# Brotato changelog > Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of… - Vendor: Blobfish - Category: Games - Official site: https://blobfishgames.com/press/brotato/ - Tracked by: What's New (https://whatsnew.fyi/product/brotato) - Harvested from: Steam (app 1942280) - Entries below: 25 of 28 (newest first; the rest are on https://whatsnew.fyi/product/brotato) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Patch 1.1.15.4 - Date: 2026-05-27 - Original notes: https://store.steampowered.com/news/app/1942280/view/677373912640651299 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-677373912640651299 - **fixed** — Lootworm standing still instead of going to trees - **fixed** — Incorrect chinese localizations - Fixed Lootworm standing still instead of going to trees - Fixed incorrect chinese localizations ### patch 1.1.15.3 - Date: 2026-05-21 - Original notes: https://store.steampowered.com/news/app/1942280/view/703268976281518472 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-703268976281518472 - **added** — Display title screen for Updates and DLCs based on scheduled timelines, reverting to Default 2 weeks after major updates release - **fixed** — Crash on Bloated Pufferfish projectiles and player's death - **fixed** — Reset to default button in option / gameplay - **fixed** — Axolotl display stat when having more than one during a run - **fixed** — Wil o the Wisp stat scaling count on burning mob's death - **fixed** — Some chinese translations - Added a feature to display title screen for Updates and DLCs based on scheduled timelines. Title screen will revert to "Default" 2 weeks after major updates release. This will not impact players who manually chose their title screen. You can still manually select the desired title screen in the option menu ->video - Fixed a crash on Bloated Pufferfish projectiles and player's death - Fixed reset to default button in option / gameplay - Fixed Axolotl display stat when having more than one during a run - Fixed Wil o the Wisp stat scaling count on burning mob's death - Fixed some chinese translations ### Patch 1.1.15.2 - Date: 2026-05-19 - Original notes: https://store.steampowered.com/news/app/1942280/view/528753960533624600 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-528753960533624600 - **added** — Added information about progression when random zone is selected - **added** — Added restricted level-up upgrades feature for some characters to avoid useless upgrades - **fixed** — Fixed fog of war in coop to scale per player - **fixed** — Fixed Axolotl showing wrong stats - **fixed** — Fixed Gobbler knockback - **fixed** — Fixed Spanish translation - **fixed** — Fixed Dual sense controller showing wrong buttons - **fixed** — Fixed 3 and 4 coop shop UI overlapping - **fixed** — Fixed Wounded achievement being only unlocked after relaunching the game - Added some info about progression when random zone is selected - Added restricted level-up upgrades feature for some characters - Fixed fog of war in coop, made the fog scale per player - Fixed Axolotl showing wrong stats - Fixed Gobbler knockback - Fixed Spanish translation - Fixed Dual sense controller showing wrong buttons - Fixed 3 and 4 coop shop UI overlapping - Fixed Wounded achievement being only unlocked after relaunching the game Here is the list of restricted upgrades per character: - Wounded: HP Regen, Life Steal, Max Health and Armor - Mage: Melee Damage and Ranged Damage - Chunky: Speed - Hunter: Harvesting - Cyborg: Melee Damage and Elemental Damage - Technomage: Melee Damage and Ranged Damage - Sailor: Harvesting - Golem: Life Steal, HP Regen As restricted items, these upgrades can still appear after wave 20 in endless runs. We have mainly focused on characters with an effect such as "X modifications are reduced by 100%". Characters with a "-100 X" effect do not seem like a good option, because it could be viable to counter this effect in-game. The goal of this feature is not to remove options, but simply to avoid useless upgrades. ### PATCH 1.1.15.1 - Date: 2026-05-13 - Original notes: https://store.steampowered.com/news/app/1942280/view/684128044138365194 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-684128044138365194 - **changed** — Buffed Spiky Shield scaling stat armor from T1 0.8 to 1, T2 1 to 1.25, T3 1.3 to 1.5, and T4 1.7 to 2 Buffed Spiky Shield to revert nerf from last update : Scaling Stat Armor : T1 0.8 -> 1 T2 1 -> 1.25 T3 1.3 -> 1.5 T4 1.7 -> 2 ### The All Pain No Gain update is available now! - Date: 2026-05-12 - Original notes: https://store.steampowered.com/news/app/1942280/view/672867776636912252 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-672867776636912252 - **added** — Add Nightmare difficulty level above Danger 5 - **added** — Add environmental projectiles event in Nightmare difficulty where bullets fly across the map during waves - **added** — Add Fog event in Nightmare difficulty that darkens parts of the map during waves - **added** — Add new Crash Zone enemies for Nightmare difficulty: Horned Spitter, Corrupted Buffer, Horned Fly, Bloated Spawner, Dire Junkie, Infected Slasher Egg, and Mad Slasher - **added** — Add new Abyss enemies for Nightmare difficulty: Bloated Pufferfish, Brainy Squid, Cool Walrus, Firemane Anemone, Infected Blobfish, Scaled Stargazer, Spiky Lung, Mad Dragonfish, Scaled Goblin Shark, and Scaled Diplocaulus - **added** — Add new character the Wounded with high Harvesting and Speed but dies in 1 hit and starts with a Tardigrade - **added** — Add new weapon the Rail Gun that grows stronger during a wave if you avoid damage - **added** — Add accessibility option to disable environmental projectiles or enable them on every wave in Nightmare difficulty - **added** — Add Random map selection option for Abyssal Terrors DLC owners to randomly choose between Crash Zone and Abyss - **added** — Add death recap feature to show what enemy killed you - **added** — Add two new achievements for winning with Wounded and winning on Nightmare difficulty - **changed** — Apply balancing buffs to old weapons Hello everyone! All Pain No Gain is here! And let me tell you, it's not for the faint of heart. Before going into what's new about the update, a quick reminder if you missed it, **we announced a new DLC for Brotato coming later this year! You can already add the DLC to your wishlist here:** Now back to the serious stuff! Here's a TLDR of the content, for full details keep reading: - A new difficulty level, Nightmare - New enemies exclusive to Nightmare - 1 new character, the Wounded - 1 new weapon, the Rail Gun - Balancing and small improvements - 2 New achievements And if you're more of a visual learner, we made a devlog for this update, with all the content narrated to you. ##### **Before getting into the content, an important warning about MODS:** - The game has been updated. Before playing, please make sure to unsubscribe from all out-dated mods. **Incompatible mods can cause your game to crash and your save data may become corrupted.** We recommend using only mods that clearly state their compatibility with this version of the game. If you have any questions about that, do not hesitate to ask. So, All Pain No Gain is live and its here to heat things up. We've seen that Danger 5, the highest difficulty of the game, was often regarded as the default way to play Brotato. So we thought the game was ready to receive a difficulty that offers a MUCH tougher challenge, and we humbly obliged... Let's get into it! ##### Nightmare difficulty If the name of the new mode wasn't enough of a clue, let me tell you that this is something far above Danger 5. Be prepared to lose over and over - All Pain, No Gain is the update name for a good reason. Nightmare turns the numbers up. Enemies do more damage, have more health and are even faster than Danger 5. You'll also see some new enemies and new timeline events. To know more about those, keep reading! To make sure you have what it takes to face this challenge, Nightmare difficulty is unlocked after 10 wins in Danger 5 on different characters (or on different maps if you own Abyssal Terrors DLC). If you already have the 10 wins, you don't have to do more, Nightmare will opens its harsh embrace to you! But what makes Nightmare so dangerous? Well, there's a couple of new things you'll need to watch out for. ##### Environmental projectiles In Nightmare Difficulty, you'll sometimes have a special event, like Hordes and Elites. This is the environmental projectiles, where bullets are flying over the map for the duration of the wave. The arrow shape of the bullets should give you an idea of the path they're taking but stay on your toes and study the patterns! And for more customization, if the environmental projectiles are too much for you or if you want more of them, we added an option to turn them off completely or have them on every wave. Your choice! Find it in the Accessibility options. ##### The Fog Another event that will spice things up is the Fog. This will put some part of the map in the dark during a wave. Light will persist around you but the rest is in the dark, although your structures and pets will also light up. Oh and fire will definitely be useful here… ##### New enemies Tougher difficulty also means tougher enemies! We are introducing a batch of buffed up enemies based on existing foes. They are meaner, badder and more dangerous. But they will also feel like novelty before slashing you into bits. New enemies in Nightmare - Crash Zone - Horned Spitter - Corrupted buffer - Horned fly - Bloated spawner - Dire junkie - Infected slasher egg - Mad slasher New enemies in Nightmare - Abyss - Bloated pufferfish - Brainy squid - Cool walrus - Firemane anemone - Infected blobfish - Scaled stargazer - Spiky lung - Mad dragonfish - Scaled goblin shark - Scaled diplocaulus ##### New character, the Wounded Beating Nightmare will prove you're one of the best (or most stubborn). And to show the world you're the best of the best, you'll unlock a _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1942280/view/672867776636912252]_ ### PATCH 1.1.14.5 - Date: 2026-03-02 - Original notes: https://store.steampowered.com/news/app/1942280/view/491592187300021509 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-491592187300021509 - Fixed an issue where Codex progression was not properly loaded at game launch. - Fixed how the progress bar is calculated. With this patch, we are fixing the Codex progression previously compromised by our previous patch. Unfortunately, users who played the game in its 1.1.14.4 version (previous patch version) will not see their Codex restored. That is because, when the game loaded, it detected a blank version of the Codex. Then, by playing the game, this blank Codex was set in stone in the save files, overwriting your previous Codex progression. From then, even by fixing the Codex bug, we could not restore it to its previous version since it's been overwritten. We apologize to the users who lost their Codex progression. We know you worked hard to complete it and seeing it being reset is not what we wanted. We'll review our QA method from now on in order to avoid similar cases. ### PATCH 1.1.14.4 - Date: 2026-02-27 - Original notes: https://store.steampowered.com/news/app/1942280/view/491592187300021083 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-491592187300021083 - Fixed a save issue that could cause progress to be lost in specific cases. - Updated parts of our Godot version to use the latest SDL version available in Godot 4. This fixes some controller compatibility issues on Mac. It should not affect the Windows or Linux versions. - Added a final change to fix GOG achievements. It should not impact the Steam version. ### PATCH 1.1.14.3 - Date: 2026-02-24 - Original notes: https://store.steampowered.com/news/app/1942280/view/491591553126501223 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-491591553126501223 - Fixed Cursed Axolotl stats not being updated after buying it. - Fixed "Next elite at wave -1" when playing Endless mode on Danger 0 or 1. - Fixed progress bar calculations for entities in the Codex (for real this time). - Fixed Nintendo controller icons being displayed in the user interface. - Made the Ban button apply on release instead of on press. - Fixed Chef effect explosions overriding Spice Sauce explosions. - Fixed the "Killed you" counter for enemies in the Codex. - Fixed Builder Turret not applying the Sniper Projectiles On Hit effect. ### PATCH 1.1.14.2 - Date: 2026-02-17 - Original notes: https://store.steampowered.com/news/app/1942280/view/508479517689381892 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-508479517689381892 PATCH 1.1.14.2 - Fixed Jellyshield not being categorized as a Pet in the item description. - Fixed Axolotl not updating after reappearing in the shop. - Fixed Charmed Pufferfish firing hostile projectiles when dying. - Fixed the Codex Entities progress bar not counting Pets. - Fixed the Bot-O-Mine Landmine damage tooltip being incorrect. - Fixed Stone Skin appearance being displayed even when no appearance option is enabled. - Fixed typos in some English item descriptions. ### PATCH 1.1.14.1 - Date: 2026-02-12 - Original notes: https://store.steampowered.com/news/app/1942280/view/508479517689380981 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-508479517689380981 Patch-note: First hotfix since Paws & Claws release! Straightaway, we’ve seen reports of crashes with specific characters and items (Druid, Sick, Blood Donation, etc). We’ve been able to identify the issue thanks to your feedback, and we pushed a fix in this patch. We also made a fix for the Steam Achievement of the Beast Master not correctly unlocking even after winning a run. It should work normally now. Again, thank you for all the feedback. We still have some work to do but you’ve been a tremendous help. I want to add a reminder about making sure to **unsubscribe to all mods**, as they have not been updated yet. Outdated mods can cause crashes, which get mixed-up in the reports with other crashes that have to do with the default build. Thank you again, keep those reactions coming. - Fixed several crash causes related to: - Taking damage from sources other than hitboxes (Red Fruit, Sick effect, etc.) while Jellyshield is not unlocked. - Burning damage from turrets causing a crash when Will-o'-Wisp is not unlocked. - Resuming a run started on a previous version of the game with banned items. - Fixed the Beast Master not unlocking despite all conditions being met. - Fixed the Steam Beast Master achievement not being properly synchronized depending on the zone in which the run was won. - Replaced "techniques" with "ingénierie" in the French localization. - Fixed the ban button not being releasable when getting an item from a crate while the "hold to press" option is enabled. ### Paws & Claws update is available now! - Date: 2026-02-11 - Original notes: https://store.steampowered.com/news/app/1942280/view/490463750770395336 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-490463750770395336 Hello everyone! The time has come, the Paws & Claws Update is live! Here's a TLDR of the content, for full details keep reading: - A new type of item: Pets - 9 new Pets - 1 new character, the Beast Master - QoL & Codex improvements - 1 New achievement and new Steam Point items And if you're more of a visual learner, we made a trailer for this update containing this new content in action. And is that.........an animated Brotato??? **Technical note: Steam's video embedding is not fully functionable for all. If you don't see a full vide below this text, there should be a small hyperlink instead.** ##### **Before getting into the content, an important warning about MODS:** - The game has been updated. Before playing, please make sure to unsubscribe from all out-dated mods. **Incompatible mods can cause your game to crash and your save data may become corrupted.** We recommend using only mods that clearly state their compatibility with this version of the game. If you have any questions about that, do not hesitate to ask. So, “Paws & Claws” is out, and if you have no idea what it's about, I'll tell you everything you need to know! The last update was about improving the game experience while introducing very few new elements. This time however, we’re not holding back and released a new type of item, the Pets. As you might have guessed, Pets are autonomous, friendly creatures that will fight alongside you. Think of it as a turret with more personality. And more flavorful effects. And to go with it, we added 1 new character to get the most out of the Pets - the Beast Master! Now, here’s the extended details with a bunch of explanation and pictures: ##### 9 new Pet items They gave the name to the update, they are the star of the show! Pets are friendly creatures that will help you fight or survive longer against the hordes of aliens. There are Pets for all types of builds, so you should find your happiness among the 9 new Pets that we are bringing to the game. Pets are new, you might want to highlight them or see less of them when going into your Endless runs. **You can change the highlighting and opacity of Pets in the accessibility options.** Like other items, Pets have to be unlocked. Here is the list of the items with their unlock challenges: To unlock each item: - Ratzilla: No unlock conditions. - Bonk Dog: Equip at least 6 weapons that scale with Melee Damage. - Catling Gun: Equip at least 6 weapons that scale with Ranged Damage. - Bot-O-Mine: Equip at least 6 weapons that scale with Engineering. - Blazemander: Equip at least 6 weapons that scale with Elemental Damage. - Doc Moth: Reach at least 10 HP Regeneration and +10% Life Steal in the same run. - Lootworm: Leave at least 20 materials on the ground at the end of a wave. - Jellyshield: Get hit by 3 enemy projectiles in one wave. - Scapegoat: Win a run with Beast Master. ##### New character - the Beast Master Introducing Pets is all well and good, but we wanted to craft a potato with a special bond with them. That's why we are introducing the Beast Master - our first ever potato made by Evil Empire! This new free character is meant to play around the Pets and unlock their full potential. Try it out now! **To unlock the Beast Master, you must unlock the Bonk Dog, the Catling Gun, the Bot-O-Mine, the Blazemander and the Lootworm.** The idea behind the character is to fight solely with Pets. So, the Beast Master doesn't use weapons and instead uses his wild ways to make his pets super strong! ##### QoL and Codex additions **New timeline representation on pause menu.** Now, when you pause during a wave, you will see at the bottom of your screen where you stand in terms of waves and upcoming threats! Visually helpful and practical. **Swimming animation in Abyss** If you own the Abyssal Terror DLC, you’ll notice that Brotato does not walk but now swims. Because we figured that what was missing in a game potato with six floating hands was re _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1942280/view/490463750770395336]_ ### PATCH 1.1.13.2 - Date: 2025-11-05 - Original notes: https://store.steampowered.com/news/app/1942280/view/590661232047947849 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-590661232047947849 - Improved the corrupted save loading process to prevent crashes on game launch - Fixed Will-o'-Wisp and Vorpal Sword losing their effects after resuming a run - Fixed missing weapon class pop-up when hovering with the mouse - Fixed long Polish localization strings affecting the pause menu layout - Made the Cursed Dodge Cap effect of the Ghost Outfit random between 72 and 76 - Removed Frozen Heart from the banned items list for Chef (it was already banned due to the elemental damage restricted list) - Added Ranged damage restricted list to Knight ### New Dawn Update is Available Now! - Date: 2025-10-27 - Original notes: https://store.steampowered.com/news/app/1942280/view/505091568004235625 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-505091568004235625 ##### Hello everyone! After 2 weeks on the beta branch, the **New Dawn Update is going live**! Thanks to everyone who played our first beta session of the game. And a big thank you to the ones who took the time to share feedback. We’ve read all of it (yes, even that one), and we’ve learned a lot. You’ve somehow managed to lift us up and humble us at the same time — which is a strange combo, but we kind of love it. Now the update’s out, so if we did things right, there’ll be more lifting. And if not, we are ready to be humbled. PSA: We are sorry about this, but if you had started a run in the previous version then you will need to abandon that run, as the game will crash if you resume it. You may be able to finish it by reverting to the legacy branch. To do this go to the Steam Library page for Brotato, click on the cog/settings image on the right-hand side then Properties > Betas > legacy branch. Then you can come back to the new version once you've finished your run. Here's a TLDR of the content, for full details keep reading: - 6 new items and 1 new weapon - Ban system - Save profiles - Codex - Icons in character and item descriptions - VFX, animation and accessibility tweaks Behind this title — which might be a bit too presumptuous for its own good — New Dawn actually packs quite a lot of new stuff. We aimed for a solid **quality-of-life update**, plus a few extra features we felt you wanted. The beta helped us hunt down a ton of bugs and fine-tune a few new items that… let’s just say weren’t quite ready for prime time. If you're more a visual learner, we've put everything in a VLOG for you: Otherwise, read on for the list of new features: ##### **6 New items and 1 new weapon** Even though our focus was QoL, we still wanted this update to have a little bit of meat on it, so we added 6 items and 1 weapon. One item (fresh meat) is already unlocked. The others must be unlocked with an in-game achievement. Here is the list of the items with their challenge: To unlock each item: - Fresh Meat: No unlock needed - Fruit Basket: Collect 100 fruits while at maximum health. - Candy Bag: Win a run without locking any items in the shop. - Ghost Outfit: Reach +70% Dodge. - Will-o'-the-wisp: Kill 30 enemies by burning them in a single wave. - Hourglass: During the last 5 seconds of a wave after wave 2, press 'Return to Main Menu'. Then press 'Resume' to try the wave again. Next up is the new weapon: Vorpal Sword unlock: Reach +100% Crit Chance. Have fun with those and let us know what you think! Now let's move on to the new extras... ##### **Ban system ** This is something that we’ve seen wanted by many, so we are introducing a ban system to Brotato! You can now ban up to 8 items in the shop during your run. **To unlock the ban system, you have to win a run in Danger 3 or more.** **Once unlocked, the ban system can be toggled on or off in the Run Options.** We believe banning items is the way to go and that 8 bans per run is the sweet spot we’re looking for. The ban system was heavily discussed in the beta, but we are still looking forward to knowing what you think about that. Brotato was always made with trials and errors, and we want to keep it like that, a game constructed in collaboration with its community! ##### **Save profile system ** You can now have 3 saves in Brotato. You can copy your progress onto another profile or reset the save. You can also unlock every item, characters, weapons and Danger level on a save (which will deactivate the earning of achievements, you’ll still have to get them the hard way). This allows you to have a fresh save and keep your old one, copy your ongoing profile to go endless while starting a run 20 on another profile, lend Brotato to your annoying sibling with different track progression, etc. Possibilities are endless (and by endless we mean within the bound of 3 profile slots)! ##### ** Codex ** The Codex gathers the Progress menu and information’s about _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1942280/view/505091568004235625]_ ### PATCH 1.1.12.1 - Date: 2025-10-03 - Original notes: https://store.steampowered.com/news/app/1942280/view/506214931042928624 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-506214931042928624 **PATCH 1.1.12.1** - Fixed damage tracking for Rip and Tear, Spicy Sauce, Glutton and Bull - Fixed Ogre explosion chain reactions ### PATCH 1.1.11 - Date: 2025-06-19 - Original notes: https://store.steampowered.com/news/app/1942280/view/499450652730065115 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-499450652730065115 - High knockback values no longer lead to enemies being able to be knocked outside the level - Fixed a bug with Mirrors that caused wrong item prices if cursed and non cursed version are being used to duplicate an item - The Retry Wave option now lets you retry on endless waves - Crates now take into account previous items received from the same crate to avoid exceeding item limits when having Treasure Maps or Pearls - Buffed landmines now have their explosions size reduced back to the initial value on buff expiry - Fixed a bug that showed wrong Tooltips for certain kind of effects. For example, Streamer holding 40 Materials had a tooltip of -2 Speed but the stats showed the correct value of -1. Now the stats screen and the tooltip should always show the same value. - Fixed a bug that the damage penalty for duplicate weapons was not removed when recycling the weapon as Curious - Fixed a bug that lead to wrong turret numbers when continuing a run with a Wrench II - The projectile effects from "Baby with a Beard" and "Alien Eyes" did not take cursed and non cursed items into account. The projectiles dealt the damage of the first item bought, reusing the damage calculation for all other items to save resources. Now the damage is merged together from multiple items. So if you have a normal "Baby with a Beard" dealing 100% Ranged Damage and a cursed one dealing 150% Ranged Damage, both projetiles deal 125% Ranged Damage now. - Optimize the Steam integration to better handle communication issues between Steam and Brotato. This should bring more stability for people with outdated or faulty Steam installations. - Unified behavior of gaining Max HP in a wave. Before, certain effects did give Max HP and healed for that amount (level ups, Extra Stomach) and others did only give additional Max HP (Hiker, Padding). Now, anytime Max HP is increased during a wave, the current health is increased by this amount as well. This is not considered healing, but an increase to the health pool and will not trigger healing effects like the one from Lich. - Remove Plank as a starting weapon from Chef - Change Turkish translation of Saver from "Kurtarıcı" to "Biriktirici" - Change Korean translation for the dodge stat upgrade called "Back" from "뒤로" to "등" - Optimized clean up and movement calculations for projectiles - During specific events in a wave (e.g. Gain Attack Speed for living enemies on Community Support) all weapons and structures are recalculated to match the current player stats. Instead of doing these calculations in 1 frame, they are now spread out over multiple frames to reduce lag spikes. ##### HOTFIX 1.1.11.1 - Update Spanish translation for Small Magazine from "Carregador Pequeno" to "Cargador Pequeno" - Update Japanese translation for the Pinguin item to include the "until end of wave" aspect of the effect - Spoon IV: Max HP Scaling 25% => 30%. Usually weapons have an increased scaling with higher tiers but that was missing for the Spoon IV. - The wave timer once again shows the remaining seconds of a wave instead of reseting to 0 when failing a wave. - Fixed a bug that weapons targeted recently deceased enemies. - Fixed a bug that Demon's health bar did not reflect the additional HP gained at the end of a wave. ##### HOTFIX 1.1.11.2 - Improve Barbecue challenge to more reliably detect when 25 enemies are burning - Continuing a Run with a Particle Accelerator could show that it has Bounces. This is a bug since Particle Accelerator can not bounce at all and it will no longer show up now. ##### HOTFIX 1.1.11.3 - Fixed a bug that the increased burn spread from Snake did not affect the burn from Scared Sausage ### PATCH 1.1.10.0 - Date: 2025-04-01 - Original notes: https://store.steampowered.com/news/app/1942280/view/499443042471643883 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-499443042471643883 - Major overhaul of the Japanese translations. Big thanks to the community member Azure for providing the improvements - Coral no longer "saves up" health regen when moving around and healing for several HP when standing still - Being buffed by a charmed Buffer during the end of a wave resulted in negative stats during the next wave. Now the stats are correctly reset as expected. - Converted stats are now correctly reset when retrying a wave as Cyborg - Fixed a wrong ranged damage scaling value for Laser Gun IV. Reverted back to 600% as it was in version 1.0 - Charmed enemies can no longer be damaged by "Deal damage to random enemy" effects from Lucky, Cyberball and other sources of similar effects - Projectiles and enemies are now reused during waves to increase performance - Optimize input handling and the HUD during waves for better performance - Optimized the logic for taking damage of enemies and players ##### HOTFIX 1.1.10.1 - Fixed a bug that crashed the game when combining a weapon in Coop mode ##### HOTFIX 1.1.10.2 - There was a chance that an enemy appeared invisible when being respawned. This is now fixed. - Ensure controller inputs are enabled when entering the shop ##### HOTFIX 1.1.10.3 - Fixed some changes to the code which broke a lot of mods. Some should be back to working as expected again. ##### HOTFIX 1.1.10.4 - Enemies which were respawned could not be cursed. Now it works as expected again. ##### HOTFIX 1.1.10.5 - Fixed a bug that Pufferfish and other shooting enemies sometimes did not fire all their projectiles - The builder turret was not correctly set up during spawning. This resulted in low attack speed until the next time the turrets stats were recalculated. ##### HOTFIX 1.1.10.6 - Projectiles from enemies that deal damage after a delay (slash and pillar projectiles) could deal damage during the initial frame that they were spawned. This resulted in Bosses like Invoker dealing instant unavoidable damage to the player. This is now fixed. - Opening the pause menu in coop resulted in analog sticks no longer being able to select crate rewards/level ups. The sticks should now be correctly enabled again on leaving the pause menu. - Cursed Stargazers now receive the buffed outline again if their Iron Lung is being destroyed ##### HOTFIX 1.1.10.7 - Killing the Eel boss to fast resulted in the orbiting projectiles from the last mutation being invisible and persisting after its death. This lead to randomly taking damage without being able to see the source of it. Now the boss is properly cleaned up upon death. ##### HOTFIX 1.1.10.8 - If a charmed Stargazer enters a charmed Iron Lung and that Iron Lung is later resued, it was no longer attacked by auto aim - Stargazers could get angry several times in certain conditions resulting in a overbuffed Stargazer chasing the player down. Now the getting angry is only able to happen once. ##### HOTFIX 1.1.10.9 - Fireball projectiles were not correctly hidden upon hitting an enemy or reaching its max range. Now their visuals are behaving correctly again. ### HOTFIXES 1.1.9.x - Date: 2025-02-06 - Original notes: https://store.steampowered.com/news/app/1942280/view/528712004512252496 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-528712004512252496 ##### HOTFIX 1.1.9.1 - Fix a bug that wouldn't let you click on upgrades if you played with manual aim and a controller ##### HOTFIX 1.1.9.2 - Fixed a bug that tooltips in Coop shops could no longer be toggled on and off ##### HOTFIX 1.1.9.3 - Dropped material has its appearance randomized again - Cursed Flame Turrets deal increased burn damage again by being cursed - Bull's explosion now triggers the effect from Ice Cube ### PATCH 1.1.9.0 - Date: 2025-02-05 - Original notes: https://store.steampowered.com/news/app/1942280/view/528712004512251964 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-528712004512251964 - Ported over a lot of the performance optimizations from the amazing "Performance Booster" mod by WL. A big thank you from our side for the hard work. - During startup any missing Steam achievements, which sould be unlocked based on your savefile, are automatically unlocked. This allows for a more performant implementation of achievement tracking. - Various translation adaptions (big thanks to all the community feedback for improved translations) - Update the mod loader to version 6.3.0 - Attacking an enemy with a flute as Romantic now uses the HP threshold of the flute instead of Romantic to check if the enemy will be charmed - Chef's explosion burn damage from picking up a consumable now scales correctly with burn modifiers such as percent damage - The explosions from Ogre, Glutton, Spicy Sauce and Rip and Tear now scale with crit chance - Spicy Sauce: Limited to 3 => 2, 33% explosion chance => 50% - Riposte is now banned for characters which have melee damage items banned (e.g. Ranger) - Various optimizations to materials, stat calculations and burning to improve performance ### HOTFIX 1.1.8.1 - Date: 2024-12-19 - Original notes: https://store.steampowered.com/news/app/1942280/view/499434173820305718 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-499434173820305718 ##### Hotfix 1.1.8.1 - Changes to the Steam integration brought instability for certain hardware setups. Revert it back to the old approach - Brotato.exe has an icon again - Improve various Japanese translations (burning spread, Lure item, Saver character, consumable heal effect) - Improve chinese translation of Revolver ### PATCH 1.1.8.0 - Date: 2024-12-16 - Original notes: https://store.steampowered.com/news/app/1942280/view/640171121089447324 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-640171121089447324 - Fixed an issue where particles were not shown on hardware which does not support OpenGL 3.3 (burning enemies, explosions, hitmarkers and others) - Upgraded Brotato to Godot 3.6 which improves support for certain controllers and provides various other bugfixes and improvements - Fixed an issue that certain Xbox controllers were recognized twice by Godot, resulting in double inputs being registered - Update german translation of the lure from "Köder" to "Lockmittel" - Improve performance of explosions and various graphical effects (hitmarkers, gold pickups, healing, damage numbers and others) - Pulling in enemies with harpoon now reduces their damage correctly ### PATCH 1.1.7.1 - Date: 2024-11-21 - Original notes: https://store.steampowered.com/news/app/1942280/view/4463725203231342788 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-4463725203231342788 - Added a button in the pause menu to end the run - Dying or ending a run after the final wave's bosses are dead now counts as a win in endless mode - Reroll price slightly increased - Fish Hook: the chance to curse items now increases until the next item gets cursed when no locked item gets cursed in a shop (pity system) - Banned items can now appear again after wave 20 in endless mode - Ashes: added missing tags - Seashell: can't appear for characters who can't use ranged weapons anymore - Barnacle: now has the "XP Gain" tag, can't appear for Baby anymore - Lantern: added missing tags - Disabling a mod required unsubscribing from the mod in the workshop. Now disabling them in the Steam Brotato properties works as well. - Fixed Russian translation for the effect of ethereal weapons - Fixed Japanese translation to consistently replace the use of 与えます with 付与 and improve translation of the Barnacle item. - Modding: fixed a bug where starting a wave higher than 20 in debug mode would crash the game - Added a new feature for displaying announcements in the main menu - Fixed a bug where outlines were not shown on older hardware which do not support OpenGL 3.3 (outlines on weapons, projectiles and enemies) - Added "Stats gained" tracking to the dwarf character ### Patch 1.1.6.3 - Date: 2024-11-05 - Original notes: https://store.steampowered.com/news/app/1942280/view/4471604595787825861 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-4471604595787825861 - Removed more unusable items from specific characters' pool - Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health - Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters) - Fixed the Chinese localization of Chef's description - Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already - Fixed a bug where the gameplay options would go over the edges of the screen in certain languages - Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed - Fixed a bug where the Axolotl would sometimes pick the wrong stats to swap - Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned - Fixed a bug where the "% Reroll Price" secondary stat could get focused in coop - Landmines now get removed in priority when reaching the structure limit - Lobsters now also get removed in priority when reaching the enemy limit - Fixed a bug where curse particles would linger on for a bit after a structure disappeared - Fixed a bug where continuing a run from before version 1.1.0 could crash the game - Fixed issues with the Russian localization - Character progress in the DLC map is no longer lost when the DLC is disabled. It will reappear when the DLC is activated again. - In single player only the first connected controller was able to give movement input. It's now fixed so that any connected controller can be used in single player. ### Patch 1.1.5.1 - Date: 2024-11-01 - Original notes: https://store.steampowered.com/news/app/1942280/view/4471604595787825482 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-4471604595787825482 - Added new Gameplay option to disable movement input from controllers (only for Singleplayer) - Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around ### Patch 1.1.4.0 - Date: 2024-10-29 - Original notes: https://store.steampowered.com/news/app/1942280/view/4529024857187287757 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-4529024857187287757 - Rerolls are now cheaper - Items that are unusable with the current character can no longer appear (harvesting items with Sailor and Hunter, Weird Ghost with Sick, healing items with Golem etc.) (141 useless items removed from the pool globally) - Captain's Sword: +15/30 damage for every free weapon slot => +25/50 - Viperfish: 15% bonus damage on growing up => 10% - Dragonfish: 5 projectiles per shot => 4, 1 + 1.3 damage per wave => 1 + 1.15 - Fixed a bug where the Blobfish would sometimes still spawn 6 lampreys ### Patch 1.1.3.0 - Date: 2024-10-28 - Original notes: https://store.steampowered.com/news/app/1942280/view/4529024857187287621 - Permalink: https://whatsnew.fyi/product/brotato/releases/steam-4529024857187287621 - Viperfish: 3+3hp/wave => 1+3 - Lobster: 3+6hp/wave => 1+5 - Blobfish: spawns 6/3 lampreys => 4/2, tweaked skin - Hermit (healer): 10+8hp/wave => 5+5 - Goblin Shark: charging speed 725 => 700 - Tweaked some waves - Fixed the Russian translation for Kraken's Eye