# Brotato Patch 1.1.6.3 - Product: Brotato (https://whatsnew.fyi/product/brotato) - Vendor: Blobfish - Date: 2024-11-05 - Original notes: https://store.steampowered.com/news/app/1942280/view/4471604595787825861 - Permalink: https://whatsnew.fyi/product/brotato/releases/2024-11-05-patch-1.1.6.3 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **removed** — More unusable items from specific characters' pool - **fixed** — Jerky healing stopping at the end of a wave and preventing effects that trigger when picking up consumables at max health - **fixed** — Mods located on paths containing non-ASCII characters could not be loaded - **fixed** — Chinese localization of Chef's description - **fixed** — Japanese localization for explosive and replaced 与えます with 付与 - **fixed** — Gameplay options going over the edges of the screen in certain languages - **fixed** — Axolotl sometimes swapping stats other than the ones displayed - **fixed** — Axolotl sometimes picking the wrong stats to swap - **fixed** — Multiple Druids in coop summing the chances of fruits being poisoned - **fixed** — The % Reroll Price secondary stat getting focused in coop - **changed** — Landmines now get removed in priority when reaching the structure limit - **changed** — Lobsters now also get removed in priority when reaching the enemy limit - **fixed** — Curse particles lingering after a structure disappeared - **fixed** — Continuing a run from before version 1.1.0 could crash the game - **fixed** — Issues with the Russian localization - **fixed** — Character progress in the DLC map is no longer lost when the DLC is disabled - **fixed** — In single player only the first connected controller was able to give movement input, now any connected controller can be used - Removed more unusable items from specific characters' pool - Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health - Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters) - Fixed the Chinese localization of Chef's description - Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already - Fixed a bug where the gameplay options would go over the edges of the screen in certain languages - Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed - Fixed a bug where the Axolotl would sometimes pick the wrong stats to swap - Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned - Fixed a bug where the "% Reroll Price" secondary stat could get focused in coop - Landmines now get removed in priority when reaching the structure limit - Lobsters now also get removed in priority when reaching the enemy limit - Fixed a bug where curse particles would linger on for a bit after a structure disappeared - Fixed a bug where continuing a run from before version 1.1.0 could crash the game - Fixed issues with the Russian localization - Character progress in the DLC map is no longer lost when the DLC is disabled. It will reappear when the DLC is activated again. - In single player only the first connected controller was able to give movement input. It's now fixed so that any connected controller can be used in single player.