# Chivalry 2 Chivalry 2 Hotfix 2.9.2 - Product: Chivalry 2 (https://whatsnew.fyi/product/chivalry-2) - Vendor: Torn Banner Studios - Date: 2024-01-16 - Original notes: https://store.steampowered.com/news/app/1824220/view/6772917471805711080 - Permalink: https://whatsnew.fyi/product/chivalry-2/releases/2024-01-16-chivalry-2-hotfix-2.9.2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed an issue where hitching would occur during extensive play sessions - **fixed** — Fixed a small amount of unbuilt environmental lighting on Aberfell - **fixed** — Fixed an issue where the gate would not rise after completing Stage 3 of Rudhelm - **fixed** — Fixed an issue where the loading screen for Free-for-All Desert would use the Default art - **fixed** — Fixed an issue where thrown weapons or objects would sometimes not deal damage - **fixed** — Fixed an issue where the Arbalest crossbow textures would flicker after being thrown - **fixed** — Fixed an issue where nobles would become stuck when spamming grab on Bridgetown - **fixed** — Fixed several crashes - **fixed** — Fixed an issue where a crash would occur while navigating the Social Tab - **fixed** — Fixed an issue where the party leader could not kick party members - **changed** — Improved reliability of friend online status - **removed** — Removed instances of invisible collisions in front of the castle in The Reclamation of Montcrux Stage 1 - **changed** — Improved rock collision and navigation in The Reclamation of Montcrux Stage 1 - **fixed** — Fixed an issue where player navigation would become untethered on certain walkable objects in The Reclamation of Montcrux Stage 1 - **fixed** — Fixed an instance of no collision present for the central tower wall in The Reclamation of Montcrux Stage 2 - **fixed** — Addressed an exploit where players could get on top of the towers in The Reclamation of Montcrux Stage 2 - **changed** — Increased portcullis opening time from 20 seconds to 30 seconds in The Reclamation of Montcrux Stage 3 - **changed** — Increased portcullis closing time from 10 seconds to 15 seconds in The Reclamation of Montcrux Stage 3 - **changed** — Increased Attackers respawn time from 2 seconds to 4 seconds in The Reclamation of Montcrux Stage 3 - **fixed** — Fixed an issue where the portcullis would appear rising from the ground when standing above it in The Reclamation of Montcrux Stage 3 Good morrow knights! A minor hotfix (2.9.2) has been released with balance adjustments to The Reclamation of Montcrux, fixes to the Crossparty Beta system, as well as a handful of general bug fixes. ##### General - Fixed an issue where hitching would occur during extensive play sessions - Fixed a small amount of unbuilt environmental lighting on Aberfell - Fixed an issue where the gate would not rise after completing Stage 3 of Rudhelm - Fixed an issue where the loading screen for Free-for-All Desert would use the Default art - Fixed an issue where thrown weapons or objects would sometimes not deal damage - Fixed an issue where the Arbalest crossbow textures would flicker after being thrown - Fixed an issue where nobles would become stuck when spamming grab on Bridgetown - Several crash fixes ##### Crossparties Beta - Fixed an issue where a crash would occur while navigating the Social Tab - Fixed an issue where the party leader could not kick party members - Improved reliability of friend online status ##### The Reclamation of Montcrux **Stage 1** - Removed instances of invisible collisions in front of the castle - Improved rock collision and navigation - Fixed an issue where player navigation would become untethered on certain walkable objects **Stage 2** - Fixed an instance of no collision present for the central tower wall - Addressed an exploit where players could get on top of the towers **Stage 3** - Increased portcullis opening time from 20 seconds to 30 seconds - Increased portcullis closing time from 10 seconds to 15 seconds - Increased Attackers respawn time from 2 seconds to 4 seconds - Fixed an issue where the portcullis would appear rising from the ground when standing above it **Stage 4** - Increased attack respawn time to 5 - Decreased defense respawn time to 7