# Brick Rigs Update Time - Product: Brick Rigs (https://whatsnew.fyi/product/brick-rigs) - Vendor: Fluppisoft GmbH - Date: 2019-06-03 - Original notes: https://store.steampowered.com/news/app/552100/view/5261849601518290778 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/2019-06-03-update-time What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Press Shift+F to regain control while in free cam - **added** — Lots of new bricks including actuators, ramps, flamethrower, and wheel - **added** — Bricksville conquest mode - **added** — New flash patterns for lights - **added** — Steam cloud saves - **changed** — Players and zombies can be run over smoothly and don't block vehicles anymore - **changed** — Camera now remains looking in the same direction after entering or exiting a vehicle or dying in a vehicle - **changed** — Vehicles automatically removed in non sandbox multiplayer after 5 minutes - **added** — Players can remove and scrap vehicles in non sandbox modes and receive money back depending on condition - **changed** — Fire spreads slower on more dense materials - **changed** — Some materials like metal are inflammable now - **changed** — Weapon boxes don't drop weapons the player already has - **changed** — Free cam can be used while the game is paused - **fixed** — Switching between teams sometimes doesn't update the player's loadout - **fixed** — Zombies getting stuck on buildings in City - **fixed** — Clients kicked from a server when restarting the round or loading a new level - **fixed** — Fire remains in world after entering editor with a vehicle - **fixed** — Input sometimes does not reset upon repairing, leading to guns or explosives constantly triggering - **fixed** — Vehicles catching fire and being damaged by it while in god mode - **fixed** — Order of items in the inventory not always the same - **fixed** — Pause mode glitches out physics Hello everyone! This time around I won't forget to publish the changenotes on Steam ;) The new update is out today, it focuses mainly on fixing bugs, improving existing features as well as adding a bunch of new bricks. New: -Press Shift+F to regain control while in free cam -Lots of new bricks (actuators, ramps, flamethrower, wheel etc.) -Bricksville conquest mode -New flash patterns for lights -Steam cloud saves Improvements: -Players and zombies can be run over smoothly and don't block vehicles anymore -Camera now remains looking in the same direction after entering or exiting a vehicle (or dying in a vehicle) -Vehicles automatically removed in non sandbox multiplayer after 5 minutes -Players can remove (scrap) vehicles in non sandbox modes now and will get money back for it (depending on its condition) -Fire spreads slower on more dense materials -Some materials like metal are inflammable now -Weapon boxes don't drop weapons the player already has -Free cam can be used while the game is paused Bug fixes: -Switching between teams sometimes doesn't update the players loadout -Zombies getting stuck on buildings in City -Clients kicked from a server when restarting the round or loading a new level -Fire remains in world after entering editor with a vehicle -Input sometimes does not reset upon repairing, leading to guns or explosives constantly triggering -Vehicles catching fire and being damaged by it while in god mode -Order of items in the inventory not always the same -Pause mode glitches out physics