Brick Rigs — Patch 1.1.3

Patch 1.1.3

Added 4
  • Kill characters, remove items and vehicles that fall under the map
  • Look at player free cam mode with ability to hold F to cycle modes in free cam
  • Ability to unequip grenades by pressing the key again
  • Ability to trigger fire actions without a numpad, displayed on the dashboard with keybind to Next Fire Action
Changed 6
  • Display reason when the vehicle spawn button is disabled
  • Reduce grenade damage, especially to buildings
  • Redesign current item widget
  • Improve target marker UI
  • Increase view distance when zooming in
  • Increase max range of MG bricks
Fixed 9
  • Server tick rate displayed with ping icons
  • Scalable size ignored when selecting mirrored bricks
  • Tanks get stuck in turns
  • Only host can spawn option shown in non sandbox modes
  • Brick right click menu still visible after exiting the editor
  • Target marker impact points not showing

Hello everyone!

Patch 1.1.3 is now live and contains the following fixes and changes:

Enhancement: Kill characters, remove items and vehicles that fall under the map Enhancement: Look at player free cam mode (hold F to cycle modes in free cam) Enhancement: Ability to unequip grenades by pressing the key again Enhancement: Display reason when the vehicle spawn button is disabled Enhancement: Reduce grenade damage (especially to buildings) Enhancement: Redesign current item widget Enhancement: Improve target marker UI Enhancement: Increase view distance when zooming in Enhancement: Ability to trigger fire actions without a numpad (displayed on the dashboard, bind a key to "Next Fire Action" to use) Enhancement: Increase max range of MG bricks Bug: Server tick rate displayed with ping icons Bug: Scalable size ignored when selecting mirrored bricks Bug: Tanks get stuck in turns Bug: Only host can spawn option shown in non sandbox modes Bug: Brick right click menu still visible after exiting the editor Bug: Target marker impact points not showing Bug: UI ammo count not updated Bug: Vehicles with too many bricks don't spawn in multiplayer (should work better now, still not advised to scale very large creations) Bug: Scalable bricks remain at low LOD when scaling from small to big

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