updated some props to be prop_static rather than prop_dynamic, plus disabled collision on a few of these props. **Compound** - The main door leading to the facility will now be killed when the first objective is completed. - Fixed an exploit which allowed the player to jump on top of some fences. - Nerfed zombie spawners near the spawn area and secure facility area. - Added more details to the map, thanks to Sethen! **Coltec** - Fixed an exploit which would allow the player to jump+crouch onto the clothing drape on the second floor. **Island** - Clipped palm trees. - Fixed AI nodes. - Fixed player spawn entities using PITCH spawn angles. **Misc** - Added navmesh to Rooftops, Barracks, Surgery and Devilscrypt. ##### Balancing - Boosted Remington 700 by 15% in Arena and Objective, against NPCs. - Nerfed Rex and Akimbo Rex by 13% in Deathmatch. - Nerfed Benelli M4 23% in Deathmatch. - Boosted Remington 870 by 5% in Deathmatch. - Boosted Sledgehammer by 10% in Arena and Objective, against NPCs. - Boosted Fireaxe by 8% in all modes. - Nerfed Hatchet by 5% in Deathmatch. - Sledgehammer is now 100% more likely to stun a target, if Crippling Blow > 0. - Baseballbat is now 25% more likely to stun a target, if Crippling Blow > 0. - Machete is now 50% less li _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/346330/view/5219065345492935509]_