# Brawlhalla Patch 10.04 - Balance, Bug Fixes, and Game Improvements - Product: Brawlhalla (https://whatsnew.fyi/product/brawlhalla) - Vendor: Blue Mammoth Games - Date: 2026-03-17 - Original notes: https://store.steampowered.com/news/app/291550/view/502852451136701603 - Permalink: https://whatsnew.fyi/product/brawlhalla/releases/2026-03-17-patch-10.04-balance-bug-fixes-and-game-improvemen What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Axe Side Air is now slower, less damaging, and has less knockout potential - **changed** — Axe Down Air is now slower, less damaging, and has less knockout potential - **changed** — Chakram Fused Side Light damage increased to bring it in line with similar kits - **changed** — Chakram Split Neutral Light damage increased to bring it in line with similar kits - **changed** — Chakram Split Neutral Air damage increased to bring it in line with similar kits - **changed** — Orb Side Light now has greater Time to Hit - **changed** — Orb Down Light now has less Stun to open windows during strings and combos - **changed** — Orb Side Air now has less Force to bring knockout potential in line with similar kits - **changed** — Rocket Lance Neutral Light increased Force - **changed** — Rocket Lance Side Light now slower with improved setup logic timing - **changed** — Rocket Lance Neutral Air decreased Stun and Damage with less allowed acceleration - **changed** — Rocket Lance Side Air decreased Force - **changed** — Rocket Lance Down Air decreased threat coverage near the user - **changed** — Sword Neutral Air now has greater Stun for better use in strings and team combos - **changed** — Bodvar Down Hammer is now significantly faster for wider variety of scenarios - **changed** — Bodvar Down Sword is now faster and has greater Stun - **changed** — Dusk Side Orb decreased Force to be closer in line with similar options - **changed** — Dusk Neutral Spear decreased Force to be closer in line with similar options - **changed** — Jaeyun Down Sword is now faster and has greater Force for better utility and reward - **changed** — Kaya Neutral Bow, Neutral Spear, and Down Spear Force reduced to bring kit in line with team gameplay _Last week, we revealed all of the content and new features coming with the new Battle Pass Season 13: Age of Dragons on March 18. You can check that out (https://www.brawlhalla.com/news/bp13-patch-10-04). We also have a balance pass, some bug fixes, and smaller adjustments to Brawlhalla that help the game feel much better. You can read those notes below!_ ## _We've made a round of balance changes following the results of the Winter Championship, especially focused on the Doubles event, as well as improvements for some underused Signature attacks._ ##### Axe _The Axe Side Air and Down Air are now slower, less damaging, and have less knockout potential for more appropriate risk and reward._ - Axe Side Air: Increased Time to Hit from 17 to 18; Decreased Damage from 18 to 17; Decreased Force from 75 Fixed/43 Variable to 68 Fixed/41 Variable; Increased total Recover time on miss from 6 Fixed/26 Variable to 8 Fixed/26 Variable. - Axe Down Air: Increased Time to hit from 15 to 16; Decreased Damage of the aerial version from a range of 17~15 to a range of 15~14; Increased total Recover time on miss for the aerial version from 2 Fixed/28 Variable to 5 Fixed/28 Variable. ##### Chakram _We have increased the damage for Chakram Fused Side Light, Split Neutral Light, and Split Neutral Air to bring this weapon closer in line with the rate of damage on other similar kits._ - Chakram Fused Side Light: Increased Damage from 13 to 15. - Chakram Split Neutral Light: Increased Damage from 10 to 13. - Chakram Split Neutral Air: Increased Damage from 10 to 12. ##### Orb _The Orb Side Light now has greater Time to Hit and the Down Light has less Stun to open some windows during strings and combos. The Orb Side Air now has less Force to bring this weapon's knockout potential closer in line with similar kits._ - Orb Side Light: Increased Time to Hit from 10 to 12. - Orb Down Light: Decreased Stun from 22 to a range of 21~14. - Orb Side Air: Decreased Force from 55 Fixed/42 Variable to 50 Fixed/39 Variable. ##### Rocket Lance _Rocket Lance's Side Light, Neutral Air, Side Air, and Down Air have all received reductions to several properties to provide wider avenues of counterplay and less reward for attacks with such high utility. Some of this lost power has moved into extra Force for the Neutral Light._ - Rocket Lance Neutral Light: Increased Force from 42 Fixed/45 Variable to 46 Fixed/48 Variable. - Rocket Lance Side Light: Increased Time to Hit from 10 to 12; Improved setup logic timing before the final hit. - Rocket Lance Neutral Air: Decreased Stun from a range of 29~24 to a range of 26~21; Decreased Damage from 16 to 14; Decreased the amount of allowed acceleration during all parts of this attack. - Rocket Lance Side Air: Decreased Force from 65 Fixed/42 Variable to 50 Fixed/40 Variable. - Rocket Lance Down Air: Decreased threat coverage near the user. ##### Sword _The Sword Neutral Air now has greater Stun for better use in strings and team combos._ - Sword Neutral Air: Increased Stun from 18 to 20. ##### Bodvar _Bodvar's Down Hammer and Down Sword are now significantly faster to allow use in a wider variety of scenarios._ - Bodvar Down Hammer: Decreased Minimum Charge time from 15 to 12; Decreased Time to Hit after release from 10 to 7; Decreased total Recover time on miss from 30 to 26. - Bodvar Down Sword: Decreased total Recover time from 28 to 23; Increased Stun from 21 to 24. ##### Dusk _Dusk's Side Orb and Neutral Spear now have less knockout potential to be closer in line with other similar options._ - Dusk Side Orb: Decreased Force from 60 Fixed/53 Variable to 58 Fixed/51 Variable. - Dusk Neutral Spear: Decreased Force from 70 Fixed/50 Variable to 64 Fixed/48 Variable. ##### Jaeyun _Jaeyun's Down Sword is now faster and has greater Force for better utility and reward._ - Jaeyun Down Sword: Decreased Minimum Charge time from 14 to 12; Decreased Time to Hit after release from 13 to 12; Increased Force f _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/291550/view/502852451136701603]_