Patch 1.1.2.0
Changed 10
- Narwhal health gain reduced from +10hp/wave to +8
- Tweaked some waves
- Materials from cursed enemies increased from +20% to +33%
- Captain xp gain bonus for every free weapon slot increased from +50% to +60%
- Sailor damage penalty reduced from -30% to -25%
- Sailor crit chance cap removed, previously capped at 20%
- Gangster elite damage on kill reduced from +20%/10% to +15%/7.5%
- Ogre now gets 2 guaranteed hordes in Danger 5
- Anchor damage increased from 40/60/100 to 45/70/110
- Anchor range increased from 150/175/200 to 175/200/225
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Narwhal: +10hp/wave => +8
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Tweaked some waves
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+20% materials from cursed enemies => +33%
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Captain: +50% xp gain for every free weapon slot => +60%
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Sailor: -30% Damage => -25%, 20% Crit Chance cap => no cap
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Gangster: +20%/10% elite damage on kill => +15%/7.5%
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Ogre: now gets 2 guaranteed hordes in Danger 5
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Anchor: damage 40/60/100 => 45/70/110, range 150/175/200 => 175/200/225