# Chivalry 2 Chivalry 2 Hotfix 2.8.2 - Product: Chivalry 2 (https://whatsnew.fyi/product/chivalry-2) - Vendor: Torn Banner Studios - Date: 2023-06-06 - Original notes: https://store.steampowered.com/news/app/1824220/view/3701442131559758383 - Permalink: https://whatsnew.fyi/product/chivalry-2/releases/2023-06-06-chivalry-2-hotfix-2.8.2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed an issue where pressing the VOIP key would cause a stutter - **fixed** — Fixed an issue where timeout from a server was not being applied after a successful votekick - **fixed** — Fixed an issue where Out of Combat zones would shrink dramatically in LTS - **fixed** — Fixed an issue where the Heavy Cavalry Sword alt overhead hitbox would be offset in first person mode - **added** — Added the Crescent Bat Labrys war axe as a top voted community weapon skin request - **changed** — Further optimizations made for character textures - **fixed** — Further crash fixes - **security** — Further security improvements - **fixed** — Fixed an issue with party leaders incorrectly seeing party members as active after a party member fails to join a match - **changed** — Increased Bridgetown Stage 1 base time from 5 to 5.5 minutes - **changed** — Increased Bridgetown Stage 2 time added for substage completion from 60 to 90 seconds - **changed** — Increased Bridgetown Stage 4 base time from 4 to 5 minutes - **fixed** — Addressed an exploit where players could use the ballista to fire at the town gate in Bridgetown - **removed** — Removed peasant sickles from maps - **changed** — Optimized textures on maps - **fixed** — Fixed an issue where the convoy carts would bounce due to missing road paths in Darkforest - **fixed** — Fixed an issue where Mason would be able to blow up the inner city gates before the ending of Stage 2 in Galencourt Good morrow once more, knights! As of this morning at 11:30am ET, we have released a minor hotfix (2.8.2) that delivers some general fixes, stability improvements and improvements to some maps including the recent Bridgetown map from the 2.8 Raiding Party Update. Below is a list of fixes includes in this hotfix. ##### General - Fixed an issue where pressing the VOIP key would cause a stutter - Fixed an issue where timeout from a server was not being applied after a successful votekick - Fixed an issue where Out of Combat zones would shrink dramatically in LTS - Fixed an issue where the Heavy Cavalry Sword alt overhead hitbox would be offset in first person mode - Added the Crescent Bat Labrys war axe as a top voted community weapon skin request (by poll) - Further optimizations made for character textures - Further crash fixes - Further security improvements ##### Crossparties - Fixed an issue with party leaders incorrectly seeing party members as active after a party member fails to join a match ##### Maps Bridgetown - Stage 1 - Increased base time from 5 to 5.5 minutes - Stage 2 - Increase time added for substage completion from 60 to 90 seconds - Stage 4 - Increased base time from 4 to 5 minutes - Addressed an exploit where players could use the ballista to fire at the town gate General - Removed peasant sickles - Optimized textures Darkforest - Fixed an issue where the convoy carts would bounce due to missing road paths Galencourt - Fixed an issue where Mason would be able to blow up the inner city gates before the ending of Stage 2 ##### Still Looking Into - An issue where players are kicked out of Matchmaking due to “Invalid Join Data” - Ongoing hitches in relation to online services - Forming a party through native invites can break matchmaking queue buttons - And more! _Note: on first publication of these patchnotes we included "Fixed an issue where players would be kicked out of Matchmaking due to “Invalid Join Data”" - however, we have since heard further reports of this issue and have therefore moved this under the "Still Looking Into" list._