Patch 1.6.0f1 - Summer Solstice
- Office goods can now be purchased from outside connections
- Info and Customize tabs added to the selected info panel for buildings with customization options
- Toggle to show or hide contour lines with a new keybind that is unbound by default
- Terrain texture painting tools in the in-game and map editor including brush selection and brush rotation
- New Playsets tab to creator pages on Paradox Mods to showcase their shared playsets
- Households re-evaluate moving home less often to improve performance in large cities
- Tourists, commuters, and vacationers walk along highway shoulders less often when entering or leaving the city
- Commercial demand adjusted slightly lower
- Terraforming tools now scale strength with brush size better
- Button styling polished
- Terrain texturing significantly overhauled with improved material blending, three levels of texture detail, and rock texturing using multi-axis projections
- Citizens now consider distance when traveling to shops instead of always going to the one with the most stock
- Citizens taking absurdly long trips across the map by tailoring pathfinding limits per trip type and handling gracefully when no route is found
- Legal U-turn costs to allow citizens to use dedicated lanes more flexibly and lowered illegal U-turn costs
- Buildings sometimes losing road access after leveling up
- First data point on the production statistics graph appeared abnormally small at the start of a new game
- Battery depleted warning icon no longer gets stuck on emergency battery stations that have been refilled
- Benchmark screen incorrectly showing refresh rate as 60 Hz regardless of monitor in use
- Terrain normals pointing upward too much making the terrain look flat
- Shoreline misaligned with the water
- Saves failing to load if they contained references to missing modded or custom content
- Issue where mods were not loaded in certain cases such as during sync conflicts
From Cities: Skylines II
This patch can affect some custom maps, but loading of old maps and savegames is supported.
Gameplay:
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Fixed a bug where citizens would always travel to the shop with the most stock, completely ignoring distance.
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Households now re-evaluate moving home less often, improving performance in large cities.
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Tourists, commuters, and vacationers now walk along highway shoulders less often when entering or leaving the city.
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Fixed citizens taking absurdly long trips across the entire map. Pathfinding limits are now tailored per trip type: work, school, shopping, and leisure each use a sensible range rather than a shared near-unlimited cap. Citizens who can't find a viable route now handle it gracefully: move-outs teleport off-map, workers drop their job, and leisure-seekers idle at home before retrying.
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Note: there is at least one known remaining issue where students may still walk too far.
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Office goods can now be purchased from outside connections, improving supply chains when local sources are unavailable.
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Fixed legal U-turn costs to allow citizens to use dedicated lanes more flexibly and lowered illegal U-turn costs to match intended limits.
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Adjusted commercial demand slightly lower to balance it.
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Fixed buildings sometimes losing road access after leveling up.
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Terraforming tools now scale strength with brush size better.
UI:
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Small polish to button styling.
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Added Info and Customize tabs to the selected info panel for buildings with customization options.
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Fixed a bug where the first data point on the production statistics graph appeared abnormally small at the start of a new game.
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Added a toggle to show or hide contour lines, with a new keybind. The keybind is unbound by default and can be assigned by the player.
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The "battery depleted" warning icon no longer gets stuck on emergency battery stations that have actually been refilled.
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Added terrain texture painting tools to the in-game and map editor, including brush selection and brush rotation (Shift + Mouse Wheel).
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Fixed the Benchmark screen incorrectly showing the refresh rate as 60 Hz regardless of the monitor in use.
Visual:
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Terrain texturing has been significantly overhauled.
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Terrain material blending now uses texture detail to produce more natural-looking transitions between materials.
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Texture tiling now has three levels of detail instead of two.
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Rock texturing now uses a mix of projections from three axes instead of top-down projection only.
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All Temperate biome maps have reworked grass, dirt, and rock materials, and four new paintable ground materials.
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Fixed terrain normals pointing upward too much, making the terrain look flat.
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Fixed shoreline being misaligned with the water.
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Painted additional map textures for: Archipelago Haven, Great Highlands, Twin Mountain, River Delta and Mountain Village.
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Updated map border with adjusted dashed line color and a dark outline for improved visibility.
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Lower Texture Quality settings now reduce terrain VRAM use and improve GPU performance.
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Fixed shadow rings becoming visible at certain camera angles.
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Improved shadow quality and reduced artifacts when the sun is low.
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Added a toggle to hide snow visuals without affecting gameplay simulation.
Misc:
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Fixed localization issues in Polish and Spanish.
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Fixed a JavaScript error that could prevent the Paradox Launcher from starting.
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Credits have been updated.
Mods:
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Fixed an issue where saves could fail to load if they contained references to missing modded or custom content. Affected saves should now open cleanly.
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Mod error notifications now show mod names instead of IDs after restarting the game.
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Gizmos now only appear for transparent objects and the selected one instead of all.
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Widgets now only show on selected assets.
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Fixed an issue where read-only prefabs could incorrectly be saved as assets in the editor.
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Fixed map save issues when using custom climate/water/terrain settings.
Paradox Mods:
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Added a new Playsets tab to creator pages to showcase their shared playsets.
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Added support for Bluesky and coff.ee links.
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Tags can now be collapsed and are collapsed by default.
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Fixed an issue where mods were not loaded in certain cases, such as during sync conflicts.
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Fixed an issue where mods could occasionally fail to download.
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Fixed an issue where mods sync could fail to update mods due to corrupted files.
If you have anything to report, please make a post to the PDX Forums Bug Reports board.