# BrainBread 2 Post-Corona Mayhem Update - Patch 1.0.4.0 - Product: BrainBread 2 (https://whatsnew.fyi/product/brainbread-2) - Vendor: Reperio Studios - Date: 2022-02-12 - Original notes: https://store.steampowered.com/news/app/346330/view/6135594717196094301 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/2022-02-12-post-corona-mayhem-update-patch-1.0.4.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added a recurring XP event which happens every Saturday for 24 hours that increases all XP by 3.5 times - **added** — Added new achievements for activating Gunslinger, Blood Rage, and Zombie Rage perks, killing 25 players as a zombie, becoming infected, and completing objectives with 4 or more players - **added** — Added a new boss called the Preacher for the Coltec objective map with spontaneous grenade attacks - **added** — Added a cvar to alter zombie maximum speed for slower-paced map experiences - **added** — Added OnProgressed output to logic_quest triggered when any quest objective is progressed - **added** — Added OnCaptured output to capture volumes that fires using the last player interactor - **added** — Added ability to force close, open, and set initial state for areaportal windows - **added** — Added ability to respawn any item type with the inventory item randomizer - **added** — Added UseSound keyfield to bb2_prop_button - **added** — Added shared kill entity classname bandits for logic_objective - **added** — Added bb2_zombie_spawner_continuous entity enabled by default to spawn zombie waves every X seconds - **added** — Added ability to set inventory items as unique so players can only carry one unit - **added** — Added despawn time option for inventory items - **added** — Added HUD visualization for perk duration on both human and zombie perks - **added** — Added HUD visualization for any XP gained, toggleable in Options - **added** — Added two counters for zombie players in Objective mode showing kills needed or deaths until respawn as human - **changed** — Improved kick and ban vote system to use proper Steam ID and correct commands for auto kicking - **changed** — Improved experience system to award XP based on damage dealt rather than kills, with minimum 1 XP and team bonus applied directly to each attack - **changed** — Improved Blood Rage skill perk to increase health regeneration, kick damage, and melee damage further - **changed** — Improved NPC fire rate with shotguns, snipers, and similar weapons so they no longer fire as fast as assault rifles - **changed** — Improved Human NPCs to use flamethrowers, snipers, and winchester - **changed** — Flamethrower no longer has horrible drop off and range has been tweaked - **changed** — Boosted Deagle damage from 40 to 50 - **changed** — Humanoid bosses now use correct damage scale values when taking damage - **changed** — Bandit awards 10 XP instead of 8, Bandit Leader awards 15 instead of 12, Zombie Walker awards 7.5 instead of 5, Fred awards 1000 instead of 100, Johnson awards 500 instead of 100, Custom Actor NPC awards 50 or 100 based on boss status instead of fixed 5 - **fixed** — Fixed grenade attachments using the wrong hand attachment - **fixed** — Fixed Zombie NPCs and Fred not playing idle and moan sounds when more than 5 zombies were in the game - **fixed** — Fixed trigger_capturepoint allowing 0 capture percentage which would cause it to auto capture - **fixed** — Fixed entity whitelist not fully restoring entities like func_brushes and player blockers on game restart - **fixed** — Fixed Color Correction fading in when falloff is set to -1 - **fixed** — Fixed filter_character_type and smart_trigger not properly registering bandit NPCs when set to Humans NPCs only - **fixed** — Fixed objective icon showing for inventory items even when disabled by default - **fixed** — Fixed minor bug that displaced HUD text when infected **Server owners please update your servers!** ##### Maps **Fever: Cybercon's Notorious Lab** **Coltec: Brainobyl Returns (mad laughter)** **Surgery: Painkiller edition - Thanks to The deadly Cutsman** **[Biohazard: Workshop Map!](https://steamcommunity.com/sharedfiles/filedetails/?id=2397118615)** ##### New Achievements - Activate Gunslinger. - Activate Blood Rage. - Activate Zombie Rage. - Kill 25 Players as a Zombie Player. - Become Infected. - Complete Coltec: Objective with 4 or more players. - Complete Fever: Objective with 4 or more players. - Complete Surgery: Arena with 4 or more players. ##### Code **Core** - Added a recurring **XP event** which will happen every Saturday (lasts 24 hours), this system depends on the timezone of the server, to ensure that you will get the best possible experience. All XP will be increased 3.5 times, this will NOT affect NPC scale / difficulty! - Improved kick and ban vote system, the proper steam ID is now being used, and correct commands for auto kicking on ban, etc. **AI & NPCs** - Zombie NPCs and Fred will now actually play idle/moan sounds, some old bugs would prevent these sounds if there were more than 5 zombies in the game. - Human NPCs can now use flamethrowers, snipers and the winchester. - Added a new boss for the Coltec objective map - meet the Preacher, watch out for his spontaneous grenade attacks! - Added a cvar which can be used to alter the zombie's max speed, useful if you want your map to be more slow paced. - Fixed grenade attachments using the wrong hand attachment, grenades should now spawn in more suitable locations. - Humanoid bosses will now use the correct damage scale values when taking damage, implying some bosses may take less damage from certain weapons. - Improved NPCs fire rate with certain weapons like shotguns, snipers, etc. They no longer fire them as fast as assault rifles... **Entities** - trigger_capturepoint will no longer allow a capture percentage of 0, this would break the trigger - thus it would "auto" capture by itself. - Updated entity whitelist when a map is restarted, entities like func_brushes, player blockers, etc, were not fully restored on game restart. This issue could prevent players from progressing in the map if they failed once and had to start over again. - Added an OnProgressed output to logic_quest, this output is triggered for any quest objective, if it has been progressed in any way. - When a capture volume is captured it will fire the OnCaptured output using the last player interactor in the entity output message. - Areaportal windows can now be force closed, opened and support an initial state. - Any item type can now be respawned with the inventory item randomizer, such as actual inventory items, not consumables, etc. - bb2_prop_button now has a UseSound keyfield. - Color Correction will no longer fade in if the falloff is set to -1. - Added shared kill entity classname "bandits" for logic_objective, this will count any bandit, bandit leader, etc kill. Similarly to the "zombies" classname checker. - Updated the logic_objective with a list of choices for the kill entity type (in the FGD). - filter_character_type and smart_trigger will now properly register bandit NPCs if the filter is set to Humans NPCs only. - point_teleport TeleportHumans and TeleportZombies will now perform simple trace checks, to ensure that only players that are not within reach will be teleported. - Added bb2_zombie_spawner_continuous, this is enabled by default, and will revert to the old zombie volume behaviour, which is to spawn zombie waves every X sec even if the old wave did not fully spawn yet. Newer maps disable this for more optimal zombie spawning. - Fixed a bug which would show the objective icon for inventory items even if it was set to disabled by default. - Inventory items can now be set to unique, which ensures the player can only carry one unit of the item. - Inventory items can now have a desp _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/346330/view/6135594717196094301]_