# Brick Rigs Update 1.8 released! - Product: Brick Rigs (https://whatsnew.fyi/product/brick-rigs) - Vendor: Fluppisoft GmbH - Date: 2025-06-06 - Original notes: https://store.steampowered.com/news/app/552100/view/547863072022202254 - Permalink: https://whatsnew.fyi/product/brick-rigs/releases/2025-06-06-update-1.8-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add new spinner brick type for creating arches and circles at custom angles, radii, sizes and shapes - **added** — Make flaps scalable with virtually infinite size variations - **added** — Make thrusters fully scalable with automatic conversion of old non-scalable thrusters - **added** — Add heat glow effect for thruster nozzles - **added** — Make fuel tanks, detonators, RC bricks, math bricks, sensor bricks, and switch bricks scalable - **added** — Add configurable exhaust trail effect for exhaust bricks alongside existing smoke effect - **added** — Add ability to customize display names and order of cameras and seats in the editor - **added** — Add new sensor modes for frames per second, frame delta time, time of day, wind speed and direction, and altitude over sea level - **changed** — Change color properties from HSV to 8-bit RGB format with support for hex color values and mode switching between RGB and HSV - **changed** — Merge float properties, vector properties, and brick size properties into same internal type with unified interface - **added** — Add ability to lock axes together on multidimensional properties - **added** — Add toggle between brick units and meters on distance-based properties - **changed** — Make vehicle spawning asynchronous to reduce multiplayer hitches - **changed** — Increase precision of output channel values - **added** — Add fire mode switching for handheld guns - **added** — Add Newton thrust slider to thrusters - **added** — Add experimental HDR support - **added** — Add ability to move sliders more precisely or faster by holding control or shift - **fixed** — Fix menu music randomly stopping after a while - **fixed** — Fix vehicle whitelist not being loaded correctly when launching game - **fixed** — Fix redirector 1x1x1 mesh being rotated 180°, making connectors not match up correctly - **fixed** — Fix UI scale affecting mini map resolution - **fixed** — Fix actuators not resetting position after repairing in multiplayer - **fixed** — Fix inaccurate collision and mass properties on scalable cylinders - **fixed** — Fix tank tracks not reappearing on clients after repairing - **fixed** — Fix changing frame rate limit not activating the apply button After several months of testing and bug fixing, update **1.8** is now live! Here is a summary of the most important changes: ##### Bricks ##### Spinner Brick The new spinner brick is a whole new type of scalable. It allows youto create arches and circles at custom angles, radii, sizes andshapes. ##### Scalable Flaps Flaps are now also scalable. So instead of two different flaps sizes,there is now a virtually infinite amount of them. ##### Scalable Thrusters Thrusters are finally fully scalable! I’m pretty excited about thismyself, and it has been requested by the community for years. Along with that, they also received a new heat glow effect for thenozzle. Old non-scalable thrusters are automatically replaced with scalable thrusters upon loading a vehicle. The input scale is adjusted so the thrust remains the same as before. ##### More Scalables Besides thrusters and flaps, all of the following bricks are now scalable: - Fuel tanks - Detonators - RC bricks - Math bricks - Sensor bricks - Switch bricks ##### Exhaust Trail Effect Exhaust bricks now have a setting to select the desired effect. Sofar there is the old smoke effect along with a new trail effect. ##### Camera and Seat Names andOrder The display names and order of cameras and seats can now becustomized in the editor. The custom names will be displayed wheninteracting with a seat or cycling through camera modes for example. Theorder in which you could cycle through seats and cameras was sort ofrandom previously. Now you can see and customize it. ##### New Sensor Modes The following new sensor modes were added: - Frames per second - Frame delta time (1 / frames per second) - Time of day - Wind speed anddirection - Altitude over sea level ##### User Interface ##### Color Properties Color properties received a bit of an overhaul, both on the outsideand inside. Previously, color was stored and saved in HSV (hue, value,saturation) format. Now it’s using the more common 8 bit RGB (red,green, blue) format, which makes it possible to show and enter precisehex color values. Along with that you can now also switch the slidersbetween RGB and HSV mode. ##### Numeric Properties Internally, float properties, vector properties and brick sizeproperties were all merged into the same type. This streamlines code aswell as the user interfaces and allows features to be shared betweenthem more easily. For example, axes of all multidimensional propertiescan now be locked together, and you can toggle between brick units andmeters on all distance based properties. ##### Miscellaneous Improvements - Made vehicle spawning asynchronous to reduce multiplayerhitches - Increased precision of output channel values - Added fire mode switching for handheld guns - Added Newton thrust slider to thrusters - Added experimental HDR support - Added ability to move sliders more precisely or faster by holdingcontrol or shift ##### Bug Fixes - Fixed menu music randomly stopping after a while - Fixed vehicle whitelist not being loaded correctly when launchinggamec - Fixed redirector 1x1x1 mesh being rotated 180°, making connectorsnot match up correctly - Fixed UI scale affecting mini map resolution - Fixed actuators no resetting position after repairing inmultiplayer - Fixed inaccurate collision and mass properties on scalablecylinders - Fixed tank tracks not reappearing on clients after repairing - Fixed changing frame rate limit not activating the apply button