# Brick Rigs Patch 1.1.3 - Product: Brick Rigs (https://whatsnew.fyi/product/brick-rigs) - Vendor: Fluppisoft GmbH - Date: 2021-12-14 - Original notes: https://store.steampowered.com/news/app/552100/view/3108044142082023355 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/2021-12-14-patch-1.1.3 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Kill characters, remove items and vehicles that fall under the map - **added** — Look at player free cam mode with ability to hold F to cycle modes in free cam - **added** — Ability to unequip grenades by pressing the key again - **added** — Ability to trigger fire actions without a numpad, displayed on the dashboard with keybind to Next Fire Action - **changed** — Display reason when the vehicle spawn button is disabled - **changed** — Reduce grenade damage, especially to buildings - **changed** — Redesign current item widget - **changed** — Improve target marker UI - **changed** — Increase view distance when zooming in - **changed** — Increase max range of MG bricks - **fixed** — Server tick rate displayed with ping icons - **fixed** — Scalable size ignored when selecting mirrored bricks - **fixed** — Tanks get stuck in turns - **fixed** — Only host can spawn option shown in non sandbox modes - **fixed** — Brick right click menu still visible after exiting the editor - **fixed** — Target marker impact points not showing - **fixed** — UI ammo count not updated - **fixed** — Vehicles with too many bricks not spawning properly in multiplayer - **fixed** — Scalable bricks remain at low LOD when scaling from small to big Hello everyone! Patch 1.1.3 is now live and contains the following fixes and changes: Enhancement: Kill characters, remove items and vehicles that fall under the map Enhancement: Look at player free cam mode (hold F to cycle modes in free cam) Enhancement: Ability to unequip grenades by pressing the key again Enhancement: Display reason when the vehicle spawn button is disabled Enhancement: Reduce grenade damage (especially to buildings) Enhancement: Redesign current item widget Enhancement: Improve target marker UI Enhancement: Increase view distance when zooming in Enhancement: Ability to trigger fire actions without a numpad (displayed on the dashboard, bind a key to "Next Fire Action" to use) Enhancement: Increase max range of MG bricks Bug: Server tick rate displayed with ping icons Bug: Scalable size ignored when selecting mirrored bricks Bug: Tanks get stuck in turns Bug: Only host can spawn option shown in non sandbox modes Bug: Brick right click menu still visible after exiting the editor Bug: Target marker impact points not showing Bug: UI ammo count not updated Bug: Vehicles with too many bricks don't spawn in multiplayer (should work better now, still not advised to scale very large creations) Bug: Scalable bricks remain at low LOD when scaling from small to big