# BrainBread 2 Late Anniversary Update - Patch 1.0.3.5 - Product: BrainBread 2 (https://whatsnew.fyi/product/brainbread-2) - Vendor: Reperio Studios - Date: 2020-08-14 - Original notes: https://store.steampowered.com/news/app/346330/view/5382318210055959306 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/2020-08-14-late-anniversary-update-patch-1.0.3.5 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Sourcemod and other plugins can now be used with Global Stats - **changed** — ALL custom maps are now whitelisted by default for Global Stats eligibility - **changed** — Increased max points to 150, with LvL 1-100 giving 100 points and LvL 101-500 giving 50 points - **fixed** — Fixed prediction issues - **fixed** — You will no longer lose zombie credits if you have enough kills to respawn as a human on death - **fixed** — Zombie Life Leech will no longer trigger on friendly fire or suicide attempts - **fixed** — LvL 500 tiara should now fade out when the owner leaves your PVS - **changed** — Achievements will now display the XP you will receive when achieving said achievement - **fixed** — NPCs will no longer randomly fade in when they enter your PVS way after being created - **added** — Added TeleportHumans and TeleportZombies to point_teleport, which will teleport said team to this entity's origin - **fixed** — Fixed potentially broken zombie_volumes when using respawn only on death - **fixed** — Rex, Akimbo Rex and Deagle will no longer disorient the player view massively when playing with a high ping - **changed** — Switched Rex and Deagle viewpunch and boosted viewpunch for Deagle, Rex and Akimbo Rex - **fixed** — Hopefully fixed twitchy Deagle hand anim swap when going from two hand to one hand and vice versa - **changed** — Deagle will do twice as much damage in Deathmatch mode - **changed** — Upped Deagle fire rate with two hands to 0.6 - **changed** — Resized Beretta texture to higher resolution for more visible detail - **fixed** — Fixed Beretta normal map so it works properly and is not a jagged-up improper mess - **changed** — Beretta now has better, smoother shine and working tritium sights - **added** — Added Rishika, a new awesome Deathmatch map - **added** — Added Backyard, an improved version of the backyard deathmatch workshop map **Server owners please update your servers!** ##### Code **Core** - Sourcemod and other plugins can now be used with Global Stats. - ALL custom maps are now whitelisted by default. Meaning any map is eligible for Global Stats! - Increased max points to 150, LvL 1-100 gives 100 points, while LvL 101-500 gives 50 points. Write **bb2_reset_skills** in the console to reset the points for your player. (LvL will not be affected!) **Players & Skills** - Fixed prediction issues. - You will no longer lose zombie credits if you have enough kills to respawn as a human. (on death) - Zombie Life Leech will no longer trigger on friendly fire / suicide attempts. - LvL 500 tiara should now fade out when the owner leaves your PVS. **HUD & VGUI** - Achievements will now display the XP you will receive when achieving said achievement. **AI & NPCs** - NPCs will no longer randomly fade in when they enter your PVS way after being created. **Entities** - Added TeleportHumans and TeleportZombies to point_teleport, which will teleport said team to this entity's origin. - Fixed potentially broken zombie_volumes when using respawn only on death. **Weapons** - Rex, Akimbo Rex and Deagle will no longer disorient the player view massively when playing with a high ping. - Switched Rex and Deagle viewpunch. Boosted viewpunch for Deagle, Rex and Akimbo Rex. - Hopefully fixed twitchy Deagle hand anim swap, when going from two hand to one hand and vice versa. ##### Balancing - Deagle will do twice as much damage in Deathmatch mode. - Upped Deagle fire rate with two hands to 0.6. ##### Textures **Beretta** - Resized the texture, it is now higher res which should give more visible detail. - Fixed the normal map so it works properly and is not a jagged-up improper mess. - Better, smoother shine. - Sights now have working tritium. ##### Maps - Added Rishika, a new awesome Deatmatch map! - Added Backyard, an improved version of the backyard deathmatch workshop map. **Termoil - Deathmatch** - Added Player CLIP to some areas to help pathing and prevent exploits. - Added major visual changes to hotel and ZED publishing building. - Adjusted some textures outside. - Adjusted lighting inside Pawn Shop and Book store. - Added color correction to improve red lighting and dark areas. - Added new snow texture outside. - Added small snow details around the map. - Fixed prop fading on some props. **Rooftop - Deathmatch** - Added lighting to third level leading into elevator. - Added more props to certain areas. - Added wooden platform in elevator room to help player pathing. - Extended skybox view. - Added Player CLIP to some areas to help player pathing. ##### Misc - Added Arabic translation provided by Mohammad AlHilwani AlRefaei (SY)! ##### Community Discord https://discord.gg/0TitkvlFlYoBak0V