# Brick Rigs changelog > Do whatever you want in a physics sandbox full of chaotic destruction, endless player-made creations and unpredictable adventures. - Vendor: Fluppisoft GmbH - Category: Games - Official site: https://www.fluppisoft.com/ - Tracked by: What's New (https://whatsnew.fyi/product/brick-rigs) - Harvested from: Steam (app 552100) - Entries below: 25 of 30 (newest first; the rest are on https://whatsnew.fyi/product/brick-rigs) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Update 1.10 released! - Date: 2026-02-13 - Original notes: https://store.steampowered.com/news/app/552100/view/494968716794003693 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-494968716794003693 As of today, update **1.10** is officially out of the experimental stage and live on the main branch! Here’s what this update brings to the table: ##### Editor groups and welds Editor groups and welds are two pretty cool new features for builders. While they share a similar interface in the editor, they serve two completely different purposes: ##### Editor groups Allow you to group any bricks together so you can select and modify them more efficiently. This could previously be done via color coding, but editor groups make it much more convenient. They have no effect outside of the editor. ##### Welds Allow you to “weld” multiple bricks together in the editor, making them behave **as if they were a single brick**. Welded bricks do not require connection points and will never fall apart during gameplay. This should make building easier, reduce the number of bricks needed for connections, and allow for even more creativity. However, try to keep your weld groups small — for example, just a bumper or a door — to keep destruction physics satisfying. ##### Pattern scale, rotation and offset This feature has been requested for a long time — and now it’s finally here! When you select a pattern for any brick, you can now adjust its scale, rotation, and position. ##### Unflip and teleport to last respawn point Finally, you can unflip your vehicles without repairing them again, **just like in legacy**! Additionally, there is a new action that respawns your vehicle at the last location you teleported it to. So if you precisely positioned your vehicle for a race using free cam, for example, you can respawn it there again with the press of a button. Both this action and unflip are bound to the **Enter key** by default (tap or hold). ##### New rocket launcher model with sights Since the old rocket launcher didn’t have proper iron sights or a rail for attachments, I decided to update the entire model. The new version looks cleaner, has a more usable iron sight, and allows you to attach scopes. ##### Handgun ammo types A recent update made it possible to select the ammo type used on vehicle guns. Now you can also change the **ammo type of handguns** on the fly! This is bound to the **Y key** by default. With this, you can fire **target-seeking** rounds from the rocket launcher or **incendiary** rounds from the BR-15, just to name two examples. ##### Admin access on servers As most of you have probably noticed, there has been a greyed-out admin login field in the match menu for years. This feature has now been implemented, and hosts can allow other users to gain admin rights on their servers via a password. This is disabled by default and can be enabled when hosting a server. ##### Performance optimizations Based on work done by (https://github.com/Voultapher), this update introduces some pretty substantial performance improvements. Most notably, spawning vehicles is now much, much faster. ##### New languages In addition to all the languages that 1.9 added, there are nine more languages in 1.10: - Italian - Turkish - Czech - Hungarian - Norwegian (Bokmål) - Swedish - Kazakh - Finnish - Thai ##### Other improvements - Background vehicles in the main menu are back - New X and Y position sensor types - New equal and not-equal math brick operations - Automatically ban players after entering the server password too many times ##### Bug fixes - Fixed capture points not being reset after warmup ends - Fixed city elevator height not being replicated correctly for clients ### Update 1.9 released! - Date: 2025-10-17 - Original notes: https://store.steampowered.com/news/app/552100/view/553504715299619081 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-553504715299619081 After several months of development, testing and bug fixing, **update 1.9** has finally been released to the public branch! Here is a summary of the changes: ##### Translations In addition to English and German, we have translated the game into **12 new languages**: - Arabic - Bengali - French - Hindi - Japanese - Korean - Polish - Portuguese - Russian - Simplified Chinese - Spanish - Ukrainian Since a lot of translations were automated and not reviewed by us or the community yet, we expect there to be a few issues remaining. We will continue to work on improving the translations over time. ##### Crash Reporter and Bug Tracker If Brick Rigs crashes, a **crash reporter** window will now appear. You can choose to send us crash reports, including optional additional information. We have also created a **bug tracker** using GitHub Issues, available (http://bugs.brick-rigs.com/). These improvements will help us find and fix bugs (especially crashes) more efficiently and effectively than before. ##### Linux Support With update 1.9, we are launching the first **native Linux version** of Brick Rigs. Our goal is to improve performance and stability by avoiding compatibility layers such as Proton or Wine. ##### AMD FidelityFX™ Super Resolution Support We have added **AMD FidelityFX™ Super Resolution (FSR)** as an alternative for systems that do not support NVIDIA DLSS. Like DLSS, FSR renders the game at a lower resolution and then upscales the image to the final output resolution. This can boost frame rates with minimal impact on image quality. ##### Additional Improvements - Added vision deficiency (color blindness) settings - Added wind direction sensor type - Improved fluid dynamics by separating the calculation of lift from drag - Improved several looping sounds - Lowered minimum camera speed in the editor - Reduced battle rounds to 15 - Made enabled search filters more obvious - Made BBCode-formatted Workshop descriptions render correctly - Made smoke effects scale with scalable exhausts - Made vehicles spawning inside of each other less likely - Sort brick tick functions for more deterministic logic ##### Bug Fixes - Fixed physics behaving unpredictably around the gimbal lock angles - Fixed injured dummies not being healed when revived - Fixed a specific editor spawn box in Bricksville overlapping with buildings - Fixed auto-balancing not working if there is an empty team in battle mode - Fixed vehicle downloads getting stuck at 0% - Fixed some match settings being displayed as zero instead of unlimited - Fixed unstable sorting of servers in the server browser - Fixed unreliable siren cycling - Fixed new item button on UGC browser being shown when the user cannot enter the editor - Fixed inability to remove vehicles with dummies inside - Fixed cursor not being moved to the center when opening the menu in windowed mode - Fixed non-ANSI characters not being displayed in server titles and descriptions - Fixed detonators not breaking off when triggered through a collision - Fixed a bunch of crashes ### Update 1.8 released! - Date: 2025-06-06 - Original notes: https://store.steampowered.com/news/app/552100/view/547863072022202254 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-547863072022202254 After several months of testing and bug fixing, update **1.8** is now live! Here is a summary of the most important changes: ##### Bricks ##### Spinner Brick The new spinner brick is a whole new type of scalable. It allows youto create arches and circles at custom angles, radii, sizes andshapes. ##### Scalable Flaps Flaps are now also scalable. So instead of two different flaps sizes,there is now a virtually infinite amount of them. ##### Scalable Thrusters Thrusters are finally fully scalable! I’m pretty excited about thismyself, and it has been requested by the community for years. Along with that, they also received a new heat glow effect for thenozzle. Old non-scalable thrusters are automatically replaced with scalable thrusters upon loading a vehicle. The input scale is adjusted so the thrust remains the same as before. ##### More Scalables Besides thrusters and flaps, all of the following bricks are now scalable: - Fuel tanks - Detonators - RC bricks - Math bricks - Sensor bricks - Switch bricks ##### Exhaust Trail Effect Exhaust bricks now have a setting to select the desired effect. Sofar there is the old smoke effect along with a new trail effect. ##### Camera and Seat Names andOrder The display names and order of cameras and seats can now becustomized in the editor. The custom names will be displayed wheninteracting with a seat or cycling through camera modes for example. Theorder in which you could cycle through seats and cameras was sort ofrandom previously. Now you can see and customize it. ##### New Sensor Modes The following new sensor modes were added: - Frames per second - Frame delta time (1 / frames per second) - Time of day - Wind speed anddirection - Altitude over sea level ##### User Interface ##### Color Properties Color properties received a bit of an overhaul, both on the outsideand inside. Previously, color was stored and saved in HSV (hue, value,saturation) format. Now it’s using the more common 8 bit RGB (red,green, blue) format, which makes it possible to show and enter precisehex color values. Along with that you can now also switch the slidersbetween RGB and HSV mode. ##### Numeric Properties Internally, float properties, vector properties and brick sizeproperties were all merged into the same type. This streamlines code aswell as the user interfaces and allows features to be shared betweenthem more easily. For example, axes of all multidimensional propertiescan now be locked together, and you can toggle between brick units andmeters on all distance based properties. ##### Miscellaneous Improvements - Made vehicle spawning asynchronous to reduce multiplayerhitches - Increased precision of output channel values - Added fire mode switching for handheld guns - Added Newton thrust slider to thrusters - Added experimental HDR support - Added ability to move sliders more precisely or faster by holdingcontrol or shift ##### Bug Fixes - Fixed menu music randomly stopping after a while - Fixed vehicle whitelist not being loaded correctly when launchinggamec - Fixed redirector 1x1x1 mesh being rotated 180°, making connectorsnot match up correctly - Fixed UI scale affecting mini map resolution - Fixed actuators no resetting position after repairing inmultiplayer - Fixed inaccurate collision and mass properties on scalablecylinders - Fixed tank tracks not reappearing on clients after repairing - Fixed changing frame rate limit not activating the apply button ### Update 1.7 released! - Date: 2024-08-02 - Original notes: https://store.steampowered.com/news/app/552100/view/4333110663230418102 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-4333110663230418102 Hello everyone! Update 1.7 is finally live on the main branch! It contains a bunch of new features as well as many other improvements and fixes. Here are the highlights: - Made wheels, text bricks, image bricks, lights and exhausts **scalable** - Made **scalable size** adjustable at decimal increments - Added sprocket and idler wheels for **tracks** - Added **flare bricks** as a countermeasure against missiles - Added a **font selection** for text bricks **NOTE: ** Mods from the 1.6 version may not be compatible anymore. Please remove any old mods to avoid issues. ### Patch 1.6.3 released! - Date: 2024-02-02 - Original notes: https://store.steampowered.com/news/app/552100/view/4052745265553386360 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-4052745265553386360 Patch 1.6.3 is now live on the main branch with the following changes: UI: - Added option to ban offline players via their Steam ID - Made ban management menu accessible through the main menu - Added emoji support for the UI font - Added warnings for vehicle limit match settings Editor: - Fixed crash when editing Use Custom Exit Location property on seat with other non seat brick selected - Added key bind (Ctrl + N) and dropdown menu option for creating a new file in the editor Bug fixes: - Fixed item container on canyon battle overlapping with truck wreck - Fixed brick count of spawned legacy vehicles being shown as zero in chat messages - Fixed physics snapping/jolting issues at a certain rotation threshold (usually horizontal) - Fixed some FOV related code breaking on aspect ratios >16/9 - Fixed bricks sometimes being culled on vehicle thumbnail captures - Fixed Bob spawning above or below the custom exit location - Fixed not being able to update the name of banned players - Fixed being able to pick non transparent materials for lights with the property picker mode - Fixed vector replication range issues, including teleportation range being limited to ~10km - Fixed winch not attaching to ragdolls correctly Misc: - Disabled auto focusing on manual vehicle thumbnail captures ### Patch 1.6.2 released! - Date: 2024-01-25 - Original notes: https://store.steampowered.com/news/app/552100/view/3973931474170252161 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-3973931474170252161 Patch 1.6.2 is now live on the main branch with the following changes: UI: - Fixed match settings in host menu not being divided into categories - Added option to only allow public Workshop items to be spawned as an alternative to whitelists - Added context menu to chat messages, which allows kicking as well as viewing the associated vehicle in the Steam overlay - Added chat notification for attempted and failed vehicle spawns (useful to identify vehicles that crashed the server) - Fixed clients always seeing themselves as dead on the scoreboard Editor: - Manually entered brick location and rotation should not change after committing the move anymore - Fixed dead zone in brick rotation at around 90° of pitch - Reworked editor move mirroring to prevent floating point errors from accumulating and bricks not being recognized as mirrored anymore - Increased tolerance for detecting mirrored bricks - Fixed crash when copying output channel bricks - Leave the original brick selected when mirror copying if mirror mode is enabled Misc: - Fixed issues with config exporting and importing, causing the vehicle whitelist not being saved correctly for example - Fixed heat seeking projectiles targeting the own vehicle - Improved handling of corrupt vehicle files, should now output an error instead half loading, freezing or crashing ### Update 1.6 released! - Date: 2024-01-19 - Original notes: https://store.steampowered.com/news/app/552100/view/3980686239733325974 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-3980686239733325974 Hello everyone! After an extensive beta phase, update 1.6 has been released to the main branch! The update contains a lot of small bug fixes and improvements, as well as some cool new features: - NVIDIA DLSS support - New rocket launcher bricks - Ammo type setting for guns - Custom names for switch bricks - Camouflage clothing for Bob ### Update 1.5 and End of Early Access - Date: 2023-07-14 - Original notes: https://store.steampowered.com/news/app/552100/view/3672172719494892563 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-3672172719494892563 Hello everyone! Update 1.5 has been released to the main branch today, and with it, Brick Rigs will be transitioning from **Early Access to a full release** on Steam. After almost 8 years of development, the game is finally in a state where I feel comfortable taking this step. And don’t worry, Brick Rigs will still be getting updates with new content and fixes after the release! Oh, and here are the most important changes of this update: - Improved UI design - Better gamepad and keyboard support for the UI - New math and seven segment display bricks - Improved input channel system (no longer limited to 256 channels) - Greatly increased maximum explosion size - Many more small fixes and improvements ### Update 1.4 released! - Date: 2023-04-19 - Original notes: https://store.steampowered.com/news/app/552100/view/5978007465998890132 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-5978007465998890132 Hello everyone! After many weeks of testing and continuous fine tuning, update 1.4 is finally out! The main focus of this update has been the **new crash physics**, which are more realistic and feel less “_bouncy_”. Boot up the game to see for yourself! Here is a short list of the most important changes: - Improved crash physics - Handheld fire extinguisher - Smaller helicopter engine - More match settings - Train station area for City map - Many more bug fixes and improvements ### Update 1.3 released! - Date: 2023-01-20 - Original notes: https://store.steampowered.com/news/app/552100/view/3680037986599142280 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-3680037986599142280 Hello everyone! After a few months of development and testing the new update is finally ready. It includes new features as well as many improvements and bug fixes. Here are some of the most interesting changes: - New bricks: Steering wheels, compact seats, new actuators, couplings and more - New items: Incendiary grenade, suppressor and paint cans - Vehicles without seats can be entered and controlled in sandbox mode - Light bricks are much more customizable - Wheel bouncing was improved greatly (including train wheels) - Trains now snap to tracks when spawned on top of them - Trains can be spawned from train stations - Battle mode was added for Bricksville ### Update 1.2 released! - Date: 2022-07-09 - Original notes: https://store.steampowered.com/news/app/552100/view/3343376334502602789 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-3343376334502602789 Hello everyone! You have been asking for it since 2016, and now it is finally here: **Water physics!** On top of that all levels have received a **major visual upgrade**, tons of bugs were fixed and lots of other improvements were made. Here are some cool things you can try out right now: - Open up any level to see the visual changes - Play around with float bricks and water on the Canyon map - Spawn dummy Bobs by pressing **B** in free cam - Test the projectile camera by pressing **T** before firing a gun For a full list of changes visit the (https://app.featuremap.co/mp/fgo9bZ/brick-rigs) ### Patch 1.1.3 - Date: 2021-12-14 - Original notes: https://store.steampowered.com/news/app/552100/view/3108044142082023355 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-3108044142082023355 Hello everyone! Patch 1.1.3 is now live and contains the following fixes and changes: Enhancement: Kill characters, remove items and vehicles that fall under the map Enhancement: Look at player free cam mode (hold F to cycle modes in free cam) Enhancement: Ability to unequip grenades by pressing the key again Enhancement: Display reason when the vehicle spawn button is disabled Enhancement: Reduce grenade damage (especially to buildings) Enhancement: Redesign current item widget Enhancement: Improve target marker UI Enhancement: Increase view distance when zooming in Enhancement: Ability to trigger fire actions without a numpad (displayed on the dashboard, bind a key to "Next Fire Action" to use) Enhancement: Increase max range of MG bricks Bug: Server tick rate displayed with ping icons Bug: Scalable size ignored when selecting mirrored bricks Bug: Tanks get stuck in turns Bug: Only host can spawn option shown in non sandbox modes Bug: Brick right click menu still visible after exiting the editor Bug: Target marker impact points not showing Bug: UI ammo count not updated Bug: Vehicles with too many bricks don't spawn in multiplayer (should work better now, still not advised to scale very large creations) Bug: Scalable bricks remain at low LOD when scaling from small to big ### Version 1.1 Released! - Date: 2021-11-18 - Original notes: https://store.steampowered.com/news/app/552100/view/3110293949546599038 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-3110293949546599038 Hello everyone! A new update has been released today, which includes a ton of fixes and improvements. Try out the pin feature (press or hold U in a vehicle) and blow up some cars with the new grenade! Feature: Pin vehicles Feature: HE Grenade Enhancement: Sunny weather with snow on the ground Enhancement: Stay in warmup until enough players join Enhancement: Improve reflection cubemap detail and disabled screen space reflection Enhancement: Scoreboard column labels Enhancement: Improve car handling Enhancement: Recently used category for the vehicle browser Enhancement: Outline around vehicle thumbnails Enhancement: Character LOD's Enhancement: Loadout container mesh Enhancement: Increase respawn delay for more looting time Enhancement: Increase chat history length Enhancement: Improve UGC browser read only properties Enhancement: Improve performance of FindFocusedBrick (huge FPS drop when right clicking while in a vehicle with lots of bricks) Enhancement: Improve free cam vehicle placement Enhancement: Display server tick rate (host average fps) in server browser Enhancement: Display number of bricks with aerodynamics enabled Enhancement: Constraint UI aspect ratio Enhancement: Brick right click menu Enhancement: Brick class and filter right click menu Enhancement: Allow picking up connected bricks Enhancement: Add auto counter steer option to input help Enhancement: Ability to spawn vehicles invincible and/or pinned Crash: Using pick value or select by value on driver seat property Bug: Wrong aerodynamic direction on quarter sphere scalable squished on Y axis Bug: Vehicles slide down surfaces with hand brake applied Bug: Thrusters always consume fuel at full rate Bug: Switch gets stuck when return to zero is disabled Bug: Spawns from unloaded levels on Bricksville not visible on the map Bug: Sometimes respawned at other players or vehicles in MP Bug: Pumps do not extinguish fire Bug: Multi line text displayed in single line text boxes Bug: Player lags behind characters in multiplayer Bug: Guns not working in MP for vehicles spawned from the Workshop Bug: Exiting a server while in a vehicle and rejoining Bug: Enemies can enter vehicles Bug: Character head doesn't turn while in a vehicle Bug: Capture point flag doesn't follow wind Bug: Can't interact in FPV or free cam while in a vehicle Bug: Can't aim firearms as client in vehicle Bug: Buildings collapse when client joins Bug: Buildings and fuel tanks desynced in Bricksville Bug: Bob sometimes falls below map when exiting a vehicle Bug: Auto counter steering not working with angled seats ### Patch Time - Date: 2021-09-17 - Original notes: https://store.steampowered.com/news/app/552100/view/4938749785381220926 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-4938749785381220926 Hello everyone! Today another patch has been released to the main branch. It includes a ton of bug fixes as well as some new things: - New: Auto counter steering feature (can be disabled in gameplay settings) - New: Tiny 1sx1sx1s camera brick - New: First aid kit (automatically used when in the inventory) - New: Better e-motor sounds - Fixed: Vehicles not moving for other clients in multiplayer - Fixed: 90 degree actuator limits not saved - Fixed: Changing other video settings disables FPS limit - Fixed: Clients can spawn vehicles above the brick limit - Fixed: Attachments removed after adding weapons to vehicle inventory - Fixed: Wing bricks not mirrored correctly - Fixed: Always on couplings cause invisible bricks - Fixed: Gunshot sounds sometimes not playing - Fixed: Changed auto removal timer not applied to already spawned vehicles - And many more... ### Patch #1 - Date: 2021-08-10 - Original notes: https://store.steampowered.com/news/app/552100/view/2961665719731849359 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-2961665719731849359 The first patch after the new update has been released! I tried to address a lot of the initial feedback about the overall UI design as well as various bugs and issues that have been found. The patch includes: - Improvement: Simpler and more intuitive UI design - Improvement: UI scaling slider - Improvement: Color display names for the colorblind - Improvement: Ability to spawn on vehicles from free cam - Improvement: Barrel length affects projectile velocity - Improvement: Reduced glass refraction and refraction artefacts - Improvement: Reduced projectile penetration - Improvement: Made small scalable connections stronger - Feature: Ability to add tags to vehicles and to search by tags - Fix: Piston actuators not working when built extended - Fix: Vehicle selection category not saved after closing the game - Fix: Drag strip tire stacks are solid objects - Fix: Movement speed and walking animations not synced in multiplayer - Fix: Vehicle movement not synced after host drove - Fix: Adding ammo to a vehicle doesn't reload its guns - Fix: Exhaust and pump bricks cannot be controlled by input channels + More small fixes and improvements ### Update Time - Date: 2021-07-25 - Original notes: https://store.steampowered.com/news/app/552100/view/2967293880894580667 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-2967293880894580667 After almost 2 years of development the **biggest and most important update** so far is finally finished. Almost the entire game as been rewritten from scratch to **improve almost every aspect of the game**. A list of all the changes and new features would be way too long, just hop into the game and see for yourself. I recommend using the **input help** menu to learn about the new keybinds and features, just hold the escape key in game to access it. If you are having trouble transitioning to the new version of Brick Rigs or feel nostalgic you will be able to continue playing the old version as a beta branch on Steam (Brick Rigs -> Properties -> Betas -> Legacy). ### Performance Update - Date: 2019-08-23 - Original notes: https://store.steampowered.com/news/app/552100/view/5261849601518290718 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-5261849601518290718 Hello! This update focuses mainly on optimization, bug fixes as well as other small improvements. Since some core mechanics had to be tweaked, there may be some new bugs and issues. Please report them on the Discord server or in the Steam discussions so they can be fixed as soon as possible. Here are the most notable changes: -Improved rendering performance (courtesy to Unreal Engine 4.21) -Much smoother spawning, collisions, repairing and removing of vehicles -Increased maximum file size for spawning custom vehicles in multiplayer -Reworked lighting and post processing for better performance and better visuals -Vehicles block explosions against players -Added cyrillic letters for nameplate bricks -Added round image bricks -Smoke and dust particles now fade out nicely when entering a new surface type, instead of disappearing immediatelly -Conquest flags are now displayed as green (own team) and red (other team) -Disabled spawning at conquest flags that are being captured ### Update Time - Date: 2019-06-03 - Original notes: https://store.steampowered.com/news/app/552100/view/5261849601518290778 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-5261849601518290778 Hello everyone! This time around I won't forget to publish the changenotes on Steam ;) The new update is out today, it focuses mainly on fixing bugs, improving existing features as well as adding a bunch of new bricks. New: -Press Shift+F to regain control while in free cam -Lots of new bricks (actuators, ramps, flamethrower, wheel etc.) -Bricksville conquest mode -New flash patterns for lights -Steam cloud saves Improvements: -Players and zombies can be run over smoothly and don't block vehicles anymore -Camera now remains looking in the same direction after entering or exiting a vehicle (or dying in a vehicle) -Vehicles automatically removed in non sandbox multiplayer after 5 minutes -Players can remove (scrap) vehicles in non sandbox modes now and will get money back for it (depending on its condition) -Fire spreads slower on more dense materials -Some materials like metal are inflammable now -Weapon boxes don't drop weapons the player already has -Free cam can be used while the game is paused Bug fixes: -Switching between teams sometimes doesn't update the players loadout -Zombies getting stuck on buildings in City -Clients kicked from a server when restarting the round or loading a new level -Fire remains in world after entering editor with a vehicle -Input sometimes does not reset upon repairing, leading to guns or explosives constantly triggering -Vehicles catching fire and being damaged by it while in god mode -Order of items in the inventory not always the same -Pause mode glitches out physics ### Update - Date: 2018-06-05 - Original notes: https://store.steampowered.com/news/app/552100/view/5261849601518290846 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-5261849601518290846 Hello everyone, After a long beta testing phase this new update is finally released. Besides many bug fixes some new features made it in as well. Improvements: -Vehicles in multiplayer more stable -Projectiles inherit the velocity of the vehicle -Better attenuation for gunshot and explosion sounds -Vehicle type show flags for the open menu now saved -Restored old ragdoll mechanics for singleplayer -More realistic grass for the city map -Made lights appear brighter from further away, before the glow would be hidden by the refraction of the light -Explosions now emit light Fixes: -Projectiles not firing straight from guns in multiplayer -Lights staying switched on after breaking -Color wheel not closing in the editor -Lights glowing but not emitting light in "always on" mode -2x2x1 axle mirroring incorrectly New: -Outlines for all bricks drawn in X-Ray mode in the editor (press X to activate) -Zombie game mode for city map ### Input Update - Date: 2018-03-21 - Original notes: https://store.steampowered.com/news/app/552100/view/5261849601518290903 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-5261849601518290903 Hello! After a long beta phase the next update is finally playable for everyone. This time around it focuses on a new unified input system and freely scalable bricks. New: -5 scalable bricks -Large propeller -Additional sensor modes -Workshop vehicles featured in the editor (selection rotates) Improved: -Lights, thrusters, actuators etc. now share the same selection of input methods -Bricks can be set to be controlled by specific passenger seats only -Controls for turbines, motors and axles can now be customized -Advanced category for unfrequently used properties in the editor Fixed: -Acceleration sensor -Missing shadows on a few light bricks ### Update - Date: 2018-01-17 - Original notes: https://store.steampowered.com/news/app/552100/view/5261849601518290965 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-5261849601518290965 Hello everyone! In the first update of 2018 there are a bunch of new bricks, bug fixes and improvements. Have fun exploring the new bricks and possibilities that come with them! New: - Racing wheel - Large dump truck wheel - Sensor brick - Switch brick - Various ramps, curves and other bricks - Glow material - Like button for workshop vehicles in the editor - Vehicles are moved if they are likely to collide with another vehicle after spawning - Profanity filter (can be switched off in the settings) Fixed: - Join and leave messages unreliable in multiplayer - Scoreboard not updating when a player leaves the server - The restricting vehicle list not working with Workshop vehicles - Fire sometimes invisible in multiplayer - Tires sometimes staying deflated after recovering - Color of the text on name plates not the same as the preview - Workshop vehicles entries in the open vehicle menu reloading every 60 seconds - Unable to change the profession when opening the menu once before the level has loaded Improved: - Size of the vehicle is now shown when placing from the free camera - Vehicle networking - Enabled knobs on most wheels and the rotor brick - Spawn for the tower flag in City: Conquest now next to the tower on ground level ### Conquest Update - Date: 2017-11-16 - Original notes: https://store.steampowered.com/news/app/552100/view/5261849601518291026 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-5261849601518291026 Hey! There are a lot of changes in this update, most noticably a new game mode, weapon and more performant collisions with large vehicles. New: -Conquest game mode -Sniper rifle -Ability to switch between different loadouts -1x1x1s axles -8x2x1s and 10x2x1s flat bricks Improved: -Performance improvements during large vehicle collisions -Reenabled player-vehicle collision in multiplayer -Vehicles do not get damaged from collisions with the player -Players do not get hurt when standing on a moving vehicle -Search bar in the workshop upload menu -Nicer looking glass -More contrasty ambient occlusion -Removed rough falloff around the train tracks on canyon map -Performance improvements on canyon map Fixed: -Fixed not being able to enter passenger seats in multiplayer -Vehicles bouncing when spawned with 0 suspension length -Fixed a bug where rotated bricks would not snap correctly in the editor ### Update - Date: 2017-09-29 - Original notes: https://store.steampowered.com/news/app/552100/view/5261849601518291084 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-5261849601518291084 Hello everyone! This update fixes some minor issues, but more importantly adds a lot of new bricks! New: - Server settings to restrict guns on vehicles and explosions - 45 new bricks - 2 new materials Fixed: - Actuator input in multiplayer - Mirror bug with wings - Street skid effects on dirt with rain or snow - 2 crashes ### Small Update - Date: 2017-09-04 - Original notes: https://store.steampowered.com/news/app/552100/view/5261849601518291139 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-5261849601518291139 Hello everyone, This update features a few improvements as suggested by the community. These include: - Mirror tool for the editor: Press 'M' while moving bricks to mirror them along the Y axis - Warning when trying to save a vehicle with illegal characters, which could cause the data to be lost previously - Slow motion now slowly interpolates to decrease bouncing - "Always on" mode for actuators - Experimental space map - A few new bricks to fill in size gaps ### Colors Update - Date: 2017-08-23 - Original notes: https://store.steampowered.com/news/app/552100/view/5261849601518291197 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/steam-5261849601518291197 Hello everyone! This update features a lot of small usability improvements, as well as a revamp of the old material system. Now you can select the material and color of a brick seperately to combine any color with any material! Other improvements: - Option to adjust the round timer for the battle game mode - Brakes stronger for large vehicles - Removed 5° play in the brake physics - Fixed wheels always skidding above a certain speed - Added a section in the material selection for already used materials - A few new bricks