# Brawlhalla Patch Tomorrow! Balance, Game Improvements, and Bug Fixes – 10.03 - Product: Brawlhalla (https://whatsnew.fyi/product/brawlhalla) - Vendor: Blue Mammoth Games - Date: 2026-02-17 - Original notes: https://store.steampowered.com/news/app/291550/view/742666698308453095 - Permalink: https://whatsnew.fyi/product/brawlhalla/releases/2026-02-17-patch-tomorrow-balance-game-improvements-and-bug What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Rupture Neutral Katars: Increased total Recover time from 18 to 24 and slightly decreased maximum vertical and rear threat coverage - **changed** — Rupture Side Katars: Increased Time to Hit of the leap from 13 to 16, decreased Force of the explosion from 60 Fixed/50 Variable to 52 Fixed/46 Variable, and decreased maximum height of threat coverage - **changed** — Rupture Neutral Rocket Lance: Decreased Force of the grounded version from 60 Fixed/52 Variable to 60 Fixed/50 Variable - **changed** — Rupture Side Rocket Lance: Increased Minimum Charge time from 8 to 12, decreased Force from 60 Fixed/52 Variable to 56 Fixed/49 Variable, and increased total Recover time from 25 to 28 - **changed** — Rupture Down Rocket Lance: Increased descent speed during Recover time and reduced Gravity Cancel effect during Recover time - **changed** — Adjust the positions of Skins in the Meet the Legends screen so they no longer overlap as egregiously - **added** — PC/Mac: Players can now click a custom game lobby's room number to copy it and paste it in the Join Game screen - **fixed** — Fixed a bug where the unranked icon wasn't visible in a Ranked 3v3 lobby for players that hadn't played a match yet - **changed** — General performance improvements for character select and post game effects - **changed** — Rename Show Impulse training setting to Show Force - **fixed** — Fixed a bug where Guild names didn't properly change color as they go up - **changed** — Extended the KO boundaries on the Shiganshina District Map - **added** — The Image Render Tool can now copy the image to your clipboard when playing on desktop as an Export Type under Advanced options - **changed** — Clicking the screen behind the Image Render Tool will now close the Image Render Tool instead of rendering the image - **fixed** — Fixed a bug where the platforms on Twilight Grove, Demon Island, The Fangwild, and Siege of Lions were not counting toward the Battle Pass Mission to Emote on an Island - **fixed** — Fixed a bug where the mission for KO with both a Ground Pound and a Recovery Attack in the same match was not being tracked properly - **changed** — When winning a matchmade Strikeout match during an Event that has a Color Scheme, you will now earn the Event Color Scheme with the first Legend you haven't earned it with yet - **fixed** — Fixed a display bug where the Skin & Podium Progression Missions for Battle Pass Season 12 would appear locked out if the player hadn't purchased Battle Pass Season 7 - **fixed** — Fixed a crash caused by spectating an in-progress match on Mobile - **fixed** — Fixed the cut off drop down menu in the guild members screen - **fixed** — Fixed a bug where if a player leveled up a Legend and didn't receive a level-up reward, the server would skip awarding the level-up Gold reward if the player won the match while an Event with a win-and-earn Color Scheme was active _[Last week](https://www.brawlhalla.com/news/patch-preview-10-03) we gave you a sneak peek of the Epic Skin, new Maps, and updated Experimental features, but that’s not all the new changes coming to Patch 10.03! _ _On Launch, we’ll have a balance adjustment for Rupture, several Game Improvements & Bug Fixes, and all Brawlhalla: Combat Evolved Crossover Items available for a last chance discount sale. Then, Luck o’ the Brawl returns on March 11. _ _Tune into our Dev Streams on_[ _Twitch_](https://twitch.tv/brawlhalla)_ or[ YouTube](https://www.youtube.com/Brawlhalla) nearly every Tuesday at 1pm ET, and follow us on[ Discord](https://discord.gg/brawlhalla),[ Instagram](https://www.instagram.com/brawlhalla),[ TikTok](https://www.tiktok.com/@brawlhalla),[ X](https://twitter.com/brawlhalla), and[ Facebook](https://www.facebook.com/brawlhalla) to keep up with all the latest news!_ ## _This patch contains Rupture's first balance pass after release, which will mark him legal for use in official tournaments after the conclusion of the 2026 Winter Championship._ ##### Rupture _Rupture's Neutral Katars now has significantly greater Recover time on miss and less threat coverage to allow for easier punishment against this attack from the ground. His Side Katars now has greater Time to Hit before the leap, less Force, and less threat coverage to bring it in line with other similar options on other Legends. We've slightly decreased the Force for the grounded version of Rupture's Neutral Rocket Lance to create a more meaningful difference between this attack and his other Signatures. Rupture's Side Rocket Lance now has greater Minimum Charge time and Recover time to allow for easier evasion or counterattacks against this Signature, as well as less Force to bring its knockout power closer to that of most other Legends. We have adjusted the movement and gravity during the Recover time of Rupture's Down Rocket Lance to bring its behavior and overall travel distance in line with similar attacks on other Legends._ - Rupture Neutral Katars: Slightly decreased maximum vertical and rear threat coverage; Increased total Recover time from 18 to 24. - Rupture Side Katars: Increased Time to Hit of the leap from 13 to 16; Decreased Force of the explosion from 60 Fixed/50 Variable to 52 Fixed/46 Variable; Decreased maximum height of threat coverage. - Rupture Neutral Rocket Lance: Decreased Force of the grounded version from 60 Fixed/52 Variable to 60 Fixed/50 Variable. - Rupture Side Rocket Lance: Increased Minimum Charge time from 8 to 12; Decreased Force from 60 Fixed/52 Variable to 56 Fixed/49 Variable; Increased total Recover time from 25 to 28. - Rupture Down Rocket Lance: Rupture descends faster during Recover time; Reduced Gravity Cancel effect during Recover time. ## ##### UI - Adjust the positions of Skins in the Meet the Legends screen so they no longer overlap as egregiously. ##### Custom Games - PC/Mac: Players can now click a custom game lobby’s room number to copy it and paste it in the Join Game screen. - Fixed a bug where the unranked icon wasn't visible in a Ranked 3v3 lobby for players that hadn't played a match yet. ##### Performance - General performance improvements for character select and post game effects. ##### Training Settings - Show Impulse has been renamed to “Show Force.” ##### Guilds - Guild names now properly change color as they go up ##### Map Adjustments - Extended the KO boundaries on the Shiganshina District Map. ##### Image Render Tool - The Image Render Tool can now copy the image to your clipboard when playing on desktop. It has been added as an "Export Type" under the Advanced options. - Clicking the screen behind the Image Render Tool will now close the Image Render Tool instead of rendering the image as if you'd clicked the Confirm button. ##### Missions - The platforms on Twilight Grove, Demon Island, The Fangwild, and Siege of Lions now count toward the Battle Pass Mission to "Emot _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/291550/view/742666698308453095]_