Patch 1.1.15.2
- Added information about progression when random zone is selected
- Added restricted level-up upgrades feature for some characters to avoid useless upgrades
- Fixed fog of war in coop to scale per player
- Fixed Axolotl showing wrong stats
- Fixed Gobbler knockback
- Fixed Spanish translation
- Fixed Dual sense controller showing wrong buttons
- Fixed 3 and 4 coop shop UI overlapping
- Fixed Wounded achievement being only unlocked after relaunching the game
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Added some info about progression when random zone is selected
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Added restricted level-up upgrades feature for some characters
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Fixed fog of war in coop, made the fog scale per player
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Fixed Axolotl showing wrong stats
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Fixed Gobbler knockback
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Fixed Spanish translation
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Fixed Dual sense controller showing wrong buttons
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Fixed 3 and 4 coop shop UI overlapping
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Fixed Wounded achievement being only unlocked after relaunching the game
Here is the list of restricted upgrades per character:
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Wounded: HP Regen, Life Steal, Max Health and Armor
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Mage: Melee Damage and Ranged Damage
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Chunky: Speed
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Hunter: Harvesting
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Cyborg: Melee Damage and Elemental Damage
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Technomage: Melee Damage and Ranged Damage
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Sailor: Harvesting
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Golem: Life Steal, HP Regen
As restricted items, these upgrades can still appear after wave 20 in endless runs. We have mainly focused on characters with an effect such as "X modifications are reduced by 100%". Characters with a "-100 X" effect do not seem like a good option, because it could be viable to counter this effect in-game. The goal of this feature is not to remove options, but simply to avoid useless upgrades.