Giblicious Summer Update - Patch 1.0.3.1
Server owners please update your servers!
Code
Players & Skills
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Blazing Ammo sound cue will no longer play when you damage NPCs with the flamethrower.
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Skill Sound Cues should no longer be interrupted by other player sounds.
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Added skill sound cue for Crippling Blow and Life Leech.
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In Deathmatch mode you'll now pickup armor and health on touch rather than only on +use. If you walk over armor, it'll only be picked up if the armor type is greater or equal to your current armor type.
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Removed armor weight in Deathmatch mode.
HUD & VGUI
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Human FLESH overlays will now render properly for clients that haven't entered your PVS at all.
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Fixed map selection GUI pagination.
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Opening the chat window will now properly position the mouse cursor so that you can easily scroll in the chat panel.
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NPC based killfeeds can now be hidden by setting hud_deathnotice_npcs to 0.
AI & NPCs
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Fred should no longer get paralyzed sometimes when someone triggers his rage mode.
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Zombies and zombie bosses can now attack targets when you stand on them / under them, improved their reach.
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Improved climbing, crawling and jumping when using NAV.
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Walkers & Runners will no longer randomly die as frequently, if they have an active player enemy within sight they'll not be flagged for death.
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Improved AI responsiveness, finally! Bandits are no longer super lazy in big objective maps...
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Improved crawler hull slightly.
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Fixed YAW speed for crawlers.
Weapons
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Fixed akimbo weapons fully, from now on they will work more like CS:S dualies. You only have to click one button. (LMB by default)
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Fixed akimbo world models, sometimes the weapon would disappear entirely when dropped.
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Fixed faulty attachment names on the akimbo Glock-17 and akimbo Beretta.
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Melee weapons can now set how likely they are to stun an enemy, in addition to the default stun rate.
Misc
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Workshop will now load info for more than 50 addons on the client. If you had more than 50 addons previously, there could have been a chance that the map selection panel wouldn't list all of your subscribed workshop maps.
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Gameservers can now load more than 50 workshop maps.
Maps
Mecklenburg
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The gunshop will no longer block players from entering if you fail to complete the map. The gunshop door block brush was not reset on round/game restart.
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Added a few more clips to prevent camping on vehicles.
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Fixed some NAV connection issues.
Termoil
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Fixed NAV issues.
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Fixed invisible texture bug in the sewers.
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Fred will no longer get stuck in the subway area, near the ticket booth.
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Zombie Players can no longer +use and abuse the turtles.
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Updated some props to be prop_static rather than prop_dynamic, plus disabled collision on a few of these props.
Compound
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The main door leading to the facility will now be killed when the first objective is completed.
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Fixed an exploit which allowed the player to jump on top of some fences.
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Nerfed zombie spawners near the spawn area and secure facility area.
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Added more details to the map, thanks to Sethen!
Coltec
- Fixed an exploit which would allow the player to jump+crouch onto the clothing drape on the second floor.
Island
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Clipped palm trees.
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Fixed AI nodes.
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Fixed player spawn entities using PITCH spawn angles.
Misc
- Added navmesh to Rooftops, Barracks, Surgery and Devilscrypt.
Balancing
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Boosted Remington 700 by 15% in Arena and Objective, against NPCs.
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Nerfed Rex and Akimbo Rex by 13% in Deathmatch.
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Nerfed Benelli M4 23% in Deathmatch.
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Boosted Remington 870 by 5% in Deathmatch.
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Boosted Sledgehammer by 10% in Arena and Objective, against NPCs.
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Boosted Fireaxe by 8% in all modes.
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Nerfed Hatchet by 5% in Deathmatch.
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Sledgehammer is now 100% more likely to stun a target, if Crippling Blow > 0.
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Baseballbat is now 25% more likely to stun a target, if Crippling Blow > 0.
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Machete is now 50% less likely to stun a target, if Crippling Blow > 0.
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Brick is now 75% less likely to stun a target, if Crippling Blow > 0.
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M9 Bayonet is now 50% less likely to stun a target, if Crippling Blow > 0.
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Hatchet is now 50% less likely to stun a target, if Crippling Blow > 0.