# BrainBread 2 Anniversary Update - Patch 1.0.3.6 - Product: BrainBread 2 (https://whatsnew.fyi/product/brainbread-2) - Vendor: Reperio Studios - Date: 2021-07-24 - Original notes: https://store.steampowered.com/news/app/346330/view/2988685979119876307 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/2021-07-24-anniversary-update-patch-1.0.3.6 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — All surfaceprops, propdata, soundscapes, etc. are now recursively loaded through the data folder, allowing modders to add content without updating manifest files or overriding existing files - **changed** — Improved workshop logic for dedicated servers with increased verboseness - **removed** — Removed all AI node crap in favor of NAV only - **changed** — AFK kicker will no longer kick people during end vote screen if it takes too long - **changed** — Coldsnap now reduces enemy movement speed by 45% and forces the enemy to walk if running - **added** — All default soundsets are now available for each character - **added** — You can now view quests and progress while spectating - **fixed** — Firstperson body will not render if your view is rendered through a camera - **changed** — Disabled bloom effects when view is rendered through a camera - **fixed** — Fixed armor damage pain sound that was overridden by the default pain sound - **changed** — Improved player animation state blending, especially for the local player, with less glitchy leg movement and proper YAW - **added** — Added a lost survivor soundset made by Seoras - **added** — Added an option to enable automatic reload of weapons - **changed** — Updated credits logic to increase or decrease scroll speed using mouse scroll and fixed the layout - **changed** — Excluded maps can now show proper loading screens - **added** — Added npc_bandit_leader, npc_police, npc_riot and npc_swat plus static versions - **added** — Added npc_fred disable jump option - **added** — Added allow jump and force static option to npc_custom_actor - **fixed** — Fixed NPC auto-fire shotgun OPness - **changed** — Overhauled npc_custom_actor AI **Server owners please update your servers!** ##### Code **Core** - All surfaceprops, propdata, soundscapes, etc. are now recursively loaded through the data folder, this allows modders to simply add their stuff here without the need to update a manifest file, or override existing files. - Improved workshop logic for dedicated servers, improved the verboseness. - Removed all AI node crap, from now on only NAV is used. **Update your custom maps if you have not yet added NAV!** **Players & Skills** - AFK kicker will no longer kick people during end vote screen, if it takes too long. - Coldsnap will reduce enemy movement speed by 45% and force the enemy to walk, if running. - All default soundsets are now available for each character. - You can now view quests + progress while spectating. - Firstperson body will not render if your view is rendered through a camera. - Disabled bloom effects when view is rendered through a camera. - Fixed armor damage pain sound, it was overriden by the default pain sound. - Improved player animation state blending, especially for the local player, less glitchy leg movement, proper YAW, etc. - Added a lost survivor soundset made by Seoras back in the day. - Added an option to enable automatic reload of weapons. **HUD & VGUI** - Updated credits logic, you can now increase/decrease the scroll speed by using mouse scroll, also fixed the layout. - Excluded maps can now show proper loading screens. **AI & NPCs** - Added npc_bandit_leader, npc_police, npc_riot and npc_swat (plus static versions). - npc_fred now has a disable jump option. - Added allow jump, and force static option to npc_custom_actor. - Fixed NPC auto-fire shotgun OPness. - Overhauled npc_custom_actor AI. - Fixed zombie NPCs wall hacking issues. - Improved overall zombie attack logic, they can reach you in trickier areas. - Fred can no longer walk thru military or bandit NPCs. - Fixed ai schedule route stuff if interruptability is set to Death, any interruptions will not cause the AI to break. - Added support for soundset override in the model override, defined in the maps script. Useful if you want the npc to use an entirely new soundset. - Crawling zombies are now non solid for all NPCs and players. - Improved zombie door breaking AI a bit, they will no longer randomly attack doors, only if the door obstructs their NAV path. - Fixed npc_custom_actor fire rate with certain weapons. - Disabled jumping for Johnson in Salvage. **Entities** - Added SetBreakable, SetUnBreakable, and breakable default state to prop_door_breakable. - Added filter_inventory_item which can be used to filter based on whether or not a player has a certain inventory item. - Added filter_damage_type, this can be used to filter entities based on classification. - Fixed messy smart_trigger outputs. - It is now possible to disabled the inventory item rotation effect by setting DisableRotationFX to 1 in the script for the item. Disabling the effect will also set the item to spawn using the orientation in hammer, and will revert to the ang_off_* ones when dropped. - Radius glow color can now be changed through LocalGlow R G B A. - Fixed +use hierarchy, sometimes if an inventory item was dropped into an ammo box or some other larger non solid entity you would not be able to pickup the item. - Improved zombie volume tracing. - Fixed item_ammo_crate +use trolling. - A thrown propane tank will have a red'ish glow outline rather than blue'ish, implying it can be detonated! - logic_objective no longer needs an index value. ##### Balancing - Updated Coldsnap to reduce speed by 45% instead of 15%. ##### Achievements - Complete Nightclub with at least 4 players. - Bandit Massacre. - Psychopatic Tendencies. - Healing Addiction. - Kung Flu Fighting. - Mazel Tov. - Prescripted with Pain. - Sweeper. - Head Traumer. ##### Maps - Added Nightclub, Objective. - Added Fever, Elimination. - Added Rooftop, Elimination. - Remaste _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/346330/view/2988685979119876307]_