What’s New

Cities: Skylines

Games

Cities: Skylines is a modern take on the classic city simulation.

Latest · by Colossal OrderWebsite

Changelog

Patch Notes for 1.21.1-f9

Fixed
  • Trees placed on roads no longer revert to default trees when reloading the save file
  • Trolleybuses are no longer invisible

We have a very small update for you all today that covers the bugs reported to us over the past week. We think that this will be the last one!

This update is very minor and should not affect mods and asset functionality.

  • Fixed a bug where trees placed on roads would go back to default trees when reloading the save file.

  • Fixed a bug where trolleybuses became invisible.

Patch Notes for patch 1.21.1-f8

Race Day 1.21.1-f8 Patch Notes

Hello Mayors! We have a small patch for Cities: Skylines - Race Day. This patch should have little to no effects on Mods functionality. Here are the Patch Notes:

All platforms

  • Added additional tooltips for the new Road Fence Tool

  • Fixed errors after loading a save game with non-Race Day events, such as Concert or Stadium

  • Fixed errors when connecting two Start-line Parks with Event Roads

  • Added sounds to occupied Race Day Stand buildings when an event is active

  • Fixed spectators not attending motor race events at the Race HQ

  • Reduced the spectator capacity at the Race HQ from 150 to 100

  • Halved garbage accumulation for Race HQ

  • Fixed Stands not being assigned the route color when placed on Pit Lanes

  • Fixed direction indicators for demolished race track segments remaining visible

  • Fixed unbuildable terrain being left by a demolished Race HQ building

  • Improved consistency of competitor positions displayed in Inspector and Results

  • Improved appearance of Parade participants when entering and exiting the parade

  • Fixed some animations for citizens competing in cycling and running races

  • Improved race competitors staying on the road instead of floating or submerging

  • Fixed the colour gradient shown in the Races and Parades Infoview panel

  • Fixed spectators on the sides of Event Roads walking back and forth

  • Fixed the camera operator remaining after demolishing or relocating a Camera Stand

  • Fixed Inspector details for various characters

  • Fixed missing asset error when loading a Snow Map with Race Day DLC active

  • Fixed snow accumulating and causing errors on Pit Lanes

  • Fixed snow accumulating on the seats within the Stand buildings

  • Removed Fireman and Farmer from cycling event

Steam

  • Improved compatibility with some older mods such as Unlimited Trees Mod v1.12

  • Resolved update issue with the Subscription button on the Main Menu so that it

  • displays current subscription status

Steam (Asset Editor)

  • Bumped package version number to 12

  • Fixed colors not appearing on Joggers

  • Fixed CitizenInfo and PropInfo not being filtered when picking references for buildings

  • Improved missing texture debug log message when importing an asset

  • Fixed custom asset serialisation of CitizenColors and CitizenInfo references

  • Fixed ColorSet and Tier information not being serialised

  • Fixed references to citizen and vehicle prefabs not being serialised in new Race Day assets

  • When selecting a reference in asset editor all custom assets are now shown

  • Added F5 to refresh template panel for cases where it could get stuck

  • Fixed order of loading Race Day assets (so Parade Group and Event load after Race

  • Team, Props, Citizens etc

Race Day, Iconic Brutalism, and Renewed History is live!

The wait is over, mayors. The anniversary content for Cities: Skylines is live now.

Starting today, you can hit the streets with Race Day, the brand-new expansion developed by Tantalus Media. Build dedicated racing venues, map out running and cycling routes through your city, and line the roads with cheering crowds as competitors speed past your skyline. Whether you’re designing a professional circuit or weaving a course through downtown, it’s time to bring a new kind of spectacle to your city.

Also available today:

Alongside the paid content, a free patch is now live for all players, adding road fences and a new Employment Info View, giving you clearer insight into how your workforce keeps the city running.

Everything launching on March 10 will be available separately, or together in the Race Day Bundle for $23.75 / £20.15 / €23.99, which saves you 18% if you want the full set.

Update your game, load up your favorite save, and let the celebrations begin.


1.21.1-f4 Patch Notes

  • Implemented Race Day DLC.

  • Implemented the two Content Creator Packs.

  • Implemented 8 Gear Radio.

  • Added Employment Infoview.

  • Added the Fence tool that allows fences to be placed along roads.

  • All fences can now be flipped in direction using the upgrade tool, in the same way road directions can be flipped.

Coming soon: we are already working on an update to expand the modding support for Race Day so players can customize the racing experience even more. Stay tuned for more info!

Mountain Patch - 1.18.1-f3

Hello Cities Mayors,

We are thrilled to announce that we have brand-new content for Cities: Skylines, developed by two amazing Content Creators, all implemented by our talented partners at Tantalus! This content has been in the works for some time as we know many of you still love building and expanding your cities in the original Cities: Skylines. Whether you’re a long-time fan or just discovering the game, these new additions help expand the range of your cities, with a Mountain Village Pack and Map Pack 3 with new maps that focus on mountain peaks and alpine terrain. Plus, for those who love the sounds of trees whispering in the wind, the Radio Station Alpine Tunes can accompany you on your next trip to the mountaintop.

We also want to reassure those of you that play Cities: Skylines II, that the development of this new content for Cities: Skylines is an entirely separate effort. The content you’ll find in this release for Cities: Skylines has been implemented by Tantalus, the studio who managed the console ports for Cities: Skylines. No resources were diverted from Cities: Skylines II for this - our friends at Colossal Order remain fully focused on developing and improving Cities: Skylines II. This approach allows us to release some updates without compromising on either game.

So, for those excited for news around Cities: Skylines II — if you missed the earlier entry about the roadmap for the first region packs, we are almost done with the implementation of the first pack and it will be out next week!

Join us on our trip around the world https://www.paradoxinteractive.com/games/cities-skylines-ii/modding/cities-skylines-ii-region-packs - and look forward to great experiences for many years to come with Cities: Skylines II.


Thank you for being such a vital part of this journey, whether you’re playing Cities: Skylines, Cities: Skylines II, or both! We look forward to seeing what incredible new mountain villages you bring to life with this release!

https://store.steampowered.com/app/2955870/Cities_Skylines__Content_Creator_Pack_Mountain_Village/

https://store.steampowered.com/app/2955880/Cities_Skylines__Content_Creator_Pack_Map_Pack_3/

Happy city-building!

The patch that came along with the new Mountain Village and Map Pack 3 Creator Packs has some minor fixes, and while many of them are the same from platform to platform, there are some differences. You can read them Patch Notes for the other platforms here!

Patch Notes for Steam;

  • Fixed Railways of Japan Metro Entrance not taking passengers

  • Fixed Historical Train Station from Seaside Resorts unlocking before other train stations

  • Fixed trucks entering Small Pedestrian Area Service Point through the doors instead of garage

  • Rebalanced Pedestrian Area garbage capacity used to account for increased capacity from Large Garbage Truck, and to round up instead of down

  • Fixed missing introductory message shown at start of Scenarios

  • Fixed missing Historical Library from Seaside Resorts in Education panel

  • Fixed many cases of city failing to load when there are network prefabs from missing DLC and/or mods

  • Fixed stack overflow error when activating certain Info View modes

  • Fixed UnauthorizedAccessException when saving game

  • Upgraded Paradox Launcher to fix failure to launch on Linux