# Chivalry 2 Chivalry 2 - Regicide Update is Out Now! - Product: Chivalry 2 (https://whatsnew.fyi/product/chivalry-2) - Vendor: Torn Banner Studios - Date: 2024-05-22 - Original notes: https://store.steampowered.com/news/app/1824220/view/4191240933881690699 - Permalink: https://whatsnew.fyi/product/chivalry-2/releases/2024-05-22-chivalry-2-regicide-update-is-out-now What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New Team Objective map Regicide at Trayan Citadel - **added** — New weapon Goedendag for Poleman and Engineer subclasses - **added** — New Campaign Pass Regicide with challenges and rewards - **added** — New playable VIP King Malric Terrowin - **added** — New objective type VIP vs VIP - **added** — New Character Bundle Agatha Rebel Knight - **added** — Maskless Plague Helmet variant for all classes and factions - **added** — Open variants for Knight's Helmet, Tilting Helmet, Bascinet, Burgonet, Armet, Tournament Helmet, Heavy Bascinet, Great Bascinet, Barbuta, and Dreadnought helmets - **added** — Added barrier at the end of Duelyard map to prevent players from falling off - **added** — Added additional horse to Duelyard horse field - **added** — Added more bandage crates to Duelyard surrounding area - **added** — Added lance barrel weapon rack to Duelyard horse field - **added** — Added turkey weapon rack to Duelyard and Tournament Grounds - **changed** — Goedendag special attack does massive damage against horses and stops them in their tracks - **changed** — Renamed Painted Tilting Helmet to Royal Tilting Helmet - **changed** — Decreased Attacker spawn time from 10 to 8 seconds during Bridgetown Stage 2B and Stage 1C - **changed** — Increased Defender spawn time from 8 to 9 seconds during Bridgetown Stage 2A - **changed** — Decreased portcullis opening time from 30 seconds to 20 seconds during Montcrux Stage 3 - **changed** — Decreased defender respawn time from 10 seconds to 8 seconds during Montcrux Stage 4 - **fixed** — Fixed issue where ambient corpses would sometimes appear during Bridgetown cinematic Chivalry 2’s Regicide Update introduces the epic Team Objective Map - Regicide at Trayan Citadel, the new Goedendag weapon, a new Campaign, quality of life improvements, and more! ##### Update Highlights - New Team Objective map - “Regicide at Trayan Citadel” - New Campaign Pass - “Regicide” - New Character Bundle - “Agatha Rebel Knight” - New Weapon - “Goedendag” - Combat Changes - QoL Improvements ##### ONCE MORE, LEGENDS WILL BE BORN _After many months of warfare, King Argon II and the allied Agathian noble houses make one final push to breach the walls of Trayan Citadel, the heart of Vantear and the Mason Order. However, Malric Terrowin will not stand for such insolence. Through fire, ash, and bloodshed, the kingdom shall finally decide… _ _“Who will sit upon the throne?”_ ##### New Team Objective Map - “Regicide at Trayan Citadel” _Agathians rally around their final hope in breaching the city walls: their battle ram of war called “The Lion’s Thrust.” In order to safely escort the ram, Agathians must retake the outer encampment from the Masons and regain the frontline strength. Should they breach the walls, the Agathian army must continue and blast their way to Malric’s castle through the Citadel, complete with a dreadful volcano (though some of the details, as told by tavern bards in the past, were highly exaggerated). The final stage will evoke Malric’s wrath, bringing him to the field of battle in a face-off against Argon II, leader of the Agathian Knights. Players must then fight and defend their king. Only one shall have claim to the kingdom!_ ##### New Weapon - “Goedendag” _A brutal weapon for a brutal age. Adding to the Poleman and Engineer’s subclass arsenal, the Goedendag is the shortest polearm of them all but the strongest and most versatile in damage output. While its slashes and overheads deal blunt damage, its stabs deal pierce damage, allowing the weapon to deal maximum damage to multiple class armour types. Be mindful of your attacks depending on the kind of opponent you are facing! In addition, this weapon’s special attack does massive damage against horses, stopping them in their tracks with a successfully timed blow. Take note of your swings during heavy attacks, as they are noticeably slower in comparison to your normal attacks._ ##### Maps ##### General - New map - Regicide at Trayan Citadel - New playable VIP - King Malric Terrowin - New objective type - VIP vs VIP ##### Bridgetown - Moved one of the torch locations closer to the Tenosia side during Stage 2B - Decreased Attacker spawn time from 10 to 8 seconds during Stage 2B - Decreased Attacker spawn time from 10 to 8 seconds during Stage 1C - Increased Defender spawn time from 8 to 9 seconds during Stage 2A - Fixed an issue where ambient corpses would sometimes appear during the cinematic - Fixed an issue where deployables could not be placed in the Guild Hall ##### Duelyard - Made the horses use the FFA skin variant on spawn - Added barrier at the end of the map to prevent players from falling off - Added an additional horse to the horse field - Added more bandage crates to the surrounding area - Added lance barrel weapon rack to the horse field - Added a turkey weapon rack - Fixed a desync that would occur upon spawn - Fixed an issue where the Jousting Targets would not spin - Fixed an issue where certain guard rails lacked collision in the main area ##### Fighting Pit - Fixed an issue where Environment kills would not count in FFA ##### Frozen Wreck - Fixed an issue where Environment kills would not count in FFA ##### Galencourt - Fixed an issue where Duke VIPs were present during the last stage instead of monks ##### Lionspire - Fixed an occurrence where the ram could be contested on the opposite side of the gate ##### Montcrux - Stage 2 - Engineers can no longer place constructibles near objective terrain - Stage 3 - Decreased amount of time for the portcullis to _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1824220/view/4191240933881690699]_