# BrainBread 2 Post-Xmas Update - Patch 1.0.4.8 & 1.0.4.9 - Product: BrainBread 2 (https://whatsnew.fyi/product/brainbread-2) - Vendor: Reperio Studios - Date: 2024-12-28 - Original notes: https://store.steampowered.com/news/app/346330/view/526455930526631908 - Permalink: https://whatsnew.fyi/product/brainbread-2/releases/2024-12-28-post-xmas-update-patch-1.0.4.8-1.0.4.9 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Fred's Farm as an official map with a new achievement - **fixed** — Door transition softlock issues in the Evil Manor map - **fixed** — Elevator exploit in Nightclub where zombies could break the map by calling elevators before the objective - **changed** — Updated FMOD to the latest version - **changed** — Updated Russian and Brazilian translations - **changed** — Minor optimizations - **added** — Native propper handling in VBSP to allow mappers to convert brushes to models automatically through the func_detail_model entity **Server owners please update your servers!** - Added Fred's Farm as an official map (new achievement as well). - Fixed door transition softlock issues in the Evil Manor map. - Fixed elevator exploit in Nightclub, zombies can no longer break the map by calling the elevators before the objective to move up starts. - Updated FMOD to the latest version. - Updated Russian & Brazilian translations. - Minor optimizations. - Added native propper handling in VBSP, allow mappers to easily convert brushes to models automatically through the func_detail_model entity (used to get around brush limits in the Evil Manor map). _**Happy holidays!**_